
Kusumadewi, R., F., Neolaka, A., & Yasin, M., 2020.
Jurnal Phenomenon, Vol. 10, No. 1, pp 85–101.
Lestari, I., Merrita, D., Imaningtyas, ., A., & Yurniwati,
2024. Learning loss analysis on science literacy for
elementary school students in the Covid-19 pandemic.
AIP Conference Proceedings, Vol. 2982, No. 1.
Liu, P., Teng, M., & Han, C., 2020. How does
environmental knowledge translate into pro-
environmental behaviors?: The mediating role of
environmental attitudes and behavioral intentions. The
Science of the Total Environment, Vol. 728,
No.138126.
., A., Safitri, D., ., Zahari, M., Lestari, I., Rihatno, T.,
Nuraini, S., Iskandar, R., & Ibrahim, N., 2021. Model
of character building applied in physical education and
sport class: Case in Indonesia. Journal of Physical
Education and Sport, Vol. 21, No. Suppl. Issue 4.
Mustikasari, L., Priscylio, G., Hartati, T., & Sopandi, W.,
2020. The Development of Digital Comic on
Ecosystem for Thematic Learning in Elementary
Schools. Journal of Physics: Conference Series, Vol.
1469, No. 1.
Nuraini, S., Safitri, D., Rihatno, T., ., A., Putra, Z., E., F.,
F., & Apriwahyudi, 2020. Character building model in
extracurricular activities using simulation games for
elementary school students. International Journal of
Advanced Science and Technology, Vol. 29, No. 8s, pp.
97-102.
Nuraini, S., Inggriyani, F., Albar, J., Muchtar, F., Y., Sandi,
N., V., Rezaki, & ., A., 2023. Games-based interactive
multimedia to increase student creativity in physical
education course. Eurasian Journal of Educational
Research, Vol. 104, pp. 73-86.
Phoon, H., Y., Roslan, R., Shahrill, M., & Said, H., N.,
2020. The Role of Comics in Elementary School
Science Education. Jurnal Ilmiah Pendidikan MIPA,
Vol. 10, No. 2, pp. 67-76.
Rihatno, T., Safitri, D., Nuraini, S., ., A., Putra, Z., E., F.,
F., & Apriwahyudi, 2020. The development of
character education model using stop motion animation
for elementary school students in Indonesia.
International Journal of Advanced Science and
Technology, Vol. 29, No. 8s, pp. 103-109.
Rihatno, T., Putri, F., N., ., A., Sagita, J., Safitri, D., &
Dewiyani, L., 2023. QR code-based interactive e-book
in increasing interest in physical education. Eurasian
Journal of Educational Research, Vol. 104, pp. 125-
141.
Rosyida, A., Mustaji, & Subroto, W., 2018, The
Development of Contextual Teaching and Learn-
IngBased Comic as a Learning Media for Elementary
School Students. Advances in Social Science,
Education and Humanities Research, Vol. 173, pp. 13–
16.
Rutta, C., B., Schiavo, G., Zancanaro, M., & Rubegni, E.,
2021. Comic-based Digital Storytelling for Content and
Language Integrated Learning. Educational Media
International, Vol. 58, No. 1.
Safitri, D., Awalia, S., Sekaringtyas, T., Nuraini, S., Lestari,
I., Suntari, Y., ., A., Iskandar, R., Sudrajat, A., 2022.
Improvement of student learning motivation through
word-wall-based digital game media”, International
Journal of Interactive Mobile Technologies, Vol. 16,
No. 06, pp. 188–205.
Safitri, D., ., A., Auliya, A., F., ., & Wardhani, P., A., 2023.
Development of augmented reality-based interactive
learning media to increase interest in environmental
education. Eurasian Journal of Educational Research,
Vol. 106, pp. 101-117.
Safitri, D., ., ., A., Fitrisia, A., Sudarmiani, Widodo, S., &
Meyers, K., F., 2023. Model of virtual reality in social
studies to improve student learning outcomes. Eurasian
Journal of Educational Research, Vol. 105, pp. 103-
118.
Safitri, D., Umasih, Yunaz, H., ., A., & Wahyudi, A., 2019.
Model of environmental education. International
Journal of Control and Automation, Vol. 12, No. 4, pp.
49-55.
Safitri, D., Yunaz, H., Umasih, ., A., & Wahyudi, A., 2019.
Effect of environmental education on ecotourism:
Evidence from Jakarta. International Journal of
Control and Automation, Vol. 12, No. 4, pp. 37-48.
Sari, Y., Sari, R., P., Sumantri, M., S., & ., A., 2021.
Development of Digital Comic for Science Learning in
Elementary School.” IOP Conference Series: Materials
Science and Engineering, Vol. 1098, No. 3.
Sarifah, I., Rohmaniar, A., ., A., Sagita, J., Nuraini, S.,
Safitri, D., Maksum, A., Suntari, Y., & Sudrajat, A.,
2022. Development of Android Based Educational
Games to Enhance Elementary School Student Interests
in Learning Mathematics. International Journal of
Interactive Mobile Technologies, Vol. 16, No. 18, pp.
149–161.
Sarifah, I., Muhajir, A., ., A., Yarmi, G., Safitri, D., &
Dewiyani, L., 2025. Mobile games and learning
interest: For fifth graders in mathematics. Journal of
Education and Learning, Vol. 19, No. 1, pp.151-157.
Sellmann, D., & Bogner, F., X., 2013. Effects of a 1-day
environmental education intervention on environmental
attitudes and connectedness with nature. European
Journal of Psychology of Education,Vol. 28, pp. 1077-
1086.
Septaria, K., & Fatharani, A., 2022. Manga versus
Webtoon : Alternative Science Learning Module.
Jurnal Inovasi Pendidikan IPA, Vol. 8, No. 1, pp. 11–
22.
Sinta, I., N., Wardani, S., & Kurniawan, C., 2021. The
Influence of Comic Media on Students’ Concept
Understanding on Chemical Bonding Materials.
International Journal of Active Learning (2021) Vol. 6
No. 2, pp. 85-90.
Sintawati, M., Sukma, H., H., ., A., & Safitri, D., 2023.
Number trace book for slow learners. AIP Conference
Proceedings, Vol. 2733, No. 1.
Spahiu, M., H., Korcha, B., & Lindemann-Matthies, P.,
2014. Environmental Education in High Schools in
Kosovo-A teachers' perspective. International Journal
of Science Education. Vol. 36, No. 16, pp. 2750-2771.
., Herawati, S., N., Sekaringtyas, T., Safitri, D., Lestari, I.,
Suntari, Y., Umasih, Iskandar, R., Sudrajat, A., 2022.
Effectiveness of Using Digital Comic Media in Environmental Education
399