5 FUTURE WORK
Looking ahead, several exciting directions for future
research are possible. One area of interest is the
application of this combined method to other Atari
games. By testing the approach across different
games, the paper can better understand its
generalizability and identify any game-specific
adaptations that might be necessary. Another
promising avenue is exploring the agent’s ability to
learn multiple games simultaneously—a capability
known as multi-task learning. If successful, this
would signify a significant step forward in the
development of more versatile AI agents that can
apply their knowledge across different domains.
Furthermore, the integration of attention
mechanisms into the agent's architecture presents a
promising avenue for advancement. These
mechanisms could enable the agent to selectively
concentrate on the most salient aspects of the game
environment, potentially enhancing its decision-
making efficiency and overall performance (Smith et
al., 2023). By prioritizing relevant information,
attention-based models may offer a more nuanced
approach to processing complex game states, leading
to improved learning outcomes and adaptability.
6 CONCLUSION
This paper has demonstrated that integrating
Rainbow DQN with Curriculum Learning can
substantially enhance the performance of an AI agent
in Atari Breakout. By addressing the limitations of
standard DQN and employing a structured learning
progression, the combined approach enables the agent
to learn more effectively and achieve higher scores.
The paper’s experimental results provide strong
evidence of the benefits of this method, and the paper
is optimistic about its potential applications to other
games and learning scenarios.
In the future, the paper plans to extend this work
by exploring multi-task learning and incorporating
additional enhancements, such as attention
mechanisms, to further improve the agent’s
capabilities.
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