real-time operation process in the game, promoting
cross-game interoperability, cultivating a strong
player community, and realizing the integration of
real and virtual environments. The realization of this
vision is due to the large amount of data resources
accumulated by the game development industry. By
integrating AI technology, game development will
move to a new stage, bringing players a more
immersive and personalized gaming experience.
In addition, AI technology is also promoting the
democratization of 3D model creation, especially in
the field of VR games. Tools like Google Genie
enable creators to generate game content through
prompts and sketches, although converting 2D to 3D
still faces challenges in data sets and computing
requirements. Artificial intelligence can reduce the
motivation of game development, stimulate
innovation, and simplify content creation, allowing
more creators to realize their vision of the virtual
world. As technology develops, user-generated VR
experiences will become more convenient, and future
VR games will enhance diversity and creativity
(Begemann, Hutson, 2024).
This article will explore the various applications
of AI in game production and look forward to its
future development trends.
This article introduces three different types of AI-
assisted game design methods: reinforcement
learning-based methods, generative adversarial
network-based methods, and convolutional neural
network-based methods.
In the field of game plot generation, researchers
have proposed several innovative methods based on
machine learning. First, the reinforcement learning-
based method allows AI agents to learn to generate
the best game plots through interaction with the
environment, and optimize the generation quality
based on player feedback to provide players with a
personalized gaming experience. Second, the method
of using generative adversarial networks (GANs) can
produce high-quality, realistic game content, break
through the limitations of rule-based games, and
generate a unique gaming environment. Third,
convolutional neural networks, with their powerful
visual perception capabilities, can help AI agents
understand and analyze game scenes, provide
important contextual basis for plot generation, and
combine reinforcement learning to learn the optimal
decision-making strategy. These innovative machine
learning-based methods have opened up new
possibilities in the field of game plot generation.
From the perspective of difficulty and
implementation, there are still some differences in
these three directions. (Andrew, James, 2024) The
first and second are relatively more feasible, while the
third may require more technical breakthroughs.
2 GAME LEVEL
RECOMMENDATION
METHOD AND DEVICE BASED
ON REINFORCEMENT
LEARNING
Reinforcement learning is an innovative method of
machine learning that allows intelligent agents to
complete tasks through interactive learning with the
environment. The agent first observes the state of the
environment, selects and executes actions, and
obtains corresponding reward feedback. Although
there is no pre-labeled training data and no evaluation
of each action, the agent can learn from the lagged
overall feedback and ultimately obtain the optimal
decision-making strategy to obtain the maximum
cumulative reward. This learning model is suitable
for many application scenarios that require
autonomous learning, such as autonomous driving
and robot control, and provides new possibilities for
the development of these fields.
The goal of this chapter is to give a case study of
game reinforcement learning applications and to
explore in depth the working mechanism and failure
reasons of reinforcement learning algorithms in
practice. Although these algorithms can converge to
the optimal strategy under ideal conditions in theory,
these ideal conditions are often difficult to meet in
complex game environments, so it is necessary to
further study the performance of reinforcement
learning in practical applications.
In addition to the algorithm itself, other factors
such as the choice of representation, the encoding of
domain knowledge, and heuristic methods also have
an important impact on the application effect of
reinforcement learning in games.
This example provides a game level
recommendation device and method based on
reinforcement learning as shown in Figure 1. The
device includes:
A state input unit, which collects game-related
data of the player.
A first neural network, which recommends game
levels of matching difficulty to the player based on
the game-related data collected by the state input unit.
A second neural network, which generates
evaluation information based on the game-related