tactical maneuver of completing a somersault. Next,
complete the attack on the enemy during the dive to
level flight phase. The maneuver actions in this battle
round are sufficient to demonstrate the effectiveness
of the maneuver strategy generated by the DQN-EKF
fusion algorithm.
5 CONCLUSIONS
As air combat moves towards intelligence, this paper
conducts research on maneuver decision-making for
UCAVs in close range scenarios, and proposes an
UCAV maneuver decision-making algorithm based
on the fusion of segmented reward functions and
improved deep Q-networks. Specifically, we
conduct mathematical modeling on UCAVs as
intelligent agents for deep reinforcement learning,
and derive the process of aircrafts maneuvering in
the air. A segmented reward function was designed
to guide UCAVs to perform the most advantageous
maneuvers during the turn of aerial combat.
Introducing extended Kalman filtering to solve the
problem of parameter uncertainty in Q-network
maneuver decision-making process, and utilizing
improved deep Q-network to generate maneuver
decisions. Simulation comparative experiments
show that the DQN-EKF algorithm can increase and
stabilize the average turn reward of aerial combat,
providing new ideas for maneuver decision-making
problems. In the future, we can conduct multi
aircraft collaborative research around the attack
missions of unmanned combat aerial vehicle
formations.
ACKNOWLEDGEMENTS
This research is supported by the Guangdong
Provincial Department of Education Innovation
Strong School Program under Grant
2022ZDZX1031 and 2022KTSCX138, by R&D
projects in key areas of Guangdong Province,
2022B0303010001, by National Natural Science
Foundation of China under Grant 62203116 and
62103106.
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