gameplay and preserving the integrity of the gaming 
environment. 
2.2  Decision Tree for Game Cheat 
Detection 
Decision trees are widely used in cheat detection for 
games. Decision tree is an algorithm that divides the 
feature  space  based  on  the  player's  behavioral 
characteristics,  such  as  game  duration,  score,  and 
operation  frequency.  It  creates  a  hierarchical 
structure of decisions and  outcomes,  which  enables 
the  classification  of  players  as  cheaters  or  non-
cheaters (Shenoy 1998). 
In  the  application  of  game  cheating  detection, 
decision trees analyze player behavior by evaluating 
different  characteristic  behaviors.  This  algorithm 
starts  from  the  root  node  of  the  entire  dataset  and 
recursively segments  the data  based on the  selected 
features.  Each  segmentation  node  is  selected  by 
finding  features  and  thresholds  that  better  classify 
instances  into  categories  of  cheaters  and  non-
cheaters. 
 As  the  decision  tree  grows,  it  creates  branches 
and  leaves  that  represent  different  decisions  and 
outcomes. For  instance,  if the  game  time  exceeds  a 
certain threshold and the score is unusually high, the 
decision  tree  may  classify  the  player  as  a  potential 
cheater.  On  the  other  hand,  if  the  frequency  of 
actions is  within expected limits, the  player may be 
classified  as  a  non-cheater  (Hailemariam  et  al. 
2011). 
To  apply  decision  trees  in  cheat  detection,  a 
training  dataset  is  required,  consisting  of  labeled 
instances where cheating behaviors are known. The 
decision  tree  algorithm  learns  from  this  dataset  to 
construct  an  optimal  tree  structure  that  maximizes 
the  accuracy  of  classification.  Once  trained,  the 
decision tree can classify new instances and use it to 
determine whether players may cheat. 
The path from the root to the leaf in the decision 
tree  shows  all  if  else  conditions  that  lead  to 
classification results, providing interpretable results. 
This  allows  game  developers  or  administrators  to 
gain insights into the specific behaviors that indicate 
cheating and take appropriate actions accordingly. 
In summary, decision trees are a valuable tool for 
cheat detection in games. By partitioning the feature 
space  based  on  player  behavior  features,  decision 
trees can classify players as cheaters or non-
cheaters,  providing  actionable  information  for 
maintaining fair gameplay and ensuring the integrity 
of the gaming environment. 
2.3  Random Forest for Game Cheat 
Detection 
Random  forests  are  a  powerful  technique  used  in 
cheat detection for games. Random forest integrates 
multiple decision trees  to ensure the  accuracy of its 
data  and  robustness  of  cheating  detection  models. 
By  aggregating  predictions  from  individual  trees, 
better  performance  can  be  achieved  in  identifying 
cheating behavior compared to decision trees (Zhao 
et al. 2018). 
In  the  application  of  game  cheating  detection, 
random  forest  consists  of  serious  of  decision  trees, 
everyone  of  that  is  trained  on  different  subsets  of 
relevant  data.  The  trees  in  the  random  forest  are 
constructed by randomly selecting features and data 
samples.  This  randomness  helps  to  decorrelate  the 
trees and reduce overfitting. 
When a new instance needs to be classified, each 
tree  in  the  random  forest  independently  predicts 
whether the player is a cheater or a non-cheater. The 
final  classification  is  determined  by  synthesizing 
predictions  from  various  trees.  The  majority  of 
voting items in the decision tree determine the final 
classification of the user. 
Random forests offer several advantages in cheat 
detection.  Firstly,  they  improve  the  accuracy  of 
predictions by reducing the variance associated with 
individual  decision  trees.  The  ensemble  of  trees 
helps  to  capture  a  more  comprehensive  range  of 
cheating  behaviors  and  generalizes  well  to  unseen 
instances.  Secondly,  random  forests  are  robust  to 
irrelevant features such as noise. They can process a 
large number of features without overfitting, making 
them  more  suitable  for  complex  cheating  detection 
scenarios (Liu et al. 2012). 
In  practical  applications,  game  developers  or 
administrators  can  utilize  random  forests  to  detect 
cheating  behaviors  in  real-time.  By  continuously 
monitoring  player  behavior  and  feeding  it  into  the 
random  forest  model,  cheating  instances  can  be 
identified  promptly.  Appropriate  actions,  such  as 
issuing  warnings  or  applying  penalties,  can  then  be 
taken  to  maintain  fair  gameplay  and  protect  the 
gaming environment. 
In conclusion, random forests are a valuable tool 
in  cheat  detection  for  games.  By  integrating 
predictions  from  multiple  decision  trees,  Random 
Forest  enhances the accuracy of  cheating  detection, 
effectively identifies cheating behavior, and ensures 
a gaming experience for players.