
story personally. This allows for engaging activities,
such as designating students to craft a subject-related
story for bonus points, and presenting it in the follow-
ing lesson (G
¨
ursoy, 2021).
5 CONCLUSION AND FUTURE
WORK
In this position paper, our objective is to advocate for
the assertion that storytelling, whether facilitated by
the teacher or guided to be crafted by students them-
selves, provides a meaningful additional educational
tool for computer science students. This approach
helps to understand the big picture of the concepts
learned, linking them to real-world problems and so-
lutions, and ultimately increasing their enjoyment of
computer science education.
The main benefits of incorporating storytelling
into computer science education include improved
comprehension, real-world application of theoretical
knowledge, and increased student engagement.
Looking ahead, there are specific actions to be
taken to further investigate storytelling in the context
of computer science education. Expanding its ap-
plication to a wider range of subjects and creating a
common theme for stories across various fields could
make the concepts more interdisciplinary and univer-
sally applicable.
One avenue for improvement is to enhance the
effectiveness of our animated live narrations, poten-
tially addressing more learning modes and prefer-
ences to cater to a diverse student audience.
Another important area for future research is to
delve deeper into the long-term impact of storytelling
on the retention and application of computer science
concepts beyond the immediate learning context.
In addition, it is important to explore ways to
make storytelling more accessible and inclusive, con-
sidering different learning styles and backgrounds
among students.
We hope that this research encourages researchers
to explore other avenues in the integration of story-
telling within Computer Science Education, fostering
continuous innovation and improvement in pedagogi-
cal approaches.
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