Figure 15: Actuar usage of ‘StoneSpeedChecker’.
tion to aiding practice, this application can be used to
confirm the state of the stones and rink in night prac-
tice.
6 CONCLUSION
In this research, we developed an image-processing
based real-time curling stone tracking system. AS a
result of analyzing the peculiarities of the curling rink
and the game itself, we adopted an image-processing
based measurement method by infrared LED and in-
frared camera. In addition, we actually implemented
the system and, after conducting a preliminary exper-
iment, involving altering the infrared camera position,
inside the university, we conducted an experiment in
the real environment of the Kawanishi Construction
Curling Hall in Kitami. The average measurement
error was 0.189m in the curling venue experiment,
demonstrating that it was possible to measure with a
high degree of accuracy while using a single camera.
Furthermore, as applications that utilize our tracking
system, we developed two kinds of game incorporat-
ing projection mapping on the rink.
ACKNOWLEDGEMENTS
This work was supported by the “Functional Develop-
ment Project for Resilient Athlete Support” of Japan
Sports Agency.
REFERENCES
Gwon, J., Kim, H., Bae, H., and Lee, S. (2020). Path plan-
ning of a sweeping robot based on path estimation of
a curling stone using sensor fusion. Electronics, 9(3).
Hattori, K., Tokumoto, M., Kashiwazaki, K., and Maeno,
N. (2023). High-precision measurements of curling
stone dynamics: Curl distance by digital image analy-
sis. Proceedings of the Institution of Mechanical En-
gineers, Part P: Journal of Sports Engineering and
Technology, 237(2):102–108.
Ito, T. and Kitasei, Y. (2015). Proposal and implementa-
tion of ”digital curling”. In 2015 IEEE Conference on
Computational Intelligence and Games (CIG), pages
469–473.
Masui, F., Hirata, K., Otani, H., Yanagi, H., and Ptaszynski,
M. (2016). Informatics to support tactics and strate-
gies in curling. International Journal of Automation
Technology, 10(2):244–252.
Masui, F., Ueno, H., Yanagi, H., and Ptaszynski, M. (2015).
Toward curling informatics — digital scorebook de-
velopment and game information analysis. In 2015
IEEE Conference on Computational Intelligence and
Games (CIG), pages 481–488.
Murata, J. (2022). Study of curling mechanism by preci-
sion kinematic measurements of curling stone’s mo-
tion. Scientific Reports, 12(1).
Otani, H., Masui, F., Hirata, K., Yanagi, H., and Ptaszyn-
ski, M. (2016). Analysis of curling team strategy
and tactics using curling informatics. In Correia,
P. P. and Cabri, J., editors, icSPORTS, pages 182–187.
SciTePress.
Sawada, K., Hanada, Y., and Mori, S. (2016). User-
installable indoor positioning system using a wi-fi
beacon and pdr module. Journal of Information Pro-
cessing, 24(6):843–852.
Tao, T., Chen, Q., Feng, S., Hu, Y., Da, J., and Zuo, C.
(2017). High-precision real-time 3d shape measure-
ment using a bi-frequency scheme and multi-view sys-
tem. Appl. Opt., 56(13):3646–3653.
Tsuda, Y., Kong, Q., and Maekawa, T. (2013). Detecting
and correcting wifi positioning errors. In Proceedings
of the 2013 ACM International Joint Conference on
Pervasive and Ubiquitous Computing, UbiComp ’13,
page 777–786, New York, NY, USA. Association for
Computing Machinery.
Won, D.-O., Kim, B.-D., Kim, H.-J., Eom, T.-S., Muller,
K.-R., and Lee, S.-W. (2018). Curly: An ai-based
curling robot successfully competing in the olympic
discipline of curling. In Proceedings of the Twenty-
Seventh International Joint Conference on Artificial
Intelligence, IJCAI-18, pages 5883–5885. Interna-
tional Joint Conferences on Artificial Intelligence Or-
ganization.
Yamamoto, M., Kato, S., and Iizuka, H. (2015). Digital
curling strategy based on game tree search. In 2015
IEEE Conference on Computational Intelligence and
Games (CIG), pages 474–480.
Development of a Curling Stone Tracking System Using Infrared LEDs, and an Accompanying Application
143