Increasing Interest for Student Learning of Light Vehicle
Engineering in Vocational Schools Through the Development of
Proteus Simulator Media after the Covid-19 Pandemic
Asung Bintoro
a
and Herminarto Sofyan
b
Yogyakarta State University, Sleman, Yogyakarta, Indonesia
Keywords: Interest in Learning, Development of Media Proteus.
Abstract: The purpose of this study is to develop learning media through proteus simulator media in the subject of
Automotive Fundamentals (DDO) to increase the interest in learning vocational high school (SMK) class X
automotive light vehicle engineering competencies.This type of research uses at of research and development
(R & D) with an ADDIE development model. This research phase includes analyze, design,implement and
evaluation.Validation and reliability of research instruments were carried out with two media judgment
experts and one material expert. The feasibility of the media is determined by the assessment of material
experts and media experts.Practicality of the product through the assessment of teachers and students.
Students' interest in learning is based on a questionnaire of student interests. Data collection is carried out by
observation and questionnaire. As for data analysis, it uses descriptive analysis. This type of research uses
atype of research and development (R & D) with an ADDIE development model. This research phase
includes analyze, design, implement and evaluation. Validation and reability of this research results in the
form of a simulator media with a proteus application on simple electrical circuit materials for class X students
of Light Vehicle Engineering developed through research and development of the ADDIE model.Media
eligibility based on media experts has a percentage of 93.75% classified as very feasible, while media
practicality has apercentage of 85.21% classified as very feasible and students' interest in learning has an
increase of 74.6% which is included in the moderate category.
1 INTRODUCTION
The Covid-19 pandemic is one of the world events
crisis that has caused problems towards invarious
sectors,including the education sector.The learning
process must be limited by distance,this is because the
virus is so dangerous and extremely contagious. The
efforts were attempted by the government to prevent
the transmission of the Covid-19 virus and by made a
crowd-limit policies and activities.
The policy that were carried out by the
government also pose risks in the process of learning
activities. The impact of the policy for imposing
restrictions on community activities that were
recommended by the government is the occurrence of
restrictions in the process of teaching and learning
activities. The learning process that was previously
a
https://orcid.org/0009-0009-9337-7555
b
https://orcid.org/0000-0003-0006-2423
carried out face-to-face must be carried out using a
distance learning model. This led to changes in the
culture of teaching and learning. The teacher's
process of observing children's development both in
terms of attitudes, knowledge and skills becomes
completely limited. Students tend to be struggling in
their observation as this pandemic has led to learning
loss and lack of acknowledgment.
Vocational High School is an educational
institution to form students so they can have the
provision of knowledge to face the industrial era 4.0.
In this era, students are formed to have 4 skills, such
as collaboration, communication, critical thinking,
and creativity so that they are fully prepared to enter
the 4.0 generation, or to be known as the Cyber
Physical system. Vocational High Schools are also
affected by the presence of Covid-19. Learning in
Vocational High Schools consists of learning theory
Bintoro, A. and Sofyan, H.
Increasing Interest for Student Learning of Light Vehicle Engineering in Vocational Schools Through the Development of Proteus Simulator Media after the Covid-19 Pandemic.
DOI: 10.5220/0012198700003738
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 4th International Conference on Innovation in Education (ICoIE 4 2022) - Digital Era Education After the Pandemic, pages 213-217
ISBN: 978-989-758-669-9; ISSN: 2975-9676
Proceedings Copyright © 2024 by SCITEPRESS Science and Technology Publications, Lda.
213
and practice. With the imposition of restrictions on
community activities, learning activities, both theory
and practice, cannot be carried out face-to-face.
The occurrence of learning loss and lack of
acknowledgment in Vocational High School students
in particular raises concern for the Government.
Various attempts were made to overcome this
problem.Curriculum changes implemented are one
that can overcome the occurrence of learning loss
which is often known as the independent curriculum.
After the covid pandemic were decreased, learning
activities were finally allowed to hold limited face-
to-face learning and teaching process.
Based on the results of observations at State
Vocational High School 1 Seyegan, Sleman district,
Special Region of Yogyakarta on the “Teknik
Kendaraan Ringan dan Otomatif” competence, it is
currently permitted to hold 100% face-to-face
meetings in both theoretical and practical learning.
However, there is still a time limit, which to be on
term that each subject or classes has 35 minutes time
limit. Class X already begun the usage of “Kurikulum
Merdeka” whilst classes XI and XII still use
“Kurikulum 2013”.
The impact of learning “Teknik Kendaraan
Ringan dan Otomotif” for students is reduced interest
in learning. Interest in learning is the willingness to
participate in learning activities that originate from
conscience (Suprijanto, 2007: 25). According to
Muhibbin Syah (2012: 136) that, "interest in learning
is atendency and high enthusiasm or a great desire for
something." So, asking to learn can be concluded high
desire and curiosity to participate in learning
activities. The cause of the decreased interest in
learning is that students are accustomed to learning
using a distance learning model, this creates a feeling
of laziness and lack of enthusiasm in participating in
learning at school. Therefore, teachers are required to
innovate in order to overcome these problems. One of
the innovations that can be done is with simulator
learning media.
Digital simulator learning media in the
application forms can be used to flexible study both
in terms of location and time. Changes in the
atmosphere of the process to teaching and learning
activities such as adding simulators in interesting
media and leading to basic competencies and
computers can be used as an alternative to make
students more motivated to concentrate on learning.
One usage for the learning medium is the
development of computer-based learning media
simulator models. The simulator model is a model for
delivering information or messages in the form of a
concept presented on a computer screen with text,
images, or graphics (Reza Mega Mawarni,Rina
Harimurti, 2016).
In “dasar-dasar otomotif” subject, there is
especially basic electricity material. With this
simulator media, it is hoped that students will be more
interested and increasing their curiosity in the basic
material of electricity. This material itself has the
competence to carry out simple electrical circuits.
Which is the initial foundation of light vehicle
electrical material. So,with this media it is very
suitable when using this media simulator.
There are many simulators application models
that can be used as learning media, one of which is
the proteus software. This software is one of the
electronic software used to design and simulate
electronic circuits so that the software is chosen as a
suitable learning medium to support learning of
simple electrical systems. By using the proteus
application, digital system learning activities are
easier to understand (Syahminan,2020).
Based on the description above,it is very
important to develop simulation-based learning
media to support practical learning of lighting
systems that can improve student competence.
Simulator learning media is expected to be able to
help students for simulating an assemble of a series to
simple electrical systems so that when carrying out
practices it can reduce trial and error as the learning
can run effectively and efficiently.
2 METHOD
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program code (Section 2.3.8).
2.1 Page Setup
This type of research uses the type of Research and
Development (R & D) with the ADDIE development
model. This research phase includes analyze, design,
implement and evaluation.
ICoIE 4 2022 - The Fourth International Conference on Innovation in Education
214
Validation and reliability instrument of this study was
conducted with two people media experts judgement
and one skilled matter experts. The worthiness of the
media determined by an assessment of the people’s
matter and media experts. Practicality, teachers and
students were conducting products through an
assessment. The people’s material to agrating
validation were being explained in the following
table.
Table 1: Material expert validation instrument.
No As
p
ect Indicato
r
1. Learning
Design
Compatibility with learning
outcomes and Learing
objectives.
Specific learning materials.
Illustrations that support
learning materials.
Practice question that
su
pp
ort learnin
g
.
2. Material Aspect Does not depend on teaching
materials/other media.
Adjusting science and
technology,as well as being
flexible to use.
3. Utilization Useful in hel
p
in
g
learnin
g
.
Based on the grid from material experts, there are
several indicators, including conformity with learning
objectives and achievements, more specific materials,
illustrations that support learning materials, practice
questions that support learning, are not dependent on
teaching materials and other media, adjust to science and
technology, and are flexible to use and useful in helping
learning.
In the other hand formed in an experts, the aspects
assessed include media quality,word usage and media
layout for the media experts grid which are explained in the
following table.
Table 2: Media expert validation instrument.
No Aspect Indicator
1. Media Quality Quality of the simulator
Ease of use
Text clarity/readability
Image quality
2. Sentence usage Quality of word usage
3. Media layout Simulator serving quality
Layout
Media feasibility is carried out by conducting small-
scale trials and large-scale trials. Media feasibility test
based on questionnaires distributed by students. Media fit
test indicators are described in the following table.
Table 3: Media fit test instrument.
No As
p
ect Indicato
r
1. Material Material suitabilit
y
Does not depend on teaching.
Materials/other media
Ease of o
p
eration
Ease of choosin
g
material
Clarit
and a
earance dis
la
Useful for learning
Interest in student learning based on interest
questionnaires.Data collection was carried out by
observation and questionnaires. The questionnaire itself
was made based on a differential sematic scale created
using the Google form application. The differential sematic
scale is illustrated in the following figure.
Table 4: Sematic diferensial scale.
Very
Negative
1 2 3 4 5 6 7
Very
Positive
Validation of interest in learning is carried out using
construct validation, namely aform of compatibility testing
which is carried out by comparing the theories contained in
the questionnaire with the theoretical basis used to define a
concept, Zainal Mustafa EQ (2009: 166). Based on testing
the construct validity of the interest in learning
questionnaire,it was found that there were 8 questionnaire
numbers that failed because its less than 0,244.
As for data analysis using descriptive analysis.The data
obtained from the descriptive analysis include
Mean(M),Median(Me),Mode(Mo),
Standard Deviation (SD), maximum values, minimum
values, frequency distribution tables, histograms, and
variable trend tables.
3 RESULT AND DISCUSSION
Based on the results of the development of the Proteus
software simulator media which had previously been
validated by media experts, material experts, small-
scale trials and large group trials,the following results
were obtained.
1. Based on the design of learning media software
proteus media in the eyes of electricity learning
material, it can be accepted by class X “Teknik
Kendaraan Ringan dan Otomotif” competence
2. Assessment of material experts based on the
media developed includes learning design,
material aspects and material utilization.
3. Results of small group and large group trials of
class X “Teknik Kendaraan Ringan dan
Otomotif” at Vocational High School 1
Seyegan.
Increasing Interest for Student Learning of Light Vehicle Engineering in Vocational Schools Through the Development of Proteus Simulator
Media after the Covid-19 Pandemic
215
Small group trials were carried out by distributing
questionnaires with 11 respondents and large-scale
trials with 23 respondents.
Based on the media expert's assessment, it was
explained that learning design has a value of 43 in a
percentage of 76.78%, while the material aspect has a
value of 26 in a percentage of 90% and media
utilization has a maximum value of 100%. The three
categories of media are included in the very feasible
category.
In the other hand formed in an expert the aspects
assessed include media quality, word usage and
media layout which are explained in the following
table.
Table 5: Media Expert Assessment Results.
Mediaquality. Sentenceusage. MediaLayout.
37
8
30
92.50% 100% 93.75%
In the table above it is explained that the quality
of the media has a percentage of 92.50%, the use of
words is 100% and the layout of the media is 93.75%.
It can be concluded that the Proteus software media is
classified as very feasible based on media experts.
The results of the next data are assessments
according to material experts. Material expert
validation is selected based on the level of education
and length of teaching on the material. Based on the
assessment of material experts, the following results
were obtained.
Table 6: Material Expert Assessment Results.
Learning Design. Material Aspect. Utilization.
76.78% 90% 100%
Based on the table above it is explained that the
learning design according to material experts is
76.78%, for material aspects is 90% and for
utilization is 100%. Cumulatively, it can be
concluded that according to material experts, the
learning media for Proteus software is very feasible.
Table 7: Large scale media trials.
Material. Learning Design. Appearance. Utilization.
87.39% 79.34% 84.37% 88.58%
In the table, it is explained that the material aspect
has a percentage of 87.39%, learning design has a
percentage of 79.34%, for display is 84.37% and in
terms of usefulness it has a percentage of 88.58%. So
it can be concluded that large-scale trials get very
decent categories.
To measure student interest in learning, the
implementation of the Proteus software simulator
media was carried out on the basic material of
automotive electricity on learning interest. The results
of the study show that interest in learning has an
increase of 74.6% which is included in the moderate
category. The description of the implementation of
media on learning interest is described in the
following table.
Table 8: The results of increasing student learning interest.
No. Fre
q
uenc
y
. Percenta
g
e(%) Cate
g
or
y
1
3
9,0 High.
2
14 4,6 Medium.
3
10 16,4 Low.
Total. 100,0
explained that with a total of 27 students, 3
students experienced a high increasement, 14 students
had a moderate increasement, and 10 students had a
high increase.
Below are the advantages of media simulator with
proteus software.
1. Proteus software media can make it easier for
student to better understand the basics of
electricity.
2. Proteus software media can be used
individually.
3. Proteus software media can prevent trial and
error in understanding the learning process.
4. Proteus software media is more flexible
regarding usage and usage time.
Below are the disadvantages of media simulator
with proteus software.
1. Requires electricity when using media.
2. The material discussed is only about the basics
of electricity.
4 CONCLUSIONS
Proteus software media was developed through
research and development of the ADDIE model.
Media feasibility based on media experts has a
percentage of 93.75% which is classified as very
feasible, while the practicality of the media has a
percentage of 85.21% which is classified as very
feasible, and the implementation of student learning
interest has an increase of 74.6% which is included in
the medium category.
ICoIE 4 2022 - The Fourth International Conference on Innovation in Education
216
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Media after the Covid-19 Pandemic
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