Formation of Communicative Intercultural Foreign Language
Professional Competence with the Help of the Business Educational
Game "World Congress on Intelligent Systems"
E. G. Liakhova
1
, E. V. Fedotkina
1
, M. I. Mikheeva
2
and N. L. Filippova
3
1
Russian University of Transport, Moscow, Russia
2
Russian State University for the Humanities, Moscow, Russia
3
Herzen State Pedagogical University of Russia, St. Petersburg, Russia
Keywords: Educational Business Game, Learning Experiment, Intelligent Transport Systems, International Congress,
Professionally Oriented Foreign Language Teaching, Increasing Motivation.
Abstract: In this research, the authors study the possibility of increasing the effectiveness of teaching a foreign
language to future specialists in the field of transport by using the business game "International Congress on
Intelligent Transport Systems" in the classroom. The relevance of the study is determined by the fact that
the proposed topic of the lesson corresponds to the principle of specialization of teaching foreign languages
in non-linguistic universities to ensure the successful formation of communicative intercultural foreign
language professional competence among students. The novelty of the study lies in the fact that previously a
business game based on the materials of the congress, which is popular all over the world, has not been
developed and the effectiveness of this teaching method has not been studied. At the same time, for students
at a transport university, there is a need to include a business game on this topic in the foreign language
curriculum program. The results of the educational experiment showed that conducting such a business
game contributes to a better assimilation of the topic, compared with traditional learning.
1 INTRODUCTION
The requirements for specialists in the field of
transport are high, due to the reason that they must
have knowledge of a foreign language sufficient for
free communication among foreign colleagues. In
the professional activity of a specialist in the field of
transport, the role of such communication is
extremely important. The success of business
meetings and negotiations directly depends on how
the specialist is able to communicate with foreign
partners, adhere to the planned strategic line, and use
the correct speech behavior. Therefore, when hiring,
young specialists must demonstrate that they are
communicative both in their native and foreign
languages, able to work in a team, able to coordinate
their decisions with other employees, including
foreign colleagues. The formation of the above skills
and abilities requires a foreign language teacher to
use non-standard techniques and teaching methods
that would contribute to a more effective formation
of professional communicative foreign language
competencies through the active introduction of a
professionally oriented context into training
(Perfilova, 2011).
At the same time, the educational process at the
university is characterized by the following features
that must be taken into account when choosing tools
and methods for teaching a foreign language:
1. The number of hours is limited by the training
program.
2. The requirements for the qualifications that
students must develop are high.
3. Applicants to a non-linguistic university have
different levels of language proficiency, which
can be extremely low.
4. Graduates should be able not only to speak a
foreign language at the everyday level, but
also to freely navigate professional topics.
5. In the learning process, the skills and abilities
of both written and oral speech should be
formed.
Traditional forms of teaching a foreign language
in the form of lectures and seminars do not always
38
Liakhova, E., Fedotkina, E., Mikheeva, M. and Filippova, N.
Formation of Communicative Intercultural Foreign Language Professional Competence With the Help of the Business Educational Game "World Congress on Intelligent Systems".
DOI: 10.5220/0011601900003577
In Proceedings of the 1st International Conference on Actual Issues of Linguistics, Linguodidactics and Intercultural Communication (TLLIC 2022), pages 38-41
ISBN: 978-989-758-655-2
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
fully meet these requirements, while such forms of
learning as business games help the teacher to
imitate fragments of students' professional activities
and activate the learning process (Liakhova, 2020;
Liakhova, 2021; Liakhova, 2020; Quan, 2014;
Riyanti, 2019).
2 MATERIALS AND METHODS
In a business game, learning a professional foreign
language takes place in the process of joint activity,
which imitates the real situation of communication
typical for specialists in this field. Each participant
in the business game has its own role and function,
in accordance with which they solve their separate
communicative tasks. The educational component of
the business game is determined by the ability to set
the subject, social and communicative contexts of
the future professional activities of students
participating in the business game (Liakhova, 2020).
It is advisable to use business games when the
educational goals set are difficult to achieve by other
teaching methods, for example, to learn some
aspects of professional activity that need visual
representation, to practice the knowledge and skills
already acquired by students, to master stable
professional forms and methods of communication
in a foreign language in conditions of separation
from a foreign language environment, the formation
of professional competencies at the level of a
professional picture of the world of future specialists
(Liakhova, 2020).
The business game "World Congress on
Intelligent Transport Systems" is advisable to be
carried out with RUT students in order to acquaint
them with a significant event in the field of
intelligent transport systems at the international level
and give students the opportunity to use the already
formed early communication skills and speech skills
in a foreign language in a situation that imitates their
future professional activity. In addition, the chosen
topic makes it possible to conduct a business game
both in English and in German and French, which
are the working languages of the ITS World
Congress (ITS World Congress, 2021).
We put forward a hypothesis that a business
game as a learning tool on the topic "Participation in
the International Congress on Intelligent Transport
Systems" will improve the efficiency of teaching a
foreign language to students - future specialists in
the field of transport.
3 RESULTS AND DISCUSSION
To test the hypothesis of the study, a training
experiment was conducted with the participation of
the control and experimental groups. Both the
control and experimental groups wrote a pre-
experimental lexico-grammar control test, which
allowed to determine the level of foreign language
proficiency of the participants before the start of the
experiment. The theme of the training is
“Participation in the International Congress on
Intelligent Transport Systems”. The experimental
group went through this topic while participating in
a business game, while the control group was trained
according to the curriculum program. The final
control event was a report on this topic, which
students had to submit twice - in writing (in the form
of an essay) and in the form of an oral presentation
at the conference.
To conduct training for the experimental group,
we chose the participation of specialists from
different countries in the field of transport in the
international congress on intelligent transport
systems - ITS World Congress as an object of
imitation. We believe that this event is the most
typical fragment of professional reality, participation
in which requires a modern specialist to possess the
skills that make up intercultural foreign language
communicative professional competence. These
skills and abilities were practiced in the classroom,
and during the business game, students had a unique
opportunity to apply these skills in practice in a
quasi-real situation, thus completing the process of
forming elements of intercultural foreign language
communicative professional competence (ITS World
Congress, 2021).
All students were assigned roles. The five
students with the highest scores on the pre-test
served as committee members. Their function in the
game was to listen to the reports of the participants,
draw up criteria for evaluating the speakers,
organize and conduct a discussion of the reports, and
announce the winners. The remaining students
represented various transport companies and their
function was to present the most interesting
innovative proposal in the field of transport systems
at the congress.
The business game scenario consisted of the
following steps:
1. Participants study the materials of the
Congress on Intelligent Transport Systems for
2020 and 2021 (ScienceDirect,
https://www.sciencedirect.com/), choose the
most interesting proposal from their point of
Formation of Communicative Intercultural Foreign Language Professional Competence With the Help of the Business Educational Game
"World Congress on Intelligent Systems"
39
view and prepare their report using this
proposal as a basis. At the same time, they can
change it, add something, so that as a result
they present their unique project on transport
systems.
2. Each team of participants prepares an essay,
which is checked by the teacher. After that,
the participants correct their errors making the
necessary adjustments.
3. Each team prepares an oral report and presents
its proposal at the congress.
4. The committee listens to the report, asks
questions.
5. The committee deliberates and decides who is
the winner based on the criteria developed by
the members of the committee.
6. All participants in the business game gather at
a round table and discuss the results of the
game.
An example of a task in English and Russian:
We hope for the better situation after the world
recovers from the pandemic. People will travel
everywhere and become mobile, but the mobility
should be greener and more innovative. That is why
today you are supposed to surprise us with your
ideas for the world's major metropolitan areas
supported by intelligent transportation systems.
Мы надеемся, что после того, как
коронавирусная пандемия утихнет, люди опять
захотят быть мобильными, но, возможно, они
захотят другую мобильностьболее
экологичную и более удобную. Поэтому целью
конгресса в этом году является рассмотреть
всевозможные
варианты по изменению
транспортной инфраструктуры крупных городов
мира и выбрать наиболее полно
удовлетворяющие следующим требованиям:
мобильность должна быть простой, быстро
доступной, безопасной для здоровья людей и
окружающей среды и удобной для всех, с
активной опорой на развитие инновационных
интеллектуальных транспортных систем.
An example of a fragment of the report in
English and Russian:
We are inventing an immediate access to a
mobility service that is no longer than three minutes
away. Our aim is unparalleled electromobility,
motor scooters, scooters, bicycles, ride-sharing and
vehicle-sharing for cars. Public will be
complemented with transport on the last mile and
that is new on-demand services.
We are massively developing the ITS-strategy
and our goals for 2035, and our intention is to take
advantage of the opportunities offered by
digitalization which will protect the climate and
contribute to the mobility transition.
This is how we will make our city a model city
for the smart mobility of the future. This is already
proving true in many successful ITS-projects in our
city, which we would like to present to our citizens
and the guests of the ITS World Congress.
Мы
разрабатываем систему быстрой
мобильности, когда в любом месте города его
житель может воспользоваться доступом к
нужному ему виду транспорта и потратить на это
на более 3 минут. С этой целью развиваются
транспортные сети и вместимость автобусов,
метро и поездов. Мы поддерживаем
электромобильность, райдшеринг и совместное
использование транспортных средств для
автомобилей, мотороллеров,
скутеров и
велосипедов, а также новые услуги по
требованию пассажира, которые дополняют
общественный транспорт на последней миле.
Мы продолжаем развивать ИТС-стратегию и
формулировать наши цели на 2035 год, и мы
хотим использовать возможности, предлагаемые
цифровизацией, для защиты климата и
содействия переходу на систему мобильности
транспорта. Тогда мы сможем сделать наш город
образцовым городом с умным транспортом. Мы
уже доказали свою состоятельность в этом
вопросе и хотим представить вашему вниманию
несколько успешных проектов
интеллектуальных транспортных систем.
Examples of winning projects:
1. HYPERPORT CARGO SOLUTIONS.
Развитие и маркетинг гиперпорта.
One of the teams opted for a proposal to use an
innovative transport system for standard ship
containers for cargo transportation in order to reduce
the load on traffic. Students were attracted by the
original design of containers, the organization of
cargo delivery and the developed infrastructure. The
hyperport operates on the principle of a light metro
and delivers goods throughout the city almost
instantly. This team represented Hamburger Hafen,
Logistik AG (HHLA) and Hyperloop Transportation
Technologies (HTT) (ITS World Congress, 2021).
2. DRONES FOR URBAN
IMPLEMENTATION. Дроны для
городского транспорта.
In this project of partner companies HSU, BWI,
DLR, WPS GmbH, NXP, HHLA Sky GmbH, Third
Element Aviation GmbH, consider it GmbH (ITS
World Congress, 2021), students were attracted by
the concept of further development of the drone
TLLIC 2022 - I INTERNATIONAL CONFERENCE "ACTUAL ISSUES OF LINGUISTICS, LINGUODIDACTICS AND
INTERCULTURAL COMMUNICATION"
40
system for both cargo delivery and passenger
transportation.
The results of the final control of the training
experiment reflected the effectiveness of passing the
topic "Participation in the Congress on Intelligent
Transport Systems" in the form of a business game,
which was confirmed by a higher level of
knowledge and skills of the students of the
experimental group. According to the test results, the
difference between the level of knowledge and skills
in the experimental and control groups is 35-42%.
We believe that such an increase in skills and
knowledge when teaching students using a business
game was caused not only by the presence of a real
professional learning context, but also by the
creation of a favorable psycho-emotional
background during the business game, which
reduced stress, increased the participants' interest in
the final result of the educational process. and, in
general, significantly increased the learning
motivation of students. To confirm this assumption,
we determined the level of stress resistance of the
participants in the experiment before and after the
experiment.
For this purpose, students answered the questions
of the stress resistance self-assessment test
(ScienceDirect, https://www.sciencedirect.com/).
The students were given statements about their well-
being and feeling of comfort. For example, how well
do they control their irritation if something gets out
of their control; whether they believe they are
confident in self-control and able to solve their
personal problems; how they evaluate their success
in studies and in personal affairs, etc. Respondents
rated their answers with points from zero to four.
The points obtained were summed up and divided by
10. If the stress resistance is excellent, the indicator
is 0.5; if stress resistance is good - 6.8; if stress
resistance is satisfactory - 14.2; if stress resistance is
weak - 24.2; if stress resistance is very weak - 34.2
(ScienceDirect, https://www.sciencedirect.com/).
4 CONCLUSIONS
As a result of participation in the business game, the
majority of students increased stress resistance,
which confirms that the participants in the business
game felt themselves in a favorable stimulating
atmosphere during training.
We also conducted a survey to find out whether
students liked learning in the form of a business
game. The students stated that learning in the form
of a business game motivated them to be more active
in preparing for classes and found it more interesting
than traditional forms of learning.
In conclusion, it can be stated that the
participants in the business game were better
motivated than the students who studied according
to the traditional method and showed better
assimilation of the material on the topic being
studied. At the same time, the preparation and
conduct of the business game required a lot of effort
from the teachers. Based on the results of the
training experiment and the survey, we came to the
conclusion that teaching a foreign language using
business games increases the effectiveness of
learning but should be used primarily to study topics
that require imitation and modeling of professional
communication situations for their assimilation.
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"World Congress on Intelligent Systems"
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