Self-taught Online Graphic Designer in Salaman, Magelang: Between
Art Work, Decent Work and Vulnerable Work
Petrus Gogor Bangsa
a
The Graduate School of Gadjah Mada University, Yogyakarta, Indonesia
Keywords: Self-taught Graphic Designers, Decent Work, Vulnerable Work.
Abstract: Digital economy has opened up opportunities for anyone who mastered this technology to join in digital
capitalism. The subject of this study was the self-taught online graphic designer community in Salaman,
Magelang, Central Java. By take part in the contest at the 99designs crowdsourcing platform, they have
experienced expansion of opportunities that provide financial empowerment. Initially they were workers in
the informal sector that had difficulty entering established economic sectors. But empowerment they get from
this online platform overshadowed by the issue of labour relations such as working hours, work status, wages,
rights and work protection. But they did not question this because mainly their financial condition was much
better. The government even welcomed this situation as a local achievement in the international world. This
research was conducted during the period of 2020 in Kaliabu village, Central Java as the basis for the self-
taught online graphic designer community with the largest members in Indonesia. Data collected by
observation, interviews with relevant interviewees, focus group discussions, and literature study. Indeed, the
digital industry promises to change the level of the economy for the better, but there is a threat of vulnerability
to digital workers, especially regarding relationships and work status.
1 INTRODUCTION
This paper tries to show how people in Kaliabu
village a rural areas in Salaman District,
Magelang capable of exposing themselves to the
international level if they understand technology.
This paper also aims to answer the threat of
vulnerabilities behind opportunities in the digital
industry.
Anyone who is good at digital technology can get
involved in the digital industry as a decent job.
However, behind the flexibility of the digital industry,
there is vulnerability due to blurred boundaries of
status and work relations. The subject of this research
is an online graphic designer community in Kaliabu
village, with Abdul Bar as the pioneer. Furthermore,
we can also call them digital workers or digital
labour.
Becoming a graphic designer is something that
Kaliabu villagers never dreamed of. Even this
profession was very strange to them at first.
Everything changed when the Internet entered the
a
https://orcid.org/0000-0002-4543-9522
village and made them know the logo design contest
from the 99designs site which then changed their
profession to become graphic designers.
Kaliabu Village is located in Salaman District,
Magelang Regency, Central Java. The village is
located about 24 km from Magelang, 60 km from
Yogyakarta and only 17 km from Borobudur temple.
This village located in the highlands, making it
difficult for agriculture to advance in this area. The
condition of the village which is far behind in
development, and the reluctance to become a farmer,
has made Kaliabu village abandoned by its younger
generation. They consider being a farmer as a job that
is less prestigious and does not provide adequate
compensation (Susilowati, 2016: 36). They prefer to
leave their villages to become factory workers,
employees, or other informal workers in the
surrounding cities. As a result, the village of Kaliabu
lost a lot of productive workforce because of its
decreasing attractiveness.
The Internet entered Kaliabu village in 2005 as
part of the government's Village Information System
(SID/Sistem Informasi Desa) program, which
300
Bangsa, P.
Self-taught Online Graphic Designer in Salaman, Magelang: Between Art Work, Decent Work and Vulnerable Work.
DOI: 10.5220/0010751200003112
In Proceedings of the 1st International Conference on Emerging Issues in Humanity Studies and Social Sciences (ICE-HUMS 2021), pages 300-305
ISBN: 978-989-758-604-0
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
includes village development and rural area
development. This program is intended to increase
the attractiveness of the village to their younger
generations who prefer to work outside the Salaman
sub-district. The government believes that improving
information and communication technology
infrastructure will reduce the digital divide and
improve the economy of rural communities
(Bachrein, 2010: 134; Wahyono, 2011: 31; Praditya,
2014: 135).
This change was pioneered by Abdul Bar (50
years), a former bus driver who later turned his
profession to become an online graphic designer. He
knew this logo contest from Aqib, an Internet cafe
keeper in his village. Then Abdul Bar, under the
guidance of Aqib, studied a graphic design program
and started participating in a logo contest on the
99designs site. After trying dozens of times, Abdul
Bar finally got his first win worth US $ 400 (or about
4 million rupiah). This amount of money is very large
for him compared to his income as a bus driver which
is only 250.000 rupiah in 3 working days (Abdul Bar,
interview, 5 September 2020). Abdul Bar was then
followed by many Kaliabu villagers, especially young
people, until the number reached around 250 people.
They are self-taught graphic design programs and rely
on Google Translate to communicate with their
clients from abroad. Since then, Kaliabu village has
been known as a graphic designer village and its
economic income has increased rapidly. They call
themselves the 'village designer'.
To win this logo contest, on average, everyone
needs tens or even hundreds of times to send their
work for the first time. Furthermore, to become
visible on the site, designers must maintain their best
performance. Being visible means that the designer's
name must always be at the top of the list to win the
chance of being hired by a potential client. Behind
these efforts, there are hundreds of hours of work that
don't count and the possibility of a winning piece of
work being misused by other parties. Labelled status
as a partner (Moncrieffe, 2007: 1) frees platform
operator from work relationship responsibilities, such
as: salaries, benefits, and work protection for these
designers. This problem is also faced both self-taught
and academic freelance designer, but the vulnerability
tends to be greater for self-taught designers.
However, the threat of this vulnerability is not a
serious problem for these designers. They consider
their new job to be giving much better results than
their old profession. Even the government considers
this work as a local achievement in the international
arena.
2 METHODS
This research was conducted during the period of
2020 in Kaliabu village, Salaman District, Magelang
Regency, Central Java as the basis for the self-taught
online graphic designer community with the largest
members in Indonesia. Most of the graphic designers
in Kaliabu village join the 99designs.com site. They
are known as productive and highly dedicated
designers because of their high level of participation,
among others, by always sending dozens of
alternative works in each contest. Even the 99designs
operator itself holds gatherings almost every year as
a means of appreciation and capacity building for
these designers.
Technically, data is collected by observation,
interviews with relevant interviewees, focus group
discussions, and literature study. Primary data
obtained from the research location, collected from
interviews, including in-depth interviews, direct
observation and online. Meanwhile, secondary data is
collected from various documents, from books, other
previous relevant research results, journals, printed
and electronic articles, as well as other documents,
both printed and audio-visual.
This study uses decent work criteria based on ILO
(International Labor Organization) standards and
Fuchs’ political economy approach. Respondents
were interviewed about their work experience as
online graphic designers, motivation, experiences of
success and failure, experience dealing with digital
platform managers, clients, fellow graphic designers,
and the government.
Interviews were conducted with online graphic
designers represented by Abdul Bar as a pioneer.
Then another interview as a comparison is with a
professional graphic designer and representatives of
the Indonesian professional designer association.
Focus group discussions were also held with other
online graphic designer communities to get second
opinions and new information.
3 GRAPHIC DESIGN: AN
ARTISTIC WORK
Graphic design is a general term for activities that
combine typography, illustration, photography and
print for the purposes of persuasion, information and
instruction (Livingston & Livingston, 1994: 90). This
definition shows that the field of graphic design is
very close to technology and its development is
greatly influenced by technology. Graphic design is
Self-taught Online Graphic Designer in Salaman, Magelang: Between Art Work, Decent Work and Vulnerable Work
301
also often seen as a means of communication,
including its relationship with industrial development
which plays an important role in marketing factory
products (Meggs & Purvis, 2012: 144).
In the technological development of graphic
design, especially when phototype began to be
commonly used in the 1960s, several special skills
emerged, such as: graphic designer (who made page
layouts); typesetter (who operates the typesetting
equipment); production artist / paste-up artist (tasked
with arranging all graphic design elements onto a
page); a camera operator (who creates a photo
negative from a pasted-up); stripper (tasked with
compiling these negative photos together); plate
maker (who is in charge of preparing the printing
plate); and print operators (who operate printing
machines).
However, during the last quarter century in the
20th century and the first decade in the 21st century,
computer technology (and electronics) experienced a
very rapid progress. This progress has influenced
many aspects of human life, including in the field of
graphic design. Then in the days leading up to the
1990s, gradually almost all of these tasks could be
taken over by only one person with the help of
computer graphics.
This development also occurred in Indonesia,
before the entry of digital technology in the 1990s all
design work was done with the help of hand skills.
From making illustrations, combining photos,
lettering, layout to production preparation, everything
is done manually. This situation requires special
expertise and high skills from the perpetrators, for
that it requires formal education or deep experience
to be able to get all of these skills. At that time
formally, education in the field of graphic design or
similar already existed in Indonesia, such as in
Yogyakarta and Bandung (Kardinata, 2015: 111-
115). Likewise, for graphic design skills in Indonesia
which have a long history so as to create people who
are experts in this field by themselves (Setiyono,
2004).
Graphic design experienced rapid development
when computer graphics became known in Indonesia
in the second half of the 1980s. The presence of
desktop publishing along with graphic software
makes it easy for a new generation of graphic
designers in Indonesia. By 2000, more and more
graphic design work became increasingly dependent
on computers. The influence of computer graphics
technology not only affects design techniques, design
style, accuracy and speed but also allows anyone who
does not have a graphic design education background
to become a graphic designer. Although to be a good
graphic designer it takes more than just mastering
technology, but also having broad insight, good
artistic taste, mastering communication strategies,
media strategies, creative strategies, finding the right
visual communication solutions and so on.
The development of computer technology was
followed by the development of information
technology by the presence of the Internet. The rapid
development of the Internet has opened up
opportunities for anyone to learn graphic design by
themselves.
4 DESIRABLE DECENT WORK
IN THE ONLINE WORLD
Decent work, job creation, social protection, rights at
work and social dialogue are integral elements of the
new 2030 Agenda for Sustainable Development
(sdgs.un.org). The ILO / International Labor
Organization defines decent work as productive
work; ensuring equal opportunity and treatment for
all women and men; provide a fair income, security at
work and social protection for the family; provide
prospects for personal development; and giving
workers the freedom to express their concerns,
organize and participate in decisions that affect their
work lives (Berg, 2018: 1).
The villagers of Kaliabu have been faced with an
inadequate working situation because their village is
not economically advanced. In addition, their average
education level is only up to junior high school level,
which means that they only have the opportunity to
work in the informal sector. They have difficulty
accessing established economic sectors.
Some of their young men are forced to work
outside the village, including doing so as commuters.
Some even work abroad as Indonesian Workers
(TKI/Tenaga Kerja Indonesia). Meanwhile, some
who still live in Kaliabu village, occasionally commit
petty crimes, such as mugging people passing through
their village roads.
Those who work outside the village or abroad are
faced with situations of loneliness because they have
to be separated from their families, and lose valuable
time with their families, risk threats to their own
safety and health in order to earn a living for their
families. Likewise, those who commute from the
village to their workplaces in the city face safety and
health risks on the way, lose travel time, and have low
incomes.
The emergence of a digital platform by offering
crowdsourcing in Kaliabu village opened new
ICE-HUMS 2021 - International Conference on Emerging Issues in Humanity Studies and Social Sciences
302
horizons of their job opportunities. The emergence of
digital platforms is predicted to drive the economic
process and technological innovation. Everyone can
benefit greatly from this transformation because it
empowers them to build businesses, trade, and
exchange information online while avoiding the
intermediary of companies or authorities (Dijck,
2018: 1). The crowdsourcing system is another form
of sharing economy, platform revolution, gig
economy, disruptive innovation which is the
nickname for the most recent transformation of the
Internet. Sharing economy connects people with the
aim of distributing, sharing and reusing goods and
services (Ravenelle, 2019: 26).
Crowdsourcing system is the process of getting
services, ideas, or content by collecting contributions
from a group of people, especially from online
communities for various kinds of activities. The act
of taking work that has been carried out by previously
appointed parties (employees, freelancers or separate
/ outsourcing companies) and outsourcing it to groups
of people who are generally unknown through the
form of open calls, which is usually done via the
Internet (Fuchs, 2014: 246).
This term is a combination of "crowd" and
"outsourcing" (getting something from outside /
external parties) (Ghazali and Nadinastiti, 2015: 88;
120; Berg et.al, 2018: 3). The term crowdsourcing
was coined by Jeff Howe (2006) in his article in the
online version of Wired magazine. Crowdsourcing
then grew and became known along with the advent
of Internet technology. Howe (2009: 1) says the
crowdsourcing system the beginning of human
networking. Although crowdsourcing is related to the
Internet, crowdsourcing is not all about technology.
(Howe, 2009: 11). The combination of the words
"crowd" and "outsourcing" refers to the economic
motivation for using cheaper, more demanding
labour.
Digital technology offers many opportunities to
join the digital economy. The offer to work freelance
on digital platforms has also attracted the interest of
many young people who are having difficulty
entering established economic sectors. Factors such
as work flexibility (time, location, type of work,
rewards, etc.) are also factors in the attractiveness of
freelance work (Sinicki, 2019: 3 - 7).
Communities or individuals can organize
themselves through online networks, so that they are
less dependent on existing legal institutions or
companies. Digital platforms efficiently cut the path
of an established organization, complicated
regulations, and unnecessary costs (Dijck, 2018: 2).
A crowdsourcing system in a digital platform is
considered capable of forming a kind of perfect
meritocracy, which can eliminate all pedigrees, races,
genders, ages, and qualifications, so that what
remains is the quality of the work itself. (Howe, 2009:
13).
Since getting to know the Internet and mastering
computer graphic technology, many Kaliabu villagers
have the opportunity to work as graphic designers for
the logo contest at 99designs platform. They become
economically prosperous by earning thousands of
dollars per month without having to leave their
villages. This is considered as a solution to the
welfare problems they have been experiencing. Some
of them made this activity as a side job, but not a few
left their previous profession to switch as online
graphic designers. According to their admission, in
2013 they had received up to 45 billion in a year.
99designs is a global creative platform that
connects graphic designers and clients online.
Founded by Matt Mickiewicz and Mark Harbottle as
a development of Sitepoint - a website that serves as
a forum for web developers and designers. The
company, which was founded in 2008 in Melbourne,
Australia and also has offices in the United States.
This company wants to appear in a casual and
humane manner which is manifested in the
appearance of its website content, for example by
including their office cat and dog in the staff list,
calling the design process a fun journey, putting the
human factor in the creative process, even calling
humans the heart from this platform. In 2016 the
platform has approximately 1 million registered
designers and is divided into more than 90 expertise.
The requirements to become a graphic designer for
the crowdsourcing platform at 99designs are very
flexible, regardless of the background of anyone who
is interested in joining (age, gender, even academic
background).
5 VULNERABILITY IN THE
MIDDLE OF AN ADVANTAGE
The online platform-based economic model creates a
new status and work relationship that involve three
parties the owner or operator of the platform,
workers and clients. This relation oposes the concept
of decent work which is basically based on
conventional economic models. The most common
work relationship is freelance work, as is the case
with the self-taught online graphic designer
community in Kaliabu village. This has led to the
emergence of various problems and phenomena that
Self-taught Online Graphic Designer in Salaman, Magelang: Between Art Work, Decent Work and Vulnerable Work
303
are close to the contradiction between the opportunity
for digital workers to live more properly and the loss
of various guarantees for a decent life itself (Juliawan
et.al., 2019: xii).
Indeed, all parties benefit from this system.
However, from a critical political economy
perspective, we see who will benefit the most and
who will be the most exploited in this system. The
party who will benefit the most is the owner of the
digital platform. Then comes the client, who has
many opportunities to choose resources. While the
position of the designer despite the advantages here,
still exploited.
Fuchs (2014, 95 - 96) identifies three elements
associated with the exploitation of these digital
workers: coercion, alienation and appropriation.
Fuchs says coercion is that users are ideologically
“forced” to use the platform in order to stay connected
in communicating, sharing and creating and
maintaining business relationships. That way
designers are forced to continue using this platform
because without it they will lose the ease of finding
clients. Meanwhile, the element of alienation is that
the ones who get the most benefit are the platform
owners and clients, not designers. Designers are put
in a tough competition; they are competing to be
visible to become the recommended graphic designer
on the platform. The platform manager has the power
to change the algorithm from time to time so that it
can determine which designers can 'appear' or
'disappear' from the top view on the platform.
Data from the many designers registered on the
platform have the opportunity to be sold or
transferred by the platform owner to other parties for
commercial purposes. Likewise, designs that have
been submitted also have the opportunity to be abused
by the platform manager. So that if this happens,
appropriation of these designers has taken place. The
incoming design works are then selected by the client
and pay for the selected design. Meanwhile, designers
whose work is not selected receive no compensation
at all for the time, resources and effort they have
spent. In this case, the most beneficiaries are clients
who get unlimited sources of ideas at low cost and
crowdsourcing service providers as their agents.
Meanwhile, from the designer side, the speculation
elements are very clear. Designers who have worked
are not guaranteed to be rewarded for all their efforts
(Pasaribu, 2019: 84).
The world association of professional designers
(AIGA) and Ico-D (International Council of Design)
classify crowdsourcing work as speculative work.
This means that work is carried out without certainty
that they will get compensation or with the hope that
one day they will receive compensation from their
clients. As international designer professional
organizations, AIGA and Ico-D, do not allow
speculative work to be held for professional designers
because it will degrade the designer profession. In
fact, the two institutions have provided rules so that
designers do not engage in speculative work.
However, along with advances in Internet
technology, business practices that place designers as
objects of speculative work continue to occur. It is
even more widespread, especially in countries such as
Indonesia, where the designer and industry are still
impotent (Pasaribu, 2019: 85).
The graphic designer association in Indonesia
(AIDIA/ Association of Indonesian Visual
Communication Design Professionals; and ADGI /
Indonesian Graphic Designer Association) which is a
partner of the government through the Creative
Economy Agency provides recommendations on the
issue of speculative work based on derivative
recommendations from international associations.
However, the recommendations contained in the book
Basic of Design Services Procurement and
Management in Indonesia emphasize more on
rejection of the practice of free pitching.
The government realizes that a crowdsourcing
system without regulations that protect designers will
put the designer's profession at risk. However, as far
as it is known, there has been no action from the
government to ratify this matter.
6 CONCLUSIONS
Supporters of the sharing economy argue that they
will believe that this new economic movement will be
able to reverse economic inequality, stop ecological
destruction, fight materialistic tendencies, improve
workers' rights, empower the poor, and increase
entrepreneurship. The sharing economy promises a
very beautiful and employer-free future, where
workers can control their income and working hours,
and become a "cure" for the misery of modern society
(Ravenelle, 2019: 5).
The sharing economy is considered a highly
efficient reengineered consumption model in which a
community of digitally savvy users, acting as both
producers and consumers (prosumers) interact to
share, exchange, barter, exchange, or rent goods and
services online (Pauwels, 2015: 66). The sharing
economy can also be linked to the concept of digital
habits, which are based on community participation,
collective ownership of resources, and sharing
(Ibid.67).
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But behind the rhetoric of empowerment,
discourse on a new world of digital entrepreneurship
and new creative technologies, the concept of the
sharing economy obscures power struggles, labour
issues, and reinterpretation of individual identities as
workers and consumers (Ibid.67). From a labour
perspective, claims to empower individuals and free
them from exploitation and isolation are called
exaggeration (Ibid. 75). Indeed, the sharing economy
offers "flexibility", but it must be compensated for by
a great deal of worker struggle, for example if
workers leave the work platform for too long, they
may be "removed" or "disabled from the community".
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