Addressing the Independent Learning Curriculum
(Kurikulum Merdeka Belajar) as a Form of Positive Disruption to
Empower the Community
Purnama E. D. Tedjokoesoemo
a
, Poppy Firtatwentyna Nilasari
b
and Sriti Mayang Sari
c
Interior Design Department, Universitas Kristen Petra, Jl. Siwalankerto 121-131, Surabaya, Indonesia
Keywords: Community Engagement, Rusunawa, Sociopreneurship, Design Thinking, Kurikulum Merdeka Belajar.
Abstract: The emergence of COVID-19 in early 2020 demands strategic policies to accelerate. The strategic policy in
education was responded to by the Independent Learning Curriculum (Kurikulum Merdeka Belajar), which
is commonly known as virtual learning. Virtual learning has become a challenge to implement community
service as one of the threefold missions of higher education. Rumah Langit is a learning house that serves the
pre-prosperous children in Rusunawa Urip Sumoharjo Surabaya. This object is the pilot project to study the
implementation of community service with Independent Learning Curriculum for final project students of
interior design programs. The research was conducted in a qualitative method to learn the implementation of
the design thinking method used in design development. The study showed that high flexibility in the final
project stage may not be any different to previous final projects in older curriculum. However, this curriculum
forces students to sharpen soft skills rather than mere design skills. The output not only focuses on solving
the interior problems but also to equip the community. Therefore, the Independent Learning Curriculum can
be said as a positive disruption that offers acceleration and bridging the needs of education and industry that
has been requested for a long time.
1 INTRODUCTION
Disruption is the impact of the industrial revolution
4.0 that affected almost all fields, including in the
field of science and technology (IPTEK) and higher
education. The industrial revolution 4.0 demands
speed and accuracy so that the use of various
applications of advanced technology, artificial
intelligence (AI), the internet of Things (IoT),
advanced robotics, and 3D technology can no longer
be avoided (Adiyanto, 2019).
In an effort to respond to changes that occur in
society and education (namely Industry 4.0, Society
5.0, Gen Z, IAPS 4.0, and International
Accreditation), it is deemed necessary to immediately
make changes to the curriculum (Universitas Kristen
Petra, n.d.). Apart from those reasons mentioned, the
emergence of COVID-19 in early 2020 accelerated
this change for it demands strategic policies to adapt
a
https://orcid.org/0000-0003-1754-6600
b
https://orcid.org/0000-0001-6001-9246
c
https://orcid.org/0000-0003-0545-7731
the use of advanced technology and flexibility in
learning without being limited by space and time.
This strategic policy in education was then responded
to by the Independent Learning Curriculum
(Kurikulum Merdeka Belajar) nationally in
November 2020.
The Independent Learning Curriculum, as
initiated by its name, provides independence for
students to learn with high flexibility. The objective
is to create a link and match, not only with the world
of industry and the world of work but also with a
rapidly changing future. In higher education, this
curriculum has come as a disruption to how students
may achieve their bachelor’s degree. This curriculum
enables students to learn 3 semesters off campus in
forms of student exchange, internship, teaching
assistance in education units, research, humanitarian
project, entrepreneurial activities, independent
project, and or thematic real work lectures.
Tedjokoesoemo, P., Nilasari, P. and Sari, S.
Addressing the Independent Learning Curriculum (Kurikulum Merdeka Belajar) as a Form of Positive Disruption to Empower the Community.
DOI: 10.5220/0010749100003112
In Proceedings of the 1st International Conference on Emerging Issues in Humanity Studies and Social Sciences (ICE-HUMS 2021), pages 167-176
ISBN: 978-989-758-604-0
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
167
Conventional assessment was challenged. The
conventional graduation assessment by just and only
thesis was seen as obsolete. The obsolete assessment
was seen as keeping the gap between education and
work life. The conventional final project assessment
of interior design students assessed their
understanding of the problem, sensitivity to see the
phenomenon, and solution offered. However, the
empathize stage often became an assumption since
most of their time was spent on campus.
Unfortunately, this causes most final project works to
end up as discourse.
Therefore, new assessment tools and education
based on outcome is seen as necessary. This paper
may highlight the final project of interior design
students who took the humanitarian project path as
their choice of learning. This path will be further
addressed as community engagement in this paper.
The proposal on aspects to assess in this path is
expected as an initial offer.
This research was conducted to observe the first-
year implementation of the Community Engagement
program as a final year project of interior design
students in the academic year of 2020/2021. The
study was carried out in the Rumah Langit
Community, a learning house that serves
kindergarten to junior high school students from pre-
prosperous families in Rusunawa Urip Sumoharjo
Surabaya, that is run by Yayasan Generasi Peduli.
Since COVID 19 pandemic outbreak, activities, and
capacities at Rumah Langit have been significantly
limited, while learning assistance is still very much
needed. Regular volunteer activities were stopped as
part of health protocol implementation. However, re-
arrangement of the layout and supporting furniture
has not been done properly. Coordinator of Rumah
Langit took separator as the only approach needed.
Whereas, on market separators were not space
friendly and storage systems to make sure variation
of activities were still not properly provided.
Therefore, a better design approach is expected to
come from deeper understanding and on site
observation run through community engagement path
in design thinking method.
2 METHODS
This research is conducted in a qualitative method
with a deep observation approach. The observation
was aimed to analyse each stage of the design
thinking process and what potential aspects to be set
as assessment tools to measure the success of this
activity (community engagement) in coming years.
In depth observation of design thinking
methodology was seen as a logical approach to
understand the journey and reasoning for each
activity held and each object designed in order to
engage and empower a community. Dorst (2011)
formulate the reasoning principles that are commonly
found to solve a problem (see Table 1).
Table 1: Basic Reasoning Patterns.
What (thing)
How
(working
p
rinci
p
le
)
Leads to
Result
(
observed
)
Situation
called as
v v v Basic
v v ? Deduction
v ? v Induction
However, oftentimes, in design and other
productive professions, the equation changes. In that,
the end now is not a statement of fact (observed
result), but the attainment of a certain ‘value’ (Dorst,
2011). The condition often met by designers is they
are required to create a design that operates with a
known working principle, and within a set scenario of
value creation. But a more complex situation occurs
when designers were put at the start of the problem-
solving process by only knowing the end value
expected. So, the challenge is to figure out ‘what’ to
create, while there is no known or chosen ‘working
principle’ that can be trusted to lead to the desired
value (Dorst, 2011).
This is the situation met at the Rumah Langit
Community Engagement program as the first
humanitarian project adopting the Independent
Learning Curriculum in our campus. Approaching
humanitarian action through design is dependent on
deriving insights about the end user, and on
understanding the relationship between multiple
stakeholders, and how they influence each other and
the objectives they are striving towards. The goal of
this research was to improve understanding; and to
determine the purpose of design within humanitarian
action (Nielsen, 2017). This has become the base on
why design thinking may come as a relevant research
approach for this learning project.
Design Thinking is a design methodology that
provides a solution-based approach to solving
problems. It’s extremely useful in tackling complex
problems that are ill-defined or unknown, by
understanding the human needs involved, by re-
framing the problem in human-centric ways, by
creating many ideas in brainstorming sessions, and by
adopting a hands-on approach in prototyping and
testing (Dam & Siang, 2021).
ICE-HUMS 2021 - International Conference on Emerging Issues in Humanity Studies and Social Sciences
168
Figure 1: Design Thinking Diagram. (Dam & Siang, 2021).
The design thinking approach used in this
research is the 5 stages of design thinking. The
following are the design thinking stages, methods,
and objectives that will be carried out in this research:
Table 2: Design Thinking Methodology Applied in This
Research.
Design
Thinking
Metho
d
Intended Activity Aim
Empathize
On site
observation and
informal
internship
In de
p
th interview
Understanding and
formulation of site,
potentials,
problems, needs,
activities
Define
Affinity Diagram
Concept making
Problem statement
and programmatic
conceptual
Ideate
Brainstorming
Schematic Design
FGD
Initiate interior and
product design,
b
us
y
art box
Prototype
Model experiment
Construction test
Real product
prototype ready to
function
Test
Functional test
Aesthetic test
Product
acceptability and
ease of use
Evaluation formula
for further
development
This research observed 2 interior design final
students as a pilot project in their effort to complete
the Community Engagement program. Community
Engagement students will carry out their activities in
2 stages of activities, namely redesign and creative
activity training. Redesign will be carried out
simultaneously with the design thinking stage by
providing virtual assistance within charge
supervisors.
Field coordination was done in a hybrid method
while Focus Group Discussion (FGD) will be carried
out offline. On-site FGD will involve 2 active site
coordinators and 5 permitted children while doing
tutorial activity. These are the maximum numbers of
allowed participants. The participants of FGD will be
the remaining active volunteers in Rumah Langit
consisting of one coordinator from Generasi Peduli,
one main volunteer who is also occupant of rusunawa,
and 5 children from age range of 4th grade to junior
high school. The remaining active volunteers
represents volunteers in general, the volunteer who
also live in rusunawa also represent building manager
as per assigned by the chairman of the household, and
the 5 children in higher stage of age were selected by
the Generasi Peduli and Rumah Langit as they are
well articulated and communicate well on their
opinion. Their role during FGD will be as per usually
done by which they will act and respond to furniture
and design casually and freely before discussion were
conducted. In the second stage, by using data gained
from FGD creative activity training will be carried
out in the form of on-site workshops with the
recognition of health protocols.
3 COMMUNITY ENGAGEMENT
The challenge faced by universities in curriculum
development in the Industrial 4.0 era is to produce
graduates with new literacy abilities, namely data
literacy, technological literacy, and human literacy
who have a noble orientation. The curriculum, known
as Independent Learning Curriculum (Kurikulum
Merdeka Belajar) is intended to realize an
autonomous and flexible learning process in higher
education so as to create a learning culture that is
innovative, non-restrictive, in accordance with the
needs of students. This policy also aims to increase
link and match with the business world and industry
(Suryaman, 2020).
Community engagement pedagogy is one
approach that combines learning goals and
community service in ways that can enhance both
student growth and the common good. Typically,
community engagement is incorporated into a course
or series of courses by way of a project that has both
learning and community action goals. This gives
students experiential opportunities to learn in real
world contexts and develop skills of community
engagement, while affording community partners
opportunities to address significant needs (Bandy,
2016).
Kerissa Heffernan (in Bandy, 2016) states there
are six general models of community engagement
teaching. Those are:
Discipline-Based Model
Problem-Based Model
Addressing the Independent Learning Curriculum (Kurikulum Merdeka Belajar) as a Form of Positive Disruption to Empower the
Community
169
Capstone Course Model
Service Internship Model
Action Research Model
Directed Study Additional/Extra Credit
Model
In this final project, the community engagement
scheme shifted from problem-based model into
service internship model. Problem based model was
the scheme often used in predesign studios conducted
in service learning based. According to Kerissa
Heffernan (in Bandy, 2016), this scheme expects
students to relate with the community much as
“consultants” working for a “client.” Students work
with community members to understand a particular
community problem or need. Problem based model
presumes that the students have or will develop
capacities with which to help communities solve a
problem. In this model, students commonly will act
as giver due to restricted time for empathizing
methods and more in design development by focusing
only on design problems.
Meanwhile, the service internship model
proposed for final year implementation in community
engagement path, offered deeper understanding and
possibility to expand students’ skill that by the end of
the program was expected to empower the
community they served. This approach asks students
to work in a community setting (ideally as many as
10 to 20 hours a week). As in traditional internships,
students are charged with producing a body of work
that is of value to the community or site. However,
unlike traditional internships, service internships
have on-going faculty-guided reflection to challenge
the students to analyze their new experiences using
discipline-based theories. Service internships focus
on reciprocity: the idea that the community and the
student benefit equally from the experience (Bandy,
2016).
4 RUMAH LANGIT
Rumah Langit is a learning house program in one of
the flats in the center of Surabaya, namely Rusunawa
Urip Sumoharjo Surabaya. This flat is inhabited by
pre prosperous families. Rumah Langit uses one of
the flat units to carry out free all-day tutorials led by
a coordinator and volunteers from the Yayasan
Generasi Peduli. This tutoring accommodates
activities for kindergarten to junior high school
students.
Until early of 2020, Rumah Langit operated with
approximately 42 children. Unfortunately, the
COVID 19 pandemic has significantly limited
activities and capacities at Rumah Langit, while
learning assistance is still very much needed and even
more so when schools go online. In addition to
functioning as a place of learning, Rumah Langit also
functions as a forum for children's activities, which is
currently not optimal because it only accommodates
learning activities and does not accommodate the
development of other interests, especially in the art,
that are quite desirable.
In regards to COVID 19 conditions, the
implementation of the threefold missions of higher
education, especially community service, has been
challenged since it generally requires direct
interaction. Virtual learning also becomes a
challenge, especially for the pre-prosperous who have
limited space, access to knowledge, and access to
cyberspace.
Figure 2: Rumah Langit Situation.
5 RESULT AND DISCUSSION
Community Engagement is designed to focus on
human literacy which has a noble orientation. This
path is carried out continuously for 2 semesters at the
1 last year off campus opportunity. At community
engagement final projects, students are required to
engage in a community and make a project that will
empower the community and enable it to support
itself even when the final project has finished.
The result to be discussed in this paper will be
described by stages of design thinking methodology
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170
they carried out in. However, by the time this paper
was written, the design thinking process may have
just finished the prototype stage and entered the early
test stage. Therefore, the discussion on the design
thinking stage and how each stage is conducted will
be carried out until the prototype stage at the
construction test only.
5.1 Empathize
The first stage of the design thinking process is to
gain an empathic understanding of the problem we
are trying to solve. Empathy is crucial to a human-
centered design process as empathy allows designers
to set aside their own assumptions to gain insight into
users and their needs (Dam & Siang, 2021).
This stage was conducted the longest as initial
understanding of community engagement models
expected is different from usual community
engagement implemented in service-learning classes
done previously. Understanding (sense-making) and
purpose are central in design thinking (Nielsen,
2017). As students are given more flexibility in time
and attendance, the community engagement model is
expected to shift from problem-based model to
service internship model.
Initial discussion with management of Rumah
Langit and Generasi Peduli was done virtually.
Project overview, community profile, and facilities
needed were communicated. To gain deeper insight
of the occupants needs and the community potentials,
direct observation, interviews, and field
measurements are still necessary to be done directly.
Figure 3: Observation in Rumah Langit.
This stage is crucial to be conducted physically and
directly, since dealing with a community, we may
encounter many possibilities of implied needs. In this
stage students were forced to practice communication
skills, sensitive to capture surroundings potentials, to
be selective of information received from virtual
meetings, and to be open for other possible change of
plans. Information received from virtual meetings
with Generasi Peduli consisted of brief explanations
or Rumah Langit, activities involving volunteers
under Generasi Peduli, their need of acrylic separator
to protect the children and volunteers, and
arrangement of contacts for further observation and
design activity needed. In order to gain those insights
and datas, students got their hands on volunteering for
a few meetings.
First meeting on site was done by having an
interview with the chairman of the household, Rumah
Langit coordinator, PIC from Generasi Peduli for
Rumah Langit, and a few residence representatives.
The students were expecting to find potentials in
residence to be invited for collaboration for their
learning house. Unfortunately, adults' responses were
lacking, as well as the chairman of the household
support was minimal and returned all data requested
to be achieved from Rumah Langit coordinator only.
However, at this stage, the students found that
children in Rumah Langit were very enthusiastic.
Apart from academic learning conducted routinely in
Rumah Langit, the children also developed very well
in art (see figure 4).
Figure 4: Few Art Activities Done in Rumah Langit.
Contrary to previous service learning or final
projects that mostly deliver conceptual design with
less human centric design due to time constraint in
group interaction, community engagement done in
Independent Learning Curriculum for final year
students provide enough time to lengthen the
empathize stage and to conduct in depth interaction
Addressing the Independent Learning Curriculum (Kurikulum Merdeka Belajar) as a Form of Positive Disruption to Empower the
Community
171
individually. During the empathic stage, the students
found that Rumah Langit not only needed just any
acrylic separator, but also a storage system as well as
play and learn objects.
To collect data of building orientation, needs,
building regulation especially in interior related
works, and gain insight of design preference on site
through interview, casual discussion, and routine
interaction from zero was the hardest part for the
students. To shift from project-based paradigms that
focus only to deliver a conceptual design to meet the
needs of a community, into service internship that
require closeness to blend in the community and be
able to deliver a design that gives the community an
opportunity to grow independently post program is
such a game changer.
In this stage, the challenge to shift paradigm was
not only faced by the students but also by the
supervisors, not to mention lack of adult community
member support that making the community
involvement usual plan is no longer possible.
Therefore, frequent communication and to discuss
closely with the final project coordinator, who holds
the mapping of curriculum transformation for
particular subjects, is found to be necessary. At this
stage, service internship sessions are used to observe,
interview, and collect data as well. Supervisors are
assigned to broaden how students will view
community service that is engaging and empowering,
not just to give. Hence, at this stage, populist
communication skills can be assessed. By the end of
this stage, students were able to arrange data
collection, but yet define the problem and conceptual
problem solving.
5.2 Define
Define stage is when we put together the information
gathered during the empathize stage. In this stage,
analysis and synthesis were made to define the core
problems that will be presented as a problem
statement in a human-centred manner (Dam & Siang,
2021).
Problem seeking method used in this research is
by using affinity diagrams. Scattered on site data was
compiled and analyzed with affinity diagrams to gain
the bigger picture of current problems, potential
occurring problems, needs, determine goals, and state
the main problem to be solved within a given time
frame. The affinity diagram was then presented in
table. The conclusion of this table should be a
problem statement.
Figure 5: Example of Data Analysis.
Through analysing the collected data and mapping
them in an affinity diagram, students understand the
potentials and shortcomings at Rumah Langit to
define their needs, problem to face, and programming
their needs in interior related matters and activities.
Design approaches were made with consideration of
environmental condition, user characteristic, and
estimation of usage duration.
From mapping the data, facts, expectation, needs,
site condition, timeframe, and economic value for
realisation and maintenance in an affinity diagram,
the students are then able to state the problem in
Rumah Langit to solve. The facts are Rumah Langit
learning house serves children with a wide range of
age, the children have interest in arts, mostly have
kinesthetic ability, they are able to play independently
in groups of 2-3 in usual context pre-pandemic, and
the facility has a very limited space available.
However, any facility tends to face problems of
durability due to usage by different excites children.
Volunteering activity was expected to happen even
ini limited batch of children.
By those facts, Rumah Langit not only needed just
any acrylic separator, but an acrylic separator that was
compact, enabled interaction, and easy to store.
Rumah Langit also needed renovation on existing
damaged folding tables to accommodate tutoring
activities and skill development, storage for folding
tables, storage system for teaching materials and
tools, and art training, and also a play and learn
objects. The programmatic concept brought then was
to make use of a vertical plane so that it won’t
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obstruct teaching and learning activity, and to
incorporate a simple Montessori method into the
design. Due to lack of adults’ responses, the
community to engage and empower will focus on the
children and the volunteers.
Define stage is closely related to emphasize stage.
So, these 2 stages are possible to be assessed
altogether by assessing their communication skill and
sharpness of analysis. These two points may need a
supervisor's accuracy in reading the data and
confirmation.
5.3 Ideate
At this stage, ideas are generated as much as possible.
There are hundreds of ideation techniques,
brainstorming sessions are typically used to stimulate
free thinking, out of the box ideas, and to expand the
problem space. It is important to get as many ideas or
problem solutions as possible at the beginning of the
Ideation phase (Dam & Siang, 2021).
Figure 6: Example of Ideation Stage.
Brainstorming, mood board discussion, and
schematic designs were discussed online with
supervisors. Each student made 5 design alternatives,
brought them for discussion with supervisors, and got
them selected into top 3 (figure 6). Selected design
alternatives were then delivered in FGD mode with
volunteer’s coordinator and some students in Rumah
Langit to gain broad insight and suggestions.
First FGD carried out by showing design renders
in casual discussions while carrying out activities as
usual to get an honest opinion on design interest,
material selections, activities to cater. After the first
FGD, selected design or designs will be developed for
another 3 alternatives to be discussed with tutor
regarding design, brought to wood and materials
laboratorium regarding realisation possibility, and
selected 1 to be made the 1:1 mock up.
Figure 7: Example of Renders Brought in Discussion.
The second FGD was conducted in free discussion
by putting a mockup in the middle of the group to
observe their interest, trial for usage, possibility of
product ease of use understanding, and testing of the
ergonomic body movements on complaints and what
was expected (figure 8). The activities made at the
mockup voluntarily or directed were documented for
further analysis as well as any inputs or jokes on
potential problems.
In this stage as well, students were looping back
to empathize and define phases as new data such as
renovation permits, and work restrictions were
informed. Students also did a test on possible art
activity that children of Rumah Langit were interested
in and possible to be combined with the storage
design later that may bring additional economic
benefits. The activity chosen was macrame making.
The storage design will be done vertically, flexible to
assemble in various combinations as per needed for
tutorial activities and incorporate simple montessori
in it (figure 8).
Addressing the Independent Learning Curriculum (Kurikulum Merdeka Belajar) as a Form of Positive Disruption to Empower the
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173
Figure 8: Trial with 1:1 Mockup.
Figure 9: Macrame Making Activity.
At this stage, students did their discussion with the
supervisors virtually and visitation to Rumah Langit
was lessened. In exchange, they were required to
think of the production stage and budgeting that often
missed out on the on-campus learning process.
Discussion with supervisors mainly to ensure each
need were met, schematic design alternatives were
well understood, and to give advice on possible
realisation to enter prototype stage. Assessment at the
ideation stage is proposed to be combined with the
prototype stage.
5.4 Prototype
After ideation design alternatives were chosen, the
next step was to test the 1:1 prototype on construction
durability. This is an experimental phase, and the aim
is to identify the best possible solution for each of the
problems identified during the first three stages. The
solutions are implemented within the prototypes to be
further investigated and examined. By the end of this
stage, the design team will have a better idea of the
constraints inherent to the product and the problems
that are present and have a clearer view of how real
users would behave, think, and feel when interacting
with the product (Dam & Siang, 2021).
The prototype was made with a hybrid method
between student designers and furniture contractors.
Direct meetings were conducted to explain the
design, discussion, and agreement on the working
process (figure 10). Virtual updates were sent by the
contractors to the students simultaneously (figure 11).
Update on working progress delivered to supervisors
virtually.
Figure 10: Direct Meeting and Updates Videos.
Figure 11: Virtual Updates Through Videos.
The prototype was then tested before it went into
the finishing stage and delivered to Rumah Langit to
be re-examined, evaluated, and repaired for any
minor adjustments before finals (figure 12). After the
prototype is coated and finished, designers should test
the joints and configuration before shipping it to
Rumah Langit for further testing (figure 13).
At this point, discussion with supervisors may
only be to share progress. Students are encouraged to
explore workshops, and the construction market, and
lead the production process. A visitation to Rumah
Langit was done as the prototype was ready to be
tested.
Ideate and prototype assessment shall look deeper
into the suitability of design with location, ease of
use, and design capabilities to become the answers to
the needs on site. However, the test stage (that hasn’t
been done yet by the time this paper is produced) shall
put user’s feedback and willingness of designers to
adjust their design to meet the needs seriously by
giving it higher credits than just as evaluation for
future design. In the community engagement path, the
“future” is now, and the spirit of engagement is
shown by immediate wise action.
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Figure 12: Prototype Ergonomic and Construction Test.
Figure 13: Joint, Finishing, and Configuration Test.
These stages were often skipped in the previous
curriculum which then cut students’ opportunity to
experience the full range of design thinking process.
Oftentimes, in the previous curriculum, the final
project studio was finished at the prototype stage as
technical drawing ready to produce or as far as the
first stage prototype due to limitation of time and
administrative reasons.
Unfortunately, due to time constraints, by the time
this paper was written, the stages were not yet
finished to be conducted and reviewed. Up to
prototyping stage, the interaction between the final
year students and Rumah Langit community was still
up to design realisation. The engagement was still
limited to achieving the final products. The
empowering itself was still unable to be investigated.
Ideally, it will take another minimum of one semester
to really judge whether the engagement was really
empowering. Therefore, it is good to have a third
party that actually runs the community to maintain
what has been designed, when the community
engagement is done for the final year project. In this
context Generasi Peduli has run the Rumah Langit
learning house before the community engagement
students came to learn. Hopefully whatever the
design and training incorporated in it will keep
running after the program ends.
6 CONCLUSIONS
The community engagement program conducted in
accordance with the Independent Learning
Curriculum (Kurikulum Merdeka Belajar) has
brought significant shifting in understanding
community engagement for students and lecturers.
With one year off campus provided in the new
curriculum, as well as expectations of human literacy
implementation and emphasis to bridge academic to
real life experiences, accelerated learning processes
were forced to be enabled.
The practice of first community engagement for
the final year project with service internship model
was still far from perfect. It was lacking in
collaboration with the community and understanding
of empowerment from the students and supervisors.
The students and supervisors were still anxious by the
requested outcome of empowerment that opened for
intangible outcomes, but the assessment scoring
system still called for products of interior elements.
To ensure better practice of this path, new assessment
aspects are needed.
Independent Learning Curriculum may not offer
a whole new method for design students, or for any
other skill-based programs, to learn and practice their
skill, as well as to graduate. However, this curriculum
may disrupt the long stable threefold missions of
higher education. It may force acceleration in
teaching and learning, as it will also call for
collaboration in applying research and community
service. Since this curriculum is still newly launched,
Addressing the Independent Learning Curriculum (Kurikulum Merdeka Belajar) as a Form of Positive Disruption to Empower the
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175
there are still so many rooms for improvements on the
field particularly in assessment aspects.
In terms of assessment, some aspects are needed
to be reviewed. Conventional assessment with
singular instruments may not be suitable to facilitate
a wider range of learning paths. Suggested stopping
points to review and their assessment aspects are as
per follows:
Table 3: Assessment Points Proposal.
Stage Output Assessment Points
Empathize
Understanding and
formulation of site
Communication
skill
Sharpness of
analysis
Presentation
Define
Problem statement
and programmatic
conceptual
Ideate
Design alternatives,
mock u
p
Design suitability
Ease of use
Solutive design
Protot
yp
e 1:1
p
rotot
yp
e
Test
Product
acceptability
Users’ respond
Users’
understanding of
design
Feedback action
Nevertheless, this research was just made to
observe the first batch of final projects using the
Independent Learning Curriculum (Kurikulum
Merdeka Belajar) in practicing community
engagement. There are still rooms for improvements
and study to be done in the coming years and other
fields of study to complete and enrich the assessment
instruments. With many possible paths and flexibility
given, it is possible to have no definite key to assess
every variation of situation. There also needs to be
examined on how students may differ to approach the
community when they mix the path of learning for
each semester or stay in one path for consecutive
semesters.
ACKNOWLEDGEMENTS
We thank LPPM of Petra Christian University for
providing funding for this project, Amanda Adelia
and Raissa Renatta for being such an easy to work
with individuals with big heart during this pilot
project of LEAP Community Engagement, Lucky
from de Palma for giving endless support and
suggestions for our students in LEAP CE, and last but
not least our coordinators in LEAP CE Andereas
Pandu for extending our knowledge or community
engagement in such a way that this program not only
beneficial for the brain but also our heart.
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