Considering the limitations of the study, while the 
number of gates is high the number of patients and 
healthy subjects is low in terms of variability within 
the population. While this can be understood for this 
methodological study, a future wider study would be 
useful  to  provide  a  more  concrete  evidence  and 
provide the correlation with the patients’ medical data 
and progress as  recorded by the physician. In  these 
next  steps,  the  analysis  will  take  into  account  the 
effect that settings with different difficulty may have 
on  the  result.  The  familiarization  with  the  specific 
game  as  well  as  the  subject’s  general  aptitude  with 
video  games,  is  something  that  can  affect  the 
subject’s  performance,  and  needs  also  to  be 
considered. 
Furthermore, while the motion specific classifiers 
(horizontal, vertical, diagonal) are useful in terms of 
detailed  characterization,  a  unification  of  the 
classifiers  will  also be  helpful  in  a  clinical  context, 
providing  an  answer  for  a  subject’s  clinical  image 
regarding hand mobility as a whole and not divided 
in specific directions. 
6  CONCLUSIONS 
This analysis has shown promising results during the 
classification process especially as far as the patients 
are concerned, the inconsistencies in the performance 
of  the  healthy  subjects  can  be  attributed  to  the 
heterogeneity  of  the  healthy  population.  Additional 
data  will  help  in  establishing  a  broader  healthy 
baseline. In general, the patients were slower in their 
reaction time and had a greater distance from the gate 
center compared to the healthy subjects.  
Regarding future goals, our main objective is the 
quantification of patient’s progress and effort will be 
placed on matching their progress as indicated by our 
features to the commonly used scores regarding upper 
limb mobility, such as FMA-UE (Singer and Garcia-
Vega, 2017) and FIM (Hamilton et al., 1994).  
Next steps will also involve the level of difficulty 
in  the  analysis  and  define  the  optimal  settings  for 
patients  that  share  common  characteristics. 
Moreover, more complex feature extraction methods 
will be explored. Expanding the dataset both in terms 
of games and in subjects will facilitate a more robust 
statistical  analysis  and  additionally  will  allow  us  to 
explore  the  clustering  of  patients  based  on  their 
performance and progress. 
 
 
 
 
ACKNOWLEDGEMENTS 
This research has been co-financed by the European 
Union  and  Greek  national  funds  through  the 
Operational  Program  Competitiveness, 
Entrepreneurship  and  Innovation,  under  the  call 
RESEARCH  –  CREATE  –  INNOVATE  (project 
code:T1EDK-02488)». 
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