
The Biological Park of Gaia is a tourist location 
that  attempts  to  expose  the  region’s  Natural  and 
Cultural  Heritage  to  its  visitors.  However,  the 
available  information  should  be  more  noticed  by 
them. 
A mobile application prototype was developed to 
be  used  while  visiting  the  park  and,  to  test  the 
guidelines of  the proposed  framework. Preliminary 
studies allowed fixing  detected issues and improve 
the  prototype.  A  final  usability  test,  more 
representative of  the  experience, was performed  in 
loco to evaluate the application. 
The  results  were  very  positive,  indicating  that 
location-based mobile applications that integrate AR 
and  gamification  elements  improved  the  visitors’ 
experience  while  at  the  same  time  disseminate 
scientific knowledge. However, the small sample size 
does not allow for this conclusion to be definitive. A 
larger user sample and different contents are needed 
to help to prove such claims. 
For future work, some issues should be addressed, 
such as the lack of information, before the Birds of 
Prey AR gameplay starts, to help associate the birds 
and their silhouettes. The dashed line could be thicker 
to be more visible on the map. Adding sounds and 
vibration when the user is near an activity location 
could  make  the  notifications  more  noticeable.  The 
ability to zoom  in on the map  or expand for  other 
languages  other  than  Portuguese  should  also  be 
considered. Technically there are some issues with 
new  aspect  ratios  and  the  integration  with  other 
libraries  such  as  ARkit  and  ARCore.  We  will 
continue to explore this topic of adding multimedia 
apps  for  nature  parks  to  enhance  the  visitor’s 
experience. 
ACKNOWLEDGEMENTS 
This work was supported by the FCT-Austin grant 
Ref. PD/BD/142893/2018. 
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