Develop CRM on E-Business for Online Course
Ionia Veritawati
1
and Sandriyana Kusuma Wardani
1
1
Informatics Department, Universitas Pancasila, Srengseng Sawah, Jakarta, Indonesia
Keywords:
CRM, E-business, Online Course, Customer Relationship Management, E-learning.
Abstract:
Customer Relationship Management (CRM) is one of the popular components of e-business in the education
sector. CRM is a business strategy that uses information technology to expand a relationship with customers
and increase revenue for the owner. This research aims to develop CRM on e-business in the education sector
which name gurupanda online course. Actors in this online course use case diagram are consist of admin and
customers. Admin is representative of the owner of e-learning business and sales who manages all activities
in gurupanda. Customers have two functions, as exercise seeker and exercise maker. Waterfall model is used
as a methodology for developing this CRM. The black box method is applied for testing from the customers
point of view. The results state of scenario testing are valid. Therefore, it was concluded that gurupanda online
course runs well and as expected, especially for manage customer relationship.
1 INTRODUCTION
In a business, CRM is an important aspect which
maintains business existence in the customers mind.
Competition in a business cannot be avoided. Ini-
tially, the business is only focused on product sales,
then currently, it extends to managing customer rela-
tionship.
CRM has been widely applied by a businessman
to increase business profitability with the develop-
ment of information technology. Now, CRM is con-
sidered as one of the most important targets in about
60% of the projects around the world. A modern tech-
nology helped in better dividing of the market ter-
ritories, enhancing communications with customers,
providing an environment have rich information so,
it contributes to improving efficient strategies to deal
with customers (Soliman, 2011).
Why use CRM? According to a Harvard Busi-
ness Review study: 1) A customer who satisfies in 10
years will take more than 100 customers to the com-
pany. 2) The budget to attract a new customer is 7
times more than to serve an old customer. 3) 20%
loyal customers of the company account for 80% of
its revenue (Pareto’s principle). 4) Almost 70% of
customers change brands because they don’t like the
service or the company. 5) On average a customer
tells 9-10 other people about a problem. 6) To an ex-
isting customer, the chances of selling are 1 in 2; to a
new customer, the chances of selling are 1 in 16.
Although CRM has been widely used by business-
man, it was found that there is a deficiency in the strat-
egy that has been used. The strategy that has been
implemented similar with others in maintaining cus-
tomers. The competitive strategy which involved cus-
tomers combination and unique marketing is needed
to build a relationship between customers and prod-
ucts because the unique values become sale values
and a differentiator with others.
In Indonesia, there are several popular online
courses such as Ruangguru, Quipper, and Zenius. The
online course provides materials and exercises from
elementary school level until senior high school level.
To establish relationships with customers, ruangguru
provides many features that can be used by students
and teachers, quipper provides affordable prices for
customers by giving ten subjects with a total learning
time of 220 hours, and zenius establishes a relation-
ship with customers by providing educational access
services in Indonesia video that are presented online
and offline. From these three online courses, some
other features that have similarities are learning by
video (Gideon, 2018).
The strict business competition in this era requires
businessman to be more creative in developing CRM.
This research aims to develop CRM on e-business in
education sector as an online course which name is
gurupanda. Gurupanda is an online course which pro-
vides exercise for students from elementary school
until college level.
78
Veritawati, I. and Wardani, S.
Develop CRM on E-Business for Online Course.
DOI: 10.5220/0009858300780084
In Proceedings of the International Conference on Creative Economics, Tourism and Information Management (ICCETIM 2019) - Creativity and Innovation Developments for Global
Competitiveness and Sustainability, pages 78-84
ISBN: 978-989-758-451-0
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
Gurupanda offers different innovations from an
online course which has existed before in Indonesia.
As e-business in the education sector, gurupanda not
only provides benefits for the owner, but the most im-
portant is benefits for customers. The innovation pro-
vides exercise from elementary school level not only
until senior high school level but also until college
level. Besides, customers can be divided into two
functions, as exercise seeker and exercise maker. Cus-
tomers who will be an exercise maker must take the
test first in accordance with competence. It makes ex-
ercise in gurupanda become well verified because it is
made by people who experts in their fields. Actually,
many customers able to be experts exercise maker, but
it cannot be channeled because of the limitation. Gu-
rupanda is present as media for customers who have a
provision of education to increase their ability in mak-
ing exercise which sometimes cannot be channeled
well in a formal education institution.
2 E-BUSINESS FOR LEARNING
Transformation in education is influenced by ICT
progress in last decade. It changes face to face (tradi-
tional) way of education into online education which
facilitates a learner constrained by distance from a far
place. ICT becomes a central base of business orga-
nizations to support their strategies in a wide busi-
ness area. (Gwamba, 2016). By using ICT in almost
all aspects of people transaction activities using soft-
ware application based on internet connnection has
introduced the concept of electronic transaction in-
clude e-business, e-commerce, e-learning, e-banking,
which of course are covered by e-business (Achug-
bue, 2014).
E-business definition is a business activity which
re-designing the businnes process through adding
support mainly by electronic facilities include infor-
mation system and networking technologies in in-
ternal and also external organizations for commu-
nicating with their customers, suppliers, and com-
munities, with purpose to achieve goals of business
such as reducing operational costs, improving per-
formances, increasing transaction speed, expanding
customers and markets, providing additional service
for customers, and enhancing partnerships of business
(Mitchell et al., 2003).
E-business increases connectivity in the field of
education which provide chances to integrate the key
business processes both vertically and horizontally.
By integration vertically, both distance learners and
also full-time learners will connect with many re-
sources of education in real time, make a coopera-
tive learning and collaboration with online group of
communities. Through backward integration verti-
cally, authors or teachers, and suppliers can predict
the number of resources demanded to increase their
production and revenues which provide more oppor-
tunities to the growth of business and also profitability
(Gwamba, 2016).
In essence, e-learning is a computer-based edu-
cational system that enables people to learn without
boundary of time and place. E-learning offers an al-
ternative way to learn that is faster, cheaper and po-
tentially better. The term “e-learning” has been in-
troduced since 1999 when this term was first utilized
at a CBT systems seminar. Other terms also began
to grow which have an equal and accurate descrip-
tion such as “online learning” and “virtual learning”
(Epignosis, 2014). Online education can be facilitated
by e-learning or online learning. The benefits of on-
line learning (Epignosis, 2014):
1. No Boundaries, No Restrictions
In the case of face to face learning, the location
limits attendance to the learners who live in a near
place from the area to participate the learning ac-
tivity, and in the case of time, it limits the learners
who can follow the activity at a specific time. By
using E-learning, process of learning can be held
without having to organize the place and the time
for the participant who is interested in a specific
course can be present.
2. More Fun
E-learning can be designed as a course in a way
that makes it interactive, interesting and fun by
using multimedia, game, competition or others.
3 CRM
In the National Office for the Information Econ-
omy scoping study of e-business in education, John
Mitchel found that the three most popular compo-
nents of e-business for educational, one of them is
CRM. He also says that previously CRM defined
as using databases of customers details to expand
sales. Currently, CRM is as a way of restructuring the
organizations to have a better manage relationships
with their customers. By implementing and man-
aging effectively, customer relationship management
can change an organization from product-centric and
supply-driven to become more customer-centric and
demand-driven.
According to Kalakota and Robinson, CRM is de-
fined as an integrated sales, marketing, and service
strategy that precludes lone showmanship and that de-
pends on coordinated enterprise-wide actions. CRM
Develop CRM on E-Business for Online Course
79
is also a concept that is based on the philosophy of
using a combination of customers and marketing for
relationship building in a company (Bin-Nashwan and
Hassan, 2017). CRM becomes a business strategy
that uses information technology to provide an enter-
prise with a comprehensive, reliable, and integrated
view of its customer base so that all processes and
customer interactions help maintain and expand mu-
tually beneficial relationships (Hong-kit Yim et al.,
2004). CRM as a business startegy can be adopted
and implemented using ICT by developing an SCM
software. This application helps organizations which
can have a better manage customer relationships by
tracking all types of customer interactions.
The three goals of the customer relationship man-
agement business framework are to use existing rela-
tionships to increase revenue (it is cheaper to sell to
an existing customer than to find a new customer),
use integrated information to provide excellent ser-
vice, and provide consistent, replicable sales chan-
nel processes and procedures (Kalakota and Robin-
son, 2001).
CRM comprises three phases: acquiring, enhanc-
ing, and retaining (figure 1). Each phase supports in-
creased intimacy and understanding between a com-
pany and its customers and impacts the customer re-
lationship differently.
Figure 1: Three phases of CRM (Kalakota and Robinson,
2001)
Gurupanda is an e-business of learning using
CRM. Customers in gurupanda can be divided into
two functions, as exercise seeker and exercise maker.
Customers as exercise seeker can get free exercise
package and buy a paid exercise package in guru-
panda. Customers also can follow the test to be-
come an exercise maker. If pass the test as exercise
maker, customers can get honorarium with make exer-
cise and exercise package in gurupanda. Beside pro-
viding benefits for customers, it also provides benefits
for owner by selling exercise package and advertising
in gurupanda.
Gurupanda is developed by using codeigniter
framework which includes PHP as a programming
language and MySQL as a database. Gurupanda pro-
vides exercise for students from elementary school
until college level. For elementary school, junior
high school, and senior high school level, gurupanda
provides exercise subjects to national exams. For
college students, gurupanda provides exercise, espe-
cially in information technology. Gurupanda inte-
grates sales, marketing, and service strategy (accord-
ing to (Kalakota and Robinson, 2001) above). The
strategy is giving free exercise package for customers.
To get full access, customers can buy a paid exercise
package in gurupanda. Customers can give a score
to gurupanda exercise package by giving rating scale
one until five. Customers also can ask for a consul-
tation with an exercise maker and give a complaint.
To increase relationship intimacy between company
and customers (based on figure 1), gurupanda is do-
ing several manners:
1. Acquiring new customers
Getting new customers with promoting superior
products supported by excellent service. Guru-
panda provides discount vouchers to users who
invite others to join gurupanda.
2. Enhancing the profitability of existing customers
The value proposition to the customer is an of-
fer of greater convenience at a low cost. In guru-
panda, there are new innovations, that is giving
points to a customer who does activities in gu-
rupanda (such as making exercise, answering ex-
ercise, buying exercise package, login, or what-
ever). Customers who often doing activities in
gurupanda, their points will be increased. If cus-
tomers rarely access gurupanda, their points will
be decreased. To increase their points back, cus-
tomers must do activities in gurupanda. The pur-
pose of giving these points is to increase cus-
tomers state in gurupanda. There are several states
in gurupanda, which consist of a basic panda, in-
termediate panda, diploma been fulfilled specified
state requirements, they can follow competition
held by gurupanda.panda, undergraduate panda,
master panda, doctor panda, and professor panda.
If customers points have a proactive relationship
3. Retaining profitable customers for life
In this stage, the value proposition to the customer
is an offer of that works in his or her best interest.
Customer who wins a competition held by guru-
panda will get rewards that can support their edu-
cation.
ICCETIM 2019 - International Conference on Creative Economics, Tourism Information Management
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4 METHODOLOGY
The method used to develop CRM on gurupanda on-
line course is the waterfall model. The waterfall
model is a static model and it approaches systems
development in a linear and sequential manner, easy
to understand, and completing one activity before the
other (Adenowo and Adenowo, 2013). There are sev-
eral phases in the waterfall model, includes require-
ment analysis and specification phase, design phase,
implementation, and unit testing, integration and sys-
tem testing, and operation and maintenance phase
(Kannan et al., 2014).
5 SYSTEM ANALYSIS
The stages of gurupanda online course refer to object-
oriented design. In this research, authors use Uni-
fied Modeling Language (UML). Use case diagram
of managing CRM on gurupanda online course con-
sists of admin and customer. Admin which represents
the owner of the e-learning business and marketing
staff is as an actor who manages all activities in guru-
panda. Customers in gurupanda are divided become
two functions, as exercise seeker and exercise maker.
Exercise seeker can search for exercise in gurupanda
after login. Exercise maker can make an exercise
package after pass follow exercise maker test.
Use case diagram (figure 2) explain activities be-
tween actor and system. In the diagram, there are
three actors, customer (as exercise seeker and exercise
maker) and admin. Exercise seeker can do activities
such as register, login, search exercise, answer exer-
cise, complaint exercise, purchase exercise package,
give rating exercise package, follow exercise maker
test, and review exercise discussion. Exercise maker
can do activities such as register, login, make exer-
cise, make exercise package, view payment honorar-
ium info, and view the total of exercise seeker and
total who have answered exercise.
Admin can do activities such as register, login,
manage customer data, manage promotion, manage
purchase exercise package, manage payment exer-
cise package, manage exercise maker candidate, man-
age test to exercise maker candidate, manage exercise
package test to exercise maker candidate, manage test
score from exercise maker candidate, change account
level, verification exercise maker candidate, manage
payment honorarium for exercise maker, manage sub-
jects data, manage exercise data, manage exercise
package data, manage exercise complaint, manage
rates per click, and manage promotion.
Payment honorarium for exercise maker is done
Figure 2: Use case diagram gurupanda
Figure 3: Sequence diagram of manage payment honorar-
ium for exercise maker.
when exercise maker have qualified the payment. Be-
fore making a payment, the admin will check exer-
cise data which have qualified for the payment. If it
has qualified, the admin will confirm payment hono-
rarium for exercise maker. The flow can be seen in
the sequence diagram below (figure 3).
6 IMPLEMENTATION
Before doing activities in gurupanda, the cus-
tomers open the main page of gurupanda first (figure
4). On the page, customers can register an account in
gurupanda and also log in. By default, customers are
registered as exercise seeker. After customers as ex-
ercise seeker login, the system will enter to the home
page (figure 5). On the page, exercise seeker can see
exercise, see exercise package, buy exercise package,
and register to become an exercise maker. If cus-
tomers pass the test as exercise maker, while they log
in, the system will enter to the home page where there
is an additional menu to make exercise and exercise
package and honorarium info menu to see honorar-
ium received by exercise maker (figure 6). Exercise
Develop CRM on E-Business for Online Course
81
maker can see honorarium info that has been received
and not yet been received along with the nominal on
page honorarium payment info (figure 7).
Figure 4: Main page of customer interface.
Figure 5: Home page of exercise seeker after login.
Figure 6: Home page of exercise maker after login.
Figure 7: Page of honorarium payment info.
While customers as exercise seeker want to buy
exercise package, they open an exercise package
menu and choice paid exercise package. Then, it will
appear a page of the paid exercise package list. On the
page, it displayed exercise package description, name
of exercise maker, and exercise rating (figure 8). Be-
fore deciding to buy exercise package, customers can
see the exercise package first by click package review.
Then, it will appear exercise on the package without
answer options (figure 9). Answer options will appear
if customers buy the exercise package. Then, if cus-
tomers decide to buy the exercise package, customers
must click buy package menu in figure 8. Next, the
system will enter to page of purchase exercise pack-
age (figure 10). On the page, the system displayed the
exercise package price and destination account num-
ber to make payment.
Figure 8: Page of paid exercise package list.
Figure 9: Page of package review.
Figure 10: Page of purchase exercise package.
Figure 11: Page of payment info.
Figure 12: Page of my package.
After doing a payment, customers can see the pay-
ment menu info. On the page of payment info, cus-
tomers can see the exercise package which has been
ordered (figure 11). After that, customers upload
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82
proof of payment. If customers have not uploaded
proof of payment, it will appear the button of up-
load proof of payment and the exercise package state
which is not yet paid. If customers have uploaded
proof of payment, the button of uploaded proof of
payment will disappear. After admin confirmed, the
exercise package state will change to active and ex-
ercise package will enter to my package page (fig-
ure 12). This page contains an exercise package that
has been purchased by customers. On this page, cus-
tomers can give value to the exercise package of scale
1 to 5. If the active period has been expired, the exer-
cise package will disappear from my package page.
7 RESULT AND ANALYSIS
In this research, testing is using a black box method.
Black box testing is testing based on the requirements
specifications and there is no need to examining the
code in black box testing. This is purely done based
on the customer’s viewpoint. Only the tester knows
inputs and predictable outputs. Black box testing is
done based on the end user perspective. The main
importance of black box testing is it handles both
valid and invalid inputs from the customers perspec-
tive (Nidhra and Dondeti, 2012).
Figure 13: Black box testing results.
As CRM for online learning, gurupanda online
course is testing with black box method. The results
of the several tests are outlined in Figure 13. All the
results of 28 test cases are valid. The test includes
get customer, purchase the product, offer product, try
the product as a service, accept rating and complaint
from a customer, revenue management for the com-
pany and also customer, besides other management
include customer profile, exercise package, and cus-
tomer learning process. From the test shown that per-
formance of gurupanda have been fulfilled the com-
ponents of CRM.
8 CONCLUSIONS
Developing CRM on e-business for online
courses, it provides a convenient environment for cus-
tomers in supporting their education. To sharpen the
ability of the material that has been taught, customers
need exercise. Currently, customers is searching ex-
ercise by online search and very few searching ex-
ercise from books. The online course can facilitate
customers to get exercise which can access anywhere
and anytime. Therefore, gurupanda online course is
present to support learning process customers from
elementary school level until college students. As an
e-business in education sector, with innovations that
are different from the existing online courses, guru-
panda can provide convenience and benefits not only
for the owner but also specifically for customers.
The limitation of this research is there is no feature
to interact directly between customers and gurupanda
customer service which can give directly solution if
customers find problems when doing activities in gu-
rupanda. For further research, it can add “ask cus-
tomer service” feature to help customers resolve the
problems directly. In addition, it can add interesting
tutorials and animations to make customers easier to
access gurupanda.
For the next development of gurupanda, innova-
tion made by adding education game with the theme
“who wants to be a king panda”, where customers
who want to win this game must pass the prelimi-
nary round to the top eight. After that, there will be a
duel between two customers, where one customer will
be randomly paired with other customers. The cus-
tomers who lose in this game will be a slave panda.
With this game, it can make customers more active
in gurupanda so that the relationship with customers
stronger. Another innovation is by adding game be-
tween exercise maker with the theme “the rich panda
and poor panda”. In this game, an exercise that will
be contested are exercises which have been made by
exercise maker that has been included in gurupanda.
If an exercise maker often discusses exercise from an-
other exercise maker, he will get knowledge and can
Develop CRM on E-Business for Online Course
83
complete the game from that another exercise maker
so that he will be the rich panda. This encourages the
exercise maker to continue to make innovative exer-
cise in gurupanda so that relationship with customers
is maintained. For exercise maker that loses in this
game will be the poor panda.
ACKNOWLEDGEMENTS
The authors would like to thanks all the Universitas
Pancasila academic community who inspiring us for
higher education and also to all our big family who
have supported and encouraged us in completing this
research.
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