Exploring Indigenous Material of Thorny Pandanus Pangandaran as
Indonesian Traditional Craft in the Creative Context
Yan Yan Sunarya
1
, Husen Hendriyana
2
and I Nyoman Darmaputra
3
1
Department of Craft, Bandung Institute of Technology, Bandung, Indonesia
2
Department of Visual Art, Institut Seni Budaya Bandung, Bandung, Indonesia
3
Department of Literature, Culture, and Tourism, UNUD Denpasar Bali, Denpasar, Indonesia
Keywords:
Creative Context, Exploring Design, Indigenous Material, Pangandaran Thorny Pandanus, Traditional Craft.
Abstract:
The creative industry is a mainstay of supporting the national economy. The novelty in the finding of this
research is that the people’s product taste generally becomes the main consideration in the creative context
aspect in the current and future creative industries, which includes the development of product design, along
with its economic projections, and additionally the Indonesian aesthetic characters integrated into traditional
craft products that have sociological impact. The scope of this research is the development of creative prod-
ucts such as design, production, effective technology, distribution and marketing, management of indigenous
renewable raw materials based on natural environment tourism on the coast of the southern coastal area of
Pangandaran. The focus is on exploring the indigenous thorny pandanus material as material for the develop-
ment of traditional craft products in the Pangandaran tourism area. The applied creative design methods with
explorative and experimental creative process and design of creative economic products. The aim is to realize
eco-design ideas and concepts by capturing potential natural resources, crafters as human resources of home
industry, and Pangandaran tourism as a representation of the national creative industry cluster, which enhances
the competitiveness of superior national creative products through expanding national and international market
access.
1 INTRODUCTION
In the book entitled “The Science of Art and De-
sign”, published by the Faculty of Art and Design of
Bandung Institute of Technology (B. Anas, 2010), it
is stated that design is a scientific phenomenon that
grows along with the development of design as an
object of study. In its scientific studies, design does
not only observe design objects as functional objects,
but also probes further by placing them as meaningful
objects. Gradually, in line with the scientific devel-
opments and research programs, design science has
established itself as a new science that has its own
epistemology.
As the level of education becomes higher, design
is no longer only seen as a specific object of study.
It is drawn into a broader area of cultural studies,
namely as a region of visual culture studies. In a
macro understanding, visual culture is a form of tan-
gible and visible human work. In a specific under-
standing, it is a form of visual work that becomes an
integral part of modern human life and its value sys-
tem. In addition to historical studies, especially ob-
servations of the dynamics of Indonesian culture, it
also extends to observe the phenomenon of the de-
velopment of modern design. The main issues that
are the focus of study and thoughts in design science
and visual culture include the development of design
theories, the development of design methodologies,
the development of basic science in the field of de-
sign, cross-disciplinary studies between design and
other fields, visual language with various aspects, de-
sign history and visual culture in general, social im-
pact of design works, design strategies, design and
development, and development of futuristic designs.
As a relatively new scientific domain, scientific stud-
ies of design and visual culture have enabled efforts
to study and explain various phenomena in contem-
porary culture that have developed in the community.
In addition, it has examined the developing Indone-
sian and foreign visual culture. The condition has
been triggered by the widespread of the visual civ-
ilization over the past few decades which was built
by information and communication technology, thus
38
Sunarya, Y., Hendriyana, H. and Darmaputra, I.
Exploring Indigenous Material of Thorny Pandanus Pangandaran as Indonesian Traditional Craft in the Creative Context.
DOI: 10.5220/0009323500380042
In Proceedings of the 2nd International Conference on Applied Science, Engineering and Social Sciences (ICASESS 2019), pages 38-42
ISBN: 978-989-758-452-7
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
the exploration of visual culture is no longer lim-
ited to something visible, but it also covers ideology,
values, and the mentality of the practitioners. Since
creative craft industry is the research object, the in-
dustry has the potential to be developed, considering
that this industry has extensive resources and also a
production mechanism that encourages high demand
for the needs of creativity and character in the craft,
design, and tourism entrepreneurship. This research
covers the development of knowledge of creative de-
sign products such as design, production, effective
technology, distribution and marketing, and manage-
ment of indigenous renewable raw materials, based
on the local natural (tourism) area. Along the coast
of southern Pangandaran Regency, wild thorny pan-
danus plants grows. Thus the focus of this research
lies in exploring the indigenous renewable material
for the development of traditional craft products in
Pangandaran tourism area, towards the realization of
regional superior products in creative context and in-
creasing the welfare of local tourism crafters and sou-
venir traders, as well as increasing regional original
income with regional superior products characterized
by the cultural identity of Pangandaran tourism.
2 PANGANDARAN AND THE
POTENTIAL OF THORNY
PANDANUS
Pangandaran is known as one of the famous tourist
destinations in West Java that has the potential of nat-
ural marine resources. Southern Pangandaran has a
coastal area of 91 km, and the wild thorny pandanus
grows along 41.85 km of the southern coast region.
Hence, the focus of this research is on exploring the
indigenous thorny pandanus as materials for devel-
oping traditional craft products in the Pangandaran
tourism area towards the realization of superior prod-
ucts regions as well as the increasing welfare of local
tourism crafters and souvenir traders, that also adds
to the regional income, with regional superior prod-
ucts specific to the cultural identity of Pangandaran
tourism (H. Hendriyana, 2019).
The thorny pandanus plants (Figure 1) have the
potential to be used as raw materials for craft prod-
ucts, as well as regional superior products that can
support tourism in the Pangandaran Regency. Pan-
danus leaves can be used as raw material for prod-
ucts such as mats, sandals, bags, boxes, and wallets
(Figure 2). One example of superior product support-
ing Pangandaran tourism is hotel sandals. Using the
abundant raw materials, trained local crafters can real-
ize the advantages of quality and sustainable products.
The rationale is through the cooperation between the
academic sector, the craftsmen community, hoteliers,
local traders and exporters, and the government as
policy and regulation makers. The local government
requires the hotels to purchase or distribute products
(hotel slippers) made by local artisans. Moreover,
thorny pandanus fibers can be used for composite
building materials, such as Asbestos, GRC (Glass-
fiber Reinforced Cement) with several variants (GRC
Panel, GRC Cladding, GRC Jali, GRC Reinforced,
GFRC (Glass Fiber Reinforced Concrete), etc.) and
also interior body kit for cars, trains, and motorized
tourist boats or canoes.
Figure 1: Thorny pandanus plants in Pangandaran Regency.
3 PURPOSE
The objectives of this research include: (a) Realiz-
ing eco-design ideas and concepts by capturing the
potentials of natural resources, human resources for
home industry craftsmen, and Pangandaran tourism
as a representation of the national creative industry
cluster; (b) Designing a method and a creative process
model in realizing environmentally friendly and su-
perior local products based on thorny pandanus fiber
that support sustainable tourism and the economy of
Exploring Indigenous Material of Thorny Pandanus Pangandaran as Indonesian Traditional Craft in the Creative Context
39
Figure 2: Similar craft products that are competitors for wo-
ven pandanus products, to anticipate plagiarism, including:
hats by Japanese craftsmen, hotel sandals, laced shoes, and
by local craftmen.
communities in Pangandaran; (c) Strengthening and
applying product development methodologies in the
scale of Small and Medium Industries oriented to the
Intellectual Property Rights (IPR) that prioritize cre-
ativity and effective technology in the production pro-
cess; (d) Designing joint commitments from various
related elements in realizing regional superior prod-
ucts, economic welfare of the local community, and
increasing regional income added value from the cre-
ative and tourism industry sectors in Pangandaran;
and (e) Increasing the competitiveness of national su-
perior creative products through the expansion of na-
tional and international market access.
4 METHODOLOGY
The applied creative design methods (Hendriyana,
2018), and (Lawson, 1980) with explorative and ex-
perimental creative process and design of creative
economic products are as follows: (a) Revitalization
of creative products by analyzing the potential of cre-
ative products in the research area, identifying cre-
ative products according to market needs in the Pan-
gandaran region as a tourism city, and developing the
creative product and transferring of technology from
traditional to simple machine technology; (b) Devel-
opment of traditional craft products into contempo-
rary products based on cultural identity by analyzing
market potential and identifying consumer lifestyles,
and re-conceptualizing the aesthetics of contempo-
rary products based on national/international market
reputation; and (c) Rebrand of superior products to-
wards the development of national superior product
concepts.
Figure 3: Creative process elaborates diverge and converge
ways of thinking.
5 VALUES
The economic potential of the products include: (1)
the product variations in line with the development of
people’s lifestyles; (2) fulfillment of the segmentation
of new market shares in various craft and hotel mar-
kets; (3) the shift from traditional home industry tech-
nology towards simple industrial machinery through
research on the feasibility and strength of thorny pan-
danus fibers as renewable material that can be used as
fiber materials for products of car interior body, rock
climbing clothes, and other clothing products such as
pray mats, bags, slippers, mats, and so on.
The added value of the products to science, tech-
nology and art include: (1) development of appropri-
ate design/craft knowledge for Small and Medium In-
dustries (SMIs); (2) resulting an appropriate method
for the development of SMIs, both in terms of tech-
nology, design, work procedures, and market devel-
opment which will be applied in relatively the same
conditions in other regions; (3) improvement of de-
sign quality.
The national social impacts include: (1) an in-
crease in design and quality insights for craftsmen and
entrepreneurs; (2) the development and maintenance
of the potential of regional socio-culture that has nu-
ances of Indonesian culture.
Efforts to strengthen cultural heritage identity in-
clude: (1) increasing the understanding of user char-
ICASESS 2019 - International Conference on Applied Science, Engineering and Social Science
40
acteristics when interacting with creative products
that have cultural content, through revitalizing tradi-
tional craft regions as an effort to increase cultural
identity in eco-design contexts for creative economy-
based industrial clusters (contemporary craft products
made of pandanus fiber); and (2) demonstrating the
distinctiveness of craft products as unique products
and have a different visual application background
from other regions.
6 DESIGN IN THE CONTEXT OF
USEFULNESS AND
CREATIVITY
The elaboration on the philosophy of design in the
context of usefulness rests on the socio-historical
point of view of the field of design that relates to
the field of philosophy. This research did not try to
explain the linkages between the theories of the two
fields—even though there are linkages, it requires in-
tensive study—instead, it sought to explain the con-
nection of substantial conceptual phenomena as a
meeting point between the two fields of science.
It starts with an understanding of the world of de-
sign which is not only appreciating design works as
mere artifacts, but it is also an integrated view that
covers cultural values and thoughts, and the accompa-
nying socio-economic changes. Design is not a stan-
dalone product, but it is a living order of civilization.
Even historians argue that design is an integrated and
synergistic form of humans, nature, and social en-
vironment in a broad and substantial sense (Walker,
1989).
Design is inseparable from the aspect of creativ-
ity as the spearhead of design. Substantively, it can-
not be separated from human ideas, namely elements
of reason (ratio, logic, thoughts, ideas, and so on)
and elements of taste (creativity, intuition, inspiration,
taste, value -values, and so on). In viewing the cur-
rent development of design and creativity, there has
been an established mutualistic relationships, namely
as an order of physical cultural works, which are born
from various considerations of thoughts, ideas, tastes,
and souls of the designers, and they are supported
by external factors concerning discoveries in science,
technology, art, social environment, values, culture,
aesthetic rules, economic and political conditions, as
well as projections of future developments. Its role
is increasingly important in the order of physical cul-
tural work, especially to support creative economic
growth and increase the quality of human life.
On one hand, when referring to efforts in applying
innovative approaches of design to that produce inno-
vative products, then design innovation in the context
of creativity is the solution to the deadlock of creativ-
ity. This design innovation is based on exploration
activities on the superiority and uniqueness of indige-
nous materials and design ideas to be developed into
products that have originality and new function val-
ues. On the other hand, the world of creativity indi-
cates the convergence of concepts and practices from
creative design works, originating from individual tal-
ents collaborating with cultural industries on a large
scale through the use of new technological media in
the digital era which is a new economic knowledge
as a way of using new interactive media in the con-
sumer community. The emergence of this new-faced
world of creativity is a result of changes in the global
technological and economic fields and the widespread
use of various forms of interactive media (such as
high-capability computers), as well as commercial ex-
ploitation of IPR-based goods and services. In short,
design is a modern object culture. In essence, it is
built by involving aspects of human images in view-
ing the world, mastery of technology, understand-
ing of science, and aesthetic values. Starting from
creative images, humans build their world—with the
support of science, technological proficiency, and tan-
gible aesthetic values—into products that are func-
tionally useful, and meaningful in human civilization
((A. Sachari, 1999) and (Sunarya, 2014)).
7 CURRENT AND FUTURE
CREATIVE INDUSTRIES
The creative industry in Indonesia is one of the main-
stays that is expected to support the national econ-
omy (Pangestu, 2008). At present, the creative in-
dustries, especially small industries, are the one that
empowers the most workers, which utilize local nat-
ural resources, and national cultural wealth, so that
its development deserves attention. The products pro-
duced by small industries now have relatively short
and fast changing life cycles. Therefore, a strategy
model is needed in developing new designs. This is
one of the keys that becomes the strength of the na-
tional creative industry to be able to have excellent
competitive power in the national and regional mar-
kets. In developing an accurate product development
strategy, all elements must be assessed on the basis of
the goals and objectives. Another element is the con-
trol function that identifies the phenomena of global
change and development. This function must work
responsively and quickly in informing processed data
in evaluating the strategy. Thus, as a designer, it
Exploring Indigenous Material of Thorny Pandanus Pangandaran as Indonesian Traditional Craft in the Creative Context
41
is necessary to strategize by adopting a design con-
cept with an interactive-participatory approach (Hen-
driyana, 2017).
The development of design in creative industries is
related to the development of culture in the visual cul-
ture setting, coupled with the increasingly widespread
claims of ownership of designs. Design innovation
in product diversification with applied local wisdom
as a cultural heritage step is to become the basis for
exploring and implementing local-based designs. In
general, it is said that there are still weaknesses in
the craftsmen’s competency level due to: (a) the qual-
ity of production, the lack of visual appeal/design and
quality; (b) lack of the ability to read the market situ-
ation; and (c) competitors of similar small industries.
Thus, an aspect that must be improved in this case
is the ability of the craftsman to be able to carry out
production techniques in terms of the production pro-
cess and design improvements, and to diversify their
products through creative capabilities.
8 CONCLUSIONS
Exploring the indigenous material of Thorny Pan-
danus Pangandaran as Indonesian Traditional Craft
in The Creative Context is a design strategy that has
aspects of design innovation in its implementation
related to the current and future creative industries
including the development of product design, along
with economic projections. In general, the products
of public taste are the main consideration, in addition
to the Indonesian aesthetic character is sought to be an
integrated part of the product which has a sociological
impact.
ACKNOWLEDGEMENTS
This article is part of the 2019 DIKTI (Higher Edu-
cation) applied research, entitled: Eco-Design: Ek-
splorasi dan Aplikasi Material Bahan Pandan Berduri
untuk Mendukung Ekonomi Kreatif Kriya Seni dan
Pariwisata di Pangandaran (Exploration and Appli-
cations of Thorny Pandanus Material to Support the
Creative Economy of Craft Art and Tourism in Pan-
gandaran).
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