A Neuro-inspired Approach for a Generic Knowledge Management
System of the Intelligent Cyber-Enterprise
Caramihai Simona, Dumitrache Ioan, Moisescu Mihnea, Saru Daniela and Sacala Ioan
Automation and Computer Science Faculty, University “Politehnica”of Bucharest, 313 Splaiul Independentei,
Bucharest, Romania
Keywords: Cyber-Physical Systems, Intelligent Cyber-Enterprise, Perception.
Abstract: The paradigm of Cyber-Physical Systems may be successfully applied to a large number of case-studies, but
the most challenging of them are focusing on large scale systems whose dynamics is adapting to various
functional scenarios and environmental conditions as energy networks, traffic systems and especially
different kinds of cooperative networks of enterprises. However, the large spectrum of possible
configurations of such processes raises many issues with respect to the identification of problems to be
solved, and furthermore, of the solving method itself, making the efficient use of available knowledge a real
challenge. This paper is presenting a neuro-inspired approach for the design of a knowledge management
system dedicated to complex networking enterprises organized as Cyber-Physical Systems, and whose
functioning is implying dynamical reconfiguration in response to environmental changes, based on the
gathering and use of large flows of information, which are referred to as Intelligent Cyber-Enterprises. The
proposed ideas are based on a human brain model of reasoning and learning.
1 INTRODUCTION
The tremendous development of the technology in the
last 50 years has allowed the solving of many of the
socio-economical problems of the world. We may
produce many goods faster and transport them at
larger distances than whenever in our history, find out
rapidly large amounts of information about almost
every topic imaginable and we are interconnected by
different kinds of networks of information and socio-
economical relations.
Manufacturing is one of the fields that have been
faced both with an exceptional technological
evolution and with a set of extremely complex
challenges to face.
Customization of products, scarcity of resources,
environment awareness, competitivity, globalization
of markets are only some of the factors that are
making the management of a manufacturing
enterprise an increasingly difficult problem to solve.
Among the tools that are used in this respect,
information technologies, implied in control
engineering and in knowledge management are the
most important. On the other hand, the experience of
the last 50 years is showing that there are levels of
complexity in certain types of enterprises that require
new models and paradigms to be successfully
addressed. (Dumitrache, 2013).
Globalization and sustainable development
impose a new vision on the economy, considering the
social and environmental impact by creation of new
sustainable business and production systems. The
industry of the future encompasses the concept of an
enterprise built on the basis of connectivity between
services, organizational structures, machines, between
machines and their human operators, into a network
of suppliers, transporters and customers by means
of information as well as material flows.
The high-performance wireless sensors and
actuators networks, the Internet of Things and
Services, the Cyber-Physical Systems paradigm are
only a few of the conceptual and technological drivers
for next industrial revolution.
New materials, new technologies, new approaches
in control engineering of complex process as
networks of embedded systems integrating advanced
soft computing technologies and distributed
intelligence are a real support for the next generation
of enterprises. Advances in the communication
technology - M2M and H2M - allow the creation of a
real collaborative environment whose components,
Simona, C., Ioan, D., Mihnea, M., Daniela, S. and Ioan, S.
A Neuro-inspired Approach for a Generic Knowledge Management System of the Intelligent Cyber-Enterprise.
DOI: 10.5220/0008348603670374
In Proceedings of the 11th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management (IC3K 2019), pages 367-374
ISBN: 978-989-758-382-7
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
367
machines and humans, communicate in a smart
society of intelligent agents.
The real link between the components of such a
heterogeneous system, encompassing processes and
products that have to be continuously adapted to the
dynamics of the environment, is through information
and knowledge.
Not only knowledge was already recognized at the
end of the previous century as one of the most
important assets of an enterprise (Davenport 1998),
but the capability of rapidly and reliably identifying
problems and then the adequate knowledge necessary
for their solving is crucial for its surviving.
As such, the development of an effective learning
knowledge management system is crucial.
Many advances have been made during the last
two decades in information acquisition, storage,
sharing and retrieving. Knowledge management
systems have evolved in terms of goals and tools,
(Dalkir, 2005) but, however, there still remain some
issues:
- Knowledge codification and sharing is dependent
on semantic technologies and on field ontology,
so heterogeneous agents networking and
information interoperability are still far from
reliable
- Problem identification remains difficult as it
implies a delicate balance between sufficient
information” and “ too much information”
The most successful control system that exists at
this moment, able to deal with reliably retrieving
heterogeneous information and selecting the “right
amountfor identifying and solving a problem, while
running the smooth dynamic reconfiguration of its
process as required by the adaptation to the
environmental changes is the human brain. (Bannat,
2011)
Therefore, this paper proposes a behavioral model
of the perception-reasoning-learning functional loop
on which the human brain is supposed to found its
functioning and then to apply it in a knowledge
management system architecture intended to support
the enterprise of the future, as based on the Cyber-
Physical System concept.
The second section will briefly address the
concept of the Intelligent Cyber-Enterprise, as a
socio-technical complex system. The third section
will present the perception-reasoning-learning (PRL)
loop, from a functional point of view and with a
special emphasis on the awareness concept.
The last section will present some principles of
implementation and key issues for a knowledge
management system based on the PRL loop.
2 INTELLIGENT
CYBER-ENTERPRISE
The concept of Intelligent Cyber-Enterprise (ICE)
(Dumitrache, 2013); is based on the largely known
paradigm of Cyber-Physical Systems (CPS).
CPS (Baheti, 2011) are representing a research
area and a paradigm that considers complex systems
formed by the tight interconnection of physical
processes (usually of a different nature) and
information objects (usually conceptualized as
information agents) that are fulfilling a common goal
by emergent behavior, responding adaptively, by
dynamical reconfiguration, to contextual changes.
The link between the physical nature of processes
and their cybernetic counterpart is far more important
than simple modeling and reflects exactly the process
behavior as hardware-in-the loop and human in the
loop modules.
A Cyber-Enterprise is thus composed by physical
objects as machines, by knowledge objects as process
models (workflows) and control algorithms, by
humans (operators, designers, engineers a.s.o) and by
information objects (software modules,
communication processes, databases, a.s.o). All these
objects have to interact and cooperate in order to
fulfill enterprise goals, that are specified in terms of
production demands, cost, time and resource
constraints, working in a dynamic environment
represented by customers, suppliers and market
evolution.
The proper interaction between these components
is ensured by a dimension of intelligence, both in
terms of the large amounts of heterogeneous
information flows available through the enterprise and
by the emergent intelligent behavior of the enterprise
(adaptive, reactive, pro-active, optimization), through
a global knowledge management system.
(Dumitrache, 2014).
The ICE functioning is modeled by problem
solving, a problem being defined by a goal to be
fulfilled by at least one of the enterprise components,
at the lowest level of complexity. At the highest level
of complexity, problems to be solved are related to
complex goals at the operational level and strategic
decisions that imply more or less all the enterprise
resources.
From the CPS oriented modeling results that every
problem to be solved is implying at least a control
loop and at least a single enterprise resource. More
complex problems imply interconnected multiple
control loops and different resources. At the lowest
level of complexity, control loops are working in real
time, implement clear algorithms and rules using well
KEOD 2019 - 11th International Conference on Knowledge Engineering and Ontology Development
368
defined data; more complex problems use
heterogeneous information structures and heuristics.
An intelligence-based model for the ICE is
represented in figure 1.
Figure 1: CPS-based enterprise model.
Each component of the ICE architecture should
have both the capacity of independent action under
pre-defined specifications and the capacity of
communication, allowing the transfer of meta-data,
information and knowledge in order to provide
reliable context oriented behavior.
Also, there is the possibility to connect
subsystems in clusters, based on functional
requirements. For instance, machines and robots can
be grouped in manufacturing cells, by means of
communication protocols (software modules) and
synchronization rules embedded in their respective
control algorithms (process models). Specified
functionalities may be added to products by
manufacturing cells by means of control algorithms
(product models). Manufacturing cells may be
connected in a (temporary) manufacturing system for
fulfilling a given order by means of emerging
product/ process models (workflows) and their
software representations (cases and agents). Order
dynamics, as well as the current state of resources
result in dynamic reconfiguration of the ICE.
2.1 Intelligent Entities
The Intelligent Entity is a concept designed to
represent the components of an ICE architecture
based mainly on information flows. (Figure 2)
Figure 2: Generic Architecture of ICE.
Intelligent Entities have the following components:
Semantic Interface provides a unique way of
accessing both virtual and physical resources of the
system. This interface will allow both service and
event-based interactions between the system’s
components. Components are semantically enhanced
and include: services, event sinks and event sources.
Services may be considered as methods to solve
well defined problems, which usually arise in the life-
cycle of the system.
Events are defining usually perceived inputs that
may form a model for a new particular problem.
Business Adapters Each Intelligent Entity can host
a series of specialized components that will connect to
existing enterprise components. Components will
require connection mechanisms and rules for the
semantic enrichment of data.
Business adapters are providing ways for
particularizations of generic problems represented by
services.
Physical Adapters Intelligent Entities can also host
a set of adapters for the physical devices. Each
Physical Adapter will need to handle all aspects of
device discovery, configuration, communication and
data transformation.
Behavior Execution Engine instances of intelligent
Entities will be able to perform behaviors expressed
in various languages or according to different
ontology. For each supported language, the Intelligent
Entity instance will have a corresponding execution
engine. A semantic interface will provide appropriate
input and output for the generic behavior models.
Lifecycle Manager handles all aspects of the
Intelligent Entity’s lifecycle - initializing, clean-up,
monitoring the state of the components hosted on the
current instance and deploying new behaviors or
adapters. The lifecycle manager can expose a set of
operations through the semantic interface, such as a
A Neuro-inspired Approach for a Generic Knowledge Management System of the Intelligent Cyber-Enterprise
369
services to deploy / un-deploy components running on
the current instance, or an event source through which
it will generate events regarding the change in the
state of components.
2.2 The Biological Perspective
Interpreting an ICE from biological perspective has to
take into account the stepwise functional
decomposition of an enterprise from one holistic
system, with its own behavior, goal and environment
towards a set of (heterogeneous in nature and
behavior) atomic components (machines, people,
abstract objects) which are intricately networked
together by a material and by an information flow.
Those component could be either physical in
nature or subjected to very clear and unbreakable
rules (machines, robots, tools), conceptual (control
strategies, models, guidelines), informational
(implementation of control strategies, product agents,
software modules) or biological (humans).
An ICE, by its nature, has already this modular
organization, and from the intelligence point of view,
every component may be embodied as one of the
Intelligent Entities described above, represented as
such by an agent in the cybernetic world.
Furthermore, it is inherent for enterprises that no
atomic component is working as such: they are linked
together by communication and functionalities, in
clusters: organizational structures, services,
manufacturing cells a.s.o. Every cluster has an
emergent behavior resulted by the way in which its
components are linked and may reconfigure itself in
order to respond to a specific order or environment
state. Depending on the cluster nature, they may be
similar in functioning with tissues or organs of a
body. The material flow sustains the functionality and
the information flow directs it and connects
components together, in order to obtain emergent
behavior and cooperation.
It results then that the information flow among
intelligent entities may be considered as a nervous
system into an organism.
More than that, this nervous system has different
purposes, with respect to the different levels of
control it serves: real-time, operational, and strategic.
At Real-time Level, it gathers data and gives
(simple) commands for atomic components, whose
local functioning is ensured by their own control
systems these are the cells. Commands are usually
of the type of “start”/ “stop” events, which trigger
embedded and well known functionalities, answering
to known problems. It is the goal of operational levels
to decompose their” problems in functionalities and
to synchronize them according to patterns. This level
may embody the cell functioning into an organism.
Data gathered are with respect to the actual state of
each component. Control is similar with reflex/
unvolitional actions. There is no real awareness in the
reasoning process.
At the Operational Level, problems are solved
with respect to external stimuli (orders, for instance),
by complex algorithms with a strong adaptive
component, reflected in the flexibility of the solution
and in the possibility to reconfigure the set of atomic
components and their respective functionalities to be
involved. Here fuzzy and rule-based reasoning
becomes involved, as usually there may exist several
solutions to the same problem or very similar
problems and choosing either the best solution or
the appropriate algorithm are crucial. The information
to be gathered has to be sufficient, relevant, reliable.
This is the biological level of volitional actions, as the
result of a perceived situation which calls for a
(previously learned) solution. Reasoning has a degree
of awareness (problem identification; solution
search), but stimuli perception does not imply
awareness, as the once identified solution is applied as
a pattern. Again, the commands are in terms of
“start”/ stopevents, triggering algorithms, but also
triggering procedures that check the consistency
between the estimated results of an action
This is also the level where, in the framework of
the ICE, human operators enter the information flow
as agents (human in the loop). As (Davis, 2012)
presents, here are the kind of problems where the
human capacity of perceiving situations is far
exceeding the capability of software control systems
and the most recent developments in enterprise
control are focusing on H2M interactions in order to
obtain the best efficiency.
Finally, The Strategic Level is that where the
existent knowledge is used in new ways, to solve new
problems that present similitude with old ones, or
where new knowledge is gathered in order to
substantiate completely new problems solving. Here
is the completely self-aware reasoning as well as self-
aware stimuli search and perception; and usually here
are mostly people that decide, only assisted by
knowledge management and business intelligence
systems. Here, the main problems are, firstly to be
certain that the available knowledge is appropriately
used and secondly, to decide what kind of new
knowledge is necessary.
A way of ensuring the smooth interaction of
human in the loop systems is to design the
information and knowledge flows (and as it is, a
knowledge management system) inspired by the
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370
human brain functioning. It should be noted that the
conceptual knowledge management structure
proposed by this paper is dedicated for such systems,
as their structure and complexity requires new
approaches for their overall management.
As a control system of an ICE, the human brain
has a limited capacity (even if extremely large),
reflected mostly in the number of volitional tasks it
can deal with efficiently. It uses also the capability to
work with simple algorithms for managing basic
functions of the organism, without implying the
operational and strategic levels, and may adapt to a
number of (learned) scenarios, reflected by the state
of the environment and of the organism.
It may change the resource allocation (focus)
either deliberately (when encountering a new
situation) or unconsciously (when confronted with an
unexpected result from an usual action).
This is the reason that the awareness/ volitional
nature of reasoning/ perception and acting/ control is
a key concept of the approach proposed in this paper.
3 PERCEPTION, REASONING
AND LEARNING
3.1 Some Considerations on Brain
Structure and Functioning
The relevant aspects which are associated to the idea
of the human brain as a cognitive system may be
conceptualized through the paradigm of information
processing into a system of maximal complexity from
the point of view of the actual knowledge.
At microscopic level, the brain is constituted from
more than 10
12
neural processing units, each one
having around 10
3
-10
4
input-output axonal
connections and practically the same number of
dendritic and somatic connections. At the brain level,
the connectivity includes hundreds of trillions of
connections. Structurally, the brain is hierarchically
organized, being formed from recurrent
interconnected networks. These networks are
fulfilling the different specialized functions of the
brain (Baldassano, 2015).
Organizational principles for cognitive functions
are based on connectivity patterns distributed among
functionally specialized brain regions. In (Friston,
2003) is suggested that every area has a unique input-
output connectivity pattern and a pattern
corresponding to a task dependent on functional
connectivity. The essential characteristics of brain
information and knowledge processing are
determined by the interconnectivity of cortical
networks and by the distributed and parallel
functional integration. In order to realize a large area
of dynamic behaviors, every network has to have a
functional reaction sustained by recurrent anatomical
connectivity.
The input-output connectivity specifications and
the local architecture of a given brain region are
representing the determining factors for the region’s
behavior and for its cognitive significance. They are
indicating its functional specialization and its field of
options with respect to the functional integration with
other brain regions. The dynamics of interfaces
between functionally specialized brain regions is
characterizing, at least partially, the specificity of the
functional integration in a given processing context.
Additional determining factors of the functional
architecture are the mechanisms allowing processing
modules to incorporate adaptive changes, to provide
the system with the capability to learn, as a functional
consequence of processing. It may thus be considered
that the overall processing system is parameterized
with respect to the adaptability factors of the network
which is characterizing the learning process.
In (Starzyk, 2004) is suggested the possibility of
developing dynamically reconfigurable models which
are incorporating functional neural clusters. One may
consider the existence of adaptive agents which
connect depending on context and on the complexity
of the cognitive goal; the dynamic reconfiguration of
such groups of agents being automatically realized.
The cognitive functions are emergent due to the
global dynamics of agents (as sub-networks in terms
of neural Grouping operator) and their interactions.
Interactive processing of information and knowledge,
as well as fault-tolerance and high robustness are
ensuring the emergence at the overall brain level, if
considered as a dynamical auto-organizing (large-
scale) system.
Each cognitive function implies cooperation from
several neural structures and the contribution of
different interconnected functional modules. It may be
considered that, at brain level, there is an
interconnection process of several structural and
functional modules in parallel-distributed
configurations that are generating emergent behavior.
3.2 The Cognitive Perspective
Perception (https://www.cognifit.com) is the ability
of the brain to capture, process, and actively make
sense of the environmental information.
From a cognitive point of view, it is the active
process that makes possible to interpret environment
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371
with the stimuli received throughout sensory organs.
It requires both of the two processing approaches:
"bottom-up" or non-aware (passively receiving
stimuli from all sensorial channels)
"top-down" or aware (anticipating and
eventually selecting certain stimuli perception
control)
Reasoning is the (brain) capability of solving
problems. A reasoning process is based on problem
identification, followed by its categorization and,
eventually, by the identification of the appropriate
solution.
The Problem Solving process implies reasoning
and acting. Feedback of the acting is triggering a new
perception/ reasoning stage.
The categorization phase is the one that
determines how the following phases are performed:
Selection (of the solving patterns if any)
Focusing (on relevant input information)
Planning, estimation, validation: an internal loop
whose execution depends on the category of the
identified problem, but whose goal is to advance
towards the solution by a stepwise decomposition
of the problem
Evaluation of success (achieving the desired goal
or estimation of the distance towards it)
Learning is the process by which a piece of
knowledge modeling a solved problem is stored in a
way that makes its retrieval, (eventually as a
volitional action), possible.
There may be also defined a deep learning, by
which a piece of knowledge, used and validated for a
given number of times may be retrieved “reflexively
i.e. without a volitional act.
It is easy to observe that perception is the key
element of reasoning, as it offers the necessary
information both for problem identification and for
the internal loop (by validation).Perception is subject
to training ability which targets the optimization of
information capture/ selection, ensuring that the “right
amount of data” is received.
Experiments have proved that the brain has the
capability to estimate the kind of information is
expected in a certain situation and is either focusing
on it (neglecting other information) or interpolating
data with respect with an existing pattern, when real
information is presenting gaps (the phenomenon of
“we see what we expect to see”). It is a capability that
allows the brain to take decisions with a greater
speed, based on previous experience, but has the
drawback that sometimes does not allow to correctly
identifying a new problem when it presents a high
degree of similitude with a known one.
On the contrary, when faced with a recognized
new problem, large amounts of (sometimes possible
irrelevant) information are gathered, in order to select,
during the process of reasoning, the relevant one. This
is hindering the capacity of taking informed decisions
with speed, but allows for the optimization of the
solution.
With respect to these aspects, the cognitive
sciences have identified three phases of perception,
according to the following gestalt principle: every
person has a role in one’s perception process,
designating a three stage sequence:
Step 1: First hypothesis about what one is about to
perceive. This will guide the selection, organization
and interpretation of the stimuli.
Step 2: Entrance of the sensory information.
Step 3: Contrast the first hypothesis with the sensory
information obtained
So, the efficiency of perception and, subsequently,
the reasoning and learning are related to the capability
of constructing an adequate problem model which
includes both a generic knowledge about the structure
of the problem and a knowledge about information to
be gathered in order to correctly define the problem.
The degree of adequacy of the model depends on
the appropriate balance between the awareness/
volitional aspects of perception and reasoning.
The design guidelines and the functionality of the
proposed Knowledge Management Architecture will
be derived from these considerations.
4 KNOWLEDGE MANAGEMENT
SYSTEM OF THE ICE
4.1 General Considerations
The knowledge management system (KMS) of an
ICE will be based on problem models” and oriented
towards problem solving. Its functioning will
combine the principles of feed-forward and feedback
control, as presented in the following fig.3. The
feedback may address either a step in the perception/
reasoning loop or the consequences of actions taken
as results of a reasoning step.
The infrastructure of the KMS is composed by
databases, knowledge bases, communication and
interface modules, and data buses as similar with the
neural networks and clusters that compose the brain.
A problem model will include:
- a Structural part (a pattern) which will underline
the generic model of the problem, as a workflow
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composed either by functions of atomic components
or by references to other problem models;
- a Parametric part: a list of data and information
(external stimuli) that have to be gathered in order to
allow the proper perception of the problem
The perception process is defined according to the
following phases:
- Selection: The number of external stimuli usually
exceeds processing capacity. Consequently, the
perceived information is selected and eventually
filtered with respect to criteria as experience (list
of information), necessities (problem pattern) and
preferences.
- Organization: Selected stimuli are gathered in
groups in order to give them meaning. According
to Gestalt principles, stimuli organization is not
random but instead it follows specific criteria with
respect to the actual goals and functioning of the
ICE
- Interpretation: When all the selected stimuli have
been organized, they will receive meaning (will
enter the pattern as parameters), completing the
perception process.
Functions of atomic components (actions
performed by a single resources according to a fixed
ontology of the ICE) are considered as “reflex
actions” that do not necessitate any kind of reasoning
awareness, as they are solved according to well
defined, non-adaptive algorithms whose applicability
as a whole (structure and parameters) follows a binary
decision (they may or may not be applied). The
perception necessary for this kind of problems is tacit
(non-aware). Their solving implies the lower level of
the knowledge management architecture. They are not
learned following a problem solving successful
process, but are pre-defined. However, there may be
conceived a reinforcement mechanism reflecting their
adequacy.
They are stored in a manner that allows their
retrieval with precision.
Knowledge management systems supporting this
king of enterprise behavior may be used for any kind
of organization; they are not specific for ICE, but
represents a necessary condition for building ICE
structures.
The architecture of the knowledge management
system of ICE may develop in time with Problem
Solving (PS) higher levels dealing with:
- New problems to be solved, based on reflex
actions
- New problems to be solved based on known
(similar) problems that have to be adapted,
either as parameters (stimuli) or even as
structural sub-modules
- New problems to be solved, with new contexts
A problem solved (a problem model) may become
a reflex action if successfully applied for a number of
times (becomes a repetitive occurrence).
Each kind of problem (level of PS) will
necessitate a different kind of capturing, storing,
sharing and retrieving information procedures
(different kind of memory).
Problem models may thus migrate from higher to
lower levels of PS, as the perception and reasoning
implied in their solving necessitates less awareness
and supervision.
The feedback loop in figure 3 is modeling the
volitional part of the reasoning mechanism; when a
problem is dealt with at a higher PS level, the
feedback loop is used at every step of problem
solving.
Figure 3: A control model of reasoning.
When it migrates towards the level of reflex
actions, the feedback loop becomes less important,
and the problem solving process is said to be un-
volitional. As it skips some of the phases in its
development, the process becomes faster.
4.2 The Design Approach
The design approach of the Knowledge Management
System will combine the top-down (behavioral) and
bottom-up (formal) modeling.
The design process will have the following
phases:
1. Issues identification
2. Framework design
3. Identifying correlations between PS processes at
different levels
4. Consistency check of functioning specifications
5. Building algorithms for every phase of
perception
6. Find appropriate technology for implementation
7. Validation
Among the issues to be addressed are:
A Neuro-inspired Approach for a Generic Knowledge Management System of the Intelligent Cyber-Enterprise
373
- Conscious (self aware) vs. Unconscious (non-
aware or tacit) perception/ reasoning - and the
appropriate switching mechanisms
- Retrieving information in reasoning and learning
(networks of networks of knowledge)
- Optimization in reasoning: time vs. precision;
experience vs. innovation the use of the
Grouping/ Focusing/ Selection operators in
information gathering
- How are new problems addressed (building
reasoning techniques)
The design framework is consisting in:
Using two distinct perception mechanisms/
knowledge levels:
Self-aware/ explicit: taking into account all
available external stimuli and checking their
relevance vs. Problem models needs feedback
Tacit: selecting only the stimuli from the list of
information attached to the problem model
does not need feedback
Reasoning objectives different for every PS
level:
Reflex Solving: known pattern, tacit perception,
non-aware reasoning (problem model retrieving
and application), un-volitional action (if
necessary), eventually reinforcement mechanism
Solving a Known Problem: self-aware
reasoning (retrieving a problem model based on a
search criterion, comparing with the problem to
be solved, selecting the appropriate pattern), tacit
perception, un-volitional action, reinforcement
mechanism
Solving a new problem by associative reasoning
(Building new problem models): self-aware
reasoning (decomposition, retrieving, evaluation,
estimation feed-forward), self aware perception
(searching for stimuli, eventual volitional actions
for gathering information), evaluation of
perception results (information feedback),
volitional actions, evaluation of results
(functional feedback), validation of solution,
building problem model (volitional learning)
Solving a completely new problem (Capturing/
Acquiring new knowledge and solving a new
problem by trial and error)
Control approach: feed-forward/ feed-back
with different weights
As mentioned, different types of processes
(capturing, comparing, retrieving information,
validation, comparing structures and parameters) have
to be developed for each PS level, according to
Gestalt principles and the ICE functioning.
5 CONCLUSIONS
The paper presents an approach for the design of a
generic Knowledge Management System conceived
to assist the control of an Intelligent Cyber-Enterprise.
This approach is inspired from the functioning of
the human brain, based on a loop of perception-
reasoning-learning as a Problem Solving procedure
and thus the knowledge management architecture is
organized on PS levels.
The proposed architecture is described by some
basic concepts and functionalities, issues to be solved
an correlations to be made in order to establish a
proper information and knowledge flow.
ACKNOWLEDGEMENTS
The paper was supported by the project “Engineer in
Europe” no. 114/GP/ 10.04.2019.
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