Virtual Teachers' Toolbox An Innovative Tool to Assist the
Creation of High Quality Open Distance Learning Courses
Peter Mazohl
1
, Ebba Ossiannilsson
2
, Harald Makl
3
, Maria Ampartzaki
4
and Michail Kalogiannakis
4
1
University of Technology Vienna, Wiedner Hauptstraße 8-10, 1040 Wien, Austria
2
Swedish Association for Distance Education, Sweden
3
Pädagogische Hochschule Niederösterreich, Mühlgasse 67, 2500 Baden, Austria
4
University of Crete, Department of Preschool Education, 74100 Rethymno, Greece
m_ampartzaki@hotmail.co.uk, mkalogian@hotmail.com
Keywords: Distance Learning, Self-evaluation Mandala, Innovation, MOOCs, OER, Technology, VTT-Box, Open and
Distant Learning, Technology Enhanced Learning, Open Educational Resources.
Abstract: Virtual Teachers’ Toolbox aims to create a special virtual toolbox for teachers as a sophisticated tool for
developing open, online, flexible and technology enhanced education (OOFAT learning). This toolbox assists
teachers/trainers in the course creation by offering a pedagogical framework with a special student’s view, a
quality enhancement framework and a new self-evaluation technic, the so-called mandala evaluation. This
project uses a strategic cooperation between formal and non-formal/informal educational providers using ICT
based teaching and the enhancement of digital integration in learning. It will be enhancing teachers’
professional development and support students‘ acquisition of values, skills and competences. Additional,
pilot courses as samples of proven praxis will be produced and be published as Open Educational Resources
(OERs).
1 INTRODUCTION
Traditional teaching methods, with teachers giving
long hours of lectures in front of a blackboard, do not
“work” with today’s student and certainly will not
work with students of tomorrow. Success counts,
quality matters, and innovation wins. Students want
to be more successful in their learning and modern
teaching methods, like Distance Learning (DL), help
them. Open, online, flexible and technology-
enhanced education (OOFAT), as an innovative
approach to Distance Learning (DL), needs a modern
pedagogical approach, an encompassing quality
enhancement framework, and students’ motivating
self-evaluation methods as well as self-determined
learning (called Heutagogy).
The project addresses two main issues which are
currently seen as important praxes in modern active
teaching in the digital area: Open and innovative
practices and the treatment of early school leaving
and disadvantage.
1.1 Open and Innovative Practices in a
Digital Era
Open and innovative practices are a core objective in
the Virtual Teachers’ ToolBox (VTT-Box) and focus
on Open Online Distance Learning and the intensive
use of ICT to strengthen the digital competences of
both students and teachers. The ultimate goal is to
increase students learning capacities and, to some
extent, combat underachievement and drop out. In the
OODL context, the educational material is of major
importance, and as such, the learning process broadly
implies instructor’s absence (Poulakakis, Vassilakis,
Kalogiannakis & Panagiotakis, 2017). The intensive
use of digital competences in this project combined
with the proposed pedagogical approach in
combination with Open Educational Resources
(OER) provide a modern approach to teaching in the
digital area. This is supported by the intensive use of
multimedia-based material in teaching. The VVT-
Box project will create innovative methods and
pedagogical approaches and develop learning
materials and tools that make use of Information and
Communication Technologies (ICTs) in education.
Mazohl, P., Ossiannilsson, E., Makl, H., Ampartzaki, M. and Kalogiannakis, M.
Virtual Teachers’ Toolbox An Innovative Tool to Assist the Creation of High Quality Open Distance Learning Courses.
DOI: 10.5220/0006820005550560
In Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018), pages 555-560
ISBN: 978-989-758-291-2
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
555
Through the project OERs are created, which
ensure innovative access to education. OER use
metadata application profiles based on international
standards which result in interoperability
(Poulakakis, Vassilakis, Kalogiannakis &
Panagiotakis, 2017). The focus OODL, as well as
innovative evaluation methods combined with an
appropriate quality enhancement framework,
provides learning at the highest level. Furthermore,
the project is spreading the utilization of open and
innovative education and training. That covers work
methods in the same way as the project provides
resources for educators and learners at various levels.
The complementary project consortium is built
from schools, a University, a teacher-training
institution, and a national Assocation for Distance
Education (K12-Higher Edcuation). It includes
supporting synergies between education, research,
and innovation activities, and the digitization of
quality learning content. It promotes the use of ICT
as a driver for systemic change to increase the quality
and relevance of education and training. The project
results strengthen the acquisition of digital
competences in both target groups (teachers and
students).
1.2 Supporting Schools to Tackle Early
School Leaving and Disadvantage
The schools follow an innovative concept to keep
students motivated to finish school and terminate
their basic education. A special focus is put on
traditional science subjects (Physics, Biology), but
languages and arts education are involved as well.
From the experience of the participating schools,
difficulties arise in the learning success regarding
these subjects. Students often get demotivated by lack
of achievement - especially in science (and language)
subjects and finally drop school. The use of OODL
based on technology-enhanced learning, and
multimedia content, can motivate students. The
specially developed pedagogical approach which
addresses specifically the needs, desires and behavior
of students and it consists an innovative approach
targeting the decrease of early school leaving rate.
The VTT-Box project offers a diversity of
learners new chances, helps the disadvantaged
students by enabling an individual learning pace and
modern multimedia-based learning. This strategy is a
must in the participating schools due to their students
profile (students with migration background or
different mother tongue) and are in line with the
priorities of the Erasmus+ partnerships. Here the
consortium will focus on students from the lowest to
the highest end of the academic spectrum, including
children with a migrant background who might face
specific (e.g., linguistic) challenges.
1.3 Project Aim
The project aims to innovate OODL and to make
students more successful in their learning. This will
be achieved by an innovative, motivating self-
evaluation method, an innovative and student-
centered pedagogical approach with a pedagogical
framework built on self-directed learning
(heutagogy) and an all-encompassing quality
enhancement framework. Teachers are supported in
course creation by an innovative web-based toolbox
(VTT-Box).
1.4 Project Objectives
The project objectives are:
1. Practical implementation of pilot courses in
OODL using an innovative learner-centered
pedagogical approach (including a quality
enhancement framework) and an innovative,
motivating self-evaluation tool for students
(Mandala self-evaluation, see next section) to
increase students’ learning success. Mandala
self-evaluation is an innovative element in
teaching (as described later)
2. Creation of a ready-to-use In-service and OODL
training-course for teachers. This course offers
work methods and resources for all kinds of
educators and offers a way for digitization of
quality learning content and promotes the use of
ICT as a driver for systemic change to increase
the quality and relevance of education.
3. The project supports teachers with a web-based
service, which includes a tool to assist the
course creation and the pedagogical framework;
both of them are based on an innovative learner-
centered approach (Hase & Kenyon, 2000).
Moreover, it includes a quality enhancement
framework (as described later). Implementation
of student-centered, problem-based, active and
authentic learning through a multidisciplinary
and an interdisciplinary approach are a crucial
issue in this development. This is the main
intellectual output, and it will be provided as an
OER.
4. A transferability and evaluation guide enables
the transfer of the developed products to other
educational sectors (Early Childhood
Education, Primary Education, Adult
Education, Higher Education).
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1.5 International Project
Pedagogical frameworks, including quality
enhancement frameworks, will match international
standards. Learning also shifts from locality to
internationality and finally to glocalization as
students attend schools in foreign countries.
Therefore, the development of a well-defined,
researched and tested learner-centered distance
learning environment can only be done in a
transnational consortium regarding the various
national outcomes and different knowledge.
The knowledge transfer of experts inside the
European countries is as well an impact on the project
as the experience of different national access to
distance learning.
2 METHODS
The used methods followed a classical way with
identifying learners’ needs, analyzing and studying of
the target groups and the development of innovative
methods.
2.1 Addressed Needs
Today students, living and acting in the digital age,
want to take ownership and to control their own
learning. Ownership and intrinsic motivation is the
primary issue for learning success. These students
have developed particular learning behaviours and
typical youth-related learning patterns (Beetham,
2014). A modern pedagogical approach should take
this into account. Therefore, teaching and learning
methods such as lecturing, repetition and rote
learning should be replaced, and theory should be
dropped and replaced by a well-fitting “learning
offer” tailored to the typical behaviour and needs of
the modern students. This requires an in-depth
analysis of current studies and, as a consequence, the
creation of the appropriate pedagogical framework.
2.2 Addressed Target Groups
The project’s target groups are:
Teachers (School Education) teaching students
in the age of 13 -19 years and
Students of this age (special focus on the age
group of 15 - 19 years old students
Project results can be used in Early Childhood
Education (ECE), Primary Education (PrE),
Adult Education (AE) and Higher Education
(HE) as well, therefore trainers and educators in
ECE, PrE, AE or HE are a secondary target group
also. A transferability guide will provide the
project’s results for these groups.
2.3 The Innovation Implemented in the
Project
The project is based on preparatory work done by
Mazohl (2016) and the attendance at several
Erasmus+ KA1 trainings about multimedia-based
teaching and learning.
2.3.1 Innovative Pedagogical Framework
and Quality Enhancement System
The framework uses the currently available research
work about the learning behaviour and typical
patterns found in the student target group (Bruyckere,
Kirschner & Hulshof, 2015; Liang, Wang & Hung,
2008, Gutierrez, 2014), the new publication from
Jacobs (2017) and studentsquestionnaires (Mazohl,
2017). The project group will focus on Technology
Enhanced Learning (TEL), students’ ownership of
learning, use, and handling of multimedia-based
content, active and self-determined learning as well
as collaborative work. An impact comes from the
publication from Bergman (2015) about science
teaching.
The project fills the gap of a missing pedagogical
framework referring to the students’ view (Jacobs,
2017). This framework will use the learner-centered
approach and methods that satisfy students
expectations in modern learning, like interactive and
multimedia-based units (promoted by the EC
reference?), eTivities (Salmon, 2007) and methods
desired and expected by students (see studies above).
This type of pedagogical access means a heutagogical
approach to learning (heutagogy puts the learner in
the center of all learning activities).
An all-encompassing quality enhancement
framework, covering technical, educational, and
pedagogical items is embedded in the teaching
approach. This shifts the currently used quality
assurance (by authorities) (excluding pedagogical
issues) to quality enhancement, which is more
regarding self-evaluation, and benchmarking
(Ossiannilsson, Williams, Camilleri, and Brown,
2015). The framework ensures a basic quality
continuously amended by enhancement.
2.3.2 Mandala Self-evaluation
Mandala self-evaluation is a graphical-based method
to prove the students increasing competences and
Virtual Teachers’ Toolbox An Innovative Tool to Assist the Creation of High Quality Open Distance Learning Courses
557
learning progress. This method of self-evaluation was
developed by Peter Mazohl in 2016 and will be used
and evaluated for the first time in this project.
Figure 1: Pattern of a self-evaluation mandala.
The Mandala self-evaluation
Gives students the possibility to control and
measure their learning results easily
Proves the increase of competences (as foreseen
in the European Community)
Motivates the students
Enables a simple and visible documentation for
the students (and teachers) of the competences
increased by their learning.
Strict definition of the competence-based learning
(SchoolEducationHighway, 2014) outcomes created
by the teachers are transformed in a graphical pattern
where the students can indicate graphically their
current status of competences. After the learning
process, the achievements are marked in the Mandala
again. The difference before-after shows the success
of the learning process at one glimpse. It also has a
motivating impact on the students because it’s a
success-based evaluation of their learning success.
The method is a complete innovation, and it has
not been published yet, but it is mentioned once in one
research paper (Rauchlechner, 2016).
2.3.3 Small Knowledge Alliance
The project bundles the experience, competences, and
knowledge of five institutions from different
educational backgrounds and it consists strategic
cooperation between formal and non-formal/informal
educational providers.
3 RESULTS
The project has just started (October 2017), so results
are not obvious so far, but the first signs already are
encouraging, and promising.
In a first pilot environment, the developed
Mandala self-evaluation was performed and
evaluated (in a small case study). The sample group
covered a high school class (24 students) at an age
level of 16 years. The evaluation was done by a
guided interview and focused on the feedback from
the students describing the acceptance and the
usability of the Mandala self-evaluation. The
feedback was positive, and the students appreciated
the quick visibility of learning success by comparing
the two mandalas.
This small case study will have an impact at the
teaching training event for the VTT-Box Project held
in February 2018. Teachers from 3 different
European high schools (Italy, Spain, Austria, and
Sweden) will get educated to use the method and they
will have the possibility to implement several pilot
courses.
The development of the pedagogical framework is
just finished, the results have an emphasis on active
learning methods, the use of interactive multimedia
material and engagement of learners in group work.
Moodle 3.4 (https://moodle.org/) is foreseen as the
learning platform for the development of the distance
learning course.
The first concepts for the teachers’ toolbox
include
Selection of possible interactive eTivities,
following the concept of Salmon, (2007) with
special focus on collaboration between students,
a complete description of each eTivity with
instructional design hints and possible
assignment methods (if applicable for the
eTivity)
Proposal of the course structure including
pedagogical hints
Proposal for the used quality criteria and
valuable quality cycles (selected from the
developed quality framework)
Checklists for teachers covering
- course preparation
- course execution and
- assessments and evaluation of taught
competencies
Material for the course evaluation
Tool for the definition of competence-based
course outcomes
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Tool for using self-evaluation mandalas
including the templates to define competence
description
Various checklists like
- Checklist to evaluate the definition of
competence-based course outcomes
- Checklist for the quality enhancement
process in a course definition
- Checklist for learner-centered activities
in courses
4 DISCUSSION
The use of the self-evaluation Mandalas is a
promising step to better teaching. It forces the teacher
to think very intensively and strictly about the
competences and includes fun elements for students
in the teaching process. Young students find it
“playful” (feedback from the case study). With a
well-fitting pattern (some kind of grid) the method is
also applicable to Primary Education, Higher
Education (Universities) and Adult Education. This
must be topic of further studies.
Without a doubt the use of multimedia is a
promising way of teaching. Following the ideas of
Jon Bergmann (2015) the concept of activating
students is integrated into the project. The idea is that
students do not only watch a video or perform some
interactive tasks, but they also learn something during
the interaction.
The open concept in teaching and learning is a
promising strategy for the future. Using open
educational resources enables students to select from
a wide scope of educational offers and to decide on
their own what they will use. This self-decision
motivates students in self-directed learning.
Most students are motivated by the self-
evaluation Mandalas and enjoy seeing that they have
increased their competences and in each field
(knowledge, understanding, and skills, or in their
behaviour). The problem in the project’s context is to
have motivated students. Nevertheless, students that
are not motivated and cannot be motivated by their
teachers will pass all the course offers without any
advantage.
5 CONCLUSION
Prensky’s so-called “Digital Natives” are using
rapidly evolving technologies and display decreased
tolerance for teacher-centered style (Prensky, 2001).
Students like to use their technical devices in their
learning (Mazohl, 2016). Teachers, instructors, and
researchers are continually seeking for new methods
and strategies to engage and motivate their students
(Jacobs, 2017).
The current state of the project brings up the first
positive results and offers a promising preview to the
final products. The selection of the used elements in
the pedagogical framework is currently finished and
discussed; it shows up a practicable method for the
teaching and the use in ODL courses.
Although the project targets distance learning the
project shifts partly into Blended Learning with a
specific focus on the distance learning part. Through
this overlapping area it offers a high potential of
transfer to Blended Learning. Traditional Blended
Learning is considered to be learner-centered,
offering flexibility, and ownership throughout the
learning process. In short, the concept simply means
the blend of virtual online digital media, training with
traditional classroom methods, and face-to-face,
instructor-led sessions (Ossiannilsson, 2017). In
School Education (SE) students are taking part in
onsite teaching and can receive assignments which
can be done in the frame of distance learning. This
links partly to the ideas of Bergmann (2017) and
carries some characteristics of flipped learning. As all
students attend onsite teaching daily (in the classical
brick-and-mortar environment), the typical
parameters for blended learning are fulfilled. The
project results, therefore, are also relevant to all kinds
of blended learning. This will be a specific item in the
foreseen transferability guide.
ACKNOWLEDGEMENTS
The authors would like to express acknowledgements
and thanks to the European Commission, who is
funding the VTT-Box project (2017-1-ES01-KA201-
038199), under the ERASMUS + KA2-Cooperation
for Innovation and the exchange of good practice, and
KA201- Strategic Partnership for School Education.
The authors would like to express
acknowledgements and thanks to all partners in the
project.
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