Every task is located in a new application 
window. In the centre of each screen there is a text 
containing the task. Above the text there is the play 
button used for reproducing the text of the task. That 
is the application provides a voice for the task. The 
play button can be pressed an unlimited number of 
times. So the child can listen to the task as many 
times as he/she needs. 
A typical task screen displays from one to four 
variants of response which can be selected. Each 
response button can be selected and pressed just 
once. Pressing the response button is accompanied 
by an acoustic signal. The picture proposed for the 
task changes simultaneously. At the bottom of the 
screen there is a task changeover key.  
For example, there is a task that examines 
whether a child understands and differentiates 
prepositions. The child can see several resembling 
pictures on the screen. They are: “The kitten is on 
the chair”, “The kitten is behind the chair”,
  “The 
kitten is under the chair”, etc. The child is offered to 
press the button with the task. Then the female voice 
delivers the question: “Show the picture where the 
kitten is on the chair, please.” The child is supposed 
to choose the right picture and press the relevant 
button. If the task has been fulfilled correctly, he/she 
hears “Correct, good for you!” If a mistake has been 
made, then he/she hears “Try again, please.” 
Some of the tasks can be skipped. The user can 
pass on to one of the next tasks of the same level. 
The results of the missing exercises are not taken 
into account. 
After having fulfilled 10 tasks the user presses 
the button situated at the bottom of the screen and 
gets into the screen containing the final result. In 
order to see the result it is necessary to press the 
button  “Refresh display” situated at the top of the 
screen. At the bottom of the screen the button 
appears that can be pushed to get to the Menu.  
After the fulfillment of any level it is possible to 
select this level again. It allows the user to review 
the performed tasks once more and to complete the 
fulfillment of the skipped tasks. The “Exit” button 
in the Menu ends the work of the programme.  
The mobile application “Developing Speech” 
has been assessed by 20 teacher-logopedists from 
the child care centres located in different districts of 
Novosibirsk. The assessment has been made using 
the following criteria: 1) quality; 2) functionality; 3) 
stability; 4) reliability; and 5) accessibility. Five-
point scale has been used. The teachers have 
provided the feedback together with their 
impressions and suggestions. 
On the whole, the new mobile application 
“Developing Speech” has obtained the positive 
feedback from the professional teacher-logopedists. 
They have suggested that some parts of the 
programme are to be improved. First, the sound 
tracks are to be refined. Second, the sizes of some 
images are to be changed. Third, the tasks are to be 
made more varied. Fourth, the system of rewards 
should be significantly ameliorated.  
At the same time, the teachers have specified that 
the interface of the programme and the tasks are 
adequately elaborated. The respondents are equally 
of the opinion that the usage of such mobile 
applications together with the speech and language 
therapy sessions will allow the children to develop 
their speech more effectively.  
The experts have estimated positively such 
criteria as the functionality, stability, and the 
operation speed of the programme. But the 
application has also got some weaknesses: 
1)  there is no such an option as “turning the 
screen angle”; 
2)   the application flies out of control after the 
automatic switch-off of the screen; 
3)  at the start of the programme the files are 
loaded rather long – for about 30 seconds. 
These weaknesses are to be taken care of as they 
can influence the concentration of the child during 
the performance of the task and his/her involvement 
into the gaming experience. 
The mobile application “Developing Speech” 
has great potential as it can be used for various kinds 
of speech disturbances. In view of this we intend to 
select several levels of complexity of tasks and to 
specificate the tasks designed for different speech 
disturbances. 
2.3 Mobile Application 
“PictInteraction” 
This mobile application system is intended to 
develop the coherent speech in children with speech 
disturbances. It also allows them to communicate 
with the help of the language of pictograms and their 
colour layout. One and the same pictogram can 
specify an action (if it is red), an object (if it is blue), 
or an attribute (if it is green). For example, to smile, 
a smile, cheerful. The black colour is used to specify 
the function words. 
The colour-coded indication helps to turn correct 
phrases. A child is able to make up both simple and 
compound sentences by arranging the pictograms in 
a certain order. This is one of the most important 
stages in teaching the cohesion.