Biology Meets Mechatronics (BIOMEETSMEX)
Video Reporting for Development of Project Management and Interdisciplinarity
Skills
Tino Koponen
1
, Tommi Lintilä
2
, Anton Vanamo
1
Ara Taalas
1
, Heli Viskari
1
, Katrina Nordström
1
,
Panu Kiviluoma
2
and Ari Ora
2
1
Department of Bioproducts and Biosystems, Aalto University School of Chemical Engineering,
Kemistintie 1, Espoo, Finland
2
Department of Mechanical Engineering, Aalto University School of Engineering, Otakaari 4, Espoo, Finland
heli.viskari@aalto.fi, katrina.nordstrom@aalto.fi, panu.kiviluoma@aalto.fi, ari.ora@aalto.fi
Keywords: Digitalization, Video Reporting, Interdisciplinary Learning, Project Management, Active Learning.
Abstract: A pilot project BIOMEETSMEX, combines two engineering schools to support the development of co-
creative means of project and product presentation, interdisciplinary and problem-solving skills. The aim was
to expand students’ ability to communicate scientific data through self-produced videos rather than written
media, and to offer motivating and informative ways to learn scientific concepts and for teachers to assess
learning. A “library” for learning could be developed, to allow for other students to access student self-
produced videos in future courses.
1 INTRODUCTION
Societies are rapidly changing from being local to
global with a working culture in which data flow is
continuous. Such a working culture has enforced a
paradigm change for educational systems, especially
for developing flexible and rapidly adaptable
approaches for supporting deep learning and
cognitive capacity of students (Sweller et al., 1998).
In parallel, rapid advances in science calls for
interdisciplinary problem-solving ability, for
unraveling current and emerging societal challenges
(Gero, 2017). Interdisciplinary problem solving
increases innovation and supports students to more
smoothly adapt into post-graduation working life
where multidimensional and disorganized problems
are typical. Accordingly, educational systems strive
to support students to develop their capacity to
engage in interdisciplinary thinking, collaboration,
and problem- solving as well as rapidly responding to
the vibrant society in the digital world (Klein & Falk-
Krzesinski, 2017).
Digitalization and robotics are changing the way
societies function and data can be compiled to
different platforms and distributed via tablets, virtual
learning environments, mobile devices etc. to groups
and individuals (Manfra & Hammond, 2008; Gillie et
al. 2017). This highlights the importance of
multidisciplinary teamwork in a space and time
independent manner (Smyth, 2011). In addition,
emerging new approaches use social media channels
in teaching such as Facebook, YouTube, Blogs or
bots (Tess, 2013). This also makes it possible to
digitalize teaching material in a cost-effective way for
larger external audiences. Moreover, such material is
familiar to students and has great significance in
supporting lifelong learning and also offers equal
opportunities for learning for disabled students (Gillie
et al., 2017).
Smyth (2011) has created a model to distinguish
between learner-content and learner-learner
interactivity in learning design. The model promotes
important views into the need for developing more
conceptualized interactive learner spaces, which are
less constricted by the technologies that are used to
support them. These are akin to virtual environments,
such as Second Life (Kangasniemi et al., 2014, Qvist
et. al., 2015) where interaction mimics a face-to-face
environment and where, according to Smyth (2011) ”
‘community’ becomes embedded as pedagogy.”
Regardless of the rapid introduction of digital
teaching resources, there has been limited research
114
Koponen, T., Lintilä, T., Vanamo, A., Taalas, A., Viskari, H., Nordström, K., Kiviluoma, P. and Ora, A.
Biology Meets Mechatronics (BIOMEETSMEX).
DOI: 10.5220/0006697701140123
In Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018), pages 114-123
ISBN: 978-989-758-291-2
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
into how students use such resources (Gillie et al.
2017). As reviewed by Gillie et al. (2017) Saunders
at Hutt (2014) have defined rich-media as “Pre-
prepared videos, audios and images (still and
animated), which are created for the purposes of
teaching and learning “. In a study on three rich -
media teaching resources, namely lecture podcasts,
key-concept videos and tutorial videos, Gillie et al.
(2017) concluded that engineering undergraduates
find short, focused resources most useful, and also
add that non-native English speakers and students
with disabilities find these resources particularly
useful. Retention rapidly reduces if the length of the
video exceeds five minutes (Gillie et al. 2017).
The use of videos, podcasts, vodcasts, lecture
capture (audio only, audio only or video only), use of
narrated power points and numerous other digitalized
approaches are already firmly established as part of
higher education and will most likely continue to
develop in accessibility and ease of use (Copley,
2007; Parson et al., 2009; Gillie et al., 2017). There
has been some concern that student-teacher
interactions may diminish, however, these rich-media
are usually part of blended learning approaches, and
not intended to replace traditional face-to-face
interactions by students and teachers (Martinez-Caro
& Campuzano- Bolarin, 2011; Gillie et al., 2017). A
typical feature for all of these approaches is also that
they are not tightly standardized, rather there is a lot
of variation in the purpose (eg. assignment
preparation, revision materials, distribution of class
information etc.), in the preference of students for
different types of media, as well as the perceptions of
students and teachers on how these enhance learning
or support development of skills (Saunders & Hutt,
2014; Gillie et al., 2017).
However, there is also interest in the use of
student self-produced videos in teaching and learning.
Young people today are active producers of video-
clips and other digitalized material with content,
distributed often by smartphones, blogs, or social
networks (Corten-Gualtieri et al. 2015). Moreover,
they are used to spending a lot of time watching
movies, soaps and other audiovisual content, which
has lead Corten-Gualtieri et al. (2015) to study if and
how student produced video clips could enhance
student learning. In their study on how to promote the
concept of Newtonian physics, students created video
clips in which the evaluators and peer students
considered the scientific content to be interesting and
the activities required a genuine cognitive effect from
students. Namely, students needed to question,
analyze, search for information, manage socio-
cognitive conflicts in their groups and reorganize
their conceptual paradigm (Corten – Gualtieri, et al.
2015).
The conceptual paradigm of students can,
however, not be challenged or reorganized by the
students, in a vacuum setting, such as the lecture room
or the laboratory. Rather, advances in science have
wide social implications and videos produced by
students should be anchored into real life (Willmott
2014; Corten-Gualtieri et al., 2017). This is
particularly relevant to engineering and biosciences,
which have also deep social implications to the wider
community. Willmott et al. (2014) used student-
generated videos for the teaching of bioethics, and
concluded that students not only learned about the
core issues, but that the materials could also be used
to enhance the public understanding of the science
and ethics relating to biomedical innovations.
Benefits of the videos to the students were 1) students
had the opportunity to demonstrate their creativity, 2)
genuine teamwork was required, 3) argumentation
and storytelling skills were promoted, 4) students
were exposed to software and other multimedia tools,
which have generic value also for the development of
future professional skills. Wilmott (2014) therefore
concluded that all of these are benefits, which
enhance the employability of the students in the
future.
Our university was founded in 2010 as a merger
of the leading universities of engineering & science,
business and art, in order to create a new concept of
an innovative and interdisciplinary university.
Consequently, our mission is to educate game-
changers, to break disciplinary borders and to
implement novel teaching and learning approaches
into education. As of 2016 onwards the University
has funded some 100 different learning and teaching
development projects, which start as pilots and if
successful, become adopted into the curriculum. This
initiative is administered by a coordination group,
which also is responsible for arranging regular
meetings between all piloting groups, as well as
providing technical and pedagogical support all
through the piloting phase as well as afterwards. The
idea of the pilots fits into the educational design
thinking practices. Even though there is no clear
classification of design thinking as reviewed by
Johansson-Sköldberg, et al. (2013), it provides a very
practical approach and aims to experiment, analyze
and put new approaches into practice after iteration.
Accordingly, experimentation within the pilots aims
at practical outcomes that can be included into
curriculum development and not on extensive
theorizing and researching.
Biology Meets Mechatronics (BIOMEETSMEX)
115
In this study, we describe one such pilot, Biology
Meets Mechatronics (BIOMEETSMEX) for which
planning started in 2016 and piloting took place in the
spring of 2017. Namely, we investigated how Master-
level engineering students from Biotechnology,
Biosystems and Mechatronics majors were able to
apply their social, video reporting, project
management, and interdisciplinary skills to achieve a
shared goal of constructing a Rotary Wall Vessel
(RWV) bioreactor. The BIOMEETSMEX pilot
aimed to achieve three educational objectives. First,
the aim was to deepen the students’ understanding,
applying and problem-solving skills on different
levels of interdisciplinary collaboration. Second, the
pilot aimed at providing practical insights into how to
make a product in the real environment. Third, the
aim was to expand the students’ ability to
communicate scientific data through other than
written media, and to offer this also as a less time-
consuming and more informative way for teachers’ to
assess learning. Moreover, a more empirical aim was
to develop a “library” for learning. Such videos could
be used in the following years to show students what
others have done and to learn from these experiences.
However, many technical and legal issues need still
to be resolved, and therefore the present
communication will only present some general views
on such a repository.
2 BIOMEETSMEX
The School of Engineering (ENG) of the University
has arranged a Master-level Mechatronics Project
(MP) course for more 20 years. The goal of the course
has been to encourage and assist students in
conducting their own project that aims to produce a
self-built and designed physical mechatronic machine
or other apparatus over a period of two to three
months. Simultaneously during the spring term, the
School of Chemical Engineering (CHEM) of the
University has arranged a Cell and Tissue
Engineering (CTE) course, which had been held
twice before the collaboration described in this
article.
The CTE course formed the basis of the
BIOMEETSMEX pilot, as the university renewed all
M.Sc. programs during 2015-2017. The CHEM
school completed the new structure in 2016, but
curriculum change was implemented at the ENG
school 2016-2017. To avoid possible work overload
for the MP course teachers at this transition phase, the
CTE was the main platform for the piloting.
2.1 Background
The CTE course is an elective course in the
Biotechnology M.Sc. and the Biosystems and
Biomaterials Engineering M.Sc. majors. The number
of students that are accepted to the course is restricted
to 25, as the cell and tissue laboratory work and the
electrospinning requires very specialized laboratory
space, technical help and expensive materials. The
course is equivalent to 5 ECTS and runs over a period
of 12 weeks from January to April. The total amount
of student work for the course is 135 hours.
According to the University requirements 1 ECTS is
equivalent to 27 hours of students work. The CTE
course has been defined in the curriculum as
containing project work on given assignments (50h),
final presentations (4h), exam (4h) and independent
studying (77h). Independent studying is categorized
as reading materials, meeting with group members,
studying for the exam and producing written reports,
however, this also overlaps into the hours allocated to
project work. At our University all course
requirements are posted on the MyCourses learning
platform so that students can make prior estimates of
the workload and the requirements of the course. A
total of 22 students enrolled to the course, of which
five students from the Biosystems and Biomaterials
Engineering major, could not attend the laboratory
part of the course due to other overlapping
compulsory courses. This major is a new initiative
and offered by the Life Sciences M.Sc. major and
coordinated jointly by several of the schools in the
university, which still causes some problems in
scheduling. Consequently, these students completed
the course by a written project on a chosen topic in
cell and tissue engineering products. They formed an
independent part of the CTE course, and were not
included in the video production, due to their
timetables. Therefore a total of 17 students
participated in the BIOMEETSMEX pilot as
described in this communication. The CTE course in
2017 included a series of collaboration-supporting
lectures focusing on the scientific issues within
bioreactors, cell-extracellular matrix interactions, and
functional tissues. The project work included the
work in the laboratory and the production of the
videos.
The M.Sc. level MP course is a 5-10 ECTS course
for 6 to 12 weeks, which students can complete
according to their own choice in the longer or the
shorter format. However, for the purposes of the
BIOMEETSMEX the focus was on the 5 ECTS
completion, to match the CTE course ECTS’s. The
regular MP course consisted of completion of a
CSEDU 2018 - 10th International Conference on Computer Supported Education
116
student project in groups (usually 4-7), with projects
mostly in the areas of robotics, sensors,
instrumentation, as well as large mechatronics
process equipment for industry and in collaboration
with industry. The regular MP course is an elective
course for the study path in Mechatronics in the M.Sc.
program of Mechanical Engineering. There is no
maximum limit to participants, and the estimated
average number of students taking the course is about
70. The MP projects require a literature survey and
report, which are written as scientific articles.
However, for the purposes of the present
BIOMEETSMEX pilot, the collaboration and the
focus of the groups was on the mechanical aspects of
constructing a Rotary Wall Vessel (RWV) bioreactor,
project management, and presentation via videos
(Figure 1). As the 4 students from the MECH major
had already chosen to to participate in
BIOMEETSMEX during their enrolment to the MP
course, they formed their own group. The possibility
to choose different project is posted some 2 months
prior to the start of the MP and and thus these students
self-selected to participate in the BIOMEETSMEX
pilot.
2.2 Practical Implementation
The BIOMEETSMEX was organized as follows.
Seventeen students from the CTE course formed four
groups (hereafter BIO groups) and four students from
the MP course formed one group (hereafter the
MECH group). The CTE participants formed groups
at random, ie. they could form their groups freely to
include 4-5- members. We have experimented for
many years and on many courses on the optimum
group formation, however, we have come to the
conclusion that at the M.Sc. level, our students prefer
to make their own choices. The arguments for and
against this decision are deliberated on in the
discussion of the present communication. The MECH
group members also took part in each of the BIO
groups as mechatronics consultants in order to assist
the co-working between biotechnology and
mechatronics students. In addition, two teaching
assistants of the CTE course helped to organize the
collaboration practicalities throughout the course in
order to facilitate the working of different groups. The
overall timeline of the collaboration is presented in
Figure 1.
Figure 1: The timeline and the student/teaching staff inputs on the CTE course. L stands for CTE lectures, S stands for session
working, Report refers to the RCCS report that the BIO students produced and Exam refers to the open book exam in the
CTE course. The camera icon indicates the deadline for a video report.
Biology Meets Mechatronics (BIOMEETSMEX)
117
BIO and MECH groups had both independent and
shared assignments during the collaboration. The BIO
groups were instructed to familiarize themselves with
the commercial RWV bioreactor type called Rotary
Cell Culture System (RCCS). The BIO groups also
acted as consultants for the monitoring of either pH,
oxygen, carbon dioxide or cell amount for the RWV
bioreactor that the MECH-group assembled. In
addition, the BIO groups participated in six different
laboratory exercises in order to learn the main
techniques that are required in tissue engineering and
that affect how the RWV bioreactor is used. The BIO
students also needed to take an open book exam at the
end of the course. The MECH group was to build by
themselves the RWV bioreactor. The main shared
assignment was video reporting.
2.2.1 Student Collaboration
Together with the MECH consultant, each of the BIO
groups were to produce five video reports throughout
the collaboration. The video reports required the
students to reflect on the laboratory exercises, the
group working, the bioreactor building and the
project proceeding. The videos were to be about 5 to
10 minutes long and constructed in a free form as long
as they discussed the project work. Video reporting
is presented in more detail in section 2.2.2. The BIO
and MECH groups also constructed a shared
interdisciplinary dictionary and were to interact with
each other over the bioreactor-design-related
questions. The MECH students were also encouraged
to participate in the laboratory exercises and the
lectures. The teaching assistants were in charge of the
laboratory exercises, produced all of the material and
information that was given to the students at the
beginning of the collaboration, and messaged
additional information throughout the course via the
News forum feature on the University MyCourses
online teaching platform, which is similar to the
Moodle platform. MyCourses was also used
extensively over the course as one goal of the
collaboration was to conduct the majority of the
content online.
Since the BIO groups carried out the laboratory
exercises mainly independently and the MECH group
was physically working on the other side of the
campus, so-called session working was utilized to
enhance co-working. Three sessions (introductory,
middle and conclusive session) were arranged so that
all of the groups came together to conclude the
collaboration so far. The sessions paced the
collaboration and served as landmarks during the
fourteen-week-long collaboration. The project goal,
assignments, and timeline were introduced in the first
session so that the students could easily adjust to work
within the project and to assimilate bioreactor
requirements.
One important emphasis of the first session was
also to get the group members to know each other.
The students were also required to schedule their
laboratory exercise times during the first meeting and
agree on practicalities such as the person responsible
for handing in each of the assignments. The second
session was the first deadline for the MECH group
and they presented their building and design plans for
the first RWV bioreactor model (called Bioreactor 1.0
in Figure 2).
Figure 2: Flow chart of the collaboration.
As the BIO groups simultaneously were to hand
in their written RCCS reports thus knowing the
commercial model features, the RWV features were
discussed and some modification done according to
the session-derived ideas. After the second session,
the MECH group finished building the first RWV
bioreactor model and the BIO groups used this model
in their following bioreactor laboratory exercises.
Based on the hands-on user experience, the BIO
groups gave feedback to the MECH group that then
utilized these ideas to develop and produce a second,
improved model of the RWV bioreactor (Bioreactor
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2.0 in Figure 2). The third conclusive session was
held alongside the Mechatronics Circus, which is an
annual gala at the School of Engineering to showcase
the MP course outcomes for other students,
University staff and industrial partners. The third
session was also a possibility for the BIO groups to
see the improved RWV bioreactor and thus it served
a collaboration-concluding event.
2.2.2 Video Reporting
For the video presentations students were required to
reflect on their own learning. Namely, the goal of the
video reports was to describe how the project is
proceeding and what the group has done so far. The
students were instructed to focus on explaining the
work through the scientific context. The exact
content was rather free as long as the instructions
below were used as a guideline. Format-wise any of
the following suggestions could be used, or students
could come up with their own format. Also it was up
to the students to choose the software and equipment
they wished to use. The instructions were as follows:
1) Students may produce a compilation of short video
clips or pictures merged together for example with
Windows Movie Maker (available on school
computers) or equivalent. These clips could be from
laboratory exercises, lectures, meetings with the
group etc. Snapchatty or GoPro-like material,
however, some sort of a guiding idea is necessary
throughout the video, 2) the groups were required to
have a meeting, make some plans on what they were
going to discuss, press play and talk about the project
– simple, efficient and no editing needed. Students
were instructed to make sure that they do have some
plan for the discussion so that it makes sense and it
covers everything needed, 3) students were also
instructed to think about the visual impression, as
these are videos, not just an audio (a group of people
sitting and talking for 5 minutes might be boring), 4)
a short lecture on the project with focus on the
scientific aspects. The University provides two
programs (Panopto and Adobe Connect) to record a
lecture with power point slides on it. If students felt
that these programs are beneficial they were also
allowed to use them.
The above points were, however, only
suggestions so students were encouraged to feel free
to let out their inner movie director (a movie, a play,
a TED Talk, an interview, a cartoon, drones, selfie
sticks, car chases, non-life-threating explosions etc.)
– they were also told not to get stressed out about this
(a simple video would be completely fine). The
requirement was that every member of the group must
be seen to be part of the production. For content the
following instructions were given, with emphasis on
giving scientific explanations to the issues that are
presented in the video:
1) What (interdisciplinary) have we done in the
project so far?
2) What have we managed to do well?
3) What has caused challenges?
4) What are we going to do next?
Moreover, students were required to answer these
video-specific questions:
Video 1 (Week 3): Did Session 1 after the first
lecture help you to form a group?
Video 2 (Week 5): How is the building process of
the bioreactor proceeding?
Video 3 (Week 7): Discuss the reflective
questionnaire that you have been asked to fill in on a)
your personal social interactions within the group and
your perception of your own role, and b) the
functioning of the group as a team.
Video 4 (Week 10 or 11): Development ideas for
the bioreactor. Praise all team members for something
they have done.
Video 5 (Week 13): Conclude all that you have
done during the project: what did you learn? Also
comment on the online resources you were given and
that you used: did you find them useful?
3 OUTCOME AND DISCUSSION
The outcome of the study will be discussed in the
context of the video reports and the survey questions
that were the theme for video 3, as presented above in
section 2.2.2.
All groups provided the required videos on time
and the video reporting was very popular with the
students. On the other hand, it was evident, that of
the four groups, two were able to focus on the
scientific aspects of their work, whereas the other two
groups were presenting more of an iteration of what
they had done in the laboratory, similar to a
laboratory logbook, without deeper analysis. These
findings are very similar to Corten – Gualtieri et al.
(2017).
The two more successful groups produced very
professional presentations from a scientific point of
view, and were able to explain the scientific reasons
as to why they had made certain choices, what had
worked and why. They also were able to analyse their
own results and to give very logical suggestions to the
future trends of the work, if it were to be continued.
The reason for this difference between the two groups
Biology Meets Mechatronics (BIOMEETSMEX)
119
Table 1: Student survey in connection with video reporting 3 (see 2.2.2) on student’s personal role as part of the group (compl.
= completely, Tot = total, Av. = Average ).
Student
Agree
fully
Agree Neither Disagree
Disagree
fully
Tot Av
I can be myself 11 5 0 1 0 17 1,47
I can express my opinions 13 4 0 0 0 17 1,24
I focus on the subject in the meetings 9 8 0 0 0 17 1,47
I am genuinely present at the meetings 10 7 0 0 0 17 1,41
I listen to other team members without
prejudice
13 4 0 0 0 17 1,24
I encourage others to speak 7 6 3 1 0 17 1,88
I observe, how others react to my
opinions
6 7 3 1 0 17 1,94
I diminish my thoughts and feelings 0 3 3 7 4 17 3,71
I feel a need to explain my behavior 1 9 6 0 1 17 2,47
I undervalue myself 0 0 5 8 4 17 3,94
I give in to others 0 2 7 8 0 17 3,35
I'm not satisfied with my team 0 1 1 6 9 17 4,35
Table 2: Student survey in connection with Video reporting 3 (see 2.2.2) on functioning of the groups as a team group (compl.
= completely, Tot = total, Av. = Average ).
Student
Agree
fully
Agree Neither Disagree
Disagree
fully
Tot. Av.
Team members are not afraid to
express opinions
10 6 1 0 0 17 1,47
Opinions are well argumented 5 12 0 0 0 17 1,71
Team aims to solve problems 10 7 0 0 0 17 1,41
Responsibilities are shared equally 6 10 1 0 0 17 1,71
Team has common goal 10 5 2 0 0 17 1,53
Team has clear roles 5 4 7 1 0 17 2,24
Team has clear schedule 5 10 0 2 0 17 1,94
could not be explained by the group dynamics,
because the survey on the roles of the students as
individuals within the group and the functioning of
the team as a group, was overall very positive. Table
1 shows the responses as set into a Likert scale of 1 to
5, which shows a very uniform response for a positive
role of each individual. The same was true for the
teams (Table 2). However, prior experience with
making of videos most likely gave more successful
groups more time to focus on the scientific content.
On the other hand, the other two groups did not do
poorly, rather they most probably would have needed
more time and support with the technical
implementation. It was evident that not all students
are familiar with digitalized tools to the extent that
they would feel comfortable experimenting with
different types of presentations.
Group formation and group dynamics has been
extensively studied for decades by many groups and
there are an equally numerous amount of suggestions
on what works and what does not work (Renkonen,
2017). We agree that the common goal uniting all
approaches is, as aptly stated by Björklund et al.
(2017) to encourage students to transform from
“Lonely riders to co-creators”. However, as pointed
out in the introduction of this paper, the aim of
BIOMEETSMEX was to provide practical tools for
creating an additional means for student reporting and
creation of their own work, and not focus research on
learning pedagogies. Accordingly, group formation
was supported only by one short session. On the other
hand, we do recognize the challenges of group
dynamics and especially the need to harmonize the
abilities to use rich media across all groups.
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120
Moreover, there has been concern about the
integration of non-native students, and particularly
non-English speaking students into groups work
(Gillie et al. 2017). On the other hand, as our
University only offers M.Sc. programs in English,
which is not the native language of our students, we
argue that all of our students are in many ways in a
similar position. Clearly also cultural differences may
put students at a disadvantage during group formation
and also needs to be taken into account.
One of the aims of the present pilot was to explore
the possibility of creating a repository of student-
produced videos. We have experimented with a very
wide array of engineering education development,
including project- and problem-based learning,
distance learning, virtual spaces, MOOCS etc. Based
on our own and the experience of others, written
reports by students most commonly become filed and
archived after a course, and most likely shredded a
few years later. This is a great loss, as they contain
a multitude of information, experimentation and
reflections, but which very rarely is read by the
students, or the teachers of the course in the following
years. Accordingly, it would be important to be able
to create a repository for student-created digital
materials. Keba et al. (2015) have studied the creation
of a video-hosting – platform by a team of librarians
at Nova Southeastern University. The initiative,
known as Library Learn, is an excellent example of
how issues of usability, accessibility, updating and
technical issues can be resolved. However, there are
many additional challenges due to copyright,
ownership, quality and legal ownership for content,
which may be university and country-specific.
Namely, student-produced videos often include a
variety of other media resources, which brings
complex issues of ownership as well as legal
responsibility for content. Accordingly, even though
a repository of student videos, which could also be
possibly publicly available, and which is easily
accessed by mobile devices is an interesting idea, it is
still under deliberation for BIOMEETSMEX.
4 CONCLUSIONS
Video streaming is a very useful way to present and
update data, project development and results.
Moreover, video streams can be distributed
independently of time and space to any audience
rapidly. Armstrong & Massad (2009) have studied
student learning in production of podcasts and state
that this encourages students to research, analyze
information, communicate effectively, and
incorporate expert opinions into their production.
Conceptualizing scientific facts has been shown to
enhance student understanding of complex biological
phenomena as well as abstract thinking (Nordström &
Korpelainen, 2011; Passera, 2017). Moreover, by
actively producing their own work and comparing it
to the work of others gives students important
feedback for reflection on their own capabilities. It
also inspires them to try to expand their creativity and
innovative abilities (Armstrong & Massad, 2009). We
would also argue that similar to the production of
podcasts, that video documentation of the student’s
own work has a knowledge-creating value, and they
are a vehicle for disseminating learner-generated
content in accordance with Lee et al. (2008). As
stated by Armstrong & Massad (2009) these forms of
communication promotes learning for the desired
outcomes of a course.
The notion that universities are filled with natural
diginatives is more of an assumption or wishfull
thinking, than the truth in everyday teaching. As
suggested by Amstrong & Massad (2009) it may be
wise to assess the technical capabilities of the
students prior to the formation of groups to ensure
that students with more knowledge of video reporting
or similar digital technologies are present in each
group, which evens out the skill level.
Smyth (2011) emphasizes also the role of the
teacher in student generated video communications.
Namely, the teacher does not feature prominently,
rather the role of a planner, learning designer and
facilitator. Moreover, as the teacher has the final
responsibility for the learning outcomes (Mayer,
2004) it is important that the teacher stimulates the
students, provides encouragement and motivates
students towards achieving the learning outcomes
(Anderson et. al., 2001; Smyth, 2011). This is in line
with learning and teaching in virtual environments,
where the role of the teacher becomes more immersed
and the student – teacher hierarchy is dismantled
(Qvist, et al. 2015).
BIOMEETSMEX is an example of a co-creation
approach aligned with design thinking principles
(Koria, Graff & Karjalainen 2011; Hasso Plattner
Institute of Design at Stanford, 2015; Björklund et al.,
2017). Accordingly, the pilot phase of
BIOMEETSMEX has been completed in 2016-2017,
the iteration phase has been ongoing during 2017,
including analysis of student and teacher feedback.
The concept is currently tested as a course
“prototype” in 2018, to be re-iterated during a 2
nd
phase and finalized for the curriculum in 2019.
Our current efforts during the 2
nd
iteration phase
are on creating more online-materials based on
Biology Meets Mechatronics (BIOMEETSMEX)
121
teaching videos from YouTube, both by commercial
and other experts around the world, as well as student
self-produced videos, from the previous years. An
online exam base on e-learning reading materials, the
video materials and the student lab-projects is
currently being tested. These developments allow for
a wider participation of students from different
disciplines, who have expressed interest in the course,
but who have no biotechnology nor mechatronics
background. Due to safety regulations they cannot be
allowed directly into regular cell and tissue course
work nor would they satisfy the requirements for the
M.Sc. level MP prerequisites. Work also needs to be
done to clarify the instructions and on group
formation, so that the technical abilities for video or
other media production are adequate in each group.
Our list for future work also includes, creating a
repository for student self-created videos. However,
as discussed above, this adds some additional
challenges due to copyright, ownership, quality and
legal ownership for content, it is still under
deliberation.
According to our experiences, the key to learning
is motivation, which stems from students enjoying
learning. Such motivation can be achieved through
digitalized means of presentation, where students
actively co-create their learning. We also argue that
each educational ecosystem is a co-creation platform,
which is needs to implement educational tools in a
manner that suits the student mindset. Importantly,
intuitive, creative and future ways of working are
promoted by trusting the ability of students to be the
drivers of such ecosystems.
ACKNOWLEDGEMENTS
This study has been supported by the Online Learning
initiative (AOle) of the University 2016-2017.
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