
Real-time Integral Photography Holographic Pyramid  
using a Game Engine 
Shohei Anraku, Toshiaki Yamanouchi and Kazuhisa Yanaka 
Kanagawa Institute of Technology, 1030 Shimo-ogino, Atsugi-shi, Kanagawa-ken, Japan 
 
Keywords:  3D Display, Autostereoscopic, Integral Photography, Holographic Pyramid, Game Engine, Unity. 
Abstract:  A new holographic pyramid system that can display an animation of integral photography images that appear 
to be floating is developed using a game engine and by writing its shader. An animation of the object, as 
viewed from the front, rear, left, and right, are displayed on the four surfaces of the pyramid. All animations 
are autostereoscopic and are provided in horizontal and vertical parallaxes. The user can rotate the object left 
or right by operating the keyboard. This system can be regarded as an autostereoscopic mixed-reality system 
because real and virtual objects can coexist in one pyramid.  
1  INTRODUCTION 
A holographic pyramid is a display that reflects the 
image displayed on a flat panel display, such  as  a 
liquid  crystal  display  (LCD)  on  the  surface  of  a 
quadrangular pyramid made of a half mirror, so that 
the  image  appears  as  an  object  floating  in  the 
pyramid. Normally, the flat panel display is 2D, thus 
the image displayed is a 2D image without depth, as 
shown in Fig. 1. However, by displaying 3D images 
in the flat panel, objects with depth can be manifested. 
Among  various  3D  display  systems,  integral 
photography (IP), which was proposed by Lippmann 
(Lippmann 1908), is highly suitable for this purpose 
because  horizontal  and  vertical  parallaxes  can  be 
obtained  without  using  stereo  glasses.  IP  can  be 
constructed simply by placing a fly’s eye lens on top 
of the LCD, as shown in Fig. 2. Yamanouchi et al. 
(Yamanouchi et  al. 2016) developed a  holographic 
pyramid system using IP in which a fly’s eye lens is 
integrated  between  the  flat  panel  display  and  the 
pyramid,  as  shown  in  Fig.  3.  Moreover,  3D  CG 
animation  of  IP  images  can  be  played  with  the 
system, but images had to be pre-rendered because of 
the heavy processing. Another issue of the system is 
that only the same image can be displayed on the four 
surfaces  of  the  pyramid.  It  would  be  better  if  the 
image  of  the  object viewed from  each  direction  is 
displayed on the side of the pyramid. 
 
 
Figure 1: Conventional holographic pyramid system. 
 
Figure 2: Simple integral photography system. 
2  METHOD 
2.1  Use of a Game Engine and Its 
Shader 
We introduced a game engine (Unity 5) to solve these 
problems.  
Anraku, S., Yamanouchi, T. and Yanaka, K.
Real-time Integral Photography Holographic Pyramid using a Game Engine.
DOI: 10.5220/0006647106030607
In Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 4: VISAPP, pages
603-607
ISBN: 978-989-758-290-5
Copyright © 2018 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
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