
and easy to use UI. 3D  modeling students showed 
interest  in using  the  system,  and  modeling  experts 
expressed the usefulness of the system to beginners. 
This  proves  that  our  system  contributes  is  a  step 
towards building more familiar and supported SBM 
system. 
ACKNOWLEDGEMENTS 
This  project  was  funded  by  The  Interactive  and 
Multi-Modal  Experience  Research  Syndicate 
(IMMERSe). 
REFERENCES 
Alexe, A., Gaildrat, V. and Barthe, L., 2004, November. 
Interactive  modelling  from  sketches  using  spherical 
implicit  functions.  In  Proceedings  of  the  3rd 
international  conference  on  Computer  graphics, 
virtual reality, visualisation and interaction in Africa 
(pp. 25-34). ACM. 
Alhashim,  I.,  2015.  Modeling  and  Correspondence  of 
Topologically Complex 3D Shapes.  
Andre, A. and Saito, S., 2011, August. Single-view sketch 
based  modeling.  In  Proceedings  of  the  Eighth 
Eurographics Symposium  on Sketch-Based  Interfaces 
and Modeling (pp. 133-140). ACM. 
Bessmeltsev, M., Chang, W., Vining, N., Sheffer, A. and 
Singh,  K.,  2015.  Modeling  character  canvases  from 
cartoon  drawings.  ACM  Transactions  on  Graphics 
(TOG), 34(5), p.162. 
Churchill,  E.,  McConville,  J.T.,  Laubach,  L.L.,  Erskine, 
P.,  Downing,  K.  and  Churchill,  T.,  1978. 
Anthropometric source book. Volume II: handbook of 
anthropometric data. 
Buchanan, P., Mukundan, R. and Doggett, M., 2013, July. 
Automatic single-view character model reconstruction. 
In  Proceedings  of  the  International  Symposium  on 
Sketch-Based  Interfaces  and  Modeling  (pp.  5-14). 
ACM. 
Celebi,  M.E.,  2011.  Improving  the  performance  of  k-
means  for  color  quantization.  Image  and  Vision 
Computing, 29(4), pp.260-271. 
Cook, M.T. and Agah, A., 2009. A survey of sketch-based 
3-D modeling techniques. Interacting with computers, 
21(3), pp.201-211. 
Dargie, J., 2007. Modeling techniques: movies vs. games. 
ACM SIGGRAPH Computer Graphics, 41(2), p.2.  
Entem, E., Barthe, L., Cani, M.P., Cordier, F. and Van de 
Panne, M., 2015. Modeling 3D animals from a side-
view sketch. Computers & Graphics, 46, pp.221-230. 
Gonen,  O.  and  Akleman,  E.,  2012.  Sketch  based  3D 
modeling with  curvature classification.  Computers  & 
Graphics, 36(5), pp.521-525. 
Igarashi, T., Matsuoka, S. and Tanaka, H., 2007, August. 
Teddy: a sketching interface for 3D freeform design. 
In Acm siggraph 2007 courses (p. 21). ACM. 
Johnston, A., Carneiro, G., Ding, R. and Velho, L., 2015, 
November.  3-D  Modeling  from  Concept  Sketches  of 
Human Characters with Minimal User Interaction. In 
Digital  Image  Computing:  Techniques  and 
Applications (DICTA), (pp. 1-8). IEEE. 
Karpenko,  O.A.  and  Hughes,  J.F.,  2006,  July. 
SmoothSketch:  3D  free-form  shapes  from  complex 
sketches.  In  ACM  Transactions  on  Graphics  (TOG) 
(Vol. 25, No. 3, pp. 589-598). ACM. 
Kazmi,  I.K.,  You,  L.  and  Zhang,  J.J.,  2014,  August.  A 
survey  of  sketch  based  modeling  systems.  In 
Computer  Graphics,  Imaging  and  Visualization 
(CGIV), 2014 11th  International Conference  on (pp. 
27-36). IEEE. 
Lin,  Y.L.  and  Wang,  M.J.J.,  2011.  Automated  body 
feature  extraction  from  2D  images.  Expert  Systems 
with Applications, 38(3), pp.2585-2591. 
Mao, C., Qin, S.F. and Wright, D., 2009. A sketch-based 
approach  to  human  body  modelling.  Computers  & 
Graphics, 33(4), pp.521-541. 
Mao,  C.,  Qin,  S.F.  and  Wright,  D.K.,  2006.  Applying 
scenarios  in  user-centred  design  to  develop  a 
sketching  interface  for  human  modelling  and 
animation. Eurographics. 
Nealen, A., Igarashi, T., Sorkine, O. and Alexa, M., 2007. 
FiberMesh:  designing  freeform  surfaces  with  3D 
curves. ACM transactions on graphics (TOG), 26(3), 
p.41. 
Olsen,  L.,  Samavati,  F.F.,  Sousa,  M.C.  and  Jorge,  J.A., 
2009. Sketch-based modeling: A survey. Computers & 
Graphics, 33(1), pp.85-103. 
Patnode,  J.,  2012.  Character  modeling  with  Maya  and 
ZBrush: professional polygonal modeling techniques. 
CRC Press. 
Rivers, A., Durand, F. and Igarashi, T., 2010. 3D modeling 
with silhouettes (Vol. 29, No. 4, p. 109). ACM. 
Selinger,  P.,  2003.  Potrace:  a  polygon-based  tracing 
algorithm.  Potrace  (online),  http://potrace. 
sourceforge. net/potrace. pdf (2009-07-01). 
Viana, R.D.,  Nascimento, E.R. and  Ferreira, R.A., 2014. 
On  the  Development  of  a  Fully  Automatic 
Methodology to Create Smooth Mesh for  3D Models 
from Concept Arts. 
Villar, O.,  2014. Learning Blender:  a hands-on guide to 
creating  3D  animated  characters.  Addison-Wesley 
Professional. 
Zhou, X., Chen, J., Chen, G., Zhao, Z. and Zhao, Y., 2016. 
Anthropometric body modeling based on orthogonal-
view  images.  International  Journal  of  Industrial 
Ergonomics, 53, pp.27-36. 
Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch
255