
 
well as the first column of the matching ones; 
  <respuesta></respuesta>: corresponds to each 
possible answer in multiple choice or 
matching questions; 
  <soluciones></soluciones>: contains the 
correct options in the multiple choice 
questions, the right column in the matching 
ones, as well as the solutions to the numerical 
and textual questions;  
  <solucion></solucion>: contains each of the 
possible solutions to the questions. 
 
Figure 6: Example of a XML configuration file. 
4 CONCLUSIONS 
The challenges of the twenty first century education 
make it necessary to incorporate new strategies and 
tools in the teaching and learning process. 
Videogames became a very interesting option, as 
they combine traditional game-based learning 
benefits with new digital media, more familiar to our 
students. 
 There are authoring tools for creating 
videogames easily, with low cost and in short time. 
But teachers usually lack the technical skills needed 
to use them. 
We have developed a first-person 3D videogame 
that includes challenges that can be edited by 
teachers with a simple web-based tool. These tests 
can be used to introduce some educational aspects in 
the game, and so the same game can be used for 
different learning purposes. In this way, the game 
together with the questions editing tool constitute a 
very  simple  authoring  tool for creating educational 
videogames. 
Q-BAT is so far a basic platform for researching 
purposes. Future work is focused, first, on validating 
the interest and usefulness of the Q-B game in 
supporting learning and teaching. Then new research 
lines will be opened, to include minigames with 
mechanics adapted to specific problems, to add 
“help” facilities during the game to provide 
information and educational contents, or to integrate 
Q-BAT within Learning Management Systems.  
REFERENCES 
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