A COMPARATIVE ANALYSIS ON USING SEVERAL VIRTUAL
INSTRUMENTATION SOFTWARE IN EDUCATION
Ana-Maria Suduc, Gabriel Gorghiu, Mihai Bîzoi
Valahia University of Targoviste, Unirii Bv., No. 18-22, Targoviste, Romania
Wladyslaw Masior, Maria Latka
Regional In-Service Teacher Training Centre "WOM", ul. Komorowicka 48, Bielsko-Biala, Poland
Keywords: Virtual Experiments, Cabri Geometry, LabView, Crocodile Clips, Comenius 2.1. Project.
Abstract: Using Virtual Experiments become one of the main methods for Science teaching in actual Education. Their
power on creating simulation-based learning environments is well-known and many teachers have already
adopted the virtual experiments to be used in their classrooms. The great extension of the Virtual
experiments determined 9 institutions to propose a Socrates-Comenius 2.1. European project called VccSSe
- Virtual Community Collaborating Space for Science Education project (code: 128989-CP-1-2006-1-RO-
COMENIUS-C21) coordinated by Valahia University of Targoviste, Romania which has as main objective
to adapt, develop, test, implement and disseminate training modules, teaching methodologies and
pedagogical strategies based on the use of Virtual Instruments, with the view to their implementation in the
classrooms. In the first year of the project, three software products were chosen for developing the process
of training: Cabri Geometry II, LabVIEW and Crocodile Clips. This paper presents the results of a
comparative analysis, made by the tutors who trained the in-serviced teachers on using the mentioned
software products.
1 INTRODUCTION
In general, setting up demonstrational experiments
needs time and effort. These setups must be tested
and reset before they are displayed. Real
experiments may also require technique expertise
and a lot of work. A modern solution implies the use
of virtual instrumentation in the teachers’
demonstration experiments. Virtual instruments are
in fact software applications which, concerning their
functions and appearance, imitate real or realistic
instruments or equipment (Kántor and Gingl, 2002).
From an educational point of view, Virtual
Experiments support students to learn scientific
phenomena and concepts. The responses of the
learning processes that involved Virtual Experiments
have demonstrated that the virtual environments can
be used as a useful methodology in Science
education for school students (Shin, 2003).
In this sense, in the last period, several European
projects targeted on promoting Virtual Experiments
in Education. Lab developing training systems
which integrate virtual experimentation and
intelligent tutoring technologies become usual
subjects. Beside previous projects, VccSSe project is
addressed - on the one hand - to in-service teachers
training on using virtual instruments (VIs) in the
teaching process of different Science disciplines
(Mathematics, Physics, Chemistry) and - on the
other hand - to the pupils (as end-users) who benefit
by the implementation of the Virtual Experiments in
the classrooms. In addition, the project partnership
assumes to build pedagogical approaches in a virtual
space (VccSSe e-Space) able to offer efficient ways
of using specific tools for logical understanding of
the fundamental concepts in Sciences.
2 VIRTUAL INSTRUMENTATION
ENVIRONMENTS
In the frame of the above mentioned VccSSe project
(http://www.vccsse.ssai.valahia.ro), the partnership
435
Suduc A., Gorghiu G., Bizoi M., Masior W. and Latka M. (2009).
A COMPARATIVE ANALYSIS ON USING SEVERAL VIRTUAL INSTRUMENTATION SOFTWARE IN EDUCATION.
In Proceedings of the First International Conference on Computer Supported Education, pages 435-438
DOI: 10.5220/0001975604350438
Copyright
c
SciTePress
composed by 9 educational institutions from
Romania, Spain, Poland, Finland and Greece,
prepared and developed specific materials for
training on using Virtual Instrumentation in Science
Education. The training materials were designed to
in-service teachers from primary and secondary
schools involved in Sciences subjects in the
partners’ countries. As a decision of the project staff,
the training materials presented three Virtual
Instrumentation environments (LabView, Crocodile
Clips and Cabri Geometry) (Gorghiu (coord.), 2007)
and the participants were asked to select one of the
software environments for understanding its main
functions and creating at least one learning object
that has to include a virtual application.
In order to give more help to the course
participants in the selection of the Virtual
Instrumentation environment to use, it was provided
a set of already made simulation-based virtual
instruments, organized by area and category. This
set of VIs is on-line provided in the VccSSe e-
Space, integrated in the project web site, special
designed to support the teachers’ activities. The
main science areas are: Mathematics, Physics,
Chemistry and Digital Electronics.
Through e-Space, the partnership aims to offer
examples of virtual instruments (free accessible by
any web site visitor) which can be used to teach a
wide range of science lessons. The VI examples
aims to: (a) give a better understanding of VI
environments, (b) provide an idea of what topics can
be better taught using VIs (c) and help teachers to
create the final products.
The training sessions were provided using the
Moodle (Modular Object-Oriented Dynamic
Learning Environment) e-learning platform. When
necessary, special face-to-face learning sessions
were held for given supplementary explanations and
presentation. Hereinafter are presented several
considerations regarding the software products used
for training (Suduc et al., 2008).
2.1 LabVIEW
LabVIEW software was the first option for training
activities. It is an intuitive graphical programming
language with built-in functionality for simulation,
data acquisition, instrument control, measurement
analysis, and data presentation. This software is
suitable for creating a wide range of applications in
different areas of industries but also in education for
Science subjects teaching.
From the student’s point of view, LabVIEW has
many advantages. The first one is the intuitive
graphical interface that allows using the “drag and
drop” technique to create specific user interfaces for
the applications with pre-built objects. The
application functionality can be specified by
assembling block diagrams. The intuitive graphical
nature of LabVIEW allows students to focus on the
theory being taught and not on the tool manipulation
and on the programming nuances. The time to
develop complex applications is shorter than using a
general programming language. Because LabView is
specifically design for engineers and scientists, and
it is used in a wide range of areas, the students’
transition from school to industry is smoother.
From the teacher’s point of view, the additional
materials provided by National Instruments
represent a real help in curriculum developing. The
Measurement & Automation Experiments Library
contains experiments written by educators that show
the use of National Instruments products in
academic labs around the world. The Courseware is
a collection of related experiments that encompasses
an entire course or topic. Every experiment and
courseware is free to download, ready-to-use, easy-
to-modify.
Another LabVIEW advantage is offered by the
possibility to remotely control the applications,
facility that opens a new window in the technical
distance teaching.
All these benefits with the very unique software
licensing give the possibility to improve the face-to-
face and distance education.
2.2 Crocodile Clips
Other two environments were proposed by the
partners to be used in training: Crocodile Clips and
Cabri Geometry II Plus. The new tools were
proposed as alternatives which can fit their
necessities for being suitable with the national
curricula.
The Crocodile Clips simulation packages are
developed specifically for education and allow
students and teachers to recreate experiments, model
mathematical theories or simulate real life quickly
and easy. Crocodile simulators let students
experiment in a safe, accurate environment, and
come with a wealth of ready-made simulations and
models. Crocodile Clips includes four packages:
Crocodile Physics, Crocodile Chemistry, Crocodile
ICT and Crocodile Mathematics. In the frame of the
VccSSe project, the first two packages were selected.
The main Crocodile Clips advantages are related
to the user-friendly interface and curricula focus
features for the primary and secondary school. In
CSEDU 2009 - International Conference on Computer Supported Education
436
order to easily learn how to use these tools, the
Crocodile Clips developers provide many useful free
training videos.
2.3 Cabri Geometry II Plus
The mathematics teachers had also the opportunity
to use the Cabri Geometry II Plus software
environment. Cabri allows the dynamically
exploration of Euclidian, transformational and
coordinate geometry. It makes the math’s concepts
easier to learn thanks to its kinesthetic learning
approach. It is easy to create a geometric figure, an
equation or graph a function on the Cabri screen -
which comes alive as a manageable object. Cabri
Geometry II Plus is an environment recognized by
experts in pedagogy, specifically for its simplicity of
use and solid educational foundation.
3 METHOD
After the end of the Virtual Instrumentation in
Science Education course development and its first
edition, the chosen software environments were
evaluated, taking into consideration the following
ten criteria: (1) usability, (2) collaboration, (3) active
learning, (4) expression of students’ knowledge, (5)
holistic approaches in learning, (6) interesting
activities, (7) promoting pupils’ reflection, (8)
providing appropriate feedback, (9) designing
various activities and (10) concept / content teacher.
The whole analysis was made based on a
questionnaire with 10 questions related to the criteria
mentioned above. The questionnaire was filled by
the course tutors and covered the partners’
institutions which participated in the project. 31
tutors, with technical and pedagogical background,
filled in the questionnaire. The tutors have been
asked to choose one of the five answers: Not good,
Weak, Middle, Good, Very good for all the criteria.
The answers were collected and processed with the
view to evaluate the Virtual Environments software
and to take decisions regarding eventual needed
modifications for the second edition of the course.
4 RESULTS
Assuming the percentage as a ratio of the Very Good
answers (over 50% of them - for a given criteria),
the strengths of the respective software can be
stated. On the other hand, the ratio of the
weaknesses was evaluated as more than 25% of the
negative answers (Middle, Weak, Not good) for a
given criteria. Having in view those remarks,
concluded information tables (strengths /
weaknesses) can be expressed.
Table 1: Final image of the strengths analysis.
Software product Strengths
Cabri Geometry
usability, active learning,
promoting pupils’
reflection*, providing
appropriate feedback*,
designing various
activities*
LabVIEW
active learning, interesting
activities, promoting
pupils’ reflection,
providing appropriate
feedback*, designing
various activities
Crocodile Clips
active learning**,
concept/content teacher**
Observations can be emphasized also concerning
the opinions with major differences (*) and the
criteria which have the biggest percentage of Very
good answers, but nevertheless, they are not
predominant (**).
Table 2: Final image of the weaknesses analysis.
Software product Weaknesses
Cabri Geometry designing various activities
LabVIEW holistic approaches in learning
Crocodile Clips
collaboration, promoting
pupils’ reflection, providing
appropriate feedback,
designing various activities,
concept/content teacher
Using the ratio mentioned above, the software
which stands out with respect to the required criteria
is indicated in Table 3 and Figure 1.
A general result can be drawn on the basis of the
overall evaluation of the software. Cabri Geometry
has a global appreciation rated at 92%, LabVIEW at
85% and Crocodile Clips at 72%.
The very good appreciation of Cabri Geometry
environment is not a big surprise as it provides a real
opportunity to approach a variety of subjects
concerning Euclidean Geometry. We think that its
great usability, the possibility for providing a real
active learning and an appropriate feed-back brought
it very near of both Mathematics teachers and
students.
A COMPARATIVE ANALYSIS ON USING SEVERAL VIRTUAL INSTRUMENTATION SOFTWARE IN
EDUCATION
437
Table 3: Result of the standing out for each criteria.
Criteria Software
usability (1) Cabri Geometry (A) 71%
collaboration (2) Cabri Geometry (A) 29%
active learning (3) Cabri Geometry (A) 57%
expression of students’
knowledge (4)
LabVIEW (B) 33%
holistic approaches in
learning (5)
Cabri Geometry (A) 29%
interesting activities (6) LabVIEW (B) 56%
promoting pupils’
reflection (7)
LabVIEW (B) 89%
providing appropriate
feedback (8)
Cabri Geometry (A) 72%
designing various
activities (9)
LabVIEW (B) 67%
concept/content teacher
(10)
LabVIEW (B) 33%
Figure 1: Criteria – “Very good” peaks representation.
LabVIEW also presented strong educational
features and good feed-back on expressing of the
students’ knowledge, designing interesting and
various activities, promoting pupils’ reflection or
expressing a powerful concept / content teacher.
More, the teachers and students (even they are acting
in lower secondary education) can change the point
of interest on the graphical user interface and
programming language. In this direction, LabVIEW
proposes a programming environment very good
adapted to the easy designing of professionally
interfaces or even real-time simulations of the
experimental situations.
Finally, Crocodile Clips, despite of its large scale
usability, was insufficient pointed to win a criteria.
But, as this analyze is going to be repeated after the
second edition of the Virtual Instrumentation in
Science Education training modules, it is a chance to
change the situation in a way. In addition, a free and
multi-platform dynamic mathematics software
(GeoGebra) will be included in a similar analysis.
As GeoGebra has received several international
educational software awards, it is possible to refine
some of the results given here.
5 CONCLUSIONS
Virtual Instruments are interactive tools with a
tremendous potential to make an immense difference
in education. The enthusiasm manifested by the in-
service teachers trained in the frame of the VccSSe
project and the pupils’ positive feedback proves the
project main objective accomplishment.
The results of the comparative study do not
reflect the real weaknesses and strengths of the
software presented above. The results are reflecting
only the tutors and local coordinators perception on
these software features and their applicability in the
frame of the VccSSe project.
The study planned after the second edition of the
teacher training course will provide a more real
image on these environments due to the experience
gained by the tutors in the previous edition.
ACKNOWLEDGEMENTS
This work was funded through Project 128989-CP-
1-2006-1-RO-COMENIUS-C21 from European
Commission, Education and Training, School
Education: Socrates: Comenius. We thank all Project
institutions and all the participants for their
cooperation and work.
REFERENCES
Gorghiu G. (coordinator), 2007. Applications of Virtual
Instrumentation in Education, Bibliotheca Publishing
House, Targoviste, Romania.
Kántor, Z., Gingl, Z., 2002. Virtual instruments perform
real experiments in the physics class, 3rd European
Conference on Physics Teaching in Engineering
Education, K. U. Leuven.
Shin, Y.S., 2003. Virtual Experiment Environments
Design for Science Education, Proceeding of the
Second International Conference on Cyberworlds
(CW'03).
Suduc, A.M., Bîzoi, M., Gorghiu, G., 2008. Virtual
Instrumentation Environments Used in the VccSSe
Project, 8th Conference: Virtual University, Warsaw
University of Technology, June 18 - 20, Warsaw.
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