Cross-Border Co-Branding: KFC China's Game Strategy
Fan Hong
2025
Abstract
Traditional catering brands struggle to attract young consumers and stay modern. KFC China found success through video game partnerships. This study examines KFC's collaborations with games like Genshin Impact and Eggy Party. It shows four key steps, choosing suitable game partners, creating themed dining experiences, expanding online visibility, using data to keep customers engaged. These strategies help solve common problems like outdated branding and limited innovation. KFC's approach offers practical tips for traditional businesses going digital.
DownloadPaper Citation
in Harvard Style
Hong F. (2025). Cross-Border Co-Branding: KFC China's Game Strategy. In Proceedings of the 2nd International Conference on E-commerce and Modern Logistics - Volume 1: ICEML; ISBN 978-989-758-775-7, SciTePress, pages 214-218. DOI: 10.5220/0013841800004719
in Bibtex Style
@conference{iceml25,
author={Fan Hong},
title={Cross-Border Co-Branding: KFC China's Game Strategy},
booktitle={Proceedings of the 2nd International Conference on E-commerce and Modern Logistics - Volume 1: ICEML},
year={2025},
pages={214-218},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013841800004719},
isbn={978-989-758-775-7},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 2nd International Conference on E-commerce and Modern Logistics - Volume 1: ICEML
TI - Cross-Border Co-Branding: KFC China's Game Strategy
SN - 978-989-758-775-7
AU - Hong F.
PY - 2025
SP - 214
EP - 218
DO - 10.5220/0013841800004719
PB - SciTePress