Parallel Technology and Development in the Gaming Industry

Zixuan Xu

2024

Abstract

With the rapid development of the game industry, the traditional single-core simple logic games have been unable to meet the needs of teenagers, so the addition of parallel technology has changed the status quo. The use of multi-threading, multi-core, and the use of gpu and cpu improves graphics rendering, computing power, and physics simulation in the game industry. This article provides an overview of the application and development of parallel technical in the gaming industry. It gives readers a deeper understanding of parallelism and its impact on the game industry. The focus is on the underlying concept of parallel technique, for instance: multi-threading, multi-core, single instruction multiple data (SIMD), and the use of cpu and gpu. Furthermore, the article will also discuss about several applications of parallel techniques in gaming industry, for example: image rendering, route planning of Non-player characters (NPCS), and parallel processing of some large online games and so on. Finally, the future development of parallel technology will also be mentioned, such as how to combine with Artificial Intelligence (AI) to make AI more intelligent, and how to combine with AR technology to enhance the authenticity of the virtual world and reduce the delay of Augmented Reality (AR) devices.

Download


Paper Citation


in Harvard Style

Xu Z. (2024). Parallel Technology and Development in the Gaming Industry. In Proceedings of the 2nd International Conference on Data Analysis and Machine Learning - Volume 1: DAML; ISBN 978-989-758-754-2, SciTePress, pages 232-238. DOI: 10.5220/0013514900004619


in Bibtex Style

@conference{daml24,
author={Zixuan Xu},
title={Parallel Technology and Development in the Gaming Industry},
booktitle={Proceedings of the 2nd International Conference on Data Analysis and Machine Learning - Volume 1: DAML},
year={2024},
pages={232-238},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013514900004619},
isbn={978-989-758-754-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 2nd International Conference on Data Analysis and Machine Learning - Volume 1: DAML
TI - Parallel Technology and Development in the Gaming Industry
SN - 978-989-758-754-2
AU - Xu Z.
PY - 2024
SP - 232
EP - 238
DO - 10.5220/0013514900004619
PB - SciTePress