Effectiveness of Virtual Game Therapy for Balance and Quality of Life in Parkinson’s Patients: A Systematic Review and Meta-Analysis
Arohid Allatib, Pio Maulana Ramadhani, Adelaide Alda Syafa
2023
Abstract
Parkinson's disease is a neurological disorder and one of the degenerative diseases and balance dysfunction and related falls are common symptoms. Many therapies have been found, one of which is virtual game therapy, but more research is needed to find the effectiveness of virtual game therapy, and the optimal duration of intervention. This study aims to assess the effects of virtual game therapy on balance ability and quality of life in parkinson’s patients. This study followed the guidelines provided by PRISMA. Study searches were conducted through PubMed, Cochrane, and Embase up to October 31st, 2023. We also use Covidence to screen studies for inclusion and the Cochrane Risk of Bias 2.0 to assess the risk of bias of inclusion studies. Then, we analyzed the data using Review Manager v5.4. Eighteen randomized studies, yielding 786 patients are included. Our study showed the virtual game therapy is significantly increase the balance ability for Berg Balance Scale (BBS) subgroup (Pooled MD = 1.56; 95% CI [0.50,2.62]; P< 0.004; I2 = 34%), and it is significantly increasing the quality of life for Parkinson’s Disease Questionnaire (PDQ) subgroup (Pooled MD = -0.85; 95% CI [-1.58, -0.12]; P=0.02; I2 = 39%). Virtual game therapy is highly recommended to give 120 minutes a week for balance outcomes (Pooled MD = 1.94; 95% CI [1.40, 2.49]; P<0.00001; I2 = 0%). The results indicate significant effects on increasing balance ability and quality of life for people with Parkinson's diseases. For optimal balance and quality of life outcomes, we recommend giving virtual game therapy for 120 minutes a week. Future studies need to have more homogenous study designs, high-quality randomized studies, and larger populations.
DownloadPaper Citation
in Harvard Style
Allatib A., Ramadhani P. and Syafa A. (2023). Effectiveness of Virtual Game Therapy for Balance and Quality of Life in Parkinson’s Patients: A Systematic Review and Meta-Analysis. In Proceedings of the 1st International Conference on Medical Science and Health - Volume 1: ICOMESH; ISBN 978-989-758-740-5, SciTePress, pages 238-257. DOI: 10.5220/0013671100003873
in Bibtex Style
@conference{icomesh23,
author={Arohid Allatib and Pio Maulana Ramadhani and Adelaide Alda Syafa},
title={Effectiveness of Virtual Game Therapy for Balance and Quality of Life in Parkinson’s Patients: A Systematic Review and Meta-Analysis},
booktitle={Proceedings of the 1st International Conference on Medical Science and Health - Volume 1: ICOMESH},
year={2023},
pages={238-257},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013671100003873},
isbn={978-989-758-740-5},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 1st International Conference on Medical Science and Health - Volume 1: ICOMESH
TI - Effectiveness of Virtual Game Therapy for Balance and Quality of Life in Parkinson’s Patients: A Systematic Review and Meta-Analysis
SN - 978-989-758-740-5
AU - Allatib A.
AU - Ramadhani P.
AU - Syafa A.
PY - 2023
SP - 238
EP - 257
DO - 10.5220/0013671100003873
PB - SciTePress