Developing Web Based Grammar Learning Application Using Gamification Method and UX Design

Andhik Ampuh Yunanto, Irwan Sumarsono, Sylvi Safira

2022

Abstract

Currently, an effective and efficient learning approach is needed to teach English education to students in order to face the era of globalization. Especially in Indonesia, this ability has been taught to students, especially students since they were at the elementary school level. However, based on the facts, most students’ English skills are still below the standard. Therefore, this study builds a game-based learning approach. According to the survey, the TOEFL score in the grammar section is the lowest compared to reading or listening. Learning applications are still monotonous, such as there are only a collection of questions and several other supporting elements. In addition, currently learning applications are also less interactive with users, therefore I use the gamification method and UX Design approach to develop a website-based application that can help users interact with the application so that it can motivate them to learn grammar. Some of the elements that are applied are grades or scores, levels, difficulty levels, etc. Not only that this application is also implemented and tested on users. From the test results, users provide positive feedback on the development of this application. So that the development of this game-based application can increase user interest in learning English grammar in the future.

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Paper Citation


in Harvard Style

Ampuh Yunanto A., Sumarsono I. and Safira S. (2022). Developing Web Based Grammar Learning Application Using Gamification Method and UX Design. In Proceedings of the 5th International Conference on Applied Science and Technology on Engineering Science - Volume 1: iCAST-ES; ISBN 978-989-758-619-4, SciTePress, pages 518-525. DOI: 10.5220/0011818100003575


in Bibtex Style

@conference{icast-es22,
author={Andhik Ampuh Yunanto and Irwan Sumarsono and Sylvi Safira},
title={Developing Web Based Grammar Learning Application Using Gamification Method and UX Design},
booktitle={Proceedings of the 5th International Conference on Applied Science and Technology on Engineering Science - Volume 1: iCAST-ES},
year={2022},
pages={518-525},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011818100003575},
isbn={978-989-758-619-4},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 5th International Conference on Applied Science and Technology on Engineering Science - Volume 1: iCAST-ES
TI - Developing Web Based Grammar Learning Application Using Gamification Method and UX Design
SN - 978-989-758-619-4
AU - Ampuh Yunanto A.
AU - Sumarsono I.
AU - Safira S.
PY - 2022
SP - 518
EP - 525
DO - 10.5220/0011818100003575
PB - SciTePress