on  the  Digital  Twin,  which  he  defined  as  a  virtual 
representation of a physical asset fed with data from 
the  real  machine  and  sending data  to  the real  twin. 
The DT consists of the machine data (called Digital 
Shadow) and a model of the machine, see Figure 1. 
The  virtual  representation  enhances 
conceptualization,  comparison,  and  collaboration  in 
production  processes  since  it  provides  a  more 
intuitive perspective compared to 2D sketches or data 
in  tables  or  regular  graphs.  As  sight  is  the  most 
important  human  sense,  a  realistic  visual  view  is 
valuable.  Different  users  can  easily  classify  the 
current state of the machine which is also consistent 
for different users.  
A  Cyber-Physical  System  (CPS)  is  the 
combination  of  the  physical  asset  and  the  Digital 
Twin  with  its  corresponding  communication 
infrastructure. CPS are important building blocks of 
Industry 4.0. Digital twins of different machines can 
communicate  with  each  other.  Application  areas  of 
the  Digital  Twin  include  health  monitoring, 
production planning  (PLM), and  the  design  of  new 
products.  An  advantage  over conventional  planning 
software is that all data related to one product is stored 
together  in  one  place  (the  Digital  Twin).  This 
presentation has massively increased the value of the 
data. Although  simplified, it tries to model accurate 
behavior of the real twin. 
In  (Werner  Kritzinger  et  al.,  2018)  the  terms 
Digital Model, Digital  Shadow, or Digital Twin are 
used to classify the level of communication between 
the  digital  and  physical  assets.  Whereas  a  Digital 
Model  is  independent  of  its  real  asset,  a  Digital 
Shadow only receives data and only the Digital Twin 
allows  bidirectional  communication  between  digital 
and physical assets. However, “Digital Twin” is often 
used  for  Digital  Models  and  Shadows  as  well.  The 
literature on actual Digital Twins however is scarce. 
Especially there is a lack of case studies on a higher 
level of integration. 
When  combined  with  modern  simulation 
technologies  (such  as  FEM,  fluid  dynamics, 
multibody  dynamics),  the  digital  twin  becomes  an 
experimentable Digital Twin (Schluse & Rossmann, 
2016). The digital twin ensures that results of several 
simulations  are  stored  in  the  digital  twin  and  thus 
through  co-simulation  exchanged  between  them 
thereby  circumventing  incorrect  results  if  those 
simulations were carried out independently. With the 
introduction  of  simulation  to  the  Digital  Twin  not 
only  visualization  of  the  current  data  becomes 
feasible but also the generation of new data, hence “a 
look  into  the  future”.  It  opens  the  digital  twin  to 
artificial intelligence techniques that can optimize the 
assets behavior. 
As a mediator, the Digital Twin can process the 
machine data, find suitable settings for a given task, 
and  display  valuable  information,  that  is  otherwise 
invisible,  in  an  understandable  way,  such  as 
suggesting  actions  to  be  taken  through  a  human-
machine  interface.  In  (Cichon,  2019)  a  concept  to 
facilitate the interaction  of humans  and machines is 
presented.  Among  others,  joysticks,  screens  and 
Augmented or Virtual Reality (AR/VR) allow direct 
interaction with the Digital Twin. The user interacts 
with  the  virtual machine  like  with  the real  machine 
and can observe its status via the Digital Twin. 
(Andre  Schult  et  al.,  2019)  have  developed  an 
assistance system that records machine data and then 
uses machine learning algorithms to estimate the state 
of  the  machine.  This  state  is  compared  with  a  user 
created database with common faults to detect faults 
and give recommendations to fix those.  
In  the  project  virtual  textile  learning,  (Haase  et 
al.) work on assistance systems in the textile sector. 
Their  focus  is  on  using  digitalization  and  2D/3D 
visualization for learning in the textile sector. 
(Minoufekr et al., 2019) built an assistance system 
based on the Microsoft HoloLens for CNC machine 
tools that allows for much quicker and error tolerant 
testing  of  the  machining  process.  Like  the  tufting 
machine used in our project, their model was based 
on kinematic chains, that they modelled in the game 
engine unity. 
3  CONCEPTS 
A  tufting  machine  stitches  yarn  into  a  backing 
material. It is commonly used to produce carpets or 
artificial  grass.  A  shaft  continuously  rotates  and 
thereby moves the tools. The tools commonly consist 
of grippers, knives, and needles, although variations 
exist. The needle stitches the yarn through a backing 
material which is then grabbed by the gripper. When 
the needle moves back up the knife cuts through the 
loop formed by the gripper. 
The  assistance  system  proposed  is  based  on  an 
experimentable  digital  twin  of  the  tufting  machine. 
The experimentable digital twin was first presented in 
(Hüsener et al., 2022). A digital model of the machine 
was created that accurately describes the kinematics 
of the machine. It is possible to adjust the machine 
just like the real machine, but much simpler and much 
more settings can be tried. The behavior of tools such 
as needle, gripper and knife can be estimated.