Next Steps for User Integration in ICT for Aging Well
Alina Huldtgren
1a
, Holger Klapperich
1b
and Cordula Endter
2
1
CoDe4Health, Media Department, University of Applied Sciences Düsseldorf, Germany
2
Faculty of Social Sciences, University of Applied Sciences Zittau/Görlitz, Germany
Keywords: User-Centered Design, Participatory Design, Ageing, AAL, Ehealth.
Abstract: In the last decade user-centered and participatory design have become central approaches for the design of
technology in the context of ageing well. They promise a better fit of system requirements to user needs and,
eventually, a higher user acceptance of the end-product. In Germany funding programs explicitly ask for the
integration of users and user studies in real life contexts. They also started to fund accompanying research on
how technical projects implement user-centered methods. Given our own experience and research on user-
centered design from both an inside perspective as designers and developers as well as an outside perspective
as ethnographic researchers, we examine the current practice of user integration critically in this paper and
provide a list of crucial aspects including reflexivity, reciprocity, and empowerment that should be the focus
of the research on user-centered approaches for ICT design in healthcare in the coming years.
1 INTRODUCTION
10 years ago the first author started doing research in
Information and Communication Technologies (ICT)
for ageing. Coming from a Scandinavian user-
centered design (UCD) background, coupled with a
strong personal motivation for creating a better, more
independent life for older adults through technology,
she was highly motivated to start on her first
European Ambient Assisted Living (AAL) project
using UCD. Later, she met the last author of this paper
trained in ethnography, who was interested in how
UCD unfolded in AAL projects. Now, 10 years later
it is time for a shared reflection and roadmap to
further research in this field.
10 years ago, we still observed a strong
technology push in the field of AAL and ICT for
ageing. It was postulated that technological advances
in the areas of ICT, robotics, sensors, AR, and VR
offered high potential to solve challenges related to
the ageing population, support people in living longer
at their own homes and mitigate the lack of
caregivers. A plethora of systems was developed, but
few were accepted by potential users. User-centered
approaches were around but not yet commonly
employed. This changed in the last decade. A stronger
a
https://orcid.org/0000-0002-0542-8626
b
https://orcid.org/0000-0002-0321-6187
positive attitude towards the early integration of users
in the design and development process arose and by
now funding programs often dictate the use of user-
centered, or participatory design (PD). Participation
of people from the target audience of the envisioned
system should increase the fit between system
requirements and user needs to ensure that the
outcome is useful and usable by these people.
Subsequently, user acceptance should be increased.
Participation of so-called users is currently happening
in diverse ways in ongoing research projects. They
are labelled UCD (Norman & Draper, 1986), co-
design or co-creation (Sanders & Stappers, 2008),
some following the original Scandinavian approach
to PD (Schuler & Namioka, 1993). Many approaches
are described in the literature as user-centred or
participatory. However, the definition of these terms
and the accompanying research activities are diverse
with various degrees of participation ranging from
selective moments of involvement, e.g. through
interviews during the requirements analyses, to co-
creative involvement throughout the projects, e.g.
through regular focus groups or user workshops,
iterative ideation sessions and prototype testing.
While it has been proven (see e.g. Bertelsmann
Stiftung, 2018) that a continuous user participation
can be beneficial to the acceptance of eHealth
Huldtgren, A., Klapperich, H. and Endter, C.
Next Steps for User Integration in ICT for Aging Well.
DOI: 10.5220/0011072700003188
In Proceedings of the 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE 2022), pages 291-298
ISBN: 978-989-758-566-1; ISSN: 2184-4984
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
291
applications, a systematic analysis of the levels of
participation, their effects on the people involved and
their value towards the project outcomes is missing.
Compagna and Kohlbacher (2015) emphasize that
user integration functions mainly as a guarantee for
receiving project funding. In how far people are
successfully integrated is rarely evaluated or
discussed. Neither is there much discussion on what
successful integration means, how it could be
measured and for whom it is beneficial. However, as
we argue, it is especially important for the area of
health and wellbeing to analyze and reflect on the
forms and methods of user participation and their
added value, since the results have direct impact on
the health and life quality of the involved
stakeholders. While the scope of this paper is neither
a systematic analysis of methods nor success criteria
of user integration, we rather provide experiences
from our own research and pose several themes and
accompanying research questions that are meaningful
to consider in future research in the field of UCD of
ICT for ageing well.
2 METHODS OF USER
INTEGRATION
There is a range of methodologies and methods to
integrate people into technology development
processes. While we present UCD, PD and Co-
Design separately in the following, it must be pointed
out that research practice moves along a continuum
of participation reaching from a focus on user needs
being elicited to fully shared control of design
decisions being made. To understand the viewpoints
of the approaches and the tensions and overlaps
between them, a historic view of their origin would
be necessary, which is, however, outside the scope of
this paper. In projects, we often see combinations of
methods from these approaches and sometimes
projects label their approach with a specific approach
even though its original values are not embedded.
2.1 UCD
UCD is probably the most widely used umbrella term
when it comes to IT development that involves people
from the target audience, denoted as ‘users’, at certain
points in the design process (e.g. requirements
analysis or prototype testing). The term goes back to
Don Norman’s (1986) work in the 1980s – who
worked at the intersection of psychology and
computer science to develop design principles for
user interface design that adapts to the user’s
cognitive and physical abilities. Throughout the last
decade funding programs on assistive technologies
for seniors have set on UCD as the main approach to
enable user participation in the design and
development of ICT (Fischer et al. 2020; Merkel and
Kucharski 2019; Ogonowski et al. 2018). One of the
main objectives for using UCD in this context was to
overcome the lack of market success of early AAL
systems, which derived merely from a technology
push, and did not serve the needs of the envisioned
users (Fachinger 2018; Greenhalgh et al. 2016).
2.2 Participatory Design
Participatory Design (PD) is another approach that is
cited more often in the context of integrating seniors
into the design of AAL and eHealth systems. The
approach has its origin in the Scandinavian tradition
of Cooperative Design that aimed at empowering
later users and other stakeholders of ICT through
giving them more control and possibilities to
influence the design process (Kaptelinin und Bannon,
2012). PD dates back to the 1970s when the
digitalization of the workplace started. There was a
strong demand by labor unions of a broad, societal
participation of workers and emancipatory citizen
engagement. Bringing together workers and
managers in what was originally called cooperative
design to envision a digitalized workplace together
was unique. PD followed humanistic and democratic
values. Nowadays, PD is mainly seen as an approach
to involve future users in the design process of
technology (Bødker et al., 1988; Greenbaum und
Kyng, 1991; Muller und Kuhn, 1993; Schuler und
Namioka, 1993).
Mackay et al. (2000) point out that the current
practice of user participation in gerontechnology has
little in common with the humanistic, democratic and
utopian ideal of PD. Rather, users are considered as a
“good thing(2000, 738) because their participation
would lead to an improvement of the technical
artefact (Endter, 2021).
2.3 Co-design & Co-creation
Co-creation involves diverse stakeholders in a
creative process leading to shared innovation. Co-
Design is a specific implementation of co-creation
focused on designing technology. As described by
Sanders and Stappers (2008) the difference to UCD
in its traditional form, is that PD or co-design do not
see the user only as a source of information, but as an
active designer. Co-Design can be seen as newer
ICT4AWE 2022 - 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health
292
implementations of PD without the focus on
democratic and humanistic values, but with a stronger
focus on creative activities mediated by a range of
hands-on methods for designing prototypes. Ideally,
participants identify with the envisioned tool,
evaluate developments continuously, influence
design, decide on functionality or even develop parts
of the system themselves (Lieberman et al., 2006).
3 EXPERIENCES AND
CHALLENGES
As argued by critical gerontologists, UCD fails to
involve older people adequately (Lassen et al. 2015;
Merkel and Kucharski 2019; Peine and Neven 2019).
Main critique points include that participation is used
to legitimize technological development or to foster
market success through matching user requirements
and systems (Endter 2016; Neven 2010; Peine et al.
2014). In addition, socially deprived or educationally
disadvantaged older people are often left out of
participatory processes (Biniok et al. 2016),
(Künemund and Tanschus 2013; Compagna 2012).
When funding programs dictate the integration of
users, developers are faced with involving people that
they often know little of. Nevertheless, they must
choose the right methods to let them participate while
making sure that the project is not jeopardized. From
our own experience, we know that balancing project
objectives and the integration of people into the
process is not easy. Next, we will describe insightful
experiences from selected research projects as well as
overarching challenges before we discuss our
proposed theoretical themes for future research.
3.1 Care@Home Project
Care@Home (Fitrianie et al., 2013) was an EU AAL-
funded project that focused on the development of a
smart TV platform for seniors allowing them to
access services of daily living (from a doctor’s call to
grocery shopping to live stream church service). The
project based on assumptions that older adults 1) are
or may become less mobile and 2) are used to
operating TV sets. Thus, the envisioned TV service
platform seemed like an ideal technical solution to
allow seniors to age in their own homes. We engaged
in a UCD process. We involved seniors for the first
time when we had paper versions of the UI ready and,
later, when hi-fidelity prototypes required usability
testing. The first author of this paper led the tests in
both phases. Reflecting the first sessions, which were
carried out at the homes of the older people, who were
recruited through a partnering senior organization, we
realized that the test group was biased in terms of
technology affinity and competence. Several of them
had taken part in previous studies and had acquired
technologies like smartphones, tablets, and even
smart TVs. They were generally positive towards
technology. In addition, since the sessions were at
people’s own homes – a conscious choice to mitigate
barriers we experienced that some test participants
were acting as hosts, being explicitly polite. In our
perception this, however, stopped people from giving
the critical feedback that would have been helpful at
the early project phase. Although we explicitly asked
for critique, the configuration of host-guest situation
hindered them. In addition, we had a young student
with us who had hand-drawn the interfaces also a
conscious choice to avoid making it look like we had
programmed the UIs already. During an interview an
older participant asked whether the student had drawn
them herself, and then exclaimed how impressed she
was that the student drew so well. A nice compliment,
but when asked about feedback to different designs
she simply liked them all and called them “beautiful”.
While we could be happy as technology developers
that people like the UI design, another situation
during the prototype testing showed the pitfalls of
involving people to “confirm” the usability of the
design. This time the running system was set up in a
community center to avoid the host-guest situation
but to still allow for a familiar environment. A
usability test was set-up with several tasks test
participants had to execute by themselves, using the
prototype and concurrent think-aloud. This time we
made sure to recruit a mixed group of older adults
with various level of technology knowledge. We were
happy to see that even the 70+ woman in the
wheelchair – a seemingly perfect match to our target
group could navigate the UI. Such a result would be
communicated in a paper as a success of the system
design, had it not been for the post-test interview
when we asked whether she would use the system.
She told us that she did not need such a system and
suggested that her 90+ mother could. She agreed that
she was immobile but doing everything through the
TV was clearly not what she intended to do. While
not being representative, this nevertheless shows that
even highly usable systems could be designed far
from the lived world of the target audience.
3.2 Nutzerwelten Project
Nutzerwelten (English: User Worlds) was a project at
University of Applied Sciences Düsseldorf that
Next Steps for User Integration in ICT for Aging Well
293
followed a participatory approach by engaging
stakeholders, i.e. care givers, people with dementia,
social workers, relatives, before having a clear idea of
what to develop (Huldtgren et al., 2017). The set goal
at the project start was to support people with
dementia to communicate with caregivers and
relatives mediated by digital media. We took our time
to get familiar with the target audience, their lived
world and communication patterns. In the project we
developed several technology probes based on our
gained insights, early field visits and conversations
with stakeholders. One such probe was a tangible
world map (Huldtgren, 2015) that was interactive and
showed the places where a person with dementia had
lived, as well as an audio line with recorded stories
from the person about the place. While we understood
the map as a means for a person with dementia to keep
memories while the disease progresses, but also to
give caregivers conversation triggers, in an interview
with the person the following situation unfolded.
“What are you going to do with the map? Will it
be in an exhibition?” Mrs. Smith asks. My colleague
is surprised and says that our intention was to
improve the map and maybe give it to her, but Mrs.
Smith likes her idea of making the map and her stories
publicly available. “It could be interesting to other
people to hear my stories,” she says. Later in the
conversation Mrs. Smith suggests that we could also
give the map to her GP, who seems to be dear to her,
after she passed away. “Then he can remember my
stories.” she says – her eyes filling with tears.”
Clearly, the map had a very different purpose for her
than what we understood. This shows that we need
the deeper engagement with the participants to fully
understand their needs and motivations to participa
te
beyond the goals of our projects.
3.3 MemoPlay Project
MemoPlay was a German state-funded technology
development project which ran from 2012 until 2014
to develop an interactive online platform with the
goal to enable older people suffering Mild Cognitive
Impairment (MCI) to train their cognitive abilities by
conducting the memory training. It was intended for
individual use at home without the need for assistance
from care givers or medical staff. In the UCD people
aged 60+ were involved as interview partners or test
users during the requirements analysis, the formative
and summative evaluation of the prototype.
The last author of this paper conducted
ethnographic fieldwork from March to November
2014 in this project. She accompanied project
members in their UCD process, conducted interviews
and participated as a participant observer in test
sessions with seniors in the laboratory and at their
homes. In the following we provide only a short
excerpt from a usability test session, for the detailed
account, see (Endter, 2020).
[The researcher conducting the test] repeatedly
emphasises how important it is that older people are
involved in the development of technology that they
will later use, hence why it is so important that the
participants are here today and have agreed to
participate in the study. She also appeals to their
individual ambition and sense of responsibility when
she describes the user test. No questions are asked
during her presentation, everyone is listening
carefully. Some take notes, but most of them follow
[the researcher’s] explanations and wait and see how
things will unfold. In the further course of the test,
they also only react when asked, they keep quiet, they
complete the questionnaires without asking questions
and they agree to the tests [the researchers] are doing
with them, even if some mention later in a subordinate
clause that they felt uncomfortable in the test
situation they had to undergo during their visit. They
want to appear competent and informed and, as if
their participation would be put to the test, they want
to prove themselves as suitable candidates.” (ibid,
p.104)
In an analysis of the observed usability test we
found an asymmetrical relationship between the
researchers conducting the usability test and the older
test participants. The way the researchers conducted
the study guaranteed that the participants behaved
like test users, developed a high level of compliance
with the procedures and ensured that the evaluation
was carried out successfully. The hierarchy between
testers and participants ensured that the uncertainty
introduced by the participation of older people is
brought under control, thereby serving the goals of
the project rather than accounting for the motivations
and feelings of the older participants. This is in
contrast with recent approaches to genuine
participation, which includes that the participants are
involved “as themselves” instead of being forced into
a role (Østergaard et al., 2018).
3.4 General Challenges
The provided excerpts only reveal a glimpse of our
experiences. However, they point to some interesting
insights. Researchers configure people as users in the
UCD studies. People are invited into the process that
fit the age group, and ideally match the defined user
ICT4AWE 2022 - 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health
294
characteristics. They are involved at certain points in
the process, typically as interview partners during
requirements analysis, or as test persons to evaluate
prototypes of various fidelities. Rarely are they asked
beforehand whether they intent to actually become
users of the system or about their motivations to take
place in the first place. Nevertheless, we still call it
‘user testing’ and talk about ‘users’ in publications.
Both the Care@Home and the Nutzerwelten example
showed that not all participants considered
themselves users. In fact, we often heard that people
enjoy “helping science” or “feeling needed” as
motivations for becoming participants. This points to
a consideration that participation can take other forms
than being users, e.g. taking part as design partners or
consultants (see 4.1.1).
An accompanying problem is that seniors or
people with dementia are often seen as a homogenous
group with certain skills, lifestyles or motivations. In
projects with people with dementia focus is often
symptom-based and little research tries to see the
people as full individuals (see Wallace et al., 2013 for
a notable exception). This may not always be possible
as it may counteract the project goals. To be honest,
allowing real needs, feelings and motivations to
surface may result in requirements that do not match
the original project idea anymore. However, in the
way funding is organized, the goals and envisioned
system must be started clearly in proposals. There is
little room for changing direction during the project.
Thus, as we saw in MemoPlay, user testing is mostly
configured in a way that people are involved to
confirm the system’s usefulness. Hierarchies between
researchers and participants ensure the compliance
and keep uncertainties under control.
Another important issue lies with recruiting.
There is a selection bias towards people who are
generally interested and active, higher educated with
good income and more technology savvy as we e.g.,
saw in the Care@Home project. While a more
heterogenous group should be involved it is
challenging to reach people who do not volunteer. In
addition, projects could benefit from an involvement
of a broader stakeholder range, not only direct users.
Limited resources make this difficult. Nevertheless, a
first step would be to make the biases more visible in
publications, reflect on the implications of excluding
groups (e.g. precarious elderlies, older migrants) and
think of ways to motivate people to volunteer.
4 THEMES FOR FUTURE
RESEARCH
4.1 Reflective Participation Practice
To address the critiques from gerontologists (Lassen
et al. 2015; Merkel and Kucharski 2019) and the
challenges identified above, researchers in the field of
ICT for ageing well need to engage in a more
reflective participation practice. By reflective
practice we refer to reflecting on (1) our own role as
‘researcher participants’ configuring the design and
development process, (2) the selection of ‘user
participants’, (3) their motivations and attitudes
towards the system, and (4) the effect of participation
on the project outcomes. In the following we will
discuss the aspect of configuring users in detail and
provide a novel view on participation as matters of
care (Puig de la Bellacasa, 2011).
4.1.1 Configuring Users and Participation
As the MemoPlay example showed, researchers
conducting user studies in UCD configure older
people as users. In a deeper analysis of the design case
Endter (2020) describes how the researchers
conducting the usability test employ powerful
practices to configure the older adults as users in four
ways, i.e., spatially, affectively, discursively, and
materially. The way the seating is arranged in the
room, the materials researchers give people and the
ways they present the participants’ involvement (e.g.,
in this case appealing to the people’s competence and
compliance) establishes a hierarchy and the presented
case left the participants in a rather passive position,
not acting ‘as themselves’ or ‘with themselves’,
which are preconditions to genuine participation (see
Østergaard, 2018
). In the Care@Home case, we saw
a different scenario unfolding when we interviewed
people in their own homes, an environment we had
little control over. As it happened, we suddenly found
ourselves in a host-guest relationship, in which
participants were maybe too polite to criticize our
designs.
15 years ago, Redström (2006) pointed out that
there is a predominant interest in fitting people to
technologies within the field of HCI although at that
point the discipline had already moved away from the
notion of users as mere cognitive information
processors and acknowledged their richness in terms
of motivations, feelings, and culture. Indeed,
employing words like ‘users’, ‘user testing’
implicates that we do focus on how people can
become users of the things we present to them.
Next Steps for User Integration in ICT for Aging Well
295
Vines et al (2013) have taken up Redström’s
argument as a starting point and discussed several
important aspects around how we configure not only
users but participation. They consider a reflection on
the forms of participation, and initiators and
beneficiaries of the participation as well as sharing
control as central issues. Besides, they call for
reflection on how participation can unfold, e.g.,
people can and already do participate in ways that are
“witting, unwitting, spectator-like, as a reflexive
commentator or as creator” (p.433) and argue for
more transparency on these engagements, and on who
benefits from it. We believe this is especially true in
the case of ICT for ageing well, since we often design
for vulnerable people, and the benefits of including
these should be made clear. In addition, opening up
to moving beyond involving people as users only, but
also seeing them as commentators, or design partners
and letting them transition between roles throughout
the project will allow more genuine participation.
Furthermore, as Endter (2020) put it „user
participation is less a manifestation of the
participation process of older people than of the
powerful practices of establishing controllable users.
If UCD should lead to an involvement of older users,
it must become a matter of care for those responsible
for the user involvement.” (p. 109) What this means,
is explained in the following section.
4.1.2 Participation as a Matter of Care
As described, older people are integrated into the
design of assistive technologies in a process mostly
initiated and configured by researchers or developers.
The images taken for granted about old age as a time
of decline, loss and vulnerability and assistive
technologies as generally being helpful for people in
such a state, however, is problematic. To reflect and
consider alternative configurations of participation,
we propose, in accordance with (Endter, 2020), to
think of UCD as matters of care. The concept was
introduced by Puig de la Bellacasa (2011), who
expanded Latour’s conception of technology as
matters of concern by an affective dimension.
“Caring in this sense is understood […] as a reflexive
practice that asks how the project members involved
in the constitution of the technical artefact evaluate
their actions of user involvement and to what extent
they see themselves as responsible for the
involvement of older people as users in the design of
the technology.” (Endter, 2020, p.99) Part of this
reflexive practice is also questioning the general
notion of user participation as being a good thing. To
understand what can be considered as good care, we
turn to Tronto (1993). She conceptualized good care
as characterized by attentiveness, responsibility,
competence, and reciprocity. These aspects are
required and fulfilled by caregivers to recognize the
needs of others and to serve them, thereby building a
mutual relationship between caregivers and people
being cared for. Tronto’s criteria can function as a
“heuristic for examining the extent to which user-
centred design actually empowers users to participate
in the design process and fosters a fit between
technology and user needs” (Endter, 2020, p. 99).
4.2 Empowering People to Participate
Older people need to be empowered to participate to
create a mutual relationship between researcher and
participant. As we have seen UCD tends to involve
people at specific points in the process (e.g., to gather
requirements, user test). However, if we want to reach
a point where participants can benefit as well, and
control is truly shared between researchers and
participants, a move towards a long-term engagement
with citizens in the target group and employing more
democratic, participatory methods is needed. Early
PD (Greenbaum & Kyng, 1991) provided such
methods, as the focus was on democratic values and
destabilizing power structures in times when workers
and unions were faced with the introduction of new
technology in the workplace. “[PD] emphasized the
importance of providing these workers and union
officials the knowledge and skills about the potential
of computational systems so that their views would
be better articulated when bargaining with
management.” (Vines et al, 2013, p.430) Thus, the
focus of involving people should not be on how to get
the information developers require out of them to
design the system they have in mind, but to empower
people with an understanding of the technologies that
enables them to vocalize their concerns and needs as
well as actively take decisions in the development of
digital systems. We must be aware, that
empowerment entails that informed participants and
truly shared control may lead to a rejection of the
envisioned designs and to large changes or at least
uncertainties in the projects. Ideally, funding
programs allow researchers to react on this. One way
to deal with changing requirements is to employ an
action research approach, e.g. the community-based
participatory research approach by Kang et al. (2020).
In addition, approaches to participation, such as
Co-Design and Co-Creation (Sanders & Stappers,
2008) may focus less on the emancipatory values, but
nevertheless they provide many creative tools to
engage with people in user workshops. This is one
ICT4AWE 2022 - 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health
296
step to provide people with boundary objects (i.e.,
objects that bridge between social worlds, in this case
between designers and citizens, e.g., a model of a
scenario) to understand the design space and
communicate. Nevertheless, we argue that there is a
need for developing participatory methods that focus
more on advanced user interface technologies such as
AR, VR, or mixed reality as well as AI-based
systems. Especially given the older target audiences,
who are commonly less in touch with such advanced
user interfaces, need to be given space to experience
and grasp the technologies – besides the specific
system that is being developed in a particular project.
4.3 Reciprocity
Reciprocity refers to the human activity of mutual
exchange. It was mentioned above as one of the four
requirements for good care, and it is also a core value
in PD (Bødker& Iversen, 2002). We pose that
empowerment of citizens to take part is a key
requirement for reciprocity. According to Dreessen et
al.’s (2020) reciprocity is a mutual exchange that can
either lead to a direct gain for the participants or can
be characterized by acts with the interest of the other
in mind regardless of direct gains. A reciprocal
relationship can be open, closed, or dynamic over
time. In their analysis of their own community-based
participatory projects they describe a lack of felt
reciprocity and provide four handles to foster
reciprocity, e.g., the designers’ competence of being
embedded in the community of the participants, or
their willingness to become engaged in the
community in the long run. As we see, supporting
reciprocity requires a deeper understanding of the
people we envision as users, which in turn needs
long-term engagement with these people in their own
settings. Open questions revolve around ‘How can
ICT researchers manage this involvement and the
resulting complexity?’ ‘How can projects be initiated
and closed within these mutual relationships of
researchers and citizens?’ In addition, the strategies
provided by Dreessen et al. focus merely on the
researchers. However, ‘What are the needs of
developers and the responsibilities of participants to
enable and foster mutual relationships?’ These are the
questions we would like to pose for future research
regarding reciprocity.
5 CONCLUSIONS
In this paper we have presented our reflection of user-
centered design in the AAL/eHealth setting. Starting
from our own experiences to insights from the
literature we have critically looked at challenges of
including people as future users and given central
research themes to be investigated in the future. First,
we advocate more reflection and transparency on our
own roles and practices on how we configure
participation, on how participation can unfold and on
who benefits, and second, we call for new methods to
give people, in particular older adults, an
understanding of new technologies, and third, we
provided a theoretical frame for understanding
participation as a matter of care, focusing among
other aspects on the competence of the participants
and reciprocity. We hope others find this work
inspirational for their research agendas.
REFERENCES
Bertelsmann Stiftung (2018). Stand der Digital-Health-
Entwicklung in 17 untersuchten Ländern. https://www.
bertelsmann-stiftung.de/de/unsere-projekte/der-digital
e-patient/projektthemen/ smarthealthsystems/standder-
digital-health-entwicklung (accessed 10.02.2021).
Biniok, P., Menke, I. and Selke, S. (2016) Social Inclusion
of Elderly People in Rural Areas by Social and
Technological Mechanisms, in E. Domínguez-Rué and
L. Nierling (eds.), Ageing and Technology:
Perspectives from the Social Sciences, Bielefeld,
transcript Verlag, pp. 93-117.
Bødker, S., Ehn, P., Knudsen, J., Kyng, M. und Madsen, K.
(1988). Computer Support for Cooperative Design. In:
Proceedings of the 1988 ACM Conference on
Computer-supported Cooperative Work, S. 377-394.
Bødker S. and Iversen, O. S.. 2002. Staging a professional
participatory design practice: moving PD beyond the
initial fascination of user involvement. ACM, 11–18.
Compagna, D. (2012) Lost in Translation? The Dilemma of
Alignment within Participatory Technology
Developments, in “Poiesis & Praxis: International
Journal of Ethics of Science and Technology
Assessment”, 9(1-2), pp. 125- 143.
Compagna, D. and Kohlbacher, F. (2015). The Limits of
Participatory Technology Development: The Case of
Service Robots in Care Facilities for Older People, in
Technological Forecasting and Social Change, 93, pp.
19-31.
Dreessen, K., Hendriks, N., Schepers, S., & Wilkinson, A.
(2020, June). Towards reciprocity in Participatory
Design processes. In Proceedings of the 16th
Participatory Design Conference 2020-Participation
(s) Otherwise-Volume 2 (pp. 154-158).
Endter, C. (2016) Skripting Age The Negotiation of Age
and Aging in Ambient Assisted Living, in E.
Domínguez-Rué and L. Nierling (eds.), Ageing
andTechnology: Perspectives from the Social Sciences,
Bielefeld, transcript Verlag, pp. 121-140.
Next Steps for User Integration in ICT for Aging Well
297
Endter, C. (2021). User Participation as a Matter of Care.
The Configuration of Older Users in the Design of
Assistive Technologies. TECNOSCIENZA: Italian
Journal of Science & Technology Studies, 11(2), 93-
116.
Fachinger, U. (2018) Altern und Technik: Anmerkungen zu
den ökonomischen Potentialen, in H. Künemund and U.
Fachinger (eds.), Alter und Technik. Sozialwissen-
schaftliche Befunde und Perspektiven, Wiesbaden, VS
Verlag für Sozialwissenschaften, pp. 51-68.
Fischer, B., Peine, A. and Östlund, B. (2020) The
Importance of User Involvement: A Systematic Review
of Involving Older Users in Technology Design, in The
Gerontologist, 60(7), pp. 513-523.
Fitrianie, S., Huldtgren, A., Alers, H., & Guldemond, N. A.
(2013). A SmartTV platform for wellbeing, care and
social support for elderly at home. In International
Conference on Smart Homes and Health Telematics
(pp. 94-101). Springer, Berlin, Heidelberg.
Greenbaum, J. M. und Kyng, M. (Hrsg.) (1991). Design at
Work: Cooperative Design of Computer Systems.
Hillsdale: Lawrence Erlbaum Associates Inc.
Greenhalgh, T., Shaw, S., Wherton, J., Hughes, G., Lynch,
J., Court, C., Hinder, S., Fahy, N., Byrne, E., Finlayson,
A., Sorell, T., Procter, R. and Stones, R. (2016) SCALS:
A Fourth-generation Study of Assisted Living
Technologies in Their Organisational, Social, Political
and Policy Context, in “BMJ Open”, 6(2), pp. e010208.
Huldtgren, A., Vormann, A., & Geiger, C. (2015).
Reminiscence map-insights to design for people with
dementia from a tangible prototype. In International
Conference on Information and Communication
Technologies for Ageing Well and e-Health (Vol. 2, pp.
233-242). SCITEPRESS.
Huldtgren, A., Mertl, F., Vormann, A., & Geiger, C. (2017).
Reminiscence of people with dementia mediated by
multimedia artifacts. Interacting with Computers,
29(5), 679-696.
Kang, Y. S., Chen, L. Y., Miaou, S. G., & Chang, Y. J.
(2021). A Community-Based Participatory Approach to
Developing Game Technology to Provide Greater
Accessibility for Children with Intellectual Disabilities.
Systemic Practice & Action Research, 34(2), 127-139.
Kaptelinin, V. und Bannon, L. J. (2012). Interaction Design
Beyond the Product: Creating Technology-Enhanced
Activity Spaces. Human-Computer Interaction, 27(3),
S. 277-309.
Künemund, H. and Tanschus, N. (2013) Gero-Technology:
Old Age in the Electronic Jungle, in K. Komp and M.
Aartsen (eds.), Old Age in Europe, Dordrecht, Springer
Netherlands, pp. 97–112.
Lassen, A.J., Bønnelycke, J. and Otto, L. (2015) Innovating
for ‘Active Ageing’ in a Public-Private Innovation
Partnership: Creating Doable Problems and Alignment,
in “Technological Forecasting and Social Change”, 93,
pp. 10-18.
Lieberman, H., Paternò, F., Klann, M., & Wulf, V. (2006).
End-user development: An emerging paradigm. In End
user development (pp. 1-8). Springer, Dordrecht.
Merkel, S. and Kucharski, A. (2019) Participatory Design
in Gerontechnology: A Systematic Literature Review,
in “The Gerontologist”, 59(1), pp. 16-25.
Muller, M. J. und Kuhn, S. (1993). Participatory Design.
Communications of the ACM, 36(6), S. 24-28.
Neven, L. (2010) ‘But obviously not for me’: Robots,
Laboratories and The Defiant Identity of Elder Test
Users, in “Sociology of Health & Illness”, 32(2), pp.
335-347.
Norman, D.A. and Draper, S.W. (eds.) (1986) User
Centered System Design: New Perspectives on Human-
Computer Interaction, Hillsdale, Erlbaum.
Ogonowski, C., Jacobi, T., Müller, C. and Hess, J. (2018)
PRAXLABS: A Sustainable Framework for User-
centred ICT Development. Cultivating Research
Experiences from Living Labs in the Home, in V. Wulf,
V. Pipek, D. Randall, M. Rohde, K. Schmidt and G.
Stevens (eds.), Socio-informatics: A Practicebased
Perspective on the Design and Use of IT Artifacts,
Oxford, Oxford University Press, pp. 319-360.
Østergaard, K. L., Simonsen, J., & Karasti, H. (2018).
Examining situated design practices: Nurses'
transformations towards genuine participation. Design
Studies, 59, 37-57.
Peine, A., Rollwagen, I. and Neven, L. (2014) The Rise of
the “Innosumer”- Re-thinking Older Technology Users,
in “Technological Forecasting and Social Change”, 82,
pp. 199-214.
Peine, A., and Neven, L. (2019) From Intervention to Co-
constitution: New Directions in Theorizing about
Aging and Technology, in “The Gerontologist”, 59(1),
pp. 15-21.
Puig de la Bellacasa, M. (2011) Matters of Care in
Technoscience: Assembling Neglected Things, in
“Social Studies of Science”, 41(1), pp. 85-106.
Redström, J. (2006). Towards user design? On the shift
from object to user as the subject of design. Design
studies, 27(2), 123-139.
Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and
the new landscapes of design. Co-design, 4(1), 5-18.
Schuler, D., & Namioka, A. (Eds.). (1993). Participatory
design: Principles and practices. CRC Press.
Tronto, J.C. (1993) Moral Boundaries: A Political
Argument for an Ethic of Care, New York, Routledge.
Vines, J., Clarke, R., Wright, P., McCarthy, J., & Olivier,
P. (2013, April). Configuring participation: on how we
involve people in design. In Proceedings of the SIGCHI
Conference on Human Factors in Computing Systems
(pp. 429-438).
Wallace, J., Wright, P. C., McCarthy, J., Green, D. P.,
Thomas, J., & Olivier, P. (2013, April). A design-led
inquiry into personhood in dementia. In Proceedings of
the SIGCHI conference on human factors in computing
systems (pp. 2617-2626).
ICT4AWE 2022 - 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health
298