theoretical  knowledge,  it  is  critical  to  enhancing 
students'  creativity  and  practical  ability  to  address 
society's  present  and  future  challenges  and  the 
business world (Mei & Hu, 2018). 
Marketing instructors also need to put the widely 
accepted principles of key pedagogical thinkers into 
practice,  particularly  some  of  the  views  of  John 
Dewey  (e.g.,  we  do  not  learn  from  experience...we 
learn from reflecting on experience; the real process 
of education should be the process of learning to think 
through  the  application  of  real  problems)  and  Jean 
Piaget (e.g., the goals of educations are to create men 
who are capable of doing new things and form minds 
which  can  be  critical,  can  verify,  and  not  accept 
everything they are offered).  
Marketing  education  is  having  issues  with  the 
involvement  of  students  in  traditional  learning 
activities, e.g., lecture classes with textbooks, slides 
and  videos  (Casado-Aranda,  Sánchez-Fernández, 
Montoro-Ríos, & Horcajadas, 2021). Several factors 
drive  the  lack  of  students’  engagement  and 
motivation: i) too much focus on lecture classes that 
do not provide students the required work skills such 
as creative problem-solving, teamwork, leadership or 
critical thinking; ii) traditional (not updated) content 
and  methods;  iii)  difficulty  to  apply  digital 
technologies  in  a  more  meaningful,  exciting  and 
relevant  manner;  iii)  silo  approach,  which  limits 
integrated  learning  and  active  teaching 
methodologies  (Athaide  &  Desai,  2005;  Casado-
Aranda et al., 2021; Mills & Hair, 2021). 
One of the learning activities introduced in higher 
education  to  respond  to  students'  disengagement  is 
the PBL problem-based learning in company projects 
(Bartholomew,  2021;  Casado-Aranda  et  al.,  2021). 
Adopting  PBL  provides  an  opportunity  to  create  a 
new curriculum that moves away from the traditional 
theory-based  education  and  focuses  on  student-
centered,  project-centered,  and  business  integrated 
perspectives (Mei & Hu, 2018). Students become the 
protagonists  and  active  players  in  addressing  real-
world  company  challenges/problems,  acquiring 
knowledge,  participating  successfully  in  the  tasks, 
learning  by  doing,  reflecting  about  what  they  are 
doing  and  why,  and  collaborating  more  with  their 
peers. 
Moreover,  active  learning  and  engagement  can 
also be achieved in marketing curricula with design 
game elements and mechanics, to prepare students for 
the situation analysis stage of the marketing planning 
process (Harding & Alexander, 2019). 
 
 
2.2  Integrative and Digital Curricula 
The  call  for  more  interdisciplinary  and  integrative 
marketing curricula aligned with industry practice is 
not limited to current silos of interest, e.g., strategy, 
sales, or consumer behavior (Athaide & Desai, 2005; 
Ferrell  &  Ferrell,  2020).  When  incorporated  in  the 
marketing  plan  curricula,  emergent  innovation 
approaches like “lean start up” and “jobs to be done” 
and  “design  thinking”  facilitate  the  development  of 
desired innovation skills among students that meet the 
21st-century workplace requirements (Klink, Zhang, 
&  Athaide,  2020).  For  instance,  several  studies 
suggest  that  design  thinking,  and  other  related 
concepts  like  business  design,  design-driven 
innovation, or service design are being integrated into 
marketing  education  as  an  appropriate  approach  to 
respond to market complexity and turbulence (Glen, 
Suciu,  Baughn,  &  Anson,  2015;  Schumacher  & 
Mayer,  2018).  Incorporating  design  thinking 
approaches in the curricula allows students to develop 
a  set  of  critical  capabilities  (e.g.,  user  empathy, 
problem  framing,  visualization,  prototyping  and 
testing, and multidisciplinary collaboration) that will 
prepare them for future company/business roles. 
The  digital  learning  transition  accelerated  by 
Covid-19 also stressed the need to revise marketing 
curricula  and  new  pedagogical  tools.  As  in  many 
other  areas,  processes  have  become  more  digital  to 
overcome  the  limitations  of  the  pandemic.  New 
communication platforms, like Zoom, and Microsoft 
Teams and collaboratives online spaces like Miro and 
Mural  are  becoming  the  standard  to  match  actual 
learning activities (e.g., PBL company projects) with 
students’ learning styles and interests (Bartholomew, 
2021). At the same time, more awareness is given to 
complex issues associated with AI and other advances 
in  technology,  safety  privacy  and  ethics  (Ferrell  & 
Ferrell, 2020). 
3  MARKETING COURSE 
DESIGN 
3.1  Course Overview 
The course is divided into 15 weeks during a semester 
with  2  classes  of  3  hours  each  week  in  90  contact 
hours. There are 27 students average in a course and 
nearly  eight  courses  running  during  the  first  and 
second semester of the academic year. It is intended 
to integrate multidisciplinary knowledge that students 
have learned during multiple disciplines, e.g., market