A Hybrid System for Real-time Rendering of Depth of Field Effect in Games

Yu Wei Tan, Nicholas Chua, Nathan Biette, Anand Bhojan

2022

Abstract

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction to improve the realism of such semi-transparent regions through hybrid rendering, while maintaining interactive frame rates for immersive gaming. This paper extends our previous work with a complete presentation of our technique and details on its design, implementation, and future work.

Download


Paper Citation


in Harvard Style

Tan Y., Chua N., Biette N. and Bhojan A. (2022). A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. In Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 978-989-758-555-5, pages 79-90. DOI: 10.5220/0010839800003124


in Bibtex Style

@conference{grapp22,
author={Yu Wei Tan and Nicholas Chua and Nathan Biette and Anand Bhojan},
title={A Hybrid System for Real-time Rendering of Depth of Field Effect in Games},
booktitle={Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP,},
year={2022},
pages={79-90},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010839800003124},
isbn={978-989-758-555-5},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP,
TI - A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
SN - 978-989-758-555-5
AU - Tan Y.
AU - Chua N.
AU - Biette N.
AU - Bhojan A.
PY - 2022
SP - 79
EP - 90
DO - 10.5220/0010839800003124