For most people (30%), efficiency (performance) 
is  the  most  important  factor.  The  second  place  is 
price, as many of them take into  account  the  price-
quality  radio  when  choosing  a  smartphone,  etc. 
Battery life came in third place, as it allows to enjoy 
the  aforementioned  performance.  Whereas,  the 
quality of photos and videos and the appearance of a 
device  (dimensions,  screen  size,  weight,  etc.)  were 
slightly  less  important.  Other  parameters  included, 
among  others,  the  operating  system,  support  for 
updates, as well as waterproof and dustproof features. 
 
Figure 4: Main activities with a mobile device. 
When  it  comes  to  the  main  activities,  the  most 
frequently  chosen  answer  were  social  media.  
It should be noted that this survey itself was realized 
with the aid of a social media platform. The second 
and  third  place  was  playback  of  multimedia  (audio 
and  mixed  audio-video).  Whereas  activities  related 
with  voice  calls  and  text  messaging  came  next. 
Surprisingly,  only  a  small percentage  of responders 
declared their interest in games. Undeniably, console 
or  computer  games  are  still  more  popular.  
Other activities included the ability to take pictures, 
record  movies  and  navigation  purposes.  A  related 
study,  carried  out  in  Portugal,  may  be  found  in  
(Horta et al., 2016). 
3  ENERGY EFFICIENCY 
There  are  many  mobile  device  available  on  the 
market and the number of smartphones launched each 
year  continues  to  grow.  From  a  user’s  perspective,  
it  is  highly  desirable  to  own  a  device  that  is  both 
powerful and resource efficient (Ferroni et al., 2014). 
As our survey shown, battery lifetime is one of those 
parameters particularly important to a wide group of 
recipients. 
The  battery capacity  itself is  limited, due  to  the 
size and weight of  a  portable device (Abdelmotalib 
and  Wu,  2012).  Today’s  smartphones have  a  lot of 
different  functions  and  applications.  In  order  to 
understand  which  factors  can  affect  the  energy 
efficiency  of  a  mobile  device,  one  must  determine 
which parts of the operating system or daily routine 
consume the largest amount of energy under different 
circumstances. 
A  regular  cell  phone  that  does  not  use  smart 
applications can operate for several days on a single 
charge. With modern smartphones, handling multiple 
applications in the background, the device needs to be 
charger  every  one  or  two  days  (Segata,  Bloessl, 
Sommer and Dressler, 2014). It is worth mentioning 
that smartphones consume more energy compared to 
regular cell phones even if their smart applications are 
rarely used. While the smartphone’s battery capacity 
has  increased,  battery  lifetime  proved  to  be  shorter 
compared to regular cell phones (Kim, Yun, Lee and 
Choi, 2012). 
Additionally,  graphical  capabilities  of 
smartphones  in  the  last  few  years  have  grown 
significantly. The progress was possible thanks to the 
development  of  GPU  (Graphical  Processing  Unit) 
chipsets.  More  powerful  GPUs  increase  battery 
consumption.  Today,  smartphones  have  large,  high 
resolutions screens that enable to process and present 
more demanding graphic data. 
Of course other factors can affect battery lifetime, 
such as: build-in sensors, enabled wireless modules, 
services  (applications)  running  in  the  background, 
brightness  of  the  screen,  and  of  course  type  of 
operating  cellular  standard  or  data  transfer 
technology  (Perrucci,  Fitzek  and  Widmer,  2011; 
König,  Memon  and  David,  2013;  Schlichting  and 
Sawin, 2017). 
4  TESTED MOBILE DEVICES 
There  are  many  mobile  device  available  on  the 
market and the number of smartphones launched each 
year  continues  to  grow.  From  a  user’s  perspective,  
it  is  highly  desirable  to  own  a  device  that  is  both 
powerful and resource efficient. As the survey shown, 
battery  lifetime  is  one  of  parameter  particularly 
important to a wide group of recipients. The technical 
specification of 4 tested mobile devices is described 
in Table 1. 
These smartphones  come  from  various different 
manufacturers,  they  differ  in  both  hardware  and 
software parameters. The oldest of them (Smartphone 
3) comes from 2012, and was a flagship model at that 
time. Smartphone 4, from 2016, is an unusual model, 
not intended for the European market. Smartphone 2 
was manufactured in 2017,  it is  a mid-range phone, 
39%
12%
25%
16%
5%
3%
Social media Watching videos
Listening to music Voice/text message
Games Other