Reflexive Change of the Manager's Objective Function
Mikhail Savelyev
1 a
, Andrey Savchenko
1b
, Vladimir Koretsky
2c
and Anna Koshcheeva
3d
1
Association for Methodological Support of Business Activity and Social Development Mitra, Pushkinskaya street, 241,
Izhevsk, Russia
2
Kalashnikov Izhevsk State Technical University, Studencheskaya street, 7, Izhevsk, Russia
3
Udmurt State University, Universitetskaya, street 1, Izhevsk, Russia
Keywords: Game theory, reflexive logic, economic agents, an objective function.
Abstract: Game-theoretic models of the theory of reflexive games and logical-reflexive models of algebraic methods
for modelling reflexive processes are investigated. To solve the problem of changing the objective functions
of economic agents in different cultural environments, the structural method of searching for the
correspondence of mathematical models to the six levels of reflexivity of a manager known in the theory of
the school's activity of general methodology was applied. It is shown that the change in the agent's objective
function, which is not available in game-theoretic models, is possible when an economic agent gains the level
of problem addressing in models of reflexive logic, as well as at higher levels of reflexivity. Game-theoretic
models are a special case of logical-reflexive models and do not allow phenomenologically reliable modelling
of the reflexive processes of agents. The use of logical-reflexive models gives a broader scope of research and
more accurate tools for modelling reflexive processes.
1 INTRODUCTION
In game-theoretic modelling of the behavior of
institutional agents, researchers traditionally proceed
from the invariability of the objective functions of
agents. It is assumed that the objective functions
specified in the models a priori reflect the interests of
these agents. These interests are considered constant
and immutable. When interests change, a new model
is built with a new objective function. Empirical
experience often gives a different pattern: interests
can change having made a decision. This is due to the
fact that the real agent has an idea of all possible
benefits deriving from the decision. And in the
presence of certain opportunities, an agent can switch
from one goal to another. From the point of view of
modelling, such an objective function of the agent is
multi-criteria and multifactorial. In this case,
individual criteria and factors are elastic only to
a
https://orcid.org/0000-0002-4145-4098
b
https://orcid.org/0000-0003-4452-5071
c
https://orcid.org/0000-0001-9566-1423
d
https://orcid.org/
0000-0002-5543-3802
certain external conditions, and in the absence of
these conditions, the agent is not subjected to them.
Modelling innovative development in different
cultural environments this principle is even more
essential. The types of culture are shown in Тable. 1.
Table 1: The structure of social values in the main cultures
of the world. Types of culture.
Principles of
social self-
identification
Equality Inequality
Individualism
Freedom: Western
Culture
Alienating culture
Justice: Middle
Eastern and
Indian Cultures
Isolating culture
Collectivism
Trust, solidarity:
Eastern European
(Eurasian), Latin
American, African,
Southeast Asian
cultures
E
q
ualizin
g
culture
Virtue (Mercy
and Respect):
East Asian
Culture
Consolidating
culture
Source: Savelyev, 2015.
104
Savelyev, M., Savchenko, A., Koretsky, V. and Koshcheeva, A.
Reflexive Change of the Manager’s Objective Function.
DOI: 10.5220/0010693900003169
In Proceedings of the International Scientific-Practical Conference "Ensuring the Stability and Security of Socio-Economic Systems: Overcoming the Threats of the Crisis Space" (SES 2021),
pages 104-110
ISBN: 978-989-758-546-3
Copyright
c
2022 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
In the study of the objective attitudes of managers,
the needs of a manager invariant in the studied
cultural environments were revealed as power and
career. But considering the constituent elements of
this objective attitude, significant differences were
revealed depending on the cultural environment.
Researchers among the interests of managers
identified income, social guarantees, psychic income
(public reputation), patronage, the results of the
institution's activities, the freedom to make changes
and the freedom to manage the institution. When
considering the types of cultural environments, the
interests of managers dominating in these
environments were revealed (see Table. 2).
Table 2: The structure of the manager's motives in different
cultural environments and the leading elements of objective
function.
Principles of
social self-
determination
Equality Inequality
Individualism
Residual
income
The likelihood of
meeting the
interests of allies
(the likelihood of
staying in power)
Collectivism
The likelihood
of growth in
the size of the
organization
by
employment /
investment /
sales
The likelihood of
meeting the
interests of allies
* the likelihood of
growth
Source: Savelyev, 2020.
The objective function of a manager in different
cultures is more elastic to peculiar to the
corresponding culture variables (Savelyev, 2020):
𝑀𝐼𝐵 𝐹𝑄  𝑃

𝑃
,1
where: MIB is the future income of the manager; FQ
- residual income, defined as the remainder of the
organization's income without income of employees
and investors; P
inc
- the likelihood of growth in the
size of the organization in terms of employment,
investment or sales; P
m
- the probability of satisfying
the interests of allies (the probability of staying in
power).
It is assumed that the favorable change of manager
will first react the dominant element of the objective
function, and adverse changes - the most distant from
the dominant interests in a particular cultural
environment element of the objective function. For
example, in an isolating culture for favorable events,
the manager will first of all share the additional
income with allies, and in case of an unfavorable
change, will reduce the size of the organization in
parameters that are not in the interests of allies. In an
equalizing culture, if the situation is favorable, the
organization will grow to the maximum possible size,
and if the situation is unfavorable, it will maintain the
size of the organization even if the income of allies is
reduced.
This behavior can be modelled only if ones
formally describe the agent's ideas about the future
before the decision is made and the logical operators
for choosing the objective parameter of the objective
function. And this tool is absent in traditional game-
theoretic models but is being actively developed in
logical-reflexive models.
In general, the combined application of the
methods of game theory and reflexive logic brings
closer the resolution of the epistemological gap
between empirical studies of the influence of culture
on the activities of economic entities and the activities
of territorial authorities and the institutional
description of their activities, if causally
predetermined supra-constitutional rules are included
in the modelled institutional systems.
These systems make it possible to design
institutional provisions for the management of
economic entities and territories in the conditions of
completed industrialization and the transition to an
innovative economy in accordance with the specifics
of the culture of society, and, thereby, lay the
foundation for the fundamental provision of the
ideologeme of the “multipolar world” and a
reasonable refusal from institutional unification
under the implementation of the global project
“unipolar world”. For the mathematical modelling of
institutional systems and the process of designing
institutional transformations, it is necessary to
develop a theory of reflexive processes, involving the
combined application of the methods of game theory
and reflexive logic.
Algebraic methods for modelling reflexive
processes were developed by V. Lefebvre (Lefebvre,
1965, 1966, 1967, 1973, 1991, 1997, 2009; Lefebvre,
1982, 1992, 1998, 2008).
As noted in one of this works (Lefebvre, 2009), a
significant contribution to the theoretical
understanding of reflection was made by T. Taran,
who built a Boolean valued model of the choice of
social norms (Taran, 1998, 2001); V. Krylov, who
studied the problems of axiomatics of reflexive
models (Krylov, 2000); Yu. Schrader, who
considered continuous-valued logics as languages of
Reflexive Change of the Manager’s Objective Function
105
reflection and proposed formal models of reflexive
structures and (Schrader, 1999). The contribution of
T. Taran Ramming to the theory of reflexive
processes can, with no exaggeration, be called the
second most important after the results of V.
Lefebvre. Her research and research have
significantly expanded the capabilities of reflexive
models.
The theory of reflexive games as a new class of
game-theoretic models describing the interaction of
subjects (agents) making decisions based on the
hierarchy of ideas about parameters and ideas about
representations was built in the works of D.
Novikova, A. Chkhartishvili, M. Gubko (Novikov,
2003, 2004, 2013; Chkhartishvili, 2004; Gubko,
2002).
Reflexive logic, despite the active calls of V.
Lefebvre, is not used in economic and mathematical
methods. In our opinion, this situation has several
reasons.
First, it will call into question the paradigm of the
mainstream of Western economics, in particular the
assumption of the rationality of agent behavior and of
methodological individualism. In the case of applying
reflexive logic, rationality will be broken up into
many logics of different cultures, and the rejection of
methodological individualism will cause the “specter
of communism” and the assumption of the existence
of many ideal economic systems corresponding to
different cultures of the world. In the mainstream,
these innovations are ideologically taboo, because the
mainstream is used as an ideological means in hybrid
warfare, so is the means of determining the rules of
international economic policy.
Secondly, the basis for the development of the
theory of reflexive games was the hierarchical
representation of the players' information reflection.
Such a representation set the information structure as
a kind of infinite tree, which makes the algorithmic
problem of optimizing the choice of strategy in a
reflexive game practically impracticable. In this
regard, the creation of a universal algebraic apparatus
that corresponds to the processes of reflection
actually presented in different cultures and allows one
to model these reflexive processes, including in
institutional design, is significant for the development
of scientific knowledge and relevant for addressing
practical management tasks. For example, it is known
that the solution of the problem of modelling the
emergence of organizations in the form of a game to
develop the rules of the game stumbles upon the
problem of “bad infinity(“reflexive candle”), which
requires its solution by logical-algebraic methods on
the basis of actually existing reflexive processes
studied in cognitive psychology.
Thirdly, on the one hand, there are no empirical
studies of reflexive processes in economic and
political agents that confirm the models of the theory
of reflexive games, and on the other hand, the concept
of self-reflection (self-reflection or reflection of the
first kind (Novikov, 2013)) lies outside the scope of
research. As indicated in this work: “If the only
reflexive subject is an economic agent that seeks to
maximize its objective function by choosing one of
the ethically acceptable actions, then natural reality is
included in the objective function as a parameter, and
the results of reflection (ideas about ideas, etc.)
objective function arguments are not. Then self-
reflection is “unnecessary” because it does not change
the action chosen by the agent."
There is a bulk of references dedicated to the
general methodology (system-thought-activity
methodology) for the level of development of the
subject's reflexive abilities to be classified. The
theory of activity classifies group formation
according to their 6 levels of cohesion (Anisimov,
2001):
1. sympathy (antipathy) or in life, - lack of
reflection,
2. coordination of the results of reflection of
behavior and about the opposition, - situational
reflection with a minimum of problematization and
random regulation,
3. reflection of the process of implementing
norms (addressing problems), - full-fledged "three-
sided" reflection with problematization and
renormalization of unrealizable norms,
4. the grounds for organizing reflection, - the
use of concepts (for example, science) in reflection,
5. the way of developing the foundations for
organizing reflection, - using values as the means of
problematizing a situation and concepts (for example,
a particular methodology of science),
6. search for a way to develop the foundations
of the organization of reflection - problematization
not only of the situation and concepts but also of the
values themselves (for example, a general
methodology).
The penultimate level assumes that the result of
reflection is influenced by the subject's relationship to
the cultural environment, while the latter assumes a
conscious choice of conformity to culture.
The purpose of this study is to determine the level
of development of the agent's reflexive abilities when
one is able to change the objective function and what
logical-reflexive model can describe this process.
Research hypothesis: the logical-reflexive models
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developed by previous researchers allow describing
the process of changing the agent's objective function.
determine within which logical-reflexive
models it is possible to change the objective function
of the agent;
to determine the algorithm for changing the
investigated objective function of the manager.
2 MATERIALS AND METHODS
The research is mostly based on the structural method
(Gretsky, 1983). It is planned to be applied in relation
to existing logical-reflexive models in order to find the
correspondence of these models to 6 levels of
reflexivity.
In the works (Lefebvre, 2007, 2008; Lefebvre,
2008), a model is consistently introduced into
consideration, which allows one to build hypotheses
about the individual choices of group members that
influence each other, and it is explained how this
model can be used in practice. It is noted (Lefebvre,
2007) that the constructed model is based on the
construction described by V.Lefebvre (Lefebvre,
1982, 2007), as well as on the work performed by
Taran (Taran, 2001), in which the reflexive model was
extended to Boolean algebra with many elements.
The work (Taran, 2001) considers the basic
principles of constructing reflexive models of
behavior in a situation of choice. First, based on the
reflexive model of bipolar choice, V.A. Lefebvre
(Lefebvre, 2003) naturally builds a logical model of
the subject's reflexive behavior, formalized in
Boolean logic
B
1
= <{0,1}, &, ˅, ¬ >, gives an
ethical interpretation of the reflexive choice and
indicates that, depending on the domain of definition
variables, various models of reflexive choice can be
built. Further, we propose a generalization of V.
Lefebvre's model in the form of a vector Boolean
model, in which the choice-making activity of the
subject under certain conditions is regulated by
certain norms, models of choice are built on
multivalued Boolean scales, correlating with a set of
actions characterizing the behavior of the subject in
society, regulated by a system of certain norms. In
this study, we rely on logical-reflexive models
proposed by T. Taran (Taran, 1998, 2001, 2004;
Taran, 1998, 2001).
The basic model of reflexive choice developed by
V. Lefebvre, represents the behavior of the agent in
the form of a hierarchical reflexive structure of the
factors (Taran, 1998: 51; Taran, 2004):
Behavior feeling
з
desire
.
The decision-making by the agent is considered as
a sequence of binary choices (elementary decision-
making acts). Each elementary choice is made on a
binary scale with two options: positive and negative.
The agent is under pressure from the outside world to
choose one of the options and acts as an operator: at
each moment in time, an agent can choose one of the
options (perform some action: positive (modelled by
a Boolean value 1) or negative (modelled by a
Boolean value 0)). This pressure of the outside world
is not realized by the subject, but subconsciously
makes them do a choice. These perceptions bring to
the mind of the agent opinion about the pressure of
the external world - subjective knowledge, which
does not always coincide with reality (it is included
in the “self-image” that the subject has). This “self-
image” also includes the subject's ideas about
themself: a conscious image of themself, which forms
the subject's intentions to choose one or another
option, which can be considered as personal desires.
Under the influence of the pressure of the outside
world, the subject's idea of this pressure and
intentions the agent goes amenable to making a
choice, accessible to an external observer. The images
available to the subject is visible only for an external
observer. For the subject, they seem to be some kind
of reality. The apparent behavior of the subject is
reality for an external observer. The self-image is a
reality for the subject. The self-image that the self-
image has is the subject's idea of reality.
The reflexive structure is described by a function
of the form:
f (x
1
,x
2
,x
3
) 𝑥
(2),
where 𝑥
describes the pressure of the outside world
towards one of the options; 𝑥
- the subject's idea of
the pressure of the outside world; 𝑥
–– subject's
intentions. The function f (x
1
,x
2
,x
3
) describes the state
of the subject at the moment of choice.
The expression 𝑎
is a logical implication: 𝑏→
𝑎 , so function (2) can also be represented by the
logical formula
𝑋
𝑥
→𝑥
→𝑥
, (3)
where 𝑥
is the perception of the pressure of the
external world (unconscious perception by a person
of impulses from the external environment); 𝑥
is
assessment of the subject's psychological attitude (the
expected pressure of the outside world, which is
formed on the basis of a person's past knowledge and
psychological attitude); variable 𝑥
is an assessment
of intentions (plans and desires that reflect a person's
Reflexive Change of the Manager’s Objective Function
107
perceptions of a complicated situation and about
himself in this situation), the implication 𝑥
→𝑥
-
the subject's self-assessment (“self-image”).
The scope of these variables and functions is a set
of type 2={0,1} (a Boolean lattice of two elements (0
and 1)) with the operations of disjunction,
conjunction, negation and implication ( 𝑏→𝑎
𝑏 ∨ 𝑎. Therefore 𝑋
is a Boolean function 𝑓: 2
2 (Kuznetsov, 2008).
This model can be generalized as a vector Boolean
model, in which (3) is a function 𝑓: 2
→2,, where
2
n is a Boolean lattice of binary vectors of length n
(this generalization was proposed by T. Taran).
Suppose the subject has no plans. Then the
simplest model of the subject, when they readiness for
action to choose only under the pressure of the
external world and psychological attitude, has the
form:
𝑋
𝑓
𝑥
,𝑥
𝑥
→𝑥
(4)
This expression is 0 only if 𝑥
= 1, 𝑥
= 0. This
means that having no plans, the subject chooses the
negative option in the only case: if the pressure of the
outside world inclines one to choose the negative
option, and the subject imagines this pressure as
positive so the expectations regarding the situation
are overestimated. A subject with no intention is
called a primal subject, and the choice made at the
second stage of reflection is called a primal choice.
The primitive subject is not aware of their own ideas
about the world, does not have a model of the world
that generates intentions and changes behavior.
3 RESULTS AND DISCUSSION
Within this work, the variable 𝑥
from (2) and (3)
correlates with the needs and interests of the manager
described in formula (1). And the formula (1) itself is
the formula of intentions.
Within the considered model of choice, the
objective function of a manager in different cultural
environments corresponds to the variable 𝑥
in
formula (2). Note that the formulae of the remaining
agents and limited resources are constraints
(environmental pressure), and our ideas about the
norm correspond to the variable 𝑥
.
That is, at the first level of reflexivity, the variable
𝑥
corresponds to the assigning stereotypes of the
subject's behavior (at this level, other subjects and
objects do not differ but are perceived as objects of
consumption). At the second level of reflexivity, the
variable 𝑥
corresponds to the expectation from
interaction with other agents (here already other
subjects and objects differ in the sense that the subject
agrees with them or enters into opposition).
At the first and second levels, any agent does not
yet have intentions, since at the first level there is still
no normative activity, there are only consumer
stereotypes, and at the second level we also have
ideas about other subjects and interaction with them.
Thus, the agent’s readiness for action is described by
formula (4).
Starting from the third level, the agent's readiness
for action is described by formula (3), which includes
the variable 𝑥
. Here the objective function of the
manager already arises, which is intention. At this
level of reflexivity, the knowledge variable includes
only the agent's subjective idea of the previous norm,
which agent changes during the reflexive process.
This means that the variable 𝑥
is an argument 𝑥
, in
other words, there is a functional dependence of 𝑥
on
𝑥
, because the agent uses the relationship between
the new objective function and the norm of activity.
At the fourth level, the agent has an idea not only
of the previous unrealizable norm but also of an
abstract description of the situation, that is, a concept
that includes scientific concepts (theories). In this
case, the agent has the opportunity to choose the
objective function, albeit so far without criteria.
At the fifth level, the subject introduces into the
element of subjective knowledge not only ideas about
an executable norm and an abstract description of the
situation but also value grounds, which, in addition to
an abstract description of the situation, are applicable
to the entire class of being of a given agent, they are
universal, describe wants and certainly motivate
agents to take action. Thus, it is only at this level that
the agent's knowledge includes abstract idea of own
desires. This element becomes a criterion for
choosing possible norms, and not random but
conscious. In other words, thanks to this element, the
choice from possible conceptual norms is carried out
consciously, and not accidentally.
At the sixth level, the subject is able to think of
their own wants (at the abstract level) and develops
technologies for changing the existing reality. Hence
the agents can assess their moral standards, treat them
critically, and for this, they need to generate a new
logic.
4 CONCLUSIONS
The inclusion of game-theoretic models in reflexive
logic made it possible to come to the conclusion that
a change in the objective function of an agent is
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possible starting from the third level of development
of reflexive abilities - the level of the problem. This
process can be described within the framework of
logical-reflexive models considered in the works of
V. Lefebvre and T. Taran.
Thus, models of reflexive logic provide a broader
scope of research and more accurate tools for
modelling reflexive processes. This confirms the
statement of V. Lefebvre, that a reflexive player can
“outplay” a player using the classical maximin, and
game-theoretic models are a special case of logical-
reflexive models in which the objective functions are
unchanged.
ACKNOWLEDGEMENTS
The reported study was funded by RFBR, project
number 20-010-00869.
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