Scan&Go: Understanding Adoption and Design of Smartphone-based
Self-checkout
Dennis Lawo
1,2 a
, Thomas Neifer
1,2 b
, Margarita Esau
1,2 c
, Philip Engelbutzeder
1
and Gunnar Stevens
1,2
1
Information Systems, University of Siegen, Siegen, Germany
2
Institut f
¨
ur Verbraucherinformatik, University of Applied Sciences Bonn-Rhein-Sieg, Sankt Augustin, Germany
{surname.lastname {surname.lastname
Keywords:
Shopping Experience, Adoption, Scan and Go, Self-checkout, Self-service, Mixed-methods.
Abstract:
Since stationary self-checkout is widely introduced and well understood, previous research barely examined
newer generations of smartphone-based Scan&Go. Especially from a design perspective, we know little about
the factors contributing to the adoption of Scan&Go solutions and how design enables consumers to take full
advantage of this development rather than being burdened with using complex and unenjoyable systems. To
understand the influencing factors and the design from a consumer perspective, we conducted a mixed-methods
study where we triangulated data of an online survey with 103 participants and a qualitative study with 20
participants. Based on the results, our study presents a refined and nuanced understanding of technology as
well as infrastructure-related factors that influence adoption. Moreover, we present several implications for
designing and implementing of Scan&Go in retail environments.
1 INTRODUCTION
To streamline processes and reduce operational costs,
the first self-checkout technologies (SCT) were intro-
duced by retailers in the 90s (Johnson et al., 2019;
Lee et al., 2010). Those systems promised to re-
duce floor space by replacing large checkout desks
(Collier and Kimes, 2013) and bring advantages to
the customers, e.g. the skipping of waiting lines and
thus an increased satisfaction and convenience (An-
itsal and Flint, 2006; Demirci Orel and Kara, 2014).
However, those stationary systems “enjoyed little suc-
cess” (Johnson et al., 2019). With the emergence of
new mobile solutions that make use of the bring-your-
own-device (BYOD) principle, self-checkout (SC)
and mobile payment are becoming increasingly pop-
ular (Andriulo et al., 2015; Siah et al., 2018).
Current research on SC mainly focuses on ser-
vice quality (Demirci Orel and Kara, 2014; Siah
et al., 2018), social impact (Beck and Hopkins, 2017),
changing customer practices (Bulmer et al., 2018),
and the technical design (Bobbit et al., 2011; G
¨
unther
and Spiekermann, 2005). Where studies on adoption
a
https://orcid.org/0000-0003-2848-4409
b
https://orcid.org/0000-0002-7146-9450
c
https://orcid.org/0000-0001-5179-7361
exist, they usually do not distinguish between mobile
systems provided by retailers, and BYOD solutions
that require costumers to install a SC app on their
smartphone. Inman and Nikolova (2017), who call
BYOD solutions ’Scan&Go’, are one of the few stud-
ies, that make such a differentiation.
Resulting from this, our knowledge about the fac-
tors influencing the adoption of Scan&Go, the impact
on the shopping experience as well as the app design
to make it easier and more valuable for customers is
rather unspecific. Therefore, our work addresses two
related research questions:
1. Which factors influence the adoption of Scan&Go
SC and related to this,
2. how can we improve the design of such solutions?
We utilized a mixed-methods approach by trian-
gulating the results of an online survey with 103 par-
ticipants on the intention to use Scan&Go and quali-
tative research, where we observed 8 customers using
a Scan&Go app in a do-it-yourself (DIY) store and
12 customers in a grocery store. The study was com-
pleted with semi-structured interviews afterwards.
Our findings propose a broader understanding of
Scan&Go, by differentiating between drivers influ-
encing the shopping experience, inhibitors arising
from the exploitation of the personal device for SC
Lawo, D., Neifer, T., Esau, M., Engelbutzeder, P. and Stevens, G.
ScanGo: Understanding Adoption and Design of Smartphone-based Self-checkout.
DOI: 10.5220/0010625701830194
In Proceedings of the 18th International Conference on e-Business (ICE-B 2021), pages 183-194
ISBN: 978-989-758-527-2
Copyright
c
2021 by SCITEPRESS Science and Technology Publications, Lda. All rights reser ved
183
and technology- and infrastructure-related hygiene
factors (according to Herzberg’s Two Factor The-
ory 2017) which were formerly considered important
drivers. Thereby, our research contributes to to the
understanding of self-service technologies (SST), in
particular Scan&Go, by providing app and infrastruc-
ture design-relevant knowledge.
2 RELATED WORK
2.1 Self-checkout
Retailers facing the challenge of competing with new
online shopping alternatives (Garaus and Wagner,
2016), increasingly substitute or enlarge channels of
service provision with technology (Colby and Para-
suraman, 2003; Lee and Yang, 2013). Those SSTs
are nowadays ubiquitous in the form of ATMs, on-
line banking, or app-based airline check-ins (Wang
et al., 2013). Retailers introduce a variety of those
SSTs, ranging from kiosks to provide information,
to SC (Inman and Nikolova, 2017). This promises
to streamline processes and reduce operational costs
(Johnson et al., 2019; Lee et al., 2010). The first
SC, that “enables shoppers to scan, bag, and pay for
their purchases without the need for a cashier”, was
proposed by Price Chopper Supermarkets in 1992
(Inman and Nikolova, 2017). These stations reduce
floor space by replacing conventional checkouts (Col-
lier and Kimes, 2013) and bring benefits to cus-
tomers, e.g., increased satisfaction and convenience
by skipping waiting queues (Anitsal and Flint, 2006;
Demirci Orel and Kara, 2014). A study of the NCR
(2014) showed that 90% of their 2,800 respondents
use SC in retails stores. Newer generations of SC use
mobile devices provided by the retailer. Those are
picked up by the customer after a process of iden-
tification needed for seamless payment. During the
shopping, the customers are able to self-scan the prod-
ucts and pay their baskets before leaving. However,
the high investment and maintenance costs for the
provided devices limit this approach (Andriulo et al.,
2015).
Recently, retailers started to introduce Scan&Go
(Aloysius et al., 2016; Inman and Nikolova, 2017).
Here, customers use an app provided by the retailer
to scan and pay the products with their own smart-
phones. In addition to retailers, also startups such
as Roqqio (ROQQIO Commerce Solutions GmbH,
2021) and Snabble (snabble GmbH, 2021) develop
such apps as white label and single-checkout chan-
nel solutions. In principle, Scan&Go bears the poten-
tial to improve convenience and service quality of SC,
although Walmart reported customers having difficul-
ties using it (Inman and Nikolova, 2017). As our qual-
itative study uses the Snabble App as a design probe,
we briefly introduce its features: The app allows scan-
ning products with the smartphone’s camera. After-
wards, users can see the price of the product and ad-
just its quantity. The confirmation of the scan closes
the dialog, and the product is added to the basket. The
app is then ready for the next product. To finish shop-
ping, users need to switch to the basket. Depending
on the store, it offers either to use mobile payment or,
as in our case, payment via stationary checkout desks
that need to scan a QR-Code on the phone’s screen.
2.2 Self-checkout Adoption
Prior studies on SC adoption are rather general, fo-
cusing on adoption alone without differentiating be-
tween device types and services models. Nonethe-
less, previous research brought insights about adopt-
ing factors that may be useful in understanding the
newer generation of Scan&Go solutions. Most re-
search on SC adoption uses the Technology Accep-
tance Model (TAM) (Davis, 1989) or adaptations of
it (Cebeci et al., 2020). TAM’s main dependent vari-
able is intention to use, a construct to measure the in-
tended adoption. According to Fishbein and Ajzen
(1977), it presents “the strength of one’s intention to
perform a specific behavior”. Kaushik and Rahman
(2015) adapt the TAM and add subjective norm and
trust to build an alternative model to measure the in-
tention to use. Although TAM has been used in the
context of SSTs, there is no widely accepted adapta-
tion of it (Kelly et al., 2016).
Our research adapts the pre-prototype version of
TAM as this model enables to even interview inex-
perienced consumers (Davis and Venkatesh, 2004).
Therefore, the basic suggestion is that perceived use-
fulness positively influences intention to use. Ease of
use is not measured in the quantitative study as this
cannot be interviewed without actual usage (Davis
and Venkatesh, 2004). In line with prior research
(Dabholkar, 1996; Meuter et al., 2005), we further
differentiate between the three most-mentioned cat-
egories: technology-related, personality-related, and
demographic factors.
2.2.1 Technology-related Factors
The usefulness of an ICT artifact is influenced by ex-
ternal factors (Davis and Venkatesh, 2004). Some
studies (Dabholkar et al., 2003; Elliott et al., 2013;
Marzocchi and Zammit, 2006; Weijters et al., 2007)
suggest related items that have proven to influence
usefulness of SC in the retail context. Dabholkar et al.
E-DaM 2021 - Special Session on Empowering the digital me through trustworthy and user-centric information systems
184
(2003) found reliability, enjoyment and control (over
the outcome of the process) to be factors positively
influencing the usage of SCT. Besides, also speed
(or time-saving) was investigated as an adoption fac-
tor. However, due to the year of publication, Dab-
holkar et al. (2003) were not able to differentiate be-
tween different schemes of SC. Nonetheless, SC was
perceived to be the fastest option (Dabholkar et al.,
2003). Similarly, Marzocchi and Zammit (2006) con-
sidered control to be one of the factors, influencing
satisfaction and repurchase. Elliott et al. (2013) men-
tion reliability to have a positive influence on the at-
titude towards SC. Moreover, they found that enjoy-
ment positively influences the attitude. Fernandes and
Pedroso (2017) work supports those factors, finding
that reliability is most important for the adoption of
SC.
On this basis, we hypothesize:
H1: Usefulness positively influences the intention
to use.
H2: (a) reliability, (b) enjoyment, (c) control and
(d) time-Saving are external factors to positively in-
fluence usefulness.
2.2.2 Personality-related Factors
Dabholkar et al. (2003) suggest the need for per-
sonal interaction with the Salesperson to be an essen-
tial factor influencing adoption. This factor has been
widely adopted in other studies (Meuter et al., 2003,
2000). Meuter et al. (2000) describe that their par-
ticipants wanted to avoid service personnel because
“they could provide the service more effectively than
firm employees”. In line with this, Collier and Kimes
(2013) notes that users with a low need for interaction
are more likely to use SSTs .
Other studies showed that technology anxiety is
negatively related to the intention to use (Elliott et al.,
2013). Aloysius et al. (2016) found out that tech-
nology anxiety negatively influences the intention to
use, independent of the device category, either mobile
or stationary. Self-efficacy has proven to be a deter-
minant of technology acceptance (Dabholkar, 1996).
Aloysius et al. (2016) found similar concerning mo-
bile scanning and payment technologies.
Privacy concerns were identified by Meuter et al.
(2005) as factors that hinder the SST adoption in the
context of medical treatment. Inman and Nikolova
(2017) found that SC, in general, has the lowest pri-
vacy concerns related to other retail technologies.
However, Scan&Go is associated with slightly higher
privacy concerns (Inman and Nikolova, 2017). In
contrast, Smith (2005) found privacy not to be linked
to SC usage.
Based on prior research and especially the contro-
versial discussion around Privacy, we hypothesize:
H3: Self-efficacy has a significant positive influ-
ence on the intention to use.
H4: (a) technology anxiety, (b) need for personal
interaction, and (c) privacy concerns have a negative
influence on the intention to use.
2.2.3 Demographic Factors
Regarding demographics, Dabholkar (1996) and Blut
et al. (2016) spotted age to have only little influ-
ence on the intention to use SSTs. However, some
researchers claim that especially older people need
more personal interaction than younger people, caus-
ing a lower intention to use SCTs (Dean, 2008; Lee
et al., 2010). McWilliams et al. (2016) also show
that young males are more likely to use SC in gro-
cery stores. While some studies, such as McWilliams
et al. (2016), argue that education and income in-
fluence adoption of SC, a majority of studies claim
that it is not linked to SC usage (Dabholkar et al.,
2003; Larson, 2019; Leng and Wee, 2017). Lee et al.
(2010) found income to have a negative relationship
with technology anxiety, however, newer studies re-
ject this influence (Larson, 2019). The gender differ-
ence, as addressed by McWilliams et al. (2016) and
Grewal et al. (2003), claim that males are more likely
to adopt SC, is similarly proven to not affect SC adop-
tion (Dabholkar et al., 2003; Larson, 2019; Leng and
Wee, 2017). However, Lee et al. (2010) note that
women have a higher technology anxiety, which is
negatively influencing intention to use. Weijters et al.
(2007) found out that gender affects the rating of tech-
nology features, such as usefulness.
Based on the prior work, we do not include educa-
tion and income into our model. But given the mixed
and somehow controversial discussions about the in-
fluence of gender and age, we hypothesize:
H5: Younger people are more willing to use
Scan&Go. So there is a negative relationship between
age and the intention to use.
H6: Gender is a factor that has an impact on the
intention to use.
3 MIXED-METHODS APPROACH
To gain multiple perspectives on Scan&Go, we en-
gaged in two, complementary methods: First, we an-
alyzed the influencing factors based on an online sur-
vey with 103 participants. Second, we observed and
interviewed the shopping experience of 20 partici-
pants in two stores.
ScanGo: Understanding Adoption and Design of Smartphone-based Self-checkout
185
3.1 Online Survey
To collect the quantitative data, we created an online
survey on Google Forms and distributed it among so-
cial media as well as the university’s email distribu-
tion list. Participation was voluntary with no financial
compensation provided.
Table 1: Overview of the Quantitative Sample.
Demographic Variables Category Percentage
< 25 39.81%
25-34 36.89%
Age 35-44 6.8%
45-54 7.77%
55-64 2.91%
65 5.82%
Gender Male 43.81%
Female 56.19%
By this convenience sampling approach (Etikan,
2016), we collected 103 answers, with a sample age
ranging from 18 to 84 (Ø: 31). Our sample includes
slightly more female (56.19%) than males (43.81%).
To validate our hypothesis, we adapted items from
studies on SC, in line with Collier and Kimes (2013)
to ensure that inexperienced consumer can answer the
statements (the statements were framed by the phrase
”doing the checkout with my smartphone”): Useful-
ness (...would be useful for me. (Davis and Venkatesh,
2004)), self-efficacy (I would feel confident... (Meuter
et al., 2003)), technology anxiety (...would make me
feel apprehensive. (Meuter et al., 2003)), need for
personal interaction (I would prefer personal contact,
rather than... (Collier and Kimes, 2013)), privacy
concerns (...could infringe my privacy (Meuter et al.,
2005)), reliability (...would be reliable. (Dabholkar
et al., 2003)), enjoyment (I would enjoy... (Dab-
holkar et al., 2003)), control (...I would be in charge.)
(Dabholkar et al., 2003), time-saving (...I could save
time. (Dabholkar et al., 2003)), age, and gender. All
items, despite the demographics ones, were rated us-
ing a 5-point Likert-scale ranging from “I totally dis-
agree” to “I totally agree”. The first two questions
address demographic details, followed by questions
about Scan&Go. We ensured anonymity to reduce
evaluation apprehension (Podsakoff et al., 2003). The
questionnaire was shortly introduced by a written ex-
planation of the Scan&Go concept, without providing
any specific scenarios (e.g. a DIY Store).
The data analysis was performed with R. We first
conducted a multiple linear regression analysis to
evaluate the influence on intention to use (see Table
3 (1)). In a second analysis, we examined the in-
fluence of external factors on usefulness (see Table
3 (2)). The results are shortly presented in section 4.1
focusing on our hypothesized research model. How-
ever, we triangulate the results in section 4.2 together
with the results from the field study.
3.2 Field Study
We recruited a qualitative sample of 20 shoppers
through an opportunistic sampling method. We asked
8 customers entering a DIY store and 12 customers in
a grocery store in Germany to participate in the study.
We explained that we are going to observe their shop-
ping trip, including the usage of the Scan&Go app
and conduct a semi-structured interview afterwards.
Moreover, we encouraged them to think-a-loud dur-
ing the usage of the app. Participants were compen-
sated with a voucher for an online shop. However,
participation was voluntary and not previously trig-
gered by the promise of compensation.
We provided a smartphone with the Snabble-app
installed, as most of the participants did not know the
app before. Equipped with the smartphone, partici-
pants were asked to do their shopping as usual but use
the app for the checkout of their goods. During this,
researchers observed them and took notes on any is-
sues arising during the usage. Semi-structured inter-
views were conducted after completion of the shop-
ping trip. The interview guideline included the top-
ics of stationary SC usage, experienced and perceived
downsides and benefits of Scan&Go, app design in
general and desired changes, as well as the discussion
of observed usage problems.
Table 2: Field-Study Participants (G=Grocery Store,
D=DIY Store).
ID Age Gender Profession
D1 52 male Engineer
D2 51 female Housewife
D3 69 female Pensioner
D4 50 female Pharma. Expert
D5 55 female Hotel Consultant
D6 15 female Student
D7 20 female Student
D8 39 male Banker
G1 57 female Pensioner
G2 31 male Consultant
G3 26 male Dietitian
G4 57 female Manager
G5 32 female Employee
G6 25 female Student
G7 51 male Pensioner
G8 28 female Clerk
G9 41 female Shop Assistant
G10 29 female Admin. Assistant
G11 30 male IT Manager
G12 29 male Police Officer
The interviews took approx. ve to ten minutes
and were transcribed and coded with MaxQDA. The
E-DaM 2021 - Special Session on Empowering the digital me through trustworthy and user-centric information systems
186
interviews and observational data were analyzed us-
ing the principles of thematic analysis (Braun and
Clarke, 2006), working with the identified factors in-
fluencing intention to use as an initial template of
codes (King et al., 2004). During our inductive anal-
ysis, we focused primarily on factors influencing in-
tention to use. Those already used in the quantitative
analysis as well as emerging ones. After each itera-
tion, we discussed the codes and developed themes to-
gether after the final coding. In section 4.2 we present
the results of the field study and triangulate them with
the results of the online survey.
4 RESULTS
4.1 Online Survey
Table 3 shows the results of the multiple linear regres-
sion of the various models we investigated. Model (1)
describes the influence on intention to use and model
(2) the influence of the technological factors on use-
fulness.
Regarding H1, we can reject the null-hypothesis
and observe a significant influence of usefulness on
intention to use. Similarly, for H2 we can observe
that (a) reliability, (b) enjoyment, (c) control and (d)
time-saving all have significant positive influence on
usefulness.
In contrast, personality-related factors seem to
have only little influence on intention to use. Here we
can observe that only technology anxiety H4 (a) has a
significant negative influence on intention to use. The
other hypothesis (H3 and H4 (b),(c) and (d)) need to
be rejected as they are not significant.
Similarly, the demographic variables have no sig-
nificant influence on intention to use. Therefore, H5
and H6 are not supported. However, the results for
H5 must be interpreted cautiously as our sample was
comparatively young.
4.2 Field Study
4.2.1 Usefulness
As already indicated by the data analysis, usefulness
is a rather generic construct presenting a latent vari-
able that is influenced by several factors. This finding
is supported by our qualitative results. For example,
G3 stated: “In general, I think that’s practical.” Simi-
larly, G4, G6, and D6 agreed. More detailed insights
emerge from themes related to time-saving, control,
and enjoyment. Regarding time-saving, 19 partici-
pants initially stated that SC is faster than the usual
checkout process.
Time-saving. A closer look reveals two main
themes : First, participants praise no need to wait in
front of the cash register and, second, no need to (un-)
pack products for the checkout.
“You don’t have to queue up, you can just pass
it, and there is no person in front of you, who
is looking for the change.” [G8]
Additionally, 7 other participants stated that
Scan&Go saves time, mainly by eliminating the
need to wait in line at the checkout, as well as
waiting until everything is scanned and the payment
is processed. Overall, the time advantage seems to
rise from greater independence from the store and its
current load of customers.
“When it is integrated into everyday life, and
you can get through the checkout faster with-
out having to pack and unpack the product
again.” [G4]
Further, D2, G3, and G5 described how the checkout-
process benefits from not having to unpack everything
from the basket or shopping cart. However, 5 partici-
pants also slightly doubted that the app always allows
for faster checkout. D3, a retired woman, stated that
she has no time pressure, thus the app does not need to
make her shopping any faster. G3, G9, and G10 noted
that some practice is needed to get fully accustomed
to the handling of the app to receive the full benefits.
Further, G4 suspects the time used for scanning while
shopping might offset the faster checkout.
Control. Regarding control, we have to distinguish
between different perspectives. Firstly, controllabil-
ity is one of the dialogue principles defined by the
ISO 9241-110 (DIN, 2006), saying that users should
always be in control of their interaction with the sys-
tem. In addition to this micro-level of control, our
results reveal that also the broader level, the increased
control over the shopping process should be taken into
account. In particular, we uncover that Scan&Go does
not only affect the checkout process but several con-
trol issues that shape the shopping experience.
“While I’m shopping, I can see what value my
shopping cart has.” [G3]
Thus, 7 participants regarded the overview and con-
trol over the prices of single products as well as the
overview of the total cost of the shopping cart as a
benefit.
ScanGo: Understanding Adoption and Design of Smartphone-based Self-checkout
187
Table 3: Results of the Linear Regression Analysis (p < 0.1; p < 0.05; p < 0.01).
Model 1 Model 2
Independent variables Intention to Use (1) Independent variables Usefulness (2)
Usefulness 0.606*** (0.092) Enjoyment 0.481*** (0.073)
Technology Anxiety -0.188** (0.076) Reliability 0.162** (0.077)
Self Efficacy 0.041 (0.109) Control 0.248*** (0.076)
Privacy Concerns -0.070 (0.079) Time-Saving 0.346*** (0.076)
Need for Personal Inter-
action
-0.002 (0.079)
Age 0.001 (0.006)
Gender 0.122 (0.184)
Constant 2.176*** (0.784) -1.052*** (0.360)
Observations 103 103
R2 0.619 0.652
Adjusted R2 0.591 0.638
Residual Std. Error 0.849 (df = 95) 0.799 (df = 98)
F Statistic 22.071*** (df = 7; 95) 45.996*** (df = 4; 98)
“I had the feeling since I had already scanned
this, I had the feeling now I have to buy it”
[D7]
However, D7 made aware of a potential unwanted
nudging effect, the higher tendency to buy once
scanned goods. This effect would reduce the control
to change decisions at any time rather than encour-
aging it. The overview of already bought products
is described as a further advantage of improving the
shopping control experience. G1, G6, G7, and D6 ex-
plained how they like to get feedback about the prod-
ucts in the shopping cart and its prices as this helps
them to control the expenditure. Simultaneously, G7
and G10 promoted the idea of including a shopping
list that is automatically checked.
“That you can see what the product contains,
a nutritional value or offer prices. Whether
a product is vegan would also be quite good
because it’s not always written on it.” [G8]
Another aspect of control is detailed product infor-
mation. Here the information on the packaging can
be deceptive at first sight. Hence, G2 and G8 ex-
plicitly stated that receiving feedback whether the
scanned product is vegan or not would be beneficial.
Another 5 participants note that general information
about ingredients, nutritional values, and the supply-
chain would be interesting. 6 of 20 participants also
want to see offers of similar products, always getting
the best price.
Another cool feature would be if you could
search for a keyword, and it shows you where
the product is located in the store. Like with
Google Maps. Keyword: ‘wall color’ and then
it guides you.” [D6]
Furthermore, control also covers efficient in-store
navigation. Especially in large DIY and grocery
stores, the search for desired products can be quite
complex. Hence, indoor navigation was frequently
mentioned (7 participants) as an added value that a
Scan&Go solution should provide.
Enjoyment. Regarding enjoyment, opinions range
from not enjoying handling their smartphone during
the whole shopping process (e.g. expressed by G1
and G7), to enjoying direct feedback on scanning and
perceived self-efficacy of usage, as stated by D3.
“I enjoy the usage. When it beeps and vi-
brates, I’m happy.” [D3]
Other participants described the usage as “interest-
ing” (D5 and G7), “relaxed” (G12), “fun” (D4 and
D7) or “cool” (D6). In general, it is rather perceived
as something positive, exciting, and new. However,
all participants used the app for the first time. There-
fore we cannot conclude how these qualities will
evolve in the long-term appropriation.
Reliability. In our study, we observed that problems
in using the app were frequently due to breakdowns in
infrastructure. An important cause was, for instance,
inconsistent or missing labeling with barcodes. For
instance, D1 stated, that the occurrence of such prob-
lems would prevent him from using such an option
again.
“I don’t think there’s anything to improve on
the app, but I think it’s more about products
that aren’t properly labeled or something like
this” [D3]
This infrastructure perspective was especially empha-
sized by D3 stressing that the important problems are
not within the app. Similarly, 5 other participants pin-
pointed not to use the system when it is not reliable for
all products. Hence, reliable preparation of the infras-
tructure is considered necessary but does not present
E-DaM 2021 - Special Session on Empowering the digital me through trustworthy and user-centric information systems
188
an added value improving the user experience. There-
fore, reliability has characteristics of a hygiene factor.
4.2.2 Ease of Use
Despite some minor issues, the majority of partic-
ipants perceived the handling of the application as
rather easy and quick to learn. Minor issues arose
from unlabeled products or uncertainties about the
checkout process, as already mentioned earlier.
“I think that such an app must always have a
simple design anyways.” [G1]
Our participants reported frequent smartphone usage
and that it became a second nature, where usually no
problems occur. This competency was certainly one
of the reasons why all participants had the confidence
to use the app and found it easy to use. In this sense,
the ease of use seems to be a hygiene factor that does
not influence the intention to use positively but nega-
tively when usability is lousy.
4.2.3 Personality-related Factors
Lack of Personnel Help. None of our participants
indicated to fear a loss of personal interaction with the
salespersons through the introduction of Scan&Go.
Instead, participant D7 mentioned, Scan&Go might
be useful to avoid personal interaction when she is
not in the mood for it.
“Sometimes, you don’t feel like wanting to
interact with people so much. If you have a
day like this where you just want to go alone
through the store and get out quickly, that’s
good.” [D7]
This statement shows that there is a time for interac-
tion as well as independent shopping. In particular,
D7 also mentioned that the app should provide the
means to call for the help of the store’s personnel.
This desire shows that H7 does not want to replace
personal assistance digitally, but sees potential in the
integration of both.
“I would have approached a salesperson; they
are probably informed about what I am doing
here. And then I would have asked her if she
could help me.” [G1]
The quote of G1 refers to a situation where she did
not know how to checkout her basket within the app.
Besides, it shows how she expects to have a salesper-
son around to help with such issues. Additionally, 7
participants explained to need help in situations of un-
certainty. These do not always result from an unfamil-
iarity with the application, but also from infrastruc-
ture breakdowns. For example, G3 was not sure how
to proceed with the unpacked red radish and needed
the advice of a salesperson or D2 had issues with a
scratched barcode that was not easy to scan. Further
situations that still need personal interaction are prod-
uct specific questions or the need of age verification
due to legal demand, as it was the case for G2.
Process Anxiety. Some participants, e.g. D2 and
D3, stated the fear to make a mistake and get sued for
not having scanned the products properly. Notably,
they were less afraid of paying too much than they
were of accidentally taking an item they had not paid
for.
“I’m afraid to do something wrong, and after-
ward someone is suing me that I didn’t pay for
something. So, for me, it’s just risky because
I don’t feel safe.” [D3]
This anxiety shows an unwanted side-effect when the
checkout process is shifted to the customer. While a
mistake made by the cashier can be evaluated in fa-
vor of the customer, the same type of mistake in the
SC is latent under suspicion that the customer tries to
cheat and might commit shoplifting. A fault-tolerant
app design must, therefore, be accompanied by a cor-
responding fault-tolerant process design to relieve SC
shoppers of such fears.
Privacy and Security Concerns. Overall, 3 partic-
ipants mentioned privacy and data security concerns.
While D1 fears that somebody could use his smart-
phone to go shopping and thereby debit his account,
G5 and D5 did not trust such app from a broader per-
spective.
“Because in the end, we don’t have one hun-
dred percent security with any online payment
system, and I never know where my data will
end up. Does everything work correctly? I
never have the control compared to payment
with my debit card or cash.” [D5]
D5 explained that unauthorized people might use his
shopping data as well as his stored payment data. Es-
pecially, the usage of the smartphone in combination
with online-payment leads to more trackability of his
behavior than the cash or debit card payment.
Installation Concerns. The qualitative interviews
reveal an issue not mentioned in the self-service lit-
erature so far, which we call Installation Concerns. In
contrast to other SC solutions, Scan&Go requires the
user to install an app on his smartphone. This prereq-
uisite allows the customer to use a familiar device, but
gives the retailer access to the private IT resources,
ScanGo: Understanding Adoption and Design of Smartphone-based Self-checkout
189
too. In addition to privacy concerns, we have discov-
ered other reservations about this approach. The ad-
ditional effort arose from the installation of the app,
additional memory used and the smartphone already
filled with a myriad of apps. The example of H5
shows that these costs are set in relation to the added
value created by the app.
“That I already have so many apps on my
smartphone and think: ‘not another app’.
Then the question arises, how often do I ac-
tually shop here? [. . . ] In the grocery store
where I go shopping every week and buy sev-
eral articles, I could imagine myself using the
app, rather than here, where I come once a
month.” [D5]
Similarly, D3 explained that she would not download
an app for the seldom visits of the DIY store and the
procurement of a few articles only.
4.2.4 Demographics
In line with the quantitative results, demographics did
not arise as a theme in the qualitative analysis. Mean-
ing this, we did not find evidence for age, gender
or educational differences within the interview data.
Nonetheless, a certain inclusiveness of the design be-
came important for the older participants who were
not always able to use the application as intended, be-
cause of small font sizes.
”So if you ask me personally, make the font
larger. Because if I don’t have reading glasses
on, it would of course be much easier if it were
even bigger. Then I can at least recognize it.
Especially with the start screen, [...] then there
were three symbols at the bottom, and if they
were significantly larger, that would be signif-
icantly easier.” [D5]
5 DISCUSSION
Coming back to our two research questions that
guided our study, we aim to discuss and triangulate
the influencing factors on the adoption of these mo-
bile SC solutions and secondly derive design implica-
tions from the empirical data (Dourish, 2006; Glaser
and Strauss, 2017) to foster adoption.
We have argued the importance of understanding
the influencing factors of Scan&Go to provide full
benefits to the customers, rather than burdening them
with the workload of salespersons. However, as our
results show, the factors proposed by prior research
do not fully match with the new checkout scheme,
Figure 1: Summary of Findings.
where participants bring their own devices instead us-
ing those provided by the retailer. Based on the trian-
gulation of our quantitative and qualitative results, we
summarize our results as visualized in Figure 1.
This perspective on our findings draws on Klee-
mann et al.s (2008) view that self-services present a
kind of outsourcing of tasks to (unpaid) costumers:
Such an outsourcing, however, will only be accepted
if it comes along with an added value and, at the same
time, the additional expense is kept low and does not
harm the customer. This view gives an orientation,
to understand drivers, hygiene factors, and inhibitors
making use of Scan&Go SC solution: The drivers
mainly improve the shopping experience, while hy-
giene factors refer to making the checkout work com-
fortable and reliable, and finally the inhibitors that are
caused when the checkout work is outsourced to the
consumers and their personal IT.
5.1 Drivers: Improved Shopping
Experience
TAM (Davis, 1989) and related work (Aloysius et al.,
2016) shows that usefulness is one of the essential
adoption factors. This finding was confirmed by our
survey. However, usefulness presents a quite general
factor that results from several experiences, so it is
more informative to focus on the domain-specific fac-
tors. Regarding this, our results are in line with prior
work (Dabholkar et al., 2003; Elliott et al., 2013) that
found time-saving and in particular enjoyment to be
essential factors of (mobile) SC. Table 3 shows that
time-saving and enjoyment contribute to the perceived
usefulness of Scan&Go and, thus, support the inten-
tion to use.
Regarding enjoyment, our qualitative study re-
veals that most participants described their experience
as rather positive and interesting. D3, for instance,
E-DaM 2021 - Special Session on Empowering the digital me through trustworthy and user-centric information systems
190
pinpointed the enjoyment of getting feedback when
scanning correctly. These reactions, however, might
be caused by the novelty of the app, so long-term
studies are needed to confirm this finding. Although
Scan&Go at first sight should have pragmatic quali-
ties, the impact of the hedonic qualities such as en-
joyment should not be underestimated. Gamification
strategies such as collecting points on every scan or
providing fun facts about the scanned products might
help to establish long-term enjoyment.
Besides these factors, our survey shows that con-
trol contributes to the perceived usefulness. More-
over, our qualitative study reveals a broader perspec-
tive on control, which was defined in preliminary
work as control over the device only (Dabholkar et al.,
2003; Marzocchi and Zammit, 2006). However, our
research shows that one added value of Scan&Go is
the improvement of control over the entire purchas-
ing process. First, such control arises from the di-
rect feedback on the price of a single product as well
as the total expenditure. We summarize this benefit
with the factor expenditure feedback. Second, infor-
mation about products in the shopping cart improves
the control, e.g. by displaying nutritional information
or warnings when scanning non-vegan products. We
summarize this added value by the factor product in-
formation. Our findings also suggest that indoor navi-
gation as an additional feature has a positive effect by
improving customers’ navigation control. Therefore,
Scan&Go designers might use such added values on
top of the scanning to increase customer experience.
Our study suggests that these driving factors con-
tribute to the perceived usefulness, and, hence, in-
crease the intention to use Scan&Go systems.
5.2 Hygiene Factors: Perceived
Extra-work
A factor that has yet not been considered in previ-
ous research is the perceived lack of reliable label-
ing, meaning that all products can be scanned with
the application, such that the shopping routine is not
disrupted or a change to another mode of checkout is
needed. Due to the expectations to find a prepared
store, as well as claimed non-usage if they cannot re-
liably use the application, we see lack of reliable la-
beling as a critical hygiene factor that needs to be ful-
filled or otherwise negatively influences intention to
use. Accordingly, it is not just the technology, but
also the stores infrastructure that needs to be prepared
and designed for Scan&Go.
While ease of use cannot be observed in the quan-
titative data (Davis and Venkatesh, 2004), the quali-
tative data shows statements how our participants ex-
pect such application to be easy to use by anybody.
Therefore, it can be seen as a hygiene factor that
does not positively contribute, but negatively influ-
ence adoption when not fulfilled. This means diffi-
culty of use has a negative impact on intention to use.
Since a vast majority of our participants owns a smart-
phone that is well-integrated in their daily life, the in-
fluence of smartphone self-efficacy is rather marginal.
From this self-evident handling of smartphones, the
expectation of installing ”yet another user-friendly
app” arises. Nonetheless, this issue should not be ne-
glected, as some participants, especially elders, might
need a more extended learning period. In particular,
the design should minimize the additional expense of
doing the checkout work. As a hygiene factor, how-
ever, good usability does not motivate people to do
SC, but lousy usability keeps them away.
Previous literature points out the need for personal
interaction to change towards a lack of personal sup-
port. Our quantitative results show that there is no sig-
nificant influence of the need for personal interaction
on the intention to use. Furthermore, the participants
interviewed do not seek interaction with store person-
nel to have a pleasant conversation, but very pragmat-
ically approach the salespersons when they need help.
This still applies to situations where uncertainty arises
from SC or product-related questions. From today’s
perspective, the participants assume the personnel to
be merely available. Here, we propose that partici-
pants who expect to need frequent help with shopping
or generally enjoy the service of asking a salesperson,
if they perceive that personnel availability will shrink
due to the system’s introduction. Therefore, stores
should not reduce personnel and introduce Scan&Go
at the same time. Instead, they should ensure employ-
ees to be trained with the app to provide support, al-
though this might be counterintuitive from a financial
perspective.
5.3 Inhibitors: Risks and Negative
Effects
Along with the additional effort Scan&Go creates, our
study also uncovers perceived risks and negative ef-
fects. In particular, our mixed-methods approach sup-
ports a more precise understanding of what these risks
mean for consumers (qualitatively) and to what extent
they affect usage intentions (quantitatively).
A good example thereof is technology anxiety.
Our quantitative model indicates that this factor has
a significant (p ¡ 0.05) adverse effect on the intention
to use. Our qualitative results help us to understand
the Anxiety from the broader context of the shopping
process. Our participants showed no general fear re-
ScanGo: Understanding Adoption and Design of Smartphone-based Self-checkout
191
garding the smartphone app, but a fear of doing some-
thing wrong, e.g. not finishing the payment process
correctly or failing to scan a product and then getting
sued by the store. Given this observation, we propose
an influence of process anxiety that relates to the en-
tire checkout and payment process, not just the tech-
nology. This view broadens the perspective on SC
by taking the process and legal context of shopping
into account. Hence, stores should create an atmo-
sphere of trust and ensure not to raise the anxiety of
customers through harsh controls of their baskets or
other more aggressive safety mechanisms.
Another example are the concerns to install a
Scan&Go App. This theme did not arise in the gro-
cery store, where participants shop more often, but
in the DIY store. Two of the eight participants men-
tioned that they would not install the app for their
rare visits. Such concerns have yet not been con-
sidered in the literature, due to the missing focus on
the Scan&Go approach. However, generalizing our
qualitative insights, we assume that installation con-
cerns, arising from rare visits in the store and non-
applicability of the app in other stores, negatively in-
fluences intention to use. Besides, the more compli-
cated the installation and the more resources (in terms
of memory, computing power, and battery consump-
tion) the app uses, the more significant these concerns
are. Thus, instead of developing own solutions, stores
should provide consumers the option to use multi-
store Scan&Go solutions.
Privacy & security concerns are not confirmed by
the quantitative study, which is in contrast to findings
of prior research (Inman and Nikolova, 2017) The in-
terviews, however, raise the awareness that privacy
concerns of Scan&Go differs from the concerns of
other SCT, where privacy issues are mostly related
to shopping surveillance, for instance “if retailers use
technologies that invade shoppers’ privacy, such as
video cameras hidden in mannequins” (Inman and
Nikolova, 2017). This seems to uncover an instance
of the privacy-paradox (Kokolakis, 2017), which usu-
ally comes with personalization privacy trade-offs. In
our study, privacy and security concerns we observe
the fear of personalized shopping data and online-
shopping account misuse, but still consumers to not
get any personalized shopping experience, but rather
generic benefits. This is quite different from loy-
alty cards, which provide a unique identifier for the
consumer but also often comes with personalized
coupons. On the one hand, one could argue that
most consumers are not aware about the data that is
collected, as they do not experience any surprisingly
and frightening accurate personalized service. On the
other, the results hint towards a paradox that comes
with generic service quality, where personalization is
not even required. Assuming such unawareness about
the data collection, it seems to be necessary that fu-
ture design should allow for a transparent overview
about the collected data including the GDPR guar-
anteed rights (Alizadeh et al., 2019) or even provide
such data to the consumers such that personalized
(third-party) services could be enabled (Stevens et al.,
2017). Otherwise, the retailer is the only one who
makes use from the data, that is collected by the con-
sumer in a self-service manner.
6 CONCLUSION
Based on a mixed-methods approach, our study pro-
poses a broader understanding of Scan&Go, by dis-
tinguishing between drivers influencing the shopping
experience, inhibitors arising from the exploitation
of the personal device for SC, and technology- and
infrastructure-related hygiene factors (according to
Herzberg’s Two Factor Theory (2017)), which were
previously considered important drivers. Thereby, our
research contributes to to the understanding of SSTs
in particular Scan&Go by providing app and infras-
tructure design-relevant knowledge.
However, our work is limited by the small and
young sample that has been recruited by a conve-
nience sampling approach. This sampling approach
as well as the reliance on just one item per variable
limits the reliability and generalizability of our study.
Still, the triangulation helps to validate the results and
opens a space for broader discussion. Nonetheless, it
is unclear to what extent our findings based on Ger-
man customers are transferable to other countries due
to cultural differences in shopping. Based on these
limitations, future research should operationalize the
findings in a new research model to further understand
the adoption of Scan&Go. Furthermore, design stud-
ies are needed to prove if the proposed added value
services improve the shopping experience in the pre-
dicted way.
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