An Effective Tool for Oshindonga Early Development Education:
Lilonga-Nenyanyu Learning Application
Caroline Mulundu
1
, Victoria Hasheela-Mufeti
1
and Maria Ntinda
2
1
University of Namibia, 340 Mandume Ndemufayo Street, Pioneerspark, Windhoek, Namibia
2
Department of Computing, Mathematical and Statistical Sciences, Windhoek, Namibia
Keywords: Oshindonga, Lilonga-Nenyanyu, Mathematics, Language, Mother Tongue, Early Childhood Education.
Abstract: The Namibian official language is English, and that is what is mostly spoken by children because it is the
medium of instruction in schools. Learning materials ranging from kids’ playbooks, TV programs, and most
of the existing children's educational applications are all in English and other western languages, resulting in
our native languages being rarely spoken and used, thus slowly dying out. This study aimed to investigate and
explore the development of learning on an android mobile application in a Namibian language known as
Oshindonga, an Oshiwambo dialect, spoken in Northern Namibia. Data has been primarily collected through
an online survey from Oshindonga-speaking parents and caregivers, to understand what kind of features they
would like to have in the application. Parents and guardians play a major role in their children’s education,
and the results have indicated that most of them are deeply involved in their kids’ education. This will in a
great deal assist the children in using the learning application as they can easily access their parents’ phones,
and as results have indicated, that majority of the children can use and are familiar with smartphones.
1 INTRODUCTION
Early childhood education begins when the child
reaches the age of two, and it establishes the
foundation from where the learning of the child takes
place (Kapur, 2018). Children learn more efficiently
and gain more knowledge when learning through
play-based activities (Melinda, 2009). Early
childhood education serves children in preschool
years. Childhood education is an essential building
block of a child’s future success and later it improves
school performance. The “Namibian Ministry of
Education Junior Phase Curriculum” (2015) stated
that the purpose of the first four years of education is
to lay a solid foundation for learning throughout the
formal education system, which in turn will prepare
for full participation in society as a young adult, and
in further training, studies and work. If the foundation
which is laid in these four years is good, learners will
be well prepared to continue learning. Hence,
adequate learning tools for children are needed to
achieve those later improved school performances
and future successes.
With the advancing technology and changing
time, education must not just be limited to
classrooms. The use of technology in education has
been gaining popularity over the years resulting in a
shift in the preservation of native languages.
Nordquist (2019), defines the term native language as
the language that an individual acquires in early
infancy because it is spoken within the family and/or
it is the language of the region where the child lives.
Also referred to as a mother tongue, maternal
language.
Namibia has a remarkable diversity of spoken
indigenous languages (Mbenzi 2019). Nearly half the
population speaks Oshiwambo languages, thus the
content of the application is in Oshindonga
indigenous language which is of the Oshiwambo
dialect.
Lilonga-Nenyanyu application (LNApp) is an
android application, designed to help children
complement their knowledge in the two most crucial
subjects in education namely: Mathematics and
Oshindonga. Lilonga-Nenyanyu is the Oshindonga
translation of Happy Learning in English.
The LNApp contains fun games related to the two
subjects. The learning activities in the LNApp include
the basics of Mathematics (counting, addition,
subtraction, division, and multiplication), as well as
the basics of the language which comprise reading,
pronouncing different Oshindonga words, vowels,
songs as well as learning the alphabet).
144
Mulundu, C., Hasheela-Mufeti, V. and Ntinda, M.
An Effective Tool for Oshindonga Early Development Education: Lilonga-Nenyanyu Learning Application.
DOI: 10.5220/0010603101440150
In Proceedings of the 18th International Conference on e-Business (ICE-B 2021), pages 144-150
ISBN: 978-989-758-527-2
Copyright
c
2021 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
LNApp promotes independence, as the children
can learn at their own pace rather than that of the
teachers’ or that of the child instructors’ instructions.
And this will encourage children to value independent
study without a teacher’s direct influence. This way
children learn better and
faster in their native language, a language they can
understand in turn also preventing delays in learning.
1.1 Motivation
The Namibian official language is English, and that is
what is mostly spoken now, learning materials
ranging from kids’ playbooks, TV programs, and
most of the existing children's educational
applications are all in English and other western
languages. Hence, the need to develop applications in
one of Namibia’s indigenous languages. It is
substantial for children to be taught in their native
languages, in this case, Oshindonga. This will assist
in preserving the language to avoid the distinction of
the language. Beukes (2020) expressed that the loss
of a language results in a lost of traditions and
cultures.
The study focused on the Oshindonga language,
as it is one of the predominant local languages used
as a medium of instruction during the first three years
of schooling in Namibian schools amongst the
Oshiwambo people. Mathematics was also added to
the application as most learners in Namibia find it
difficult to learn mathematics(ref). The incorporation
of the Oshindonga language and mathematics in the
LNApp will assist in preparing and equipping
children for primary education.
1.2 Objectives
This study aimed to develop a purposeful and
educational application for Oshindonga-speaking
children, an app that is easy to use and requires no
training for first-time users.
The application aims to meet the following
objective:
To narrow the communication gap between
illiterate parents and children with regards to
education.
The Namibian Language Policy states that the
mother tongue should be the medium of instruction
throughout the first three years, with a transition to
English Second Language starting in the fourth year
of their schooling (Namibian Ministry of Education
junior phase curriculum, 2015, p.2). Apart from
classrooms, this is not implemented anywhere else,
hencen another motivating factor to create the
LNAppto give the Oshindonga-speaking children
another platform to learn in their native language.
1.3 Research Questions
The study aspires to answer the following question:
RQ1: Will the LNApp assist learners in learning
better in the Oshindonga language
RQ2: What features should be incorporated in the
LNApp to assist learners
RQ3: Will learning in the children’s language
narrow the communication gap between illiterate
Oshindonga speaking parents and children?
2 LITERATURE REVIEW
Young children explore and learn with mobile
devices in ways that are natural to them (Cohen,
2011). Learning involves touching and repeating
certain functions on mobile devices, basically by trial,
and error.
The combination of images and phonetics
provides a good foundation for children to learn and
speak in their mother tongue or home language
confidently and fluently, but most importantly
comprehend and appreciate the diversity of languages
employed by South Africans daily. The Mzanzi kids
multilingual language learning application is a South
African educational app that was created for children
between the ages of two to six years. This application
was created to stimulate visual, speech, and language
literacy skills at an early age by understanding basic
everyday concepts and highlighting the right
pronunciation of speech in six different languages;
English, Afrikaans, isiXhosa, isiZulu, Sepedi, and
Setswana (MzanziKids, 2019). This multilingual
learning App upholds the basics of language
acquisition before entering a schooling environment
(MzanziKids, 2019).
Duolingo is another online free app supported by
both mobile devices and desktop machines.
Statistically, it is the most popular in the category of
Education on Google Play. Studies have shown
statistically significant improvements in language
abilities as a result of using this app (Vesselinov &
Grego, 2012).
3 METHODOLOGY APPROACH
This study is exploratory. Very little research is done
on educational apps for children in the Oshindonga
An Effective Tool for Oshindonga Early Development Education: Lilonga-Nenyanyu Learning Application
145
native language thus the adoption of this
methodology.
The study applied a qualitative methodology
approach to gather and analyse data. It has enabled
the researcher to gain in depth understanding of views
and opinions of parents and guardians to Oshindonga
speaking children on an educational app for their
children which will have its contents delivered in
Oshindonga. This type of research is much more
subjective and uses very different methods of
collecting information, mainly individual, in-depth
interviews, and focus groups. The nature of this
research is exploratory and open-ended. A small
number of individuals were interviewed in-depth.
This research was guided by constructivism
research paradigm, whereby people’s views on the
sitation was crucial and taken into consideration.
Social constructivism seeks to understand the point of
view for the individuals, with the aim of
understanding their social and cultural settings
(Cresswell, 2014). Our study is based on the parents’
view, and not necessarily on our own experiences.
3.1 Data Collection
Data collection needs to be as overt as possible, and
findings should be recorded (Sanjari et al., 2014).
Data has been primarily collected through a survey
that was created with the Survey Monkey platform.
Surveys are research methods used for collecting data
from a predefined group of respondents to gather
information and insights into various topics of interest
(Usman, 2015).
The study’s target population is Oshiwambo
speaking parents community and caregivers.
Non-probability sampling was used for selecting
the sample, sampling the population from all
Oshiwambo speaking children’s parents and
caregivers to only those that are of the Oshindonga
indigenous language group. In this case, the sample
was chosen such that the participants may be a parent
or a caregiver of an Oshindonga-speaking child in the
age range of 2 to 7 years. Thirty (30) participants part
took in our study.
In order to establish the validity and reliability of
the research, we ensured that the questionnaire was
double checked by several people before handing it
out, and that, the questions were open-ended, to
ensure that respondents could answer as much as
possible as they saw fit and not be limited by closed
ended questions.
3.2 Data Analysis
Survey monkey was used for data collection; The
researcher was able to see the summary view of the
collected data; comparison was done for each
question from which customized charts were created.
Open-ended responses were also categorized
according to the asked question making it easier for
the research to match up and compare responses from
different participants.
4 DESIGN AND
IMPLEMENTATION
The research design refers to the overall strategy that
one chooses, to integrate the different components of
the study coherently and logically, thereby, ensuring
that one will effectively address the research problem.
(De Vaus, 2001 & William 2006).
4.1 Software Development Process
Model
This research study used the Iterative SDLC
(Software Development Life Cycle model) model to
develop the LNApp. The Iterative model is a specific
implementation of a software development life cycle
that focuses on an initial, simplified implementation,
which progressively gains more complexity and a
broader feature set until the ultimate system is
complete, this model breaks down the software
development of an outsized application into smaller
chunks (Somerville, 2015). Figure 1 shows the
Iterative Process Model Illustration.
Figure 1: Iterative Process Model.
4.2 Application Architecture
4.2.1 Activities for Ages: Two to Four
Flowchart
The users are presented with the home application
when they log onto the application. Thereafter, they
ICE-B 2021 - 18th International Conference on e-Business
146
can decide on whether to choose Age 2-4, or 5-7.
When a user clicks Age group 2-4, they are taken to a
next page with 4 options as seen in Figure 2. The first
activity is for shapes. It consists of different shapes.
A user can click on a different shape, and then the app
will say the name of the shape in Oshindonga.
The second activity is for colours. A user can
select a colour, and then it will be read out. The third
activity is for vowels. A user can click on them, and
then they will be read out, and finally, the last activity
Figure 2: Age 2 to 4 Flow chart.
Figure 3: Age 5 to 7 flow chart.
An Effective Tool for Oshindonga Early Development Education: Lilonga-Nenyanyu Learning Application
147
is a mathematical quiz, with a voice of instructions in
Oshindonga. When a user selects this option, they
will be instructed to select the correct answer from
below. If it is the correct answer, then will be
applauded, and if it is wrong, they will be asked to try
again.
4.2.2 Activities for Ages: Five to Seven
Flowchart
For the 5-7 age group, there are four options as well.
The first one is for a more advanced mathematical
quiz. The second activity reads out the alphabet in
Oshindonga. The third option consists of children
songs in Oshindonga, and finally the last option reads
out the months of the year in Oshindonga.
4.3 Lilonga-Nenyanyu Application
User Interfaces
The application has multiple user interfaces on which
the user can interact with the app. Figure 4 shows the
activities for the 2-4 Age group.
Figure 4: Activities options for age group 2-4.
Figure 5 shows the activities that one sees when they
select the 5-7 age group. There they have options of a
more advanced mathematical quiz. The second
activity reads out the alphabet in Oshindonga
language. The third option consists of children songs
in Oshindonga, and finally the last option reads out
the months of the year in Oshindonga.
Figure 5: Activities options for age group 5-7.
5 RESULTS
Data collected from the participants were analyse and
it was found that 91.43 % of the participants own
smartphones and the remaining 8.57 % do not have
access to smartphones. Since most participants own
smartphones, it makes it easier to install the LNApp
enabling the children to learn.
The study also found that 65.71 % of the
participants indicated that the LNApp assisted the
children to learn.
5.1 Lilonga Enyanyu Feature
Suggestions
Participants agreed about the importance of an
Oshindonga Application and acknowledged the
differences it might have in a childs education.
Participants were asked to suggest features to be
incorporated in the LNApp. Participants pointed out
that it is better to provide the children with a learning
platform that promotes learning at their own pace, at
anytime, anywhere. One participant was quoted
saying Well children need to be educated starting
from home, it's easier to learn as you do and when
they go to school they will only be building on top of
what they already know”. Another participant stated
that “Children must have more time to process and
grasp the content they have just learned and they must
be able to learn at their own pace”, “The proposed
application must at least be user friendly that even
uneducated parents can help their children learn and
be a part of their academics life”,
As to what exact features they needed to ascertain
within the Lilonga-Nenyanyu application, most of the
respondents voiced that they expect to see a very
interactive, fun, and educating app. Here are some of
the suggested features: The app must-have colours,
shapes, alphabet, simple maths, short stories and
poems
5.2 Lilonga-Nenyanyu Application
User Experience Testing
Majority of the participants expressed that the
application is user friendly and easy to use. One
participant was quoted saying, “One can navigate
through the application without training. Thus
making the children’s experience much easier, as the
LNApp is in a language they fluently understand”.
Results have also shown that parents are positive that
the LNApp will improve their children’s Oshindonga
language proficiency. Further stating that the LNApp
proves to be an effective tool, as children will learn
the basic education content in a fun and educative
manner, which will prepare them for primary school
education.
ICE-B 2021 - 18th International Conference on e-Business
148
6 DISCUSSION
The primary goal for this study was to investigate and
examine the subjects of children learning in their
mother tongue, specifically in the Oshindonga
language. Results found that majority of the
participants are involved in their children's education,
which is positive and promising, as parents and
guardians play a vital role in their children’s
education. Research shows that children that have
parents involved in their education are more likely to
have higher grades and test scores, attend school
regularly, have better social skills, show improved
behaviour and adapt well to school ((Msila 2014). It
can be deduced that having a learning application
might actually assist and compliment the child-
parent-teaching relationship easily since all
participants in this study owned a smartphone and
most of the children have access and are familiar with
smartphone. With this established relationship
between children and their parents/guardians and
easy access to a smartphone, the LNApp might
narrow the communication gap between illiterate
Oshindonga native parents and children with regards
to education and making learning enjoyeableand
conducive. Results correlates with the study done by
Larsen-Freeman and Anderson (2011).
7 CONCLUSION
Providing children with the right tools enable them to
learn with much ease. This study aimed to narrow
the communication gap between illiterate parents and
children with regards to educating them in
Oshidonga. This was done in the context of
concentrating on the Oshindonga language as barrier
to learning amongst the young children and to find
new ways to implement new fun and educational
learning methods. Hence, the need for LNApp.
Since, the LNApp intends to assist oshindonga
speaking children improve their oshindonga language
skills through fun, interactive educational activities
and songs. The study proved that using technology
has the potential to enhance learning experience and
young children will indeed learn better in their native
language, at their own pace, as children grasp
knowledge differently hence promoting
independence.
8 RECOMMENDATIONS
This study recommends the following aspects as
discussed below to be implemented.:
A multi-language based application
While the research focused on delivering the
application content in the Oshindonga native
language, other native languages could be
incorporated in the LNApp since Namibia is a
country of diverse languages. This will enable users
to switch between different languages.
Executable in various operating system
devices
Currently, the LNApp only runs on android enabled
devices, advancement could be done to enable the
application to run on multiple platforms..
REFERENCES
Avtar, T. (2014). Think Tab Blogs. Retrieved May 05,
2020, from Google: http://www.thinktab.com/how-
appmarkets-are-adding-a-lot-of-value-in-education/
Beukes, A.-M. (2013, January 14). Language Matters:
Studies in the Languages of Africa 'The greasy pole
of dehumanisation': Language and violence in
South Africa. Retrieved from ResearchGate:
https://www.researchgate.net/publication/234842001_
Language_Matters_Studies_in_the_Languages_of_Afr
ica_'The_greasy_pole_of_dehumanisation'_Language_
and_violence_in_South_Africa
Blake, R. (2013). Brave New Digital Classroom:
Technology and Foreign Language Learning (2nd ed.).
Washington, D.C: Georgetown University Press.
Blake, R. (2016). Technology and the four skills. Language
Learning & Technology, 20(2), 129-142.
Cohen, M. H. (2011). Young Children, Apps & iPad.
Jornanal of Technlogy and Children Education.
Council, N. R. (2009). Mathematics Learning in Early
Childhood. Washington D.c: The National Academies
Press.
Cummins, J. (2019). ISS. Retrieved from Google: https://ie-
today.co.uk/Blog/the-importance-of-mothertongue-in-
education/
De vaus, M. (2001). satistics for LIS. Retrieved from
Google: http://www.statisticsforlis.org/inside-the-
book/iimaking-sense-of-statistics/
Education, M. o. (2014). Curriculum overview of scope and
sequence competency matric religious and moral
Education. Junior Primary Phase: Syllabases.
Grose, M. (2013). The Good and the Bad of Digital
Technology for Kids. Retrieved May 07, 2020, from
Google: http://www.lawley.wa.edu.au/upload/pages/
parenting-resources-insight/insights_learning_techno
logy.pdf?
An Effective Tool for Oshindonga Early Development Education: Lilonga-Nenyanyu Learning Application
149
Guernsey, L. L. (2012). In the Digital Wild West:
Empowering Parents and Educators. Retrieved May 04,
2020, from Pioneering Literacy: http://gradelevel
reading.net/wpcontent/uploads/2012/12/GLR_Technol
ogyGuide_final.pdf
Hiniker, A. (2015). Touchscreen prompts foe preschoolers:
designing developmentally appropriate techniques for
teeaching children to perform gestures. Interction
Design and Children., 109-118.
Hirsh-Pasek, K. (2015). Putting education in “educational
apps lessons from the science of learning.
Psychological Science in the Public Interest, 16(1), 3-
34.
Insight, E. (2017, December 14). EditageInsight. Retrieved
from Google: https://www.editage.com/insights/
inresearch-what-is-the-difference-between-
implication-and-recommendation
Kucirkova, N. (2016). iRPD a framework for guiding
design based research for iPad apps , . British
Journal of Educational Technology,, 48(2), 598-610.
Larsen-Freeman, D. &. (2011). Techniques and Principles
in Language Teaching (3rd ed.). In Techniques and
Principles in Language Teaching (3rd ed.). Oxford::
Oxford University Press.
Mahnaz Sanjari, F. B. (2014). Ethical challenges of
researchers in qualitative studies: the necessity to
develop a specific guideline. Journal of Research
Ethics, 1
Mbenzi, Petrus. 2019. “The Contribution of Finnish
Missionaries Towards the Development of Oshiwambo
Language and Culture.” Retrieved (https://sites.utu.fi/
intertwined-histories/the-contribution-of-finnish-missi
onaries-towards-the-development-of-oshiwambo-lang
uage-and-culture/).
Melinda, W. (2009, February). Scientificamericanminds.
Retrieved from Google:
Msila, V. (2014). “Mama does not speak that (language) to
me”: indigenous languages, educa-tional opportunity
and black African preschoolers. South African Journal
of Childhood Education, 1(1), 20 pages.
doi:https://doi.org/10.4102/sajce.v1i1.73
Mzanzi Kids. (2019). Retrieved from Mzanzi Kids:
https://www.mzanzikids.co.za/
Nabilah. (2018, May 18). What is SDLC? Retrieved from
Gameka Services, softwares: https://www.gameka.my/
2018/05/24/what-is-sdlc/
Nordquist, R. (2019, Novemember 04). English. Retrieved
from ThoughtCo.: https://www.thoughtco.com/native-
language-l1-term-1691336#:~:text=our%20editorial%
20process-,Richard%20Nordquist,first%20language%
2C%20or%20arterial%20language
Olmstead, K. &. (2015). PewResearcherCentre. Retrieved
from Google: https://www.pewresearch.org/internet/
wp-content/uploads/sites/9/2015/11/PI_2015-11-
10_appspermissions_FINAL.pdf
Papadakis, S. &. (2017). Mobile educational applications
for children: what educators and parents need to know.
International Journal of Mobile Learning and
Organisation, 11(3), 256-277. Retrieved from
https://www.researchgate.net/publication/315137160_
Mobile_educational_applications_for_children_What_
educators_and_parents_need_to_know
Papadakis, S. K. (2017). ‘Designing and creating an
educational app rubric for preschool teachers'.
Education and Information Technologies, 1-19.
Pilner, K. B. (2013). Evaluating three kinds of feedback in
preschool math. Learning in Critter Corral: , 1-4.
Rajiv, J. &. (n.d.). PressBooks. Retrieved from Google:
https://opentext.wsu.edu/carriecuttler/part/chapter-
7nonexperimental-research/
Scientists, T. E. (2020). Children Education. Retrieved
from Grapho Group: https://www.graphogame.com/
what-is-graphogame.html
Sharkins, K. N. (2015). ‘Preschool children’s exposure to
media, technology, and screen time: perspectives of
caregivers from three early childcare settings. Early
Childhood Education Journal, 44(5).
Shields,R and Chugh, R. (2018). Preparing Australian High
School Learners with 21st Century Skills. IEEE
International Conference on Teaching, Assessment, and
Learning for Engineering (TALE), pp. 1101-1106, doi:
10.1109/TALE.2018.8615207.
Shuler, C. (2009a). iLearn: A consent Analysis of the
iTunes App stores's Education session. The Joan Ganz
Cooney Sesame.
Shuler, C. (2009b). Pockets of pontentials: Using mobile
technologies to promote children's learning. The Joan
Cooney Centre at Sesame Workshop.
Shuler, C. (2012). An analyis of Education category of
Apple's App store. iLearn II:.
Singh, B. (2014). What is the importance of research ethics?
Retrieved from EditageInsight: https://www.edit
age.com/insights/importance-of-research-ethics
Sommerville, I. (2015). Software Engineering. United
States: Pearson education.
Stanley, G. (2013). Ideas for Integrating Technology in the
Classroom. Language Learning with Technology:.
Usman, M. (2015, June). Identified research method
according to the research methodology they belongs
and used in a research study. Retrieved from Research
gate: https://www.researchgate.net/publication/277596
220_Identified_research_method_according_to_the_re
search_methodology_they_belongs_and_used_in_a_re
search_study
Vesselinov, R. &. (2012). Duolingo effectiveness study:
Final report. Retrieved May 07, 2020, from Duolingo:
http://static.duolingo.com/s3/DuolingoReport_Final.pd
f.
Walker, H. (2010). ‘Evaluating the effectiveness of apps for
mobile devices’. Journal of Special Education
Technology,, 26(4), 59-63.
William, S. (2006). Statistics for LIS. Retrieved from
Google: http://www.statisticsforlis.org/inside-the-
book/iimaking-sense-of-statistics/
Zosh, H.-P. G.-M. (2016). Putting the Education Back in
Educational Apps: How Content and Context Interact
to Promote Learning. Retrieved from Google Scholar:
https://link.springer.com/chapter/10.1007/978-3319-
45102-2_17
ICE-B 2021 - 18th International Conference on e-Business
150