motorcycle. This will allow us to test our hypothesis 
(*) by  changing  haptic  feedback  modalities  without 
risk  of  uncontrolled  changes  in  those  modalities 
caused  by  reasons  inherent  to  the  system. 
Furthermore, our POC system provides the rider with 
good  quality  haptic  feedback  on  motorcycle 
handlebars, which we believe is necessary to ensure 
the  controllability  of  any  motorcycle  driving 
simulator. 
4  CONCLUSIONS 
We  argue  that  Simulator  Sickness  comes  from 
inadequacy  between  the  complexity  of  the  vehicle 
model  and  the  fidelity  of  the  sensory  cues  to  be 
reproduced.  We  have  taken  a  special  interest  in 
motorcycle riding simulators and in particular in the 
issue  of  providing  good  quality  haptic  feedback  on 
the  motorcycle  handlebars.  Indeed,  this  feedback 
significantly  affects  the  simulator’s  controllability 
and is not often taken into account. 
We  aim  to  demonstrate  the  cruciality  of  the 
coherence between  both of  those aspects. To do so, 
we  have  designed  a  Proof-Of-Concept  system  that 
takes into account the specific constraints of human 
sensory systems. This design philosophy, detailed in 
this work, will thus allow us to modulate visual and/or 
haptic  feedback.  By  doing  so,  we  will  be  able  to 
compare the results in terms of (1) controllability and 
task  performance  and  (2)  anxiety,  discomfort,  and 
eventual  SS  symptoms  severity  of  a  motor  control 
task  when  the complexity  of  the  vehicle  model  and 
the  fidelity  of  the  sensory  cues  (a)  when  they  are 
coherent  and  (b)  when  they  are  mismatched.  The 
exploration of our hypothesis in the case of a “simple” 
task using this POC system will be our next step. Our 
haptic  feedback  subsystem  will  allow  us  to  explore 
the  impact  of  the  adequacy  of  the  motorcycle 
dynamic model’s complexity with the complexity of 
the  simulator  architecture  on  trajectory  control, 
presence, and SS occurrence in a future experiment. 
We  plan to  compare  these  aspects for coherent and 
mismatched modalities defined by: (1) two dynamic 
motorcycle  models of  different  complexity,  and  (2) 
disabled  or  enabled  haptic  restitution  for  the  same 
motorcycle riding simulator platform. 
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