Cultural Influences on Requirement Engineering in Designing an
LMS Prototype for Emerging Economies: A Papua New Guinea and
Pacific Islands’ Case Study
Philemon Yalamu
1a
, Wendy Doube
2b
and Caslon Chua
1c
1
Department of Computer Science and Software Engineering, Swinburne University of Technology, Hawthorn, Victoria,
Australia
2
Department of Film and Television, Swinburne University of Technology, Hawthorn, Victoria, Australia
Keywords: Requirement Engineering, Design Thinking, Human-centered Design, User Requirements, Human-centered
Computing, Culture.
Abstract: This paper aims to determine from the users’ perspective that cultural factors are important in a software
development requirement engineering process. It proposes that culture is an important factor in determining
the success or failure of a system. Using the design thinking and human-centered approach, a case study to
elicit user requirement and a user experiment were done which gathered data from university participants
from Papua New Guinea (PNG) and other Pacific island nations. The gathered data was triangulated with four
of the six cultural dimensions and three of the five core Requirement Engineering activities that were
influenced. The results reveal 11 cultural factors specific to the indigenous culture of participants which were
found to have an influence on RE activities; six were related to Hofstede’s cultural dimensions while five
were unclassified, unique to PNG.
1 INTRODUCTION
Requirement Engineering (RE) is a human-centric
discipline that is considered a key factor for the
development of effective software systems (Arthur &
Gröner, 2005; Davis, Hickey, Dieste, Juristo, &
Moreno, 2007; Jiang, Eberlein, Far, & Mousavi,
2008). The processes of RE involve rigorous
consultations with end-users to identify the needs and
requirements of a system (Davis et al., 2007).
Scholars have referenced RE to be the most critical
and complex process within the development of
socio-technical systems (Juristo, Moreno, & Silva,
2002; D. Pandey, U. Suman, & A. Ramani, 2010).
Besides, RE is among the main processes that can
determine the success or failure of software
development (Li, Guzman, & Bruegge, 2015). If the
RE practices are poorly planned, it leads to the failure
of a project (Agarwal & Goel, 2014; Jiang et al.,
2008). As articulated by (Bubenko, 1995; Damian,
a
https://orcid.org/0000-0003-3135-4402
b
https://orcid.org/0000-0001-8066-1199
c
https://orcid.org/0000-0003-3126-3156
2000), one of the main reasons why systems do not
meet the expectations of users has been attributed to
poor identification of requirements and incomplete
requirements. Consequently, to enable its success, RE
techniques often accommodate users in the different
stages of the design and development process. As in
design, users become a central part of the systems
development lifecycle, and concepts related to design
thinking and human-centered approaches are often
employed (Dobrigkeit & Paula, 2019). The context in
which RE is achieved depends on cognitive and social
acquaintance as a basis for eliciting and modeling
requirements (Nuseibeh & Easterbrook, 2000;
Thanasankit, 2002). Where social factors exist in any
study, culture becomes an aspect to consider.
Culture is one of the factors that determine the RE
process as it involves the way individuals behave,
think, and interact with systems and products
(Kheirkhah & Deraman, 2008). It can be argued that
the concept of RE was primarily based on Western
culture prior to adopting and considering other
58
Yalamu, P., Doube, W. and Chua, C.
Cultural Influences on Requirement Engineering in Designing an LMS Prototype for Emerging Economies: A Papua New Guinea and Pacific Islands’ Case Study.
DOI: 10.5220/0010399800580067
In Proceedings of the 16th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE 2021), pages 58-67
ISBN: 978-989-758-508-1
Copyright
c
2021 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
cultures (T Alsanoosy, Spichkova, & Harland, 2018).
The essence of culture is important to be considered
for the benefit of intended users who will use systems
and technologies. RE can be viewed from two
perspectives: the developer side and the user side.
Most studies have approached RE from the
developers’ side and from our knowledge, little has
been done from the users’ end. A previous study
highlighted the influences of culture on RE activities
from software practitioners and academics (T
Alsanoosy et al., 2018). Our study will fill the gap in
the literature by presenting RE through the lens of
users from their very specific indigenous cultural
dimensions.
The main aim of this paper is to determine from
the users’ perspectives that indigenous cultural
factors are important in a software development
requirement gathering process. The pragmatism of
indigenous culture and practice denotes real-world
knowledge pertaining to the know-how (in-practice)
than the know-that (on-paper) (Kimbell, 2008, p. 9).
Indigeneity (being indigenous) means the root of
things or something that is natural/inborn to a specific
context or culture. The specificity of indigenous
cultures lies around “the ideas, customs, and social
behavior of a particular people or society” ("Culture,"
n.d). More profoundly, the reference to culture in the
context of this paper relates to indigenous knowledge
and practices of students within Papua New Guinea
(PNG) and other smaller Pacific Island nations as
emerging economies, which are the populace for the
studies discussed in this paper.
The inspiration for this paper originates from
previous studies related to cultural influences on RE
activities (T Alsanoosy et al., 2018; Tawfeeq
Alsanoosy, Spichkova, & Harland, 2019; Hanisch,
Thanasankit, & Corbitt, 2001; Heimgärtner, 2018;
Rahman & Sahibuddin, 2016). These works have
provided insights and understandings on culture and
the RE process particularly for web technologies
undertaken for higher learning in developing nations.
The paper is structured as follows: Section 2
discusses related works on RE for the web including
cultural influences. Section 3 outlines the
methodology used in the paper. Section 4 presents the
results and provides discussions and implications.
Finally, section 5 presents the conclusion of the paper
with plans for future work.
2 RELATED WORK
This section presents studies done by other scholars
on requirement engineering as the prevailing
principle for systems that support web technologies
for learning in developing nations and pays specific
focus on culture.
RE is the first phase of the software development
life cycle and is considered the foundation of any
software product (Malik, Chaudhry, & Malik, 2013).
Many studies capture the RE process highlighting
several stages and among those, are the five
fundamental (sub) processes (Abran, Moore,
Bourque, Dupuis, & Tripp, 2004; D. Pandey, U.
Suman, & A. K. Ramani, 2010; Sawyer & Kotonya,
2001; Sommerville, 2011): requirements elicitation,
requirements analysis, requirements specifications,
requirements validation, and requirements
management. For this paper, more emphasis will be
on the following: requirements elicitation, analysis,
and validation since requirements specifications and
management were not part of our study. Figure 1
shows the RE process used for this paper,
highlighting the user and developers’ activities.
This study is also guided by the international
standard that manages the RE process. The standard
ISO/IEC/IEEE 29148:2011 provides the standard
guideline for the process and activities for RE.
Figure 1: The RE Process for the study.
2.1 RE Activities
2.1.1 Elicitation
In RE, requirements elicitation is one of the primary
activities that attempt to define the project scope and
Cultural Influences on Requirement Engineering in Designing an LMS Prototype for Emerging Economies: A Papua New Guinea and
Pacific Islands’ Case Study
59
elicit user requirements (Khan, Dulloo, & Verma,
2014). This stage defines the process to understand a
problem and the contexts of its application (Kasirun,
2005). According to Kasirun (2005), the purpose of
requirements elicitation is to gather as many
requirements as to enable alternative solutions for
problems at hand. Oftentimes, the success of the
requirements elicitation activity provides better
outcomes on the goals set for RE, resulting in the
development of the appropriate and effective
application (Kasirun, 2005).
2.1.2 Analysis
The reason for doing the Requirements Analysis
Process was to get the views of the stakeholder on the
requirements of desired services and turn it into a
technical view of a required product that could deliver
those services.
This process creates an impression of a system
that will satisfy stakeholder requirements in the
future, and that, as far as limitations allow, does not
suggest any specific implementation. It brings about
quantifiable framework necessities that determine,
from the supplier's perspective, what qualities it is to
have, and with what extent to fulfill stakeholder
prerequisites.
2.1.3 Validation
This activity validates the requirements for realism,
consistency, and completeness. It is the stage in RE
where errors are usually identified in the requirements
document. If problems are identified, they must be
modified and corrected. Requirements validation is
dependent upon endorsement by the project authority
and key stakeholders. This process is raised during
the stakeholder’s requirements definition process to
ensure the requirements accurately reflect the
stakeholder needs and to establish validation criteria,
to ensure the right requirements were captured.
System validation checks to ensure the designed
system satisfies the needs and requirements stated by
the stakeholder. For our study, we have used a
Learning Management System (LMS) prototype that
was tested and validated by students as stakeholders.
2.2 RE for the Web
The RE process has widely been employed in
numerous systems and applications including the
web. There are, however, indistinct engineering
approaches to the development issues for the web
(Pasch, 2000). According to Overmyer (2000), there
are some variances between the development of
traditional software and web application that may
agitate the conventional requirements engineering
fundamentals. As contended by M. Jose Escalona and
Koch (2004); Srivastava and Chawla (2010), web
applications encompass numerous stakeholders, and
the size and purpose of the applications differ as well.
Previous studies have proposed several
methodologies with processes, models, and
techniques to build web applications (M. J. Escalona,
Mejías, & Torres, 2002; Koch, 1999; Retschitzegger
& Schwinger, 2000). Although these models could
work for some, they may not satisfy others because of
the differences in user requirements that countries
have. Particularly for emerging economies, Internet
access continues to significantly increase broadening
access and enabling opportunities (Poushter, 2016).
This change allows sectors such as education to
integrate web applications and systems into their
learning. Since web technology can eliminate barriers
in education (Vegas, Ziegler, & Zerbino, 2019),
learning institutions in emerging economies such as
PNG and other Pacific Island countries (PICs) are
determined to adopt technologies such as LMS to aid
teaching and learning.
Since the PICs face numerous geographical
complexities, their islands scattering across the
ocean, and other infrastructural impediments, the use
of LMSs would allow learning resources to reach out
to its citizens. While access remains notable,
numerous end-user requirements could pose
challenges for software developers and designers
(Garnaut & Namaliu, 2010; Gunga & Ricketts, 2007;
Kituyi & Tusubira, 2013). Among those challenges is
culture, which is considered to be one of the factors
for effective learning (Chen, Mashhadi, Ang, &
Harkrider, 1999).
Within PICs, culture is considered an integral part
of society. Consequently, for web technologies to be
adopted, cultural factors should be considered in the
RE process.
2.3 Cultural influence on RE Activities
Culture plays an important role in influencing how
people and companies operate including their
preferences on techniques, methods, and practices
used in RE. It conditions how people think,
communicate, understand, and select what is
important (Hofstede, Hofstede, & Minkov, 2010).
There are distinctive beliefs, customs, and approaches
to communication that differs from every culture.
This diversity is influenced by the behavioral practice
within these cultures. According to Hanisch et al.
ENASE 2021 - 16th International Conference on Evaluation of Novel Approaches to Software Engineering
60
(2001), the social and cultural factors of RE affect the
success of software development and therefore
cannot be ignored. Earlier work done on the influence
of culture on RE activities shows a correlation
regarding the impact of the cultural background from
Saudi Arabia’s perspectives, on RE practice (T
Alsanoosy et al., 2018).
2.3.1 Hofstede’s Cultural Dimensions
Hofstede et al. (2010) conducted one of the most
comprehensive studies of how values in the
workplace are influenced by culture. This study has
been widely used in various domains including RE.
According to Hofstede (2009); Hofstede et al. (2010),
culture is defined as “the collective programming of
the mind distinguishing the members of one group or
category of people from others”. Hofstede et al.
(2010) proposed to focus on six dimensions of a
nation’s culture and those include:
Power Distance Index (PDI): The degree to
which the less powerful members of an
organization or group accept and expects that
power is distributed unequally, such as in a
family or school setting.
Individualism versus Collectivism (IDV):
The degree to which people within a society
collaborate with each other; Thus, highly
individualistic societies would encourage
individual authority, achievement, and give the
power to make individual-decision.
Individualism is the extent to which people feel
independent, as opposed to being
interdependent as members of larger wholes.
Masculinity versus Femininity (MAS): The
degree to how social gender roles are distinct
and in particular for masculinity where the use
of force is endorsed socially.
Uncertainty Avoidance Index (UAI): The
extent to which society members feel either
uncomfortable or comfortable in chaotic or
confusing situations. UAI deals with
uncertainty and ambiguity.
Long- vs. Short-term Orientation (LTO):
The extent to which people within a society are
connected to their own past while dealing with
the present and future challenges.
Indulgence versus Impulses (IND): The
degree to which people within a society have
fun and enjoy life without restrictions and
regulations. It infers long-term orientation to
deal with change.
With this model, each country has a numerical score
using the above dimensions to define the society of
this country. The score ranges from 0 100 and has
50 as the average. Hofstede’s rule outlines that if a
score exceeds the average of a cultural dimension,
then it signifies the culture to be high on that
dimension. Hofstede’s model only included some of
the larger economies, however, highlighted some
similarities between national cultures.
2.4 Requirements of LMS
LMS is an e-learning platform for delivering learning
resources (Lawless, 2019) and is used by education
providers such as higher learning institutions (HLI) to
deliver all the courses they offer to their students. In
PNG, not all HLIs have fully utilized LMS until
recently after the disruption of COVID-19. For those
PNG HLIs that have been using it, their focus was
often too generic on improving ‘access to information
communication technology’ or providing ‘alternate
learning method’ for students. For many PNG
students today, there is a trend where they carry their
mobile devices and expect information to be available
to them anywhere at any time.
For our study, we elicited user requirements for
learning technologies used in PNG higher learning
institutions to gather teaching and learning
experiences from students, lecturers, and university
administrators. We also investigated traditional
influences in learning that affects their learning.
These were done using a case study which determined
students’ preferences for technology.
Results uncovered are further used to identity
other lms requirements associated with PNG’s
traditional culture.
3 METHODOLOGY
This section presents the design of the methodology
and procedures used in the study. To achieve the
objectives of our study, we conducted two user
studies during the requirement gathering phase in the
design of the LMS prototype. These user studies are
to determine whether indigenous cultural factors are
important in a software development requirement
gathering from the perspective of the users. These
user studies incorporated survey questionnaires,
semi-structured interviews, focus groups,
observations, and with literature review. The user
studies and their objectives include:
Exploratory Case Study (S1): To elicit user
requirements for technological solutions for
teaching and learning.
Cultural Influences on Requirement Engineering in Designing an LMS Prototype for Emerging Economies: A Papua New Guinea and
Pacific Islands’ Case Study
61
User Study (S2): To validate requirements
gathered from the case study.
S1 was conducted with participants studying and
working at a university in PNG. The data was
collected from questionnaires (n=58), focus groups
(n=15), and interviews (n=2). S2 was conducted with
participants from PNG and other smaller Pacific
island nations as emerging economies, studying in
various universities in Victoria, Australia. Data
collection was done through questionnaire (n=22) and
observations (n=22). The n represents the number
of participants who completed the study using
respective data collection methods.
Using the human-centered approach, we gathered
user requirements from the participants in S1 and S2.
Following the RE process highlighted in Figure 1, we
completed the two studies.
In S1, we investigated various teaching and
learning experiences from university participants in
PNG. The findings point to infrastructural and
administrative challenges, common to other emerging
economies. Besides, there were other cultural influen-
ces related to traditional knowledge and practices
identified from this study. These requirements were
gathered from the questionnaire and focus groups.
The user requirements in S1 were analysed and
transformed into a technical view of a required product
and in this case, an LMS prototype. In the LMS
prototype, we incorporated the cultural influences into
three categories: language, symbols, and motifs
(Yalamu, Chua, & Doube, 2019; Yalamu, Doube, &
Chua, 2020). A set of tasks were designed for
participants to follow. Following this, we designed a
working prototype of an LMS in S2 where the cultural
influences identified in S1 were incorporated into the
LMS. Then a user study was done using the designed
LMS prototype and tested on PNG, and Pacific Island
students from Fiji and Solomon Islands, studying in
Australia to confirm and validate whether we have
captured the right requirements.
Hofstede’s cultural dimensions presented in
section 2.2.1 provide the framework for cultural
requirements generated from our two user studies.
4 RESULTS AND DISCUSSION
The two separate user studies that were carried out
with PNG and other Pacific Island students from the
contexts of emerging economies, gathered insights on
teaching and learning experiences and the importance
of culture in which varying RE activities were
influenced by some of the indigenous cultural factors.
The data for S1 highlight how culture influences
learning style; e.g: from the focus groups, we asked,
‘Can you think of any ways in which traditional
culture affects the ways students communicate with
each other and with their lecturers at your university?’
Responses from students highlighted factors such as
‘teachers are considered elders, therefore are
respected and cannot be questioned. Besides, data
from S2 (Yalamu et al., 2019) highlights how culture
is valued by students; e.g: from all the comments
made relating to participants’ perception on
interacting with the LMS prototype interface, 64% of
PNG students mentioned comments related to
cultural symbols giving them a sense of identity, pride
and belonging. These are two of the examples from
our studies. Based on the summary of results
conducted in these two studies, 11 cultural factors
specific to the indigenous culture of participants were
found to have an influence on RE activities and those
include:
1. Local language for learning
2. Bigman system (e.g: man has high status)
3. Hereditary (e.g: patrilineal and matrilineal)
4. Wantok system (e.g: Favouritism in class)
5. Respecting teachers as elders
6. Gender preference for group collaboration
7. Learning styles
8. Knowledge transfer happens between the
same gender
9. Students do not speak up
10. Making mistake denotes stupidity
11. Cultural symbols gives a sense of pride,
identity, and belonging
These cultural influences were grouped into five
cultural categories, four were derived from Hofstede’s
dimensions: (power distance, collectivism,
masculinity, short-term orientation and introduced a
new dimension unique to PNG as Specific. Table 1
shows the influence of PNG culture on the main
activities within the RE process. Theindicates that
the corresponding cultural dimension is influenced by
the corresponding RE activity whereas the “-” signifies
that the corresponding cultural dimensions do not
apply to the corresponding RE activity.
Table 1: Influences of Cultural dimensions on RE activities.
ENASE 2021 - 16th International Conference on Evaluation of Novel Approaches to Software Engineering
62
Two of Hofstede’s cultural dimensions: The
Uncertainty Avoidance Index (UAI) and Indulgence
versus Impulses (IND) have been excluded. This is
because none of the data gathered has any cultural
factors from PNG that influences or has any
relationships with them. In place, a specific cultural
influence has been added. This was added to cater for
some of the cultural influences that were not captured
by Hofstede’s cultural dimensions and are unique to
PNG.
4.1 Cultural influences on RE
Hofstede’s cultural dimensions (Hofstede, n.d.;
Hofstede et al., 2010) unfortunately does not include
all the emerging economies such as the smaller
Pacific island nations including PNG. Despite this,
there are few identical characteristics similar to those
presented by Hofstede. PNG, being in Melanesia,
shares a lot of cultural similarities with many African
and some Asian countries.
4.1.1 Power Distance Index
As mentioned above, Melanesian culture is similar to
many African and some Asian countries in which
PNG and other smaller Pacific Island nations come
under. Presented below are the 11 cultural influences
from our S1 and S2 user studies that relate to the
cultural dimensions.
In countries with high PDI, showing respect for
teachers and elders is considered a basic and lifelong
virtue (Hofstede et al., 2010). We place PNG and the
Pacific island nations as ranging within the high PDI
category.
Respecting Teachers as Elders: According to
Hofstede et al. (2010), teachers are respected or even
feared, and sometimes, students may have to stand
when teachers walk into the classrooms. The data
from our survey showed comments from student
participants that relate to this where students find it
difficult to criticise their teachers because of the way
they grew up respecting their parents and elders in
their villages. Hofstede et al. (2010, p. 69) highlight,
“students in class speak up only when invited to;
teachers are never publicly contradicted or criticized
and are treated with deference even outside school”.
Besides, student participants in the focus group also
highlighted that a way to respect their elders was to
keep a low profile and be humbled so they can avoid
challenging their teachers.
Students Do Not Speak up in Class: Hofstede et al.
(2010) highlighted that classroom situations often
involve strict order, with the teacher initiating all
communication. Students only speak up in class when
they are invited. Teachers do not get public criticisms
and are often treated with deference even outside
school. In our study, similar statements were
expressed and one of which, a lecturer participant in
the focus group highlighted that “…students do not
speak up when asked to. This is linked to traditional
connotations whereby their thoughts are expressed by
an elder or a village representative”.
4.1.2 Collectivism
PNG, like other Melanesian islands, can be
categorised as a Collective society due to the fact they
live in traditions, consisting of a living society of
men, sharing a common life as a member of the
community (Denoon & Lacey, 2017). Collectivism
refers to “societies in which people from birth onward
are integrated into strong, cohesive in-groups, which
throughout people’s lifetime continue to protect them
in exchange for unquestioning loyalty” (Hofstede et
al., 2010).
Wantok System: Data from the user studies show a
range of wantok systems being practiced that would
influence RE activities. Participants mentioned issues
such as lecturers and students with common
relationships support each other academically. Other
times, it helps get people together for a common
good. For example, a participant explained, …the
wantok system brings us together to live and care for
each other’s’ needs and even protects each other
during times of need or when facing attacks”. This
system often comprises relationships between
individuals characterised by certain aspects like a
common language, kinship, geographical area, social
association, and belief and it is one that is often
regarded as vital in traditional PNG societies (Renzio
1999, as cited in Nanau, 2011).
4.1.3 Masculinity
Our user studies revealed the bigman system where
a male has a higher status than female counterparts
in PNG context. The bigman system resembles a type
of leadership role where males, have certain personal
qualities and status that are reflected in their
character, appearance, and manner, enabling them to
have power over others within their society (Sahlins,
1963). The bigman system is built around respect and
regard to the bigman for being the most respected
person of worth and fame (Nanau, 2011). Supported
by Hofstede et al. (2010), “Men are supposed to be
more concerned with achievements outside the home
hunting and fighting in traditional societies. They
are supposed to be assertive, competitive, and tough.
Cultural Influences on Requirement Engineering in Designing an LMS Prototype for Emerging Economies: A Papua New Guinea and
Pacific Islands’ Case Study
63
4.1.4 Short-term Orientation
Short-term orientation stands for the “fostering of
virtues related to the past and present in particular,
respect for tradition, preservation of ‘face,’ and
fulfilling social obligations” (Hofstede et al., 2010, p.
239).
Hereditary Statuses: Data from our user studies
show students and lecturer participants mentioned
factors related to socio-cultural issues around the
hereditary status of men and women. This is a form
of a culture where people keep their traditions and
preserve certain practices to fulfil the social
obligation (Hofstede et al., 2010). In specific
contexts, PNG societies have the unilineal descent
system which comprises of patrilineal and matrilineal
societies, where men from patrilineal backgrounds
inherit the land and other family obligations while
from matrilineal, female owns the land and all other
obligations.
4.1.5 Specific Cultural Influences
Apart from Hofstede’s cultural dimensions model,
this study identified four cultural influences that are
specific to PNG’s indigenous cultures and those are:
local language, gender preference, and learning
styles.
In countries with high PDI, showing respect for
teachers and elders is considered a basic and lifelong
virtue (Hofstede et al., 2010).
Local Language for Learning: The issue of
language was considered to be an essential cultural
factor that affects students learning. Although English
is an official language taught in schools, participants
expressed that it sometimes becomes difficult to
understand, especially when it is the third, fourth, or
fifth language for many. PNG has over 800 languages
and it would be extremely difficult to include all the
languages in the RE process and systems. However,
there are four official languages and among those,
Tok-Pisin is regarded as the widely spoken language
throughout the country (EMTV Online, 2015;
Malone & Paraide, 2011; Paliwala, 2012; The
Economist, 2017).
Besides, participants also used Tok-Pisin while
attempting the surveys and focus groups and claimed
that students and lecturers are speaking Tok-Pisin
during course discussions when confronting
situations where English could not be clearly
understood.
Gender Preference: In the Likert-scale survey
questions, female participants rated a higher
preference for collaboration in any learning activity
with their same gender instead of the opposite gender.
Learning Styles: There were also several responses
relating to learning styles such as the suggestion that
traditional learning was done through observations,
storytelling, and practice-based. For instance, during
the focus group discussion, one of the participants
said, learning is done through creative means by
telling stories, arts and crafts and performances”.
Besides, a comment on the gaming experience
suggests that the game simulates practice-based
learning which is similar to traditional learning and
engages participants. Moreover, a participant
mentioned that people are hesitant to attempt new
challenges in fear of the notion that those who make
mistakes are seen as being stupid and do not know
anything.
Cultural Symbols: Participants reflected on
materialistic objects of culture claiming they have a
certain degree of significance to their perceptions and
emotions. For instance, in the user study, a student
participant outlines, “…having cultural icons/ motifs
is another way of preserving culture by incorporating
them in the interface…The icons are symbols and
respectable ornaments that are used by culturally
signifying cultural standing and elevation”. Another
added, “Traditional learning is always done in a
playful and engaging way. For instance, we learned
to build houses by using clay and sticks, that basic
knowledge provides the fundamental idea of building
a proper house”.
Knowledge Transfer: Data from our user studies
revealed that knowledge transfer is often imparted
between the same gender either from an elderly male
to a young male or an elderly female to a young
female. For instance, a participant said, “…elders
coached youths in the villages through various
cultural activities”. Another added, traditional
knowledge is imparted through oral, visual and
hands-on activities which have interaction with the
elders”.
4.2 Implications of the Study
This study shows that the current RE practices often
missed perceptions of users regarding their cultural
influences that could affect the RE processes,
particularly those users who come from indigenous
cultures, which are often considered sensitive. It is
important for requirements analysts and researchers,
to be more culturally conscious of cultures that are
sensitive during the RE process. This would require
adequate research around indigenous people and their
ENASE 2021 - 16th International Conference on Evaluation of Novel Approaches to Software Engineering
64
culture, which will inform people to be mindful when
engaging in the RE process.
5 CONCLUSION AND FUTURE
WORK
RE is a human-centric and socio-technical process
fundamental to every software project. The process
involves sensitivity to the users’ cultures and requires
a clear understanding of user requirements. As such,
attention to the user’s culture is necessary. In places
that regard culture as an integral part of everyday life,
the RE process should consider cultural-sensitivity.
This paper gathers insights from participants
through two user studies on cultural influences of
teaching and learning from university students from
PNG and other smaller Pacific Island nations within
the emerging economic sector. In S1, a requirements
elicitation was conducted with university participants
from PNG in PNG. The requirements in S1 were
analysed and an LMS prototype was designed. In S2,
this LMS prototype was validated by PNG and
Pacific Island students studying in Victoria,
Australia. The gathered data was triangulated with
four of the six cultural dimensions and three of the
five core RE activities that were influenced.
The results reveal 11 cultural factors specific to
the indigenous culture of PNG which were found to
have an influence on RE activities. This supports our
objective that culture is essentially important in the
RE process and that users’ perspectives are critical to
determining progressive RE activities. Six of these
influences were related to Hofstede’s cultural
dimensions while five were unclassified, unique to
PNG.
Following this study, future work will expand the
scope of this paper to cover the influence of
indigenous culture on RE activities from the contexts
of PNG and other smaller Pacific island states
through the lens of software practitioners and
academics. This will involve directly investigating
the influence of indigenous culture on RE activities
from the contexts of PNG and other smaller Pacific
island states through the perspectives of software
practitioners and academics. For instance, identifying
localisation challenges pertinent to software design
and development practices and how indigenous
knowledge, culture, and tradition contribute to
informing decisions that software practitioners and
academics make in the RE process.
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