operations,  that  can  be  properly  faced  only  by  a 
shrewd and qualified user. On the other hand, more 
rigorous environments seem to be not affordable for 
lower  level  students.  This  doesn’t  mean  that  such 
environments  mustn’t  be  used  in  school  but  rather 
that  teachers  have  to  choose  them  carefully, 
depending  on  the  activity  they  propose  to  students 
and to the grade of instruction. Math teachers can take 
advantage on the above mentioned weakness, in order 
to make the activity epistemologically relevant from 
the  mathematical  point,  aimed  at  overcoming  the 
misconception on the division between Integers.  
Who produce or promote digital environments for 
learning,  especially  if  they  are  addressed  for 
elementary  or  middle  school  students,  who  are 
building  their  linguistic  and  mathematical 
knowledge,  should  be  careful  not  to  introduce 
excessive,  and  sometimes  only  apparent, 
simplifications that may  strengthen misconceptions. 
It  may  be  interesting,  as  a  future  work,  to  build  a 
calculator for  elementary students or a personalized 
version  of  Scratch,  using  its  extension  BYOB 
(Harvey  &  Monig,  2010)  that  can  overcome  the 
problems underlined in the present paper.  
In the future the author would like to extend the 
results  of  the  present  paper  to  other  mathematical 
topics  like  the  division  between  signed  number, 
analysing  the  behaviour  of  the  most  used  digital 
environments with respect to this. 
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