4.5  Survey of the Game’s Screen 
Design 
Table 5 summarizes the results of the assessment of 
the game screen design. We found a significant 
deviation (one-sided test for all items: p < 0.01) in the 
results for all items. 
5 CONCLUSION AND FUTURE 
WORK 
This paper describes the areas requiring improvement 
in the Satoyama management game developed by 
Kawaguchi et al. (2018) and the improvements made 
by the authors to address these issues thus far. Then, 
it discusses an experiment performed by elementary 
school students using the improved Satoyama 
management game. We evaluated five items. 
Significant differences were observed in all items. In 
other words, with the improvements implemented, it 
can be said that the Satoyama management game has 
become a more effective tool for learning Satoyama 
vegetation successions. However, only one of the two 
major improvements were improved in this paper. 
In the future, the authors intend to implement the 
second improvement, increasing the number of 
Satoyama types supported by the game. 
ACKNOWLEDGEMENT1S 
This work was supported by JSPS KAKENHI Grant 
Numbers JP19H01734. The experiment was 
supported by Kobe Elementary School. 
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