Building Agile Workforce for Facing Digital Industry
Nidya Dudija
Faculty of Economics and Business Telkom University, Indonesia
Keywords: Agile, Scrum Method, Learning Agility, Dynamic Environment.
Abstract: Changes in technology have encouraged the organization to make changes to survive in a dynamic
environment. By utilizing digital innovation, the business industry begins to develop itself and play in the
digital market. Competition in this digital business can certainly be won if human resources and ways of
working within the organization make changes. Changes from the manual work to digital work put forward
the principle of agility. Many methods developed to create agile workforce include Lean Strartup, Scrum,
Holacrarcy, design thinking, etc. This paper is conducted to describe building agile workforce methods. It
purposes to generate a mapping of human development in the digital era by applying a descriptive
qualitative approach and literature review of some previous studies. The results of this study are description
scrum method concept of working as a strategy for facing the competitive industry in the digital era.
1 INTRODUCTION
Rapid changes in the business world require
organizations to always adapt and be able to
innovate to survive in the industry. Changes occur in
recovering work, for organizations must change and
adjust old ways of working with new ways of
working so that the targets being overcome recover.
Changes occur more quickly because it is supported
by the rapid technological development of the
transition of digital technology 4.0. Answering these
challenges requires a work method called Agile
which has been applied by organizations to increase
the speed and accuracy of work and productivity.
Agile is a set of methods, principles, managerial
frameworks that require fast and agile work methods
to complete a work target.
Rapid changes in the business world require
organizations to always adapt and be able to
innovate to survive in the industry. Changes occur in
recovering work, for organizations must change and
adjust old ways of working with new ways of
working so that the targets being overcome recover.
Changes occur more quickly because it is supported
by the rapid technological development of the
transition of digital technology 4.0. Answering these
challenges requires a work method called Agile
which has been applied by organizations to increase
the speed and accuracy of work and productivity.
Agile is a set of methods, principles, managerial
frameworks that require fast and agile work methods
to complete a work target. Historically, Agile was
born from techniques used by innovative Japanese
companies in the 70s and 80s such as Toyota, Fuji,
and Honda. Then in the mid-90s, Jeff Sutherland
was frustrated with projects that were out of
schedule and needed higher budgets. This condition
makes Sutherland try to create a Scrum framework
for implementing Agile work methods. The use of
the Scrum work method is not limited to engineers
or developers but the Scrum framework can be
useful for other types of projects such as marketing,
construction and so on. By applying the Scrum work
method, can complete the work in large quantities
and shorter time (Cervone, 2011).
Changes in the business world that is very
fast demanding, fast and accurate work methods to
produce a product that is accepted by the market so
that makes the organization can compete with the
industry and maintain its existence. Fowler &
Highsmith (2001) in Agile Manifesto, Agile is based
on a set of principles that focus on customer value,
iterative and incremental delivery, intense
collaboration, small integrated teams, self-
organization and small and continuous
improvements. It is often stated that Agile
Management works best with small teams.
According to Bustamante and Sawhney (2011), the
ideal Agile project team is small, co- located,
communicate face to face on a daily basis and has an
Dudija, N.
Building Agile Workforce for Facing Digital Industry.
DOI: 10.5220/0009448302910297
In Proceedings of the 1st International Conference on Psychology (ICPsy 2019), pages 291-297
ISBN: 978-989-758-448-0
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
291
ideal team size not exceeding nine people. Along
with this, Agile methods such as Scrum recommend
an optimal team size of seven plus or minus two.
However some industry specialists claim that Agile
is a one size fits all methodology and that it can be
scaled up to a 150 person team.
People and team management are based on
various models such as “The five dysfunctions”
(Lencioni, 2016) and Tuckman’s model (Tuckman
& Jensen, 1977). All of these models require that
team members have a lot of interaction. The more
persons there is on a team, the more interaction is
required and the more difficult it is to manage such
teams. In an Agile team, the project manager must
define the relationships between the roles to enable
the effective coordination and control of the project.
Through this paper, we will discuss the application
of Scrum's work methods to produce Agile work
methods in managing human resources. The work
pattern of Scrum is believed to be a fairly complex
but effective work method to produce the novelty of
a product. Referring to these conditions, human
resource management is needed as a team that can
work together.
2 LITERATURE REVIEW
2.1 Agile Principles
According to Agile Manifesto, agility principles
motivated and empowered software developers
relying on technical excellence and simple designs
create business value by delivering working
software to users at regular short intervals. These
principles have spawned a number of practices that
are believed to deliver greater value to customers
and change people management. At the core of these
practices is the idea of self-organizing teams whose
members are not only collocated but also work at a
pace that sustains their creativity and productivity.
The principles encourage practices that
accommodate change in requirements at any stage of
the development process. Furthermore, customers
(or their surrogates) are actively involved in the
development process, facilitating feedback and
reflection that can lead to more satisfying outcomes
(Dingsøyr, Nerur, Balijepally, & Moe, 2012). The
principles are not a formal definition of agility, but
are rather guidelines for delivering high-quality
software in an agile manner. While individual
principles and practices of agile development were
not entirely new to the software community, the way
in which they were put together into a cogent
“theoretical and practical frameworkwas certainly
novel (Williams and Cockburn, 2003). Ever since
the manifesto was articulated, practitioners and
researchers have been trying to explicate agility and
its different facets. At its core, agility entails ability
to rapidly and flexibly create and respond to change
in the business and technical domains (Henderson-
Sellers and Serour, 2005). Other aspects of agility
explored include lightness or leanness (i.e., having
minimal formal processes) (Cockburn, 2007) and
related concepts such as nimbleness, quickness,
dexterity, suppleness or alertness (Erickson et al.,
2005). In essence, these ideas suggest a “light’
methodology that promotes manoeuvrability and
speed of response” (Cockburn, 2007).
According to Deemer, Benefield, Larman, &
Vodde (2010) The agile family of development
methods were born out of a belief that an approach
more grounded in human reality and the product
development reality of learning, innovation, and
change would yield better results. Agile principles
emphasize building working software that people
can get hands on quickly, versus spending a lot of
time writing specifications up front. Agile
development focuses on cross-functional teams
empowered to make decisions, versus big
hierarchies and compartmentalization by function.
And it focuses on rapid iteration, with continuous
customer input along the way. Often when people
learn about agile development or Scrum, there’s a
glimmer of recognition it sounds a lot like back in
the start-up days, when we “just did it.”
By far the most popular agile method is Scrum
(See Figure 1). It was strongly influenced by a 1986
Harvard Business Review article on the practices
associated with successful product development
groups; in this paper the term “Rugby” was
introduced, which later morphed into “Scrum” in
Wicked Problems, Righteous Solutions (DeGrace
and Stahl, 1993) relating successful development to
the game of Rugby in which a self-organizing team
moves together down the field of product
development. It was then formalized in 1993 by Ken
Schwaber and Dr. Jeff Sutherland. Scrum is now
used by companies large and small, including
Yahoo!, Microsoft, Google, Lockheed Martin,
Motorola, SAP, Cisco, GE, CapitalOne and the US
Federal Reserve. Many teams using Scrum report
significant improvements, and in some cases
complete transformations, in both productivity and
morale. For product developers – many of whom
have been burned by the “management fad of the
month club” this is significant. Scrum is simple
and powerful.
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Figure 1: Scrum - Agile Process (Deemer, Benefield,
Larman & Vodde, 2010).
Deemer, Benefield, Larman & Vodde (2010)
explained that the Scrum work process to produce
Agility work methods begins with the product
owner, the sprint planning meeting by the team that
the whole process will be managed by the Scrum
master with the work target to produce a potential
product for the company and consumer. The
following is an explanation of the Scrum Agile
Process. Scrum or agile process techniques have
been used in several companies in Indonesia to
produce a product that has a competitive advantage
and can be accepted by the market. This step starts
from determining or choosing a team that can work
and thinks quickly right (sprint think). For example
one of the telecommunications companies in
Indonesia selected hundreds of employees and
selected approximately 10 people who were placed
as The Team. This team has challenges and tasks
that must be completed every week. the work of the
team will always be evaluated and monitored by the
Scrum Masters determined by the company. This
activity takes place continuously in a period of
approximately 6 to 12 months. The output of this
team produces a product that is in line with market
expectations and can produce innovations and
profitable profits for the company.
2.2 Scrum Basics
Deemer, Benefield, Larman, and Vodde (2010)
explain the process of the Scrum method. Mentioned
that scrum is an iterative, incremental framework.
Scrum structures product development in cycles of
work called Sprints, iterations of work which are
typically 1-4 weeks in length, and which take place
one after the other. The Sprints are of fixed duration
they end on a specific date whether the work has
been completed or not, and are never extended. At
the beginning of each Sprint, a cross-functional team
selects items from a prioritized list of requirements,
and commits to complete them by the end of the
Sprint; during the Sprint, the deliverable does not
change. Each work day, the team gathers briefly to
report to each other on progress, and update simple
charts that orient them to the work remaining. At the
end of the Sprint, the team demonstrates what they
have built, and gets feedback which can then be
incorporated in the next Sprint. Scrum emphasizes
producing working product at the end of the Sprint is
really “done”; in the case of software, this means
code that is fully tested and potentially shippable.
In Scrum, there are three primary roles: The
Product Owner, The Team, and The ScrumMaster.
The Product Owner is responsible for achieving
maximum business value, by taking all the inputs
into what should be produced – from the customer or
end-user of the product, as well as from Team
Members and stakeholders – and translating this into
a prioritized list. In some cases, the Product Owner
and the customer are the same person; in other cases,
the customer might actually be millions of different
people with a variety of needs. The Product Owner
role maps to the Product Manager or Product
Marketing Manager position in many organizations.
The Team builds the product that the customer is
going to consume: the software or website, for
example. The team in Scrum is “cross-functional”
it includes all the expertise necessary to deliver the
potentially shippable product each Sprint and it is
“self-managing”, with a very high degree of
autonomy and accountability. The team decides
what to commit to, and how best to accomplish that
commitment; in Scrum lore, the team are known as
“Pigs” and everyone else in the organization are
“Chickens” (which comes from a joke about a pig
and a chicken deciding to open a restaurant called
“Ham and Eggs,” and the pig having second
thoughts because “he would be truly committed, but
the chicken would only be involved”).
The team in Scrum is typically five to ten people,
although teams as large as 15 and as small as 3
report benefits, and for a software project the team
might include analysts, developers, interface
designers, and testers. The team builds the product,
but they also provide input and ideas to the Product
Owner about how to make the product as good as it
can be. While team members can split their time
between Scrum projects and other projects, it’s
much more productive to have team members fully
dedicated. Team members can also change from one
Sprint to the next, but that also reduces the
productivity of the team. Projects with larger teams
are organized as multiple Scrums, each focused on a
Building Agile Workforce for Facing Digital Industry
293
different aspect of the product development, with
close coordination of their efforts.
The Scrum Master is one of the most important
elements of Scrum success. The ScrumMaster does
whatever is in their power to help the team be
successful. The ScrumMaster is not the manager of
the team; instead, the ScrumMaster serves the team,
protects the team from outside interference, and
guides the team’s use of Scrum. The ScrumMaster
makes sure everyone on the team (as well as those in
management) understands and follows the practices
of Scrum, and they help lead the organization
through the often difficult change required to
achieve success with Agile methods. Since Scrum
makes visible many impediments and threats to the
team’s effectiveness, it’s important to have a strong
ScrumMaster working energetically to help resolve
those issues, or the team will find it difficult to
succeed. Scrum teams should have someone
dedicated full-time to the role of ScrumMaster (often
the person who previously played the role of Project
Manager), although a smaller team might have a
team member play this role (carrying a lighter load
of regular work when they do so). Great Scrum
Masters have come from all backgrounds and
disciplines: Project Management, Engineering,
Design, Testing. The ScrumMaster and the Product
Owner shouldn’t be the same individual; at times,
the ScrumMaster may be called upon to push back
on the Product Owner (for example, if they try to
introduce new deliverables in the middle of a
Sprint). And unlike a Project Manager, the
ScrumMaster doesn’t tell people what to do or
assign tasks they facilitate the process, supporting
the team as it organizes and manages itself so if
the Scrum Master was previously in a position
managing the team, they will need to significantly
evolve their mindset and style of interaction in order
for the team to be successful with Scrum (Deemer,
Benefield, Larman & Vodde, 2010).
In addition to these three roles, there are other
important contributors to the success of the project:
Perhaps the most important of these are Managers.
While their role evolves in Scrum, they remain
critically important they support the team by
respecting the rules and spirit of Scrum, they help
remove impediments that the team identifies, and
they make their expertise and experience available to
the team. In Scrum, these individuals replace the
time they previously spent “playing nanny”
(assigning tasks, getting status reports, and other
forms of micromanagement) with more time
“playing teacher” (mentoring, coaching, helping
remove obstacles, helping problem-solve, providing
creative input, and guiding the skills development of
team members). In making this shift, managers may
need to evolve their management style; for example,
using Socratic questioning to help the team discover
the solution to a problem, rather than simply
deciding a solution and assigning it to the team.
Figure 2: Scrum Method (Schwaber, 1997).
Schwaber (1997) state that Characteristics of
SCRUM methodology are:
1. The first and last phases (Planning and
Closure) consist of defined processes, where all
processes, inputs and outputs are well defined.
The knowledge of how to do these processes is
explicit. The flow is linear, with some
iterations in the planning phase.
2. The Sprint phase is an empirical process. Many
of the processes in the sprint phase are
unidentified or uncontrolled. It is treated as a
black box that requires external controls.
Accordingly, controls, including risk
management, are put on each iteration of the
Sprint phase to avoid chaos while maximizing
flexibility.
3. Sprints are nonlinear and flexible. Where
available, explicit process knowledge is used;
otherwise tacit knowledge and trial and error is
used to build process knowledge. Sprints are
used to evolve the final product.
4. The project is open to the environment until the
Closure phase. The deliverable can be changed
at any time during the Planning and Sprint
phases of the project. The project remains open
to environmental complexity, including
competitive, time, quality, and financial
pressures, throughout these phases.
5. The deliverable is determined during the
project based on the environment.
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3 RESEARCH METHOD
This study collected several literature studies on the
results of research and reviews on the
implementation of Agile Scrum in human resource
management. The results of the review are explained
using systematic qualitative descriptive methods in
the form of agile methods and their application in
industries in the current digital era that requires
innovation and new ways of working in order
become sustainable organizations and able to deal
with rapidly changing business competition.
4 DISCUSSION
Digital transformation strategies take on a different
perspective and pursue different goals. Coming from
a business-centric perspective, they focus on the
transformation of products, processes, and
organizational aspects owing to new technologies.
Their scope is more broadly designed and explicitly
includes digital activities at the interface with or
fully on the side of customers, such as digital
technologies as part of end-user products. This
depicts a clear difference to process automation and
optimization, since digital transformation strategies
go be- yond the process paradigm, and include
changes to and implications for products, services,
and business models as a whole.
Changes in the business environment that is very
fast to make conventional ways of working must be
changed with the times. Learning agility is
considered as one of the trends in human resource
management that can maximize the work of
employees, especially millennials.
Figure 3: Conceptual Model of Learning Agility
(Lombardo & Eichinger, 2000).
Lombardo and Eichinger (2000) defined learning
agility as the willingness and ability to learn new
competencies in order to perform under first-time,
tough, or different conditions. The formulated a
conceptual framework of learning agility consisting
of the following four factors (see Figure 1):
1. People agility: the extent to which individuals
know themselves well, learn from experience,
treat others constructively, and are cool and
resilient under the pressures of change.
2. Change agility: the level to which individuals
are curious, have passion for ideas, like to
experiment with test cases, and engage in skill-
building activities.
3. Results agility: the extent to which individuals
get results under tough conditions, inspire
others to perform beyond normal, and exhibit
the sort of presence that builds confidence in
others.
4. Mental agility: the degree to which individuals
think through problems from a fresh point of
view and are comfortable with complexity,
ambiguity, and explaining their thinking to
others.
Since the time Lombardo and Eichinger (2000)
proposed the construct of learning agility as a
possible indicator of high-potential talent, it has
transformed into a pervasive leadership tool. Many
organizations today assess learning agility when
making decisions about whom to hire for leadership
positions, whom to promote, whom to designate for
global assignments, and whom to place into
emerging-leaders or high-potential programs. In
addition, fundamental to leadership-development
efforts is an individual’s capability to deal with
complexity, ambiguity, novelty, diversity, and
adversity (Hooijberg, Hunt, & Dodge, 1997). Scores
on the various facets of learning agility provide
diagnostic guidance on areas that need particular
developmental attention (De Meuse, 2017).
Hastie (2004) discusses how Agile differs from
traditional methods by putting much more emphasis
on team work, cooperation and self organisation.
One of the key to the success of Agile is trust, which
needs to be present both between the leader and the
team and among the team members themselves.
“AGILE like many methods look great on paper but
fail to work in reality because they forget the human
factor. Any paradigm, which has human interaction
at its heart, will fail if human psychology is not
understood and taken into account. The key aspects
of human nature which IT development/project
management methods have to take into account are
no different to those at the heart of most modern
Building Agile Workforce for Facing Digital Industry
295
economic theories”, (Brady, 2006): People will
always put their own interests ahead of the interests
of the group, People are self-interested, Commercial
production decisions are based on rational
expectations, Karl Popper’s “First law of collective
action”. You can never get more than 5 people to
agree on anything.”
Management of human resources using Scrum
work methods in order to achieve Agile work
behavior is a challenge for the change in work
mindset that must be done to face business
competition in the digital age that demands precise
and appropriate work methods. The advantages of
agile project management and particularly the
Scrum-based approach is its simplicity. Within an
agile project, roles are clearly defined and do not
cross boundaries. Features can be completely
developed and tested in short iteration cycles.
Because each team members bears major
responsibility for their part of the project, ownership
of the project is more broadly based. The methods of
agile project management enforce extensive
communication, which helps teams organize more
effectively. This, ultimately, can lead to greater
productivity for everyone involved.
5 CONCLUSION
Agile work methods using Scrum processes are not
new to IT Development or the field of project
management. Because the need for work that is right
on target and quality makes other fields of work also
use the Scrum method. The implementation of Agile
- Scrum Process in the digital era is now an urgent,
highly dynamic external environment urging
organizations to be able to keep up with changes in
the external environment and meet various market
demands.
The application of the Scrum method in
organizations requires commitment from the
leadership and the working group that runs it. The
sprints method in Scrum requires the team to always
review, adjust, develop and wrap. This cycle will
continue to be carried out to produce a product by
following the expected targets. But in its
implementation, organizations must be able to grow
and implement learning agility before running the
Scrum method set. Learning agility is formed from
mental agility, people agility, change agility, results
agility.
Based on this explanation, it can be concluded
that building the agility work patterns of the most
important elements is not only the methods applied
but the readiness of the human resources that will
carry out the agile patterns, as well as the ability of
human resources to change mindsets and work
patterns that use the old ways no longer in
accordance with the demands of an industry that has
changed rapidly and is very dynamic.
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