Development of Android based Soccer-based Muscle Training Media
for Children Ages 12-14 Years
Mansur
1
, Angga Praditya Pamungkas
1
1
Sport Coaching Department, Universitas Negeri Yogyakarta, Jl. Colombo No. 1, Yogyakarta, Indonesia
Keywords: Muscle Strength, Soccer, Application, Android.
Abstract: This study aims to develop a training media using the application of android-based soccer muscle strength
training for children aged 12-14 years about heating material, muscle strength training material, and there
are tests and measurements. The research method used is research and development with reference to
(Sugiyono, 2013) research steps which were adapted into 10 steps. The subject of this study is the choice of
players according to the age of 12-14 years. The results obtained from the material expert validation of 66%
means that it is good enough, the validation of media experts shows that the results of the 65.90%
evaluation means that it is good enough. In the small group trial, the application got the results of 84.3% in
the good / proper category and in the trial of the large group of applications the results were 91.63% in the
good / decent category. It is concluded that this application is good / feasible to use.
1 INTRODUCTION
Football is the branch of sports that most people
loved and it fascinated most of the people around the
world, nowadays. Considering plenty of information
about football serves by electronic media and printed
media is one of the most factual indications that
football is the most popular sport. In Indonesia, the
children’s interests through football playing are also
soaring. Especially in DIY, there is a lot of soccer
coaching prepared by the institutions or private
courses. The early age coaching is enchanting
especially for the development of football in
Indonesia, especially in Yogyakarta region. By this
coaching, the people benefits by introducing the
early ages and teens about football accordingly they
are able to be geared up earlier.
Almost all the Football Schools (Sekolah Sepak
Bola) in Sleman region hire the local coaches who
live near the region, the writer has seen from the
situation that the coaches have not maximized the
knowledge of sport science. Stepping from this
problem, the writer tries to give the solution to the
problem by digging more in one of the aspects in
football, which is the physical condition of the
football players age 12-14 about the muscle strength
that the writer observed their knowledge about the
muscle strength was still low.
The division of age according to the long term
athlete development theory, is divided based on the
stages of coaching, those are: First, Fundamental
Stage ( 6-10) years, the second is Training to train
Stage (10-14) years focused on the physical and
technique along with the training and match portion
division of 75:25 (Istvan Balyi, 2001). Besides, the
match completed is not oriented to winning only,
hence, it is done to apply the skill in the match and
to build the confidence of the athletes. The third is
Training to compete Stage (14-18) years. The Fourth
is Training to win > 18 yearsold.
As we know that for the children aged 10-14
years or the stage of training to train, the children
must be equipped through the tough physical and
technical training as their underpinning step to go to
the next stage that is training to compete. From the
data collecting result completed by the writer by
interviewing the coaches, discussing about the
training problem of physical condition, those are
first, the training program appears to be complex to
be prepared because of the training program time,
the second problem is that there is a friction between
the training meetings and school schedule, the third
is the lack of the training facilities, and the forth is
the coach insights is still deprived to understand the
children and the phases. One of the problems stated
by the coach was the lack of training facilities.
Striding along from this problem the writer tried to
Mansur, . and Pamungkas, A.
Development of Android based Soccer-based Muscle Training Media for Children Ages 12-14 Years.
DOI: 10.5220/0009205400130017
In Proceedings of the 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science in conjunction with the 2nd Conference on Interdisciplinary Approach in Spor ts
(YISHPESS and CoIS 2019), pages 13-17
ISBN: 978-989-758-457-2
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
13
give the innovation about the supporting media that
help the players to do the exercises independently to
increase the physical condition of the players, so
they are able to do the training individually and do
not depend on the training schedule from Football
School (SSB). The goal of the media is to cover
several aspects required in the muscle strength when
playing football if they maximize their training. At
the age of 12-14 years old, there are expansion
occurred in the complex words mastery (Fischer &
Lazerson, 1984), where the players become better in
analyzing the one word function that takes role in
the sentences of the application (Santrok, 2007). The
players learn to understand the certain vocabularies
that they have not acquired when they are in the
fields along with the coach. Thus, this application is
created to help the players to analyze the goal in of
the sentences in the application and help them to
boost their insights about the strength training
pattern without depending on the coach since the
application is validated, in other words, the users of
this application are able to conduct the training at
home even when there is no coaching companion,
the players still obtain the optimal training results
when they accomplish the steps consisted in the
application about the football muscle strength.
This application consists of the strength training
technique materials with or without tools, video
tutorials, training execution explanation, test and
measurement, and warming up, so that the
application can be used as the coach learning source
and simplify the players to conduct supplementary at
home training to achieve the optimal result. The
verity showed that the players are still dependant to
the coach because there are no sufficient facilities to
carry out self-training.
This research is aimed to create a product of
football strength training media development,
android-based for the age of 12-14 years old. By this
application, the players are expected to do self-
training at home without depending on the training
schedule and by this application, the players are also
expected to gain optimal results since this
application is validated.
2 METHODS
2.1 Research Type
This research applies the Research and Development
method. The research and development is one of the
research methods to create a certain product by
applying a need analysis research to test the
effectiveness of the product so that the product
benefits to the society (Sugiyono, 2013).
This research is aimed to develop the android-
based application about types of football muscle
strength training for the coach and the children of
12-14 years old which is able to be used as self-
training source and supporting tool in determining
the training materials given by the coach, validated
and feasible to be applied as the learning media by
the users.
2.2 Research Time and Place
The testing tool creation was done in Technique
Faculty (FT) UNY. The implementation of the
testing tool was done in SSB Satria Pandawa and
SSB Baturetno. The small group trial test was done
on April 15, 2019 and large group trial test was done
on April 19, 2019.
2.3 Research Population and Sample
The subjects of this development test were SSB
Pandawa and SSB Baturetno. The trial test was done
in several stages. Small group trial and large group
trial the technique of determining the trial subject in
this research was done by the purposive sampling
method. Purposive sampling is a technique to
determine the sample by considering certain criteria
(Arikunto, 1987).
2.4 Data Collecting Instrument
The questionnaire is one type of data collecting
technique by giving the written questions to the
respondents to be answered (Sugiyono, 2013). The
Questionnaire can be a question/ closed question or
open question. The types of the questionnaire based
on its format divided into three, those are: (1)
Multiple Choices Questionnaire, (2) Check list. (3)
Rating Scale (Sugiyono, 2012).
The data collection in the research and development
of android-based football muscle strength training
media used a closed and open questionnaire, which
on the next page is accompanied by a suggestion
column. The questionnaire was given to the media
expert lecturer, materials expert lecturer and
physical condition expert lecturer and the
respondents from the experimental people.
YISHPESS and CoIS 2019 - The 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS
2019) in conjunction with The 2nd Conference on Interdisciplinary Approach in Sports (CoIS 2019)
14
2.5 Data Analysis Technique
Data analysis technique is a way to find out the
results of the conducted research. The data analysis
includes all the activities of clarifying, analyzing,
applying and drawing the conclusion from all data
collected in the action. After the data is collected,
the data will be processed. The data analysis
technique used in this research is a quantitative
analysis technique that valued by numbers.
Percentage is proposed to understand the status
presented and served in the form of percentage (%).
Formula of measuring the validity is as follow
(Sugiyono, 2013):
Information:
(1)
CS: Counted Score
CrS: Criteria Score
The result of the calculation shall be made in the
form of percentage by multiplying it to 100% After
obtaining the percentage by using the formula, the
validity of android-based football muscle strength
training in this research is grouped into four validity
categories by using this scale.
Table 1: Validity percentage categories (Arikunto, 1993)
Score in precentage Validity Categories
<40% Not Good/ Not Vali
d
40%-5% Poor/ Poor Validit
y
56%-75% Fair/ SufficientlyVali
d
76%-100% Good/Vali
d
The questionnaire used in this research is scoring
or response questionnaire in the form of answers and
scoring information, those are: (1) Strongly
Disagree/Strongly Invalid, (2) Not Suitable/not
valid, (3) Fair/Valid, (4) Very Suitable/Very valid
3 RESULT AND DISCUSSION
3.1 Materials Expert Validation Result
The validation assessor of material expert in this
research is Dr. Or. Mansur, MS.
Table 2: Materials expert scoring result data
No
Assessed
Aspects
Counted
Score
Criteria
Score
% Category
1
Content
Validit
y
26 40 65% Fair
2
Truth
Concept
11 16 68,75% Fair
TOTAL 37 56 66% Fai
r
3.2 Materials Expert Validation Result
The media expert that became the validation
assessor in this research was Dr. Or. Mansur, MS.
Table 3: Media expert scoring result data.
No
Assessed
Aspects
Counte
d
Score
Criteria
Score
% Category
1
Dis
la
21 28 75% Fai
r
2
Gramma
r
15 24 62,5 % Fai
r
3
Pro
g
rammin
g
11 16 68,75
%
Fai
r
4
Application 11 20 55% Poo
r
TOTAL 58 88 65,90
%
Fai
r
The application of android-based football muscle
strength training went through one revision from the
media and materials experts. After the revision, thus
the application was stated as valid and was able to
continue to the respondents’ trial to the early age
football players based on the age characteristics on
the research’s title.
3.3 Small Group Trial
After going through the validation from the experts
and doing several revisions from the media and
materials experts, so that the android-based football
muscle strength training application was valid to be
tested. Translated by Sugiyono stated that field trial
test is done by conducting the test in1-3 places by
each subject of 6-12 respondents. In this case, the
researcher took the small group trial test that has the
background in playing football for the number of 12
respondents which are grouped by the age group 4
persons in u-12, 5 persons in u-13, and 3 persons in
u-14 (Borg and Gall, 1983).
The result of the small group through the
android-based of football muscle strength training
application was as follow:
C
S
Formula:
Cr
S
Development of Android based Soccer-based Muscle Training Media for Children Ages 12-14 Years
15
Table 4: Small group trial test.
No
Assessed
Aspects
Counte
d
Score
Criteria
Score
% Category
1
Display 331 384 86,19%
Good/
Vali
d
2
Grammar 84 96 87,5%
Good/
Vali
d
3
Programming 432 528 81,81%
Good/
Vali
d
4 Application
165
192 85,93%
Good/
Vali
d
The result from the small group trial test about
the android-based of football muscle strength
training application obtained the score of 86.19% in
display validity, which means that the application is
good/ valid., from the grammar aspect, this
application obtained the percentage of 87.5% and
categorized as good/ valid, meanwhile from the
programming aspect, this application obtained the
score of 81.81% which categorized as good/ valid,
from the application aspect, the score obtained was
in the percentage of 85.93% and categorized as
good/ valid. The total of the small group trial test
about the android-based of football muscle strength
training application was 84.3% which included into
good/ valid category, thus this means that this
application was able to be tested to the next level.
3.4 Large Group Trial test
After going through the small group scale trial test
and conducted several revisions, the android-based
of football muscle strength training application is
valid to be tested for the larger group.
Translated by Sugiyono in the 6th points that the
large group field trial test should be tested in 5 to 15
places with the 30-100 subjects. In this study, the
researcher took the large group trial test sample from
the football players of two different football schools
with the quantity of 7 u-13, 14 u-12 and 9 u-14 and
the total were 30 respondents (Borg and Gall, 1983).
The result of the large group trial test about the
android-based of football muscle strength training
application was as follow:
Table 5: Large group trial test result.
No
Assessed
Aspects
Counte
d
Score
Criteria
Score
% Category
1
Content
Validit
y
1154 1320 87.42%
Good/
Vali
d
2 Grammar 224 240 93.33%
Good/
Vali
d
3 Display 1259 1320 95.37%
Good/
Vali
d
4
Application
Validit
y
442 480 92.08%
Good/
Vali
d
TOTAL 3079 3360 91.63%
Good/
Vali
d
The result of the large group about the android-
based of football muscle strength training
application obtained 87.42% for the validity content,
which means this application is good/ valid, from the
grammar aspect, this application obtained the
percentage of 93.33% included into the good/ valid
category, meanwhile for the display point of view,
this application obtained the percentage of 95.37%
which categorized as good/ valid. From the
application validity, this application obtained the
percentage score of 92.08% which is included into
the category of good/ valid. The total test of the
large group trial in the android-based application of
football muscle strength was 91.63% categorized as
good/valid, thus, it can be concluded that the
application is valid for mass production and
becomes the media to conduct the muscle strength in
football.
Based on the trial test that is done in two stages,
small group to large group test, the result obtained a
raise from 86.19% to 87.42%, from the content
validity aspect, from the grammar aspect, the incline
was 80.41% to 93.33%, from the display aspect was
80.22% to 95.37%, and from the validity of the
application raised from 85.93% to 92.08%, thus the
total score of the raise from the small group to the
large group was 84.3% to 90.44% or it can be
simplified that the raise was 6.14%.
3.5 Discussion
The development of the android-based application of
football muscle strength designed and produced as
the training media that put the players age 12-14
years old at ease in comprehending and
understanding how to do the football muscle
strength training for the early age players in a well
submission in order to avoid the accident jeopardy.
Moreover, this application is easily accessed and
YISHPESS and CoIS 2019 - The 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS
2019) in conjunction with The 2nd Conference on Interdisciplinary Approach in Sports (CoIS 2019)
16
downloaded as the electronic media is also
developed nowadays.
This research transpired some stages; those are
the problem potential, data collecting, product
design, product validation, product revision, small
group trial test, product revision, large group trial
test, product revision, and the final production.
This product developed by the cooperative action
from the informatics technique expert. The
application is easily downloaded since the capacity
of the application places small memory by only
saving the 5 MB of the device memory. The
application is also easy to understand and
comprehend since the content of the material of the
application is in Bahasa Indonesia. The application
is able to be updated or suited to the knowledge
development today. The type of similar application
in App Store is abundant and the way to distinguish
between this application and others, that this
application uses Bahasa Indonesia. Besides, the
other thing you can observe to discriminate the
application is by the specific materials derived in
this application is specially design for certain ages. It
is also completed with the determination of the
training intensity. Nowadays, there are plenty of the
training applications; however, the users may risk
themselves by applying the training that is not suit to
their ages and needs.
After the product was finished, the validation
step from the material and media experts was
performed to the product. The validation from the
material expert obtained the percentage of 66%
meaning that the product was valid sufficiently by
some revisions such as changing the application
design which seemed excessively bright evaluated
by the expert. After the material validation, the
application obtained the percentage of 65.90% from
the media expert, meaning that the product was
adequately good, however the product got some
revisions by adding the measurement test, the
warming up manual, and more communicative
grammar.
The trial test for the application was conducted in
two stages; those were the small group and large
group test. Acquiring from the small group test, the
product obtained the score in percentage of 84.3%
included into the good/valid category. The
application did not need any suggestion or
improvement in small group trial test. Acquiring
from the large group test, the product obtained the
score in percentage of 90.44% included into the
good/valid category. The application did not need
any suggestion or improvement in large group trial.
4 CONCLUSIONS
The android-based application of football muscle
strength was created for the target of the children
age 12-14 years old since the prior observation held
before the research showed that there had not been
any innovation about the strength muscle training for
the players’ age 12-14 years old. The application
obtained a good response from the football players
started from the material, grammar, display and
application aspects. This research was emphasized
by the trial test result from the large group which
scored the validity percentage of 87.42% categorized
as good/valid, from the grammar aspect scored
80.41% categorized as good/valid, from the display
point of view, scored 80.22% categorized as good/
valid, and application validity scored of 83.75%
categorized as good/valid, with the total score of
percentage 83.57% categorized as good/valid.
REFERENCES
Istvan Balyi, 2001. Long-term Athlete Development the
system and solitions. Action Plus.
Arikunto, S., 1993. Prosedur Penelitian Suatu Pendekatan
Praktik. Rineka Cipta Jakarta.
__________., 1987. Prosedur Penelitian Suatu Pendekatan
Praktis. Bina Angkasa. Jakarta.
Borg, W.R. & Gall, M.D. Gall., 1983. Educational
Research: An Introduction, Longman. New York.
Fifth Edition.
Sugiyono, 2013. Metode Penelitian Kuantitatif, Kualitatif,
dan R&D. Alfabeta. Bandung.
Development of Android based Soccer-based Muscle Training Media for Children Ages 12-14 Years
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