give the innovation about the supporting media that 
help the players to do the exercises independently to 
increase  the  physical  condition  of  the  players,  so 
they are  able  to do  the training individually and do 
not  depend  on  the  training  schedule  from  Football 
School  (SSB).  The  goal  of  the  media  is  to  cover 
several aspects required in the muscle strength when 
playing football  if  they  maximize  their  training. At 
the  age  of  12-14  years  old,  there  are  expansion 
occurred  in  the  complex  words  mastery (Fischer  & 
Lazerson, 1984), where the players become better in 
analyzing  the  one  word  function  that  takes  role  in 
the sentences of the application (Santrok, 2007). The 
players learn  to  understand the  certain vocabularies 
that  they  have  not  acquired  when  they  are  in  the 
fields along with the coach. Thus, this application is 
created to help the players to analyze the goal in of 
the  sentences  in  the  application  and  help  them  to 
boost  their  insights  about  the  strength  training 
pattern  without  depending  on  the  coach  since  the 
application is validated, in other words, the users of 
this  application  are  able  to  conduct  the  training  at 
home  even  when  there  is  no  coaching  companion, 
the  players  still  obtain  the  optimal  training  results 
when  they  accomplish  the  steps  consisted  in  the 
application about the football muscle strength. 
This application  consists of the  strength training 
technique  materials  with  or  without  tools,  video 
tutorials,  training  execution  explanation,  test  and 
measurement,  and  warming  up,  so  that  the 
application can be used as the coach learning source 
and simplify the players to conduct supplementary at 
home  training  to  achieve  the  optimal  result.  The 
verity showed that the players are still dependant to 
the coach because there are no sufficient facilities to 
carry out self-training. 
This  research  is  aimed  to  create  a  product  of 
football  strength  training  media  development, 
android-based for the age of 12-14 years old. By this 
application, the players are expected to do self-
training  at home  without  depending on  the  training 
schedule and by this application, the players are also 
expected  to  gain  optimal  results  since  this 
application is validated. 
2  METHODS 
2.1  Research Type 
This research applies the Research and Development 
method. The research and development is one of the 
research  methods  to  create  a  certain  product  by 
applying  a  need  analysis  research  to  test  the 
effectiveness  of  the  product  so  that  the  product 
benefits to the society (Sugiyono, 2013). 
This  research  is  aimed  to  develop  the  android-
based  application  about  types  of  football  muscle 
strength  training  for  the  coach  and  the  children  of 
12-14  years  old  which  is  able  to  be  used  as  self-
training  source  and  supporting  tool  in  determining 
the  training  materials given by  the  coach, validated 
and  feasible  to  be  applied  as  the  learning  media  by 
the users. 
2.2  Research Time and Place 
The  testing  tool  creation  was  done  in  Technique 
Faculty  (FT)  UNY.  The  implementation  of  the 
testing  tool  was  done  in  SSB  Satria  Pandawa  and 
SSB Baturetno. The small group  trial  test was done 
on April 15, 2019 and large group trial test was done 
on April 19, 2019. 
2.3  Research Population and Sample 
The  subjects  of  this  development  test  were  SSB 
Pandawa and SSB Baturetno. The trial test was done 
in several stages. Small group trial and large group 
trial the technique of determining the trial subject in 
this  research  was  done  by  the  purposive  sampling 
method.  Purposive  sampling  is  a  technique  to 
determine the sample by considering certain criteria 
(Arikunto, 1987). 
2.4  Data Collecting Instrument 
The  questionnaire  is  one  type  of  data  collecting 
technique  by  giving  the  written  questions  to  the 
respondents  to  be  answered  (Sugiyono,  2013).  The 
Questionnaire can be a question/ closed question or 
open question. The types of the questionnaire based 
on  its  format  divided  into  three,  those  are:  (1) 
Multiple  Choices  Questionnaire,  (2)  Check  list.  (3) 
Rating Scale (Sugiyono, 2012). 
The data collection in the research and development 
of  android-based  football  muscle  strength  training 
media used a  closed and open questionnaire, which 
on  the  next  page  is  accompanied  by  a  suggestion 
column.  The  questionnaire  was  given  to  the  media 
expert  lecturer,  materials  expert  lecturer  and 
physical  condition  expert  lecturer  and  the 
respondents from the experimental people.