The Effect of Cyberculture Development on Visual Space for
Generation of Millennials in Indonesia
Dwi Sulistyawati
1,2
and Imam Santosa
2
1
Faculty of Art and Design, Tarumanagara University
2
Program Doctoral Faculty of Art and Design, Institute of Technology Bandung
Keywords: Cyberculture, Generation of Millennials, Visual Space
Abstract: The development of contemporary culture through a reflective approach based on empirical experience when
examining the phenomenon of cyberculture domination has an impact on social changes, economics, lifestyle,
shopping style, learning style, social interaction style, sex style, political mobilization by utilizing networking
through social media, and radical mental changes in the lives of our society. The impact of these changes is
certainly also able to explore the existence of Visual Space, where the view of real space and space is not real
formed unconsciously by the digital user community, the majority of which are the Millennials generation.The
generation of Millennials (aka NextGen, Gen-Y, C Generation, M Generation, and Echo Boomers) according
to Strauss-Howe who were born in the period 1982-2004 were the largest generation of digital naratives and
multitaskers. Globally, Millennials are defined as the Millennium generation that grew in a new era of
globalization, communication technology and wireless connectivity. They live in an age of unprecedented
diversity and exposure to other cultures. Millennials grow fast, are very dynamic, and this generation is very
confident.
1 INTRODUCTION
Visual culture in the current information age shows
an increasingly rapid development trend. This
development is caused by a very large dependence on
the world of social life, political economy, culture.
Education and diversity in the presence of visual
technology, such as television, computers, videos,
internet and various visual forms and other visual
products. This can not be separated from the
development of culture in various aspects, especially
culture at the visual level (Visual Culture). Various
problems regarding lifestyle, gender, mass culture,
information politics, mass media, consumerism.
Ecology and Cyber culture are therefore an integral
part of the design problem itself.
Indonesian people now live in a visual culture,
especially media culture, a culture that is truly new
but has a big influence. Now media culture seeps into
every part of human life. This has become a major and
important source of education for our society. Media
culture is born along with the development of
imaging technology and information systems that are
growing rapidly. Things that do not exist in our
society, suddenly come through television screens,
the internet, films and various other forms of media
so as to shape and control the tempo of our lives.
Realities far from other parts of the world can be
witnessed in real time through media technology. In
this day and age it has become a knit for our daily
lives. Media contributes to behavior, thought patterns,
perceptions, and even determines how we dress and
eat. Visual images can now be accessed remotely in
real time, creating a "trans-appearance" condition,
which is the simultaneous presence of millions of
images and information from various sources, space
and time.
Figure 1: Trans Appearance
172
Sulistyawati, D. and Santosa, I.
The Effect of Cyberculture Development on Visual Space for Generation of Millennials in Indonesia.
DOI: 10.5220/0009192401720175
In Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology (CREATIVEARTS 2019), pages 172-175
ISBN: 978-989-758-430-5
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
Images, Picture or Signs of events that have
replaced experience, have shown that humans in the
community of generations of
Millennials (Gen-
digital) live in the world of Simulacra. Simulacra is a
human who lives in a world of simulations, there is
nothing real outside of simulation, there is no original
that can be replicated. The imperative value of a
production has also been replaced by "Simulation"
models, codes, spectacle and hyperralism.
Communication through the media has made people
trapped in the game Simulacra which is not related to
"external reality". Humans live in the world of
Simulacra, a world filled with images or markers of
events and have replaced real experiences. Life in a
world full of simulations: not real, not authentic, and
cannot be imitated, because what is available is a
simulation. Society as a sociological reality has
vanished replaced by mass or mass. The masses do
not have the predicate, attribute, quality or reference.
2 DEVELOPMENT OF CYBER
CULTURE
Cybernetic roles with various aspects that arise are a
consequence of changes in the socio-cultural system.
When the virtual world dominates the world of
reality, it can be said to be a kind of 'natural or second
world' of contemporary society. Information channels
are free to ambush in the space of activity anytime
and anywhere to enjoy global phenomena by using
their interaction space and increasingly ignoring their
physical existence. Urban vision is then attached to
culture as a part that is integrated with the
development of contemporary society. This tendency
of life is under the influence of Cyberspace and the
idealization of virtual space that has latently
crystallized in society lately. Graphs of Cybernetic
product users (TV, cellphone, PDA. IPhone, monitor
capsule IPad, Android, Blackberry, e-mail. Tweeter,
Friendster, face book, badoo and others) are ranked
highest in Indonesia, the fact that this country is part
of the community consumptive world. Users of social
networks that have plagued lately have motives as
communication media "Silaturahmi" only with old
friends for romance or with certain motives to surf to
build networks and build their businesses, until
finally dependence on several daily activities in
fulfilling life's desires live through the wireless.
4
In the last 5-10 years, there have been very rapid
changes in building and developing internet networks
that are rapidly becoming a trend of society today,
despite having high simulations and manipulative
effects. Large-scale exoduses from the world
community enter cyberspace, if urbanization is
understood as a shift from village to city and vice
versa, now urbanization is a radical change in
contemporary society from the real world to the
virtual world (Virtual Space through Cybernetics
Systems. Digital internet simulation technology
revolutionizes the scale With many breakthroughs
that facilitate the discovery of new high-speed
communication systems by encapsulating time and
folding the world, silent culture is the current
tendency to reach all parts of the world, everyone is
connected in a hyperlink that resembles a snowball.
5
3 LACK OF HUMANISTIC
SPIRITS FOR MILLENNIALS
The application of various Cybernetic mechanical
networking systems brings huge, very significant
changes to social and economic system changes. As a
real indication is the emergence of symptoms of
lifestyle changes (communication style, shopping
style, business transaction style, learning style and
sex style) through Cyberspace facilities. Virtual space
facilities seem to be able to change the characteristics
of the urban generation of Millennials with
contemporary culture in the digitization system. In
the context of Millennials-generation society,
urbanization no longer means the movement of
people into cities in real space, but evolves towards
virtual urbanization, namely the massive migration of
people to the digital city center 'Cyberspace'. When
humans arrive at that point, humans are actually in the
condition of an existential crisis.6
Figur 2: Crisis of Existence
A surprising social fact is that users of Cyberspace
facilities penetrate all walks of life and capture all
ages and social strata from center to village to various
satellites farthest from their providers. Living
activities are spent on high acceleration work cycles
into traps in the acceleration rhythm while narrowing
space and time to the journey of spiritual life. The
peak achievement of acceleration on the one hand
increases efficiency, effectiveness and comfort, on the
other hand is a trigger in narrowing the level of
The Effect of Cyberculture Development on Visual Space for Generation of Millennials in Indonesia
173
achievement of humanistic spirituality to share space
and time to carry out small talk, greet and interact
socially. The concept of real presence shifts to space
where the concept of imaginary presence becomes
dominant as an excess of the decline in the quality of
social interaction and the loss of its humanist
tolerance layer.
7
Figur 3: Decreased Quality of Social Interaction
Civilizations that have lost the meaning of
geography, space and place, are now dominated by
interfaces, namely human relations mediated by
machines, and human relations themselves with
machines: computer screens, televisions, cellular
phones, video cameras. Through a variety of
interfaces it is built like a distance or distanciation
activity, which creates a condition of visibility
without face to face meetings in a situation like this,
not only does the distance between humans disappear
through technological mediation, but also the
boundaries between objects in a virtual abstract
space, in which everything is present, flows and floats
in an 'Instant Civilization'.
8
4 VISUAL SPACE
The reality of our daily lives is structured as a virtual
world, with our bodies getting the sensation of
touching many things from cyberspace is not really
an actual space in accommodating their activities. At
some point, we are surrounded by virtual space and
confined in an interior interior, a giant giant incubator
(Cyberspace). So that this has an impact on the digital
generation of Visual Space (Millennials) in the real
world itself due to the shift in interest in Visual Space
in the virtual / imaginary world. What is interesting is
that there will be a shift not only in the quality of the
use of space, but even in the quantity requirements of
the actual visual space for the Millennials (Gen-
digital) generation.
Figure 4: Visual Space movement
Realized or not realized, real Visual Space has
experienced a reduction in the meaning of its
existence. The society of the Millennials (Gen-
digital) no longer responds optimally as a result of its
actual activities moving in silence, much time spent
immersed in the Visual Space Imaginary.
Cyberculture can cause the collapse of reality and
give the meaning of Hyperreality (Hyper-reality),
because it has been taken over by virtual engineering
which is considered more real than reality itself,
things that can only be done in real reality, have now
been replaced in virtual reality, such as social
interaction, economic transactions, meetings,
learning etc.
9
The effect of the existence of actual activity
behavior that moves in a timeless silence will make
the Millennial generation confined in space and time
(alone) will affect their lifestyles, such as one of the
traditions of Japanese society in the era of
technological development, namely Hikikimori
which is really avoided but it can come to anyone,
especially teenagers, without being aware of
themselves.
Figure 5: Hikikimori
The effect of this tradition is that they tend to shut
themselves up in rooms and cool with their own world
without regard to the outside world or real social, so
they do not need a reality space that is too large for
their activities, because everything can be done in one
area. Too long with this tradition will have a negative
impact on the person, therefore a number of health
centers in Japan are active in providing prevention
CREATIVEARTS 2019 - 1st International Conference on Intermedia Arts and Creative
174
against the tradition of adolescent lifestyle that can
have a negative impact.
Behavioral symptoms due to cybernetic effects,
although initially created by humans, in the end
humans are no longer needed because the ruling
system has been able to operate on its own.
Communication expert Marshal McLuhan (famous
for his jargon: Medium is Message), for example,
optimistically sees technology as a 'human extension'
utopia in the future. With technology, we can be sure
that all limitations, barriers and shortcomings of
humans (physical, psychological, spiritual) can be
overcome through the power of science and
technology, especially virtual reality technology,
which can offer a 'new world', which is fully built
artificially (artificial reality) - this is the view of
techno-romantism. (Virtual Displacement)
Figure 6: Illustration of a New World, Artificial Reality
5 CONCLUSION
From the discussion above shows how and for what
individual goals as the Millennials (Gen-Digital)
community uses space is dominated by Visual Space
Imaginary. This is due to being supported by
Cybernetic wireless devices that are increasingly
sophisticated to pamper humans but at the same time
can have a negative impact on humans themselves.
Lifestyle behaves that are realized or not in everyday
life, the presence of a cybernetic system network can
bring about Cyberculture that is endemic to every
generation that uses the wireless technology.
Visual Space Imaginary Domination will give a
change to the Quality and Quantity of Existence of
Actual Visual Space, a deeper study needs to be done,
so that human needs for the existence of an actual
space can still give 'meaning' to human existence
itself.
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