Travelling Choices & Image Management:
A Study of Millennials' Gathering and Traveling Places
Devie Rahmawati
1
, Giri Lumakto
1
, Mila Viendyasari
1
, Amelita Lusia
1
, Mafindo
2
1
Vocational Educational Program, Universitas Indonesia, Depok Indonesia
2
Universitas Negeri Jakarta, Jakarta Indonesia
Keywords: Millennial, Travel, Social Media, Self-Image
Abstract: The purpose of this study is to reveal Millennials' patterns and behaviours in terms of gathering and travelling
activities. The study used the FGD method of 59 informants. Millennials are an age group that has different
meeting and travelling preferences from other generations. They use technology as the primary tool to plan
and manage the gathering and travelling activities. Social media offers wide opportunities to get affirmations
about their choices and behaviour of gathering and travelling. Nevertheless, Millennials still have a strong
orientation to build real social relations in real life. Even though they always stick to their gadgets during the
gathering and travelling. They still want to go out with friends or family to gather and travel. The choices of
the hanging out a place and travelling destination for Millennials depend on features the places offer. They
should meet the need to build Millennials' self-image before social media users. Sites that offer uniqueness
and novelty in architectural and interior aspects is Millennial's first priority. These aspects correspond to their
habit of documenting and posting photos on social media. Friends' or relatives', and influencers'
recommendations are still a determining factor in Millennials' choice of a place to gather or travel.
1 INTRODUCTION
Tourism is the fastest growing industry in the world
that could contribute significantly to a country's
economy by creating employment and opening new
business opportunities. Globally, the industry is
predicted to grow by an average of 2.8% per year.
Tourism has become a catalyst for a country's
economy, specifically related to income from
currency exchange (Lee, 2017; Huang, 2015;
Kavoura & Stavrianeas, 2015; Krishnapillai & Ying,
2017)
Historically, the word "travel" has a negative
connotation. Its origin derived from the 14th-century
French words "travail" or Mid English "travel" which
means torture and problems. This meaning
corresponds to the tourism activities in the past not as
easy as what is done in the present. High costs and
hard efforts make only a few people able to travel
because the costs of transportation, lodging, and
ownership of horses are difficult to be fulfilled by
most people (Werner, 2015).
The existence of technology, especially the
Internet, has driven the evolution of tourist and
business interactions towards a direct communication
model among consumers. Technology facilitates all
travelling activities and experiences. For examples,
the travel guides have transformed from physical
books to internet applications, virtual tourist
destinations, virtual travel agents, photos, videos,
podcasts, and blogs. They are the trends of today's
tourism business approaches that continue to
capitalize on technological intelligence. (Plunket,
2013; Balouchi, M., & Khanmohammadi, 2015; Koo
& Chung, 2016).
Internet technology that can entertain people on
various occasions through smartphones has presented
a myriad of information without recognizing
boundaries. Since modern people open their eyes in
the morning, until they go to bed at night, they can no
longer be separated from their smartphones. During
2014 there were around 1.7 billion smartphones users
worldwide (Yu, 2015).
The bombardment of digital information to
personal gadgets, among others, could present new
tourist destination offers. When people are exposed to
various information continuously, they will form
beliefs about the contents of the information or news.
This belief could include information on tourist
destinations that encourage people's enthusiasm to
442
Rahmawati, D., Lumakto, G., Viendyasari, M., Lusia, A. and Mafindo, .
Travelling Choices Image Management: A Study of Millennials’ Gathering and Traveling Places.
DOI: 10.5220/0010686700002967
In Proceedings of the 4th International Conference of Vocational Higher Education (ICVHE 2019) - Empowering Human Capital Towards Sustainable 4.0 Industry, pages 442-450
ISBN: 978-989-758-530-2; ISSN: 2184-9870
Copyright
c
2021 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
visit various tourist destinations (Koo & Chung,
2016).
Free flow of information traffic about travel on
smartphones is often found on social media and
online news. People do not only become passive
subjects of the available information. But as netizens,
they also actively play a role as media and
information producers (Kavoura & Stavrianeas,
2015). This development is what makes the travelling
experience even beyond the tourism industry's ability
to respond to advances in internet technology. (Koo,
Chung, Kim, & Hie, 2016).
A study conducted by Google revealed that 84%
of non-business travellers (leisure) use the Internet to
plan their trips safely and avoid risk. Whilst tourists
can freely and quickly express various opinions,
information, and experiences via social media with no
limitation of funds, distance, and time in real-time to
seize the broadest audiences. Social media has
revamped traditional communication mechanisms in
the tourism world (Huang, 2015; Garg, 2015;
Gedikoglu, 2018; Balouchi, & Khanmohammadi,
2015; Rudez & Vodeb, 2015).
Smartphones have offered all the sophistication
and comfort for travellers to interpret the travelling
experiences and support to continuously connect with
anyone. Thus, it is unavoidable to use technology
such as travel applications and so on (Yu, 2015;
Werner, 2015). Recorded in 2015, travel applications
ranked 7th as the most downloaded application on the
Apple Store (Werner, 2015).
Technology has also altered the travellers'
lifestyle. In 2012, almost 68% of travellers booked
lodging in the last minutes, i.e. within 24 hours of
their planned stay. And as much as 16.6% booked a
flight within 24 hours before departure by using their
smartphone (Werner, 2015).
Numerous information from social networks such
as Facebook, Twitter, and Instagram quickly affect
many individuals' holiday preferences (Binder &
Szabó, 2017). Technology has been able to facilitate
almost all the needs of travellers before, during, and
after travelling. It could be from booking to receiving
responses on their travelling experiences that have
been shared with everyone all over the world through
social media on smartphones (Plunkett, 2013).
The information spreading by word of mouth
through electronic media (Electronic-Word of Mouth
- E-WOM) has become a significant and powerful
force as a medium of advocacy to seize Millennials
consumers in ways beyond the limit of the simple
friendships (Lee, 2017; Huang 2015). Millennial
travellers utilize social media as a means of sharing
personal experiences, including the travelling
experiences into their social networks.
Stories circulating around digital platforms are
nine times more effective than advertisements. These
stories could affect millions of other potential
customers including travellers to explore more places
that have never even been known by prospective
travellers (Banda & Sindhu, 2014; Gedikoglu, 2018;
Rudez & Vodeh, 2015).
In conclusion, this current condition drives
increasingly competitive competition in the tourism
industry (Suh, 2017).
2 THEORETICAL FRAMEWORK
This study applies several theoretical frameworks,
including generation theory and image theory. Both
theories correspond to the study findings regarding
differences between Millennials' travelling behaviour
and other age-groups. Similar studies in local and
global scope also have highlighted the differences.
However, the use of interpretive approaches is
relatively seldom to be met with. This fact drives the
researchers of this study to use both concepts to
elaborate on the qualitative findings obtained during
the field study.
2.1 Concept of Generation
Generation is a term used to describe the social
impact, originally comes from a time-based
population group, which experiences critical social
activities and historical movements over a specified
period. Also, generation can be defined as a group of
people who have preceded a specific group of people
(Kesterson, 2013). A Millennial is a group of people
born in 1980 to 1994/1995 (Huang & Petrick, 2010).
The generation grows up in the era of Internet
technology development, globalization, and digital
media enhancement, as well as technology evolution
extensively that affects the expectation of the change
and acceptance of broader differences. (Moscardo et
al., 2011)
Millennials are the generation raised by the Baby
Boomers generation. Millennials have fewer siblings
than the previous generations. They also grow in the
culture of high divorce rates, working mothers, and
having parents who are more actively seeking
economic income than the previous one. The parent's
behaviour then generates a Millennial generation that
is optimistic, confident, and individualistic because
they are always under the protection and constantly
Travelling Choices Image Management: A Study of Millennials’ Gathering and Traveling Places
443
spoiled by receiving responses, awards, and
recognition all times (Moscardo et al., 2011).
The generation is also recorded as a well-
educated generation than the previous one. They
spend more time living with parents which affect their
orientation toward a strong team and focus on
continuously seeking knowledge and education
(Kesterson, 2013). The generation also has a serious
concern to global dynamics which encourages them
to become volunteers more often and then leave
traditional political styles and behaviour (Kesterson,
2013).
The Millennial generation, also known as the Y
generation, is the most active generation in using
social media. They engage in two digital social
networks at least. Facebook is the social media with
the highest Millennial population (Rosen, 2017).
Millennial behaviour which adheres to technology
through social media on a daily basis encourages
them to make it as a means of sharing various things,
including activities and travel experiences (Rosen,
2017). The sharing behaviour is in line with the
development of a new type of economy, i.e., the
experience economy. It is an economy in which many
businesses offer experiences compared to their
products and services so that consumers can be bound
continuously to have their own experiences (Huang,
2015).
This sharing pattern is in line with Millennial
communication behaviour which is obsessed to
incessantly exhibit their various experiences on social
media. Therefore, new experiences become the
rational and emotional needs of this age group. Every
Millennial who obtains a specific experience,
including travelling, has a particular ritual of sharing
it with others in their friendship network and to the
"world" through various applications on smartphones
(Rosen, 2017).
Technology has broadly affected traveller's
behaviour. One of which, it makes social media as a
source of reference for Millennials to carry out
tourism activities, including reservations during the
"injury time" of departure. It also reduces the cultural
shock that is usually experienced by newcomers
when they are in a new place. They have obtained
sufficient and in-depth information on the place and
people before departure. (Rosen, 2017; Werner,
2015; Yu, 2015).
2.2 Human Brand Concept
Internet technology through social media has
generated many new "celebrities" who become
"referrals" of users to think, behave, and even act to
carry out diverse activities, including travelling
activities. The concept of celebrity is a part of the
concept of the personal brand. It is when someone is
labelled a celebrity by the public when his or her
influence reverbs in public (Goffman, 1956; Eager &
Dann, 2016). Here the power of technology opens the
opportunities for non-celebrity individuals to
construct and exhibit their image to a broad audience
without any need to have power attached to some
aspects of fame (Iqani & Schroeder, 2016). There has
also been a meaningful transformation of celebrity to
every person to be able to construct the image in
public (Eager & Dann, 2016).
The selfie has become a perfect presentation
technique for the theory of images developed by
Goffman. The selfie has transformed an individual's
daily life into a mobile theatre which is not limited by
time and space in the millennial era. The structure,
rules, and norms in social media have transformed
into living simulacra of people's culture, society,
subjective lifestyle, and self-extension of each
individual digital self-image as well (Baudrillard,
1994; Belk, 2013).
The selfie has become a dominant narrative
method when it is exhibited on a user-friendly digital
platform such as Instagram. Instagram is a photo-
sharing application that was developed in 2006 on
smartphones (Ting et al., 2015). The fundamental
difference between Instagram and other photo-
sharing applications is that Instagram embraces the
connectedness of social networks with the function of
the hashtag which is easily identified and found
(searchable) through conversations in threads (Eager
& Dann, 2016). Instagram has built a new tradition of
visual sharing and as well as being the stage of
extensive public diary discourse and individual
autobiography. Instagram has become a site for every
individual to show his life, showing not telling (Eager
& Dann, 2016).
The visual exhibition displayed on social media
when it has harmony with the desires, characters, or
hobbies of other individuals exposed to the visual
sequence, could make people follow it and even drive
them to go to the recommended tourist attractions
(Stienmetz, 2016).
The decision taken by a consumer to buy or use a
product and service is partly guided by the image
compatibility perception of the product or service to
the consumer. Based on travellers' experience, some
often seek social meanings rather than merely the
functional meanings of a trip or tourist attractions
(Stienmetz, 2016). In a study conducted in the West,
consumers who documented their travel activities and
attempted to exhibit their experiences, have reflected
ICVHE 2019 - The International Conference of Vocational Higher Education (ICVHE) “Empowering Human Capital Towards Sustainable
4.0 Industry”
444
their lifestyle with the hope of gaining recognition for
their existence (Stienmetz, 2016).
In other tourism studies, visual images strongly
affect the consumers' tourist destination preference.
In the sense that visuals can help individuals imitate
the reality of activities that will be carried out by
individuals in the prefered tourist attractions.
(Plunkett, 2013). The attachment to tourist attractions
is formed from experience. The narration of visuals
can represent the real conditions at the tourist
attractions. This is where the role of the media
becomes very strategic in building stimulus for
individuals to travel (Plunkett, 2013).
The theory of media richness delivering the
abundance of the material and scope, including
visuals, play a role in improving the information
performance. The idea of the material abundance
consists of four categories, namely: the ability to
quickly respond; the capacity to transmit various
instructions; the broad language variation, and the
capacity to personalize a message (Plunkett, 2013).
The highest medium of communication is when it can
replicate direct interaction aspects in general so that
consumers can be attracted to the narrative offered
(Plunkett, 2013).
3 METHODOLOGY
"No profit grows where is no pleasure taken, in brief,
sir, study what you most affect." William Shakespeare
- The Taming of the Shrew (Hatten, 2014)
Qualitative research is a method designed to
conduct a behaviour investigation and find the
meaning and impact of the behaviour in a socio-
cultural context (Seal et al., 1998).
In recent years, there has been an increase in the
use of qualitative approaches as an effort to
understand social reality by social behaviour
researchers (Devie et al., 2019). The exclusive ability
of quantitative methods in expressing social
phenomena is deemed insufficient. For this reason,
one of the qualitative research methods that are often
used is FGD. (Sagoe, 2012).
This study uses an interpretive approach through
the Focus Group of Discussion (FGD) method. This
approach uses the interview method as a data
collection technique in the form of knowledge,
attitudes and experiences, pilot testing, and gathering
various recommendations from study participants
through interaction among participants (Seal et al.,
1998; Sagoe, 2012; Doria et al., 2018). Optimal
capacity for conducting an FGD study is around 4 and
12 participants, in 1 to 2 hours, which enables the
formation of groups containing uniform participants
in large discussion groups (Seal et al., 1998; Sagoe,
2012; Doria et al., 2018 ).
In FGD data collected by the researcher who also
acted as a high-skilled moderator, the data collection
method used interview guides with open-ended
question techniques. The moderator guided and
directed the discussion also encouraged the FGD
participants' interest and comfort (Seal et al., 1998;
Doria et al., 2018). The FGDs were held in a
comfortable, relaxing place, as well as not to
intimidate and depress participants. The FGD process
was documented with audiovisual equipment,
transcribed the verbal data of the interview to be
compiled and analyzed on the participants'
knowledge (Doria et al., 2018). Participants can also
accept material compensation in the form of money
or certificates. The compensation given to
participants is legal since participants have taken 1-2
hours to join the discussion (Doria et al., 2018).
The research rooted in sociology initially became
famous for conducting market research. FGDs are
considered capable of helping individuals to explore
and clarify their outlooks more quickly and
efficiently. When group dynamics are working well,
participants and researchers often obtain many
unexpected new findings from various directions
during the FGD (Sagoe, 2012).
In qualitative research, FGDs are positioned
between natural observations and individual
interviews. It opens opportunities for spontaneous
interaction during discussion and dialogue among
participants. Again, the moderator plays his strategic
roles to maintain the course of discussion following
the theme and purpose of the research (Seal et al.,
1998).
The FGD method has the opportunity to collect
data not only from the surface, such as the results of
individual interviews and survey studies but also
FGDs are often used as an adjunct to quantitative
research to facilitate the interviews needs of "why"
and "how" rather than "how much". FGDs can also be
used as an initial study to supply background
information. FGDs are often used to follow up
quantitative system findings to elaborate deeper and
broader, as well as to strengthen quantitative findings
to gain an understanding of the reasons for the
research findings (Seal et al., 1998; Sagoe, 2012). In
other words, when FGD is applied together with
quantitative and qualitative methods, it will have an
impact very efficiently (Sagoe, 2012).
Researchers, marketing practitioners, and
advertisers have more than 60 years of using FGD to
obtain various information in the market. Utilizing
Travelling Choices Image Management: A Study of Millennials’ Gathering and Traveling Places
445
online media to conduct FGDs has now become
inevitable over the past three decades (Hatten, 2014).
Digital media does not utterly reduce the ability of the
FGD method to be less credible and lose the capacity
to provide alternatives and strengthen other studies
(Hatten, 2014).
In this study, FGDs were conducted towards 59
participants, wherein the participants are dominated
by women aged between 18 and 19 years old, who
mostly live in Jakarta.
Table 1: Demographic Data of FGD Participants.
Sex Male: 18
Female: 41
Place of origin a. Jakarta: 28
b. Bogor: 3
c. Depok: 7
d. Tangerang: 7
e. Bekasi: 6
f. Cirebon: 2
g. Purworejo: 1
h. Medan: 2
i. Sidikalang: 1
j. Tanjung Gading: 1
k. Padan
g
: 1
Age a. 17 years old: 1
b. 18 years old: 42
c. 19 years old: 13
d. 20 years old: 2
e. 22 years old: 1
4 FINDINGS AND DISCUSSION
This study aims to explore Millennial's perspective
related to the choice of hanging out and travelling
places, with three main questions about the location
of Millennial's gathering (or hangout) place; the
location of Millennial's tourist destination; and the
locations that they always want to revisit.
Regarding the gathering place preference, most
informants said that they classified the gathering
places into two characters namely; 1) places that meet
the basic needs such as eating and drinking; and 2)
places that meet the social needs to carry out dialogue
and exchange ideas with friends or relatives.
Restaurants or cafeterias in Mall fall into the
informants' first classification of basic needs. The
Mall is deemed to be able to provide many alternative
food choices. Favourite restaurants usually serve food
that is different from their daily meal. Besides that,
they also put better favour on a restaurant with a
unique decoration. The reason is that they can share
moments in social media.
Meanwhile, the second place of preference,
wherein they will meet their social needs is a coffee
shop. They chose this specific venue because they
want a place that no longer requires them to order or
consume various food and fill out a menu. But a
coffee shop is preferably a venue to hold a discussion.
The venue should meet some criteria for social
activities such as free Internet, comfortable rooms,
cosy lighting, after-hour services or 24-hours open is
more favourite. By and by, the venue should offer
unique decoration and interior. It should have a calm
atmosphere with a fresh and cold temperature.
Whilst, some informants expressed that they expect a
coffee shop with the amenity of live music
performance.
Furthermore, the interview also revealed a
distinct pattern based on gender-related to the choice
of a hangout place. Female informants tend to visit
shopping centres. They also try out restaurants and
cafes together with their female peers. The female
informant's majority said they appreciated new
restaurants or cafes which were most reviewed by
influencers on social media. However, there are a
small number of female informants who choose to
visit the same restaurants or cafes frequently because
of the easy distance and preferences of their social
groups.
Contrary to the female counterparts, male
informants described gathering at friends' or relatives'
home or lodging is more pleasant and efficient. Even
so, male informants also claimed that they also have
ever visited cafes which provided facilities such as an
Internet network, quiet atmosphere, and smoking
area. They prefer to go to the same place with their
male peers to hang out. However, when their female
peers also come along, male informants claim to
approve their female peers' preference. It means that
the male informants are in a situation where they
would visit different venues for each meeting.
Female informants prefer to explore various
meeting places that are different from one venue to
another. A diverse preference for gathering places
was always apparent, both to meet basic needs and
social needs. Served menu of the venue should also
have the right taste. They would not return to a similar
restaurant within a short period of time after a
meeting. Majority of the informants claimed that they
always wanted to have different documented
memories from each meeting.
Informants' desired tourism destinations, both
female and male, are the ones that offer beautiful
scenery and exquisite atmosphere. The reason is that
they always want to have unique, exciting, and
different visual and audiovisual records. Most of the
ICVHE 2019 - The International Conference of Vocational Higher Education (ICVHE) “Empowering Human Capital Towards Sustainable
4.0 Industry”
446
informants said that when they were to choose to go
on a tour or travel abroad, they would prefer to travel
abroad. Their primary motivation is driven by
recurrent references from social media influencers,
promoting tourist spots using videos and pictures.
This study informants' passion for culture, as well as
admiration, become their basic argument in choosing
the destination as well. Several favourite countries
and cities they would love to visit are South Korea,
Germany, the Maldives, Tokyo, Paris, London, and
New York. However, domestic tourism destinations
they would like to visit are Bali, Bandung,
Yogyakarta, Raja Ampat, and Labuan Bajo.
All of the informants are university students. As
university students, their daily activities are bound to
academic endeavours. They really appreciate class
break during the weekend or holidays. It was one of
the reasons why most informants said they always
want to return to their hometowns as possible. The
memories of comfort, tranquillity, and togetherness
with loved ones make their hometown always the first
place to visit in their mind. Home is better than other
favourite tourist attractions. Such a place they prefer
to go does not always attribute to the place of birth.
Instead, it could also be the place where their parents
or ancestors originated. Informants' childhood
sojourn has awakened their memories of the place
they love.
Whilst in the tourism destination, the informants,
mostly save and share as many memories in the form
of social media posts with their friends. These
activities were sometimes done incessantly. They
never stopped capturing every moment of the tour.
The main memory they want to capture from the
tourism site is visual documentation. All informants
agreed that physical memories or memorabilia were
not a priority. They thought the stories manifested in
the photos they store and share through their social
media are more desirable.
Most informants also love being able to travel
with their parents to many tourist areas. Travelling
with parents provides convenience and security for
them to undergo and focus on most activities in
tourist destinations. Especially when it comes to
paying entrance fees or other necessities,
furthermore, they have the opportunities to be able to
enjoy the tourist area comfortably because their
parents have managed the accommodation and
transportation facilities.
As all of the informants were born at a time when
the Internet has become an inseparable part of human
life. Its implication for their travelling behaviour is
also noteworthy. The decision to choose a place to
hang around or travel begins with the information
they retrieve from the technology they use every day.
Majority of the informants claimed that they strongly
depend on technology and social media in
determining many decisions-making. This includes
deciding the excellent location to carry out social and
leisure activities. This leads to their habit of visiting
places that are famously reviewed on social media.
Millennials firmly believe in social media influencers
and the digital community. Social media influencers
can produce and promote instagramable contents on
Instagram. Today, Instagram is the most popular
photo-sharing platform and communication channel
among Millennials. It also is one of the main
references to determine any place for the Millenials
to visit.
This behaviour does not only occur in
determining gathering places but also in choosing
travelling destinations. Today's social media
dramatically influences Millennials' decisions in
figuring out where they will travel. They could decide
from the people's insights into each hangout place or
vacation. They seem to be able to reach places that
have never even been seen in person. They could
learn the ins and outs of any place before heading out
for a real trip.
Although several previous studies suggest that
attractive spatial designs encourage consumers to
have memorable experiences that lead to consumer
loyalty which will return to use the products or
services provided (Huang, 2015), however, other
studies findings are unlikely in this study FGD
results. All of the informants said that they felt
pleasure at a place that offers a distinct and unique
atmosphere. This was well reflected through their
photo documentations while visiting the place.
Furthermore, the comfort and excitement depicted on
their social media posts of the place have represented
a wholesome experience and memories. So that they
did not want to return to the place anymore, this fact
is in line with the findings of Pendergast's (2010)
study, which states that Millennials have the
characteristics of low brand loyalty.
A study conducted by Werner (2015) suggests
that travelling is not merely about movement using
transportation means. For example, is boarding the
aeroplanes and then collecting many information
brochures. But what is needed is an epic experience
that can change a person's life. Werner's study is
reasonably relevant to the findings of the FGD. For
most informants, travelling is not only about
exploring a new place. It is also about how to collect
considerable numbers of experiences and documents
they could. The exceptional value of a trip or social
activity (like hanging out) for Millennials is when it
Travelling Choices Image Management: A Study of Millennials’ Gathering and Traveling Places
447
can be proven with activities photographs posted on
their social media. Turkle in Yu (2015) predicted the
technology that becomes a foundation and hope for
human comfort, including during travelling,
compared to anything else is ultimately not entirely
legitimate. Although according to the informants,
togetherness with friends and family remains a
priority. However, the photos on their Instagram or
other social media also become a vital part of every
trip or gathering.
During social activities, hanging out, and
travelling, all informants claim that they also
multitasked other activities with their smartphones in
hand. The main activity was sharing the stories about
the time when they were hanging out. They would
proceed to share the photos of the hanging out
activities. This behaviour is indeed a typical pattern
carried out not only by this study informant.
Technology has forced modern humans to become
"superhuman" beings by carrying out many activities
at one time (multitasking). On their digital devices,
individuals do their tasks, play games, read an e-
book, watch movies, listen to music while browsing
the Internet (Yu, 2015).
Photo documentation has become a shared
agreement among all the study informants.
Additionally, most of the photos were captured in the
selfie mode. According to the informants, selfies
could capture memorable moments with friends,
exciting locations. The selfie could festoon the visual
feast on their social media account as well. Their
motive is to inform about recommended and
interesting places people should visit. And it could
also inspire others to come to the place. In several
discussions with the informants, they did not deny
how proud they are of having people appreciate their
unique and valuable photos of a certain place as the
photos could drive people to turn up at the places.
This pride feeling was also what drives most
informants to share their photos of the place. Such
pleasure also led them to always visit different places
from the previous ones. They were happy when they
could become a reference for others. This
phenomenon corresponds to the conception of selfie
in which it becomes the power of narration to build
the human-brand image through social media (Eager
& Dann, 2016).
This unforeseen phenomenon of a human-brand
image has prompted informants' personality into the
vortex of self-commodification. They have sold their
stories through social media. In the past, the process
of highlighting someone's strengths was demanding.
Someone should pass through a complex layer of
hierarchy to share his or her experiences and bits of
knowledge with others and be enjoyed by the wider
public. Today, every individual can actively play a
role as a producer of information. Afterwards, this
information could assist them in constructing an
image as a person who has broad activities and access
to social networks (Eager & Dann, 2016).
Self-presentation is an essential element for
travellers (Stienmetz, 2016). The informants said that
as travellers, their trip was not only to fulfil the
recreational needs. But it is to meet social needs like
seeking peace. And it is also to acquire a place to
share experiences, both for the real-world friends and
for the cyberspace friends on social media. Although
few informants begged to differ, some informants
also acknowledged that sharing and displaying on
social media was right to make sure they could show
their ability to follow the trends. This phenomenon
correlates to Rich's (2012) study. He states that the
Millennial generation is a generation that craves
recognition from their social network, which is
validated through photos or videos shared on social
media.
However, when informants' social needs were
noticeable, they would possibly be encouraged to
revisit the place (Stienmetz, 2016). In the FGD,
indeed few informants told that they wanted to return
to the places they have visited before. It was not
because of the display of aesthetic manifestation. But
it was because of two issues. Firstly, when their
friends reinvited them to hang out at the same place.
Finally, the place must have provided different
comforts, such as a tranquil atmosphere, which is
essential when someone wants to have a more in-
depth conversation with friends.
Above-mentioned informant novel social
behaviour in social media correspond to findings of
Banda's (2015) study. In his study, which implies that
the character of technology such as Facebook indeed
has a global appeal. Features that allow anyone to
connect with others and display their personal
advertisements to become exciting and tempting
activities. Travellers, including this study informants,
acknowledge that technology was not only used to
gather information about the preference of tourist
attractions and made quick or last-minute decisions
from those choices. But it is also to establish
connectivity with others through photos they post on
social media (Planket, 2013).
The desire to share experiences through photos is
not solely based on the availability of digital
infrastructure like social media. But it is also because
empirically prospective travellers will choose the
places with beautiful sceneries (Krishnapillai & Ying,
2017). The power of information distributed through
ICVHE 2019 - The International Conference of Vocational Higher Education (ICVHE) “Empowering Human Capital Towards Sustainable
4.0 Industry”
448
word of mouth (WOM) techniques on social media
becomes an element of necessity. Its ability to spread
rapidly and offer a broad range of information on
various digital communication networks are
inevitable. Indeed, every tourist attraction has its
image. Nonetheless, only a few places have a
perdurable image compared to other places
(Gedikoglu, 2018). According to most informants,
the presence of technology can actually fashion any
place to look amazing depending on informants' skills
to present the narration through photos posted on
social media.
5 CONCLUSIONS AND
RECOMMENDATIONS
This study reveals that Millennials are an age group
that has distinctive gathering and travelling places
preferences from other generations. They utilize
technology devices and features as the primary tool to
plan and manage their lives, including gathering and
travelling. Technology has also provided full
opportunities to get pronouncement about their
travelling choices, activities, and programs.
Furthermore, technology also confirms a shared
understanding of gathering and travelling behaviour
among the informants.
Nevertheless, Millennials still demonstrate a
strong orientation to build actual social relations in
real life. Even though they always stick their attention
to gadgets during the gathering and travelling
activities. Yet, they still desire to go out or travel with
friends or family.
The place of choice for Millennials rests on the
features that can accommodate the need to build their
self-image before the public, especially in social
media. Hang out, and leisure places that offer
uniqueness and novelty in architectural and interior
aspects would be the leading choices for them. On the
basis that every meeting and trip, would always be
visually documented on their social media. They need
a wide range of places to show people that they do
have an active life in the public, although their loyalty
is low towards a specific place.
Nonetheless, this does not rule out the possibility
for them to return to the place. As long as the place
could offer them benefits like comfortability and
calmness, they would possibly revisit. Because it
could be a place for them to honestly share and talk
heart to heart. In addition to the visually artistic
factor, the recommendation of friends or relatives
remains a determining choice for places to gather or
travel. Reliable and trusted social media influencers
could also persuade them with beautifully crafted
audiovisual Instagram content.
The study was conducted by implementing the
FGD method. It involved 59 informants. However,
this study is far from perfect. A similar study should
be consolidated by quantitative measures in the
future. Other qualitative studies should also be
conducted in the future. Such studies are ethnography
or phenomenology, which are expected to reveal
other facts about the topic of Millennials behaviour in
gathering and travelling. Finally, more focused and
longitudinal studies of similar topics are expected in
the future so that they could contribute to the body of
study and understanding of generation Y.
REFERENCES
Moore, R., Lopes, J., 1999. Paper templates. In
TEMPLATE'06, 1st International Conference on
Template Production. SCITEPRESS.
Balouchi, M., & Khanmohammadi, E. (2015). Using
Logarithmic Fuzzy Preference Programming to
Prioritization Social Media Utilization Based on
Tourists' Perspective. Foundations of Management,
7(1), 7-18.
Banda, A., & Sindhu. (2014). The Impact of Technology in
The Promotion of Ramoji Film City, Hyderabad - A
Study on The Application of Social Media as A
Marketing Tool. Johar, 9(2).
Banyai, M., & Potwarka, L. R. (2012). Assessing
Destination Images of An Olympic Host City Using
Social Media. European Journal of Tourism Research,
5(1), 6-18.
Baudrillard, J. (1994/1981), Simulacra and Simulation.
University of Michigan Press, Ann Arbor, MI.
Belk, R.W. (2013), Extended Self in S digital World,
Journal of Consumer Research, Vol. 40 No. 3, pp. 477-
500.
Binder, D., Lukas, C., & Szabó, Z. (2017). The Impact of
User-generated Content on Facebook on Travel
Destination Choices: A Comparison of Austrian
Tourism Students and Non-tourism Students. Forum on
Economics and Business,20(131), 56-77.
Cortés, G. L. (2017). The Influence of Tourism Experience
Self-congruity on The Use of Virtual Social Networks.
European Journal of Tourism Research, 16, 154-176.
Doria, N., Condran, B., Boulos, L., Curtis Maillet, D., G.,
Dowling, L., & Levy, A. (2018). Sharpening the focus:
Differentiating Between Focus Groups for Patient
Engagement vs. Qualitative Research. Research
Involvement and Engagement 4.
Eagar, T., & Dann, S. (2016). Classifying the Narrated
#Selfie: Genre Typing Human-Branding Activity.
European Journal of Marketing, 50(9), 1835-1857.
Travelling Choices Image Management: A Study of Millennials’ Gathering and Traveling Places
449
Garg, A. (2015). Travel Risks vs Tourist Decision Making:
A Tourist Perspective. International Journal of
Hospitality and Tourism Systems, 8(1).
Gedikoglu, Z. A. (2018). Exploring Destination Image
Themes on Twitter, Before, During, and After 2015
Terror Attacks in Paris: An Application of Agenda-
Setting Theory.
Goffman, E. (1956), The Presentation of Self in Everyday
Life. University of Edinburgh Social Sciences Research
Centre, Edinburgh.
Hatten, J. E. (2014). The Optimal Size for Online
Asynchronous Text-Based Focus Group Discussions: A
Mixed-methods Study.
Huang, H. (2015). An Examination of Visitor Motivation,
Perceived Experience, and Loyalty at A Living History
Museum: The Case of Conner Prairie. (Doctoral
Dissertation, Purdue University).
Huang, Y.C. & Petrick, J.F. (2010). Generation Y's Travel
Behaviours: A Comparison with Baby Boomers and
Generation X. In Tourism and Generation Y. (pp. 27-
37).
Hruška, J., & Pásková, M. (2018). How Do The National
Tourism Organizations Use The Social Media? E+M
Ekonomie a Management. 21(4), 226-240.
Iqani, M. and Schroeder, J.E. (2016), #Selfie: Digital Self-
Portraits as Commodity Form and Consumption
Practice. Consumption Markets & Culture, Vol. 19 No.
5, pp. 405-415.
Lee Rosen, D. (2017). Mapping Motivations for a
Canadian Leisure Experience: Impact of Social Media
Engagement. (Doctoral Dissertation)
Moscardo, G., Murphy, L., & Benckendorff, P. (2011)
Generation Y and Travel Futures. In Tourism and
Demography. Goodfellow Publishers, Oxford, UK, pp.
87-100.
Nigam, P. V., & Vyas, P. H. (2014). An Empirical
Exploration of Social Networking and Leisure Travel
Planning. Parikalpana: KIIT Journal of Management,
10(2), 95-106.
Kavoura, A., & Stavrianeas, A. (2015). The Importance of
Social Media on Holiday Visitors' Choices – The Case
of Athens, Greece. EuroMed Journal of Business,10(3),
360-374.
Kesterson, K. (2013). The Relationships Between 'Push'
And 'Pull' Factors Of Millennial Generation Tourists to
Heritage Tourism Destinations: Antebellum and Civil
War Sites in The State of Arkansas. University of
Arkansas.
Koo, C., Chung, N., Kim, D. J., & Hlee, S. (2016). The
Impact of Destination Websites and Cultural Exposure:
A Comparison Study of Experienced and Inexperienced
Travelers. International Journal of Tourism Cities, 2(1),
1-16.
Koo, C., Joun, Y., Han, H., & Chung, N. (2016). A
Structural Model for Destination Travel Intention as a
Media Exposure. International Journal of
Contemporary Hospitality Management, 28(7), 1338-
1360.
Krishnapillai, G., & Ying, K. S. (2017). The Influence of E-
WOM on Travel Intention Among Foreign Students in
Malaysia: Does Gender Really Matter? International
Review of Management and Marketing, 7(1).
Plunkett, D. (2013). Examining The Impact Of Media
Content, Emotions, and Mental Imagery Visualization
on Pre-Trip Place Attachment. Arizona State
University.
Rahmawati, Devie., Mulyana, Deddy., Safitri, Dyah.,
(2019). "Knowledge Sharing Dynamics Among DOTA
2
Online Gamers at Indonesian Internet Cafes". Search
Journal of Media and Communication Research.
SEARCH 11(3), 41-53
Rabin, H. L. (2014). Revisiting Gender Constraints and
Benefits in Leisure Tourism: Man-Up, It's Time to
Travel Like a
Woman.
Rich, A. N. (2012). Generating Valuable Content for A
Destination in Order to Reach a New Generation of
Travelers. University of Southern Carolina.
Rudez, H. N., & Vodeb, K. (2015). Students' Use of Social
Media During the Travel Process. Tourism and
Hospitality Management, 21(2), 179-190.
Sagoe, D. (2012). Precincts and Prospects in The Use of
Focus Groups in Social and Behavioral Science
Research. The Qualitative Report, 17(15), 1-16.
Seal, D. W., Bogart, L. M., & Ehrhardt, A. A. (1998). Small
Group Dynamics: The Utility of Focus Group
Discussions as a Research Method. Group Dynamics:
Theory, Research, and Practice, 2(4), 253-266.
Stienmetz, J. L. (2016). Foundations for a Network Model
of Destination Value Creation. Temple University.
Suh, J. (2017). The Effects Of E-Word-of-Mouth Via Social
Media on Destination Branding: An Empirical
Investigation on the Influences of Customer Reviews
and Management Responses. Michigan State
University. Sustainable Tourism and Protected Area
Management.
Ting, H., Ming, W.W.P., de Run, E.C. and Choo, S.L.Y.
(2015), Beliefs About the Use of Instagram: An
Exploratory Study, International Journal of Business
and Innovation, Vol. 2 No. 2, pp. 15-31.
Van den Bergh, J. (2013, October 14). Millennials and
Social Media: The What, Where, and Why
(infographic). Retrieved October April 2020, from
http://www.insites- consulting.com/infographic-
millennials-social- media
Werner, O. (2015). Wayfarer - New Ways of Traveling.
(Doctoral dissertation, Professional Studies and Fine
Arts).
Yu, X. (2015). Smartphone Usage and Family Vacation
Experiences. (Doctoral dissertation, Purdue
University).
ICVHE 2019 - The International Conference of Vocational Higher Education (ICVHE) “Empowering Human Capital Towards Sustainable
4.0 Industry”
450