Technical Innovation in Blended Learning Concepts for the
Creation of High Quality Continuous Vocational Education Courses
using Multiple Devices
Peter Mazohl
1
, Ebba Ossiannilsson
2
and Harald Makl
3
1
University of Technology Vienna, Wiedner Hauptstraße 8-10, 1040 Wien, Austria
2
Swedish Association for Distance Education, Sweden
3
Pädagogische Hochschule Niederösterreich, Mühlgasse 67, 2500 Baden, Austria
Keywords: Blended Learning, C-VET, Innovation, Multiple Devices, MOOCs, OER, Technology, TIBL, Quality.
Abstract: The project Technical Innovations in Blended Learning (TIBL) aims to increase the training success (and
outcomes) of C-VET trainees using “multiple devices” (computers, laptops, notebooks, tablets and
smartphones) and with a blended learning approach. The tasks foreseen are: i) the development of blended
learning training modules that will hopefully close expectation gaps between trainees and companies; ii) the
creation of an easy-to-use toolbox delivered in open access aiming to support trainers to implement these
modules or similar ones successfully; and iii) the implementation of a blended learning course “Train the
Trainers” supplied as a MOOC course, based on Moodle as an OER, also using multiple devices. This
contribution presents the project as well as the pedagogical principles underlying the courses. The project will
focus on the delivering of content by multimedia material which can be used on all mentioned devices, and
specific pedagogical techniques, like micro learning and flipped learning approach. The developed methods
will be evaluated in real courses undertaken in formal education and in non-formal education within real
enterprises.
1 INTRODUCTION
This ERASMUS+ project Technology Innovations in
Blended Learning (TIBL) aims to develop continuous
vocational education and training (C-VET) courses
for training performed in formal and in non-formal C-
VET education. These courses use blended learning
as a technology enhanced method and focus on the
use of multiple devices (used by the trainees in their
everyday life) to develop professional competencies
that will close the expectation gap between trainees
and companies. The innovation in this project
embraces the implementation of a trainee-focused
pedagogical framework based on heutagogy, the
development of an all-encompassing quality
enhancement framework (including also the
pedagogy approach) and the exploitation of various
technical equipment (the multiple devices). The
project is complementary to a Grundtvig Multilateral
project by transferring the theoretical developed
outputs to a practical implementation in a different
(but similar) educational sector.
The partners of the project combine knowledge
and experience from Vocational Education and
Training (VET) institutions with the research and
innovation potential of universities. In addition, a
national organization for distance education is a
partner. The partners in the project are:
The Fundación Escuelas Profesionales Sagrada
Familia (SAFA), who also is the coordinator. SAFA
is an important Spanish school foundation focusing
on school and vocational education; the European
Foundation for Quality in Blended Learning
(EFQBL) is a VET and trainers education
organization; the Universita Degli Studi Di Roma La
Sapienza, DigiLab, that is specialized in multi
devices; the University of Aveiro that is specialized
in innovation in technology enhanced training and the
related pedagogy; and the Swedish Association for
Distance Education (SADE), who are experts in
distance learning and quality enhancement
frameworks.
The outline of the project roadmap was agreed on
the kick-off partner meeting in Wiener Neustadt,
Austria (October 2017). The initial research phase
548
Mazohl, P., Ossiannilsson, E. and Makl, H.
Technical Innovation in Blended Learning Concepts for the Creation of High Quality Continuous Vocational Education Courses using Multiple Devices.
DOI: 10.5220/0006817405480554
In Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018), pages 548-554
ISBN: 978-989-758-291-2
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
will focus on the theoretical frameworks mentioned
above, which then further on will be developed.
These frameworks will underline the implementation
of an innovative pedagogical approach to C-VET
courses. In a teaching event (in Seville, May 2017)
the knowledge and necessary competences created in
the previous phase will be presented and discussed
with all partner institutions. Based on current existing
frameworks for quality enhancement (Ossiannilsson,
Williams, Camilleri & Brown, 2015), a suitable
framework for TIBL will be developed in addition.
Furthermore, the planning of the pilot courses will be
created. In 2018, the pilot courses will be
implemented, evaluated and amended. The results
will be the impact to the creation of the trainers’
toolbox. The coding (with Hypertext Preprocessor,
PHP programming language) of the foreseen PHP
programs will start in spring 2019, as well as the
development of the transferability and quality
evaluation guide. The project’s results will be
disseminated and published in several national
multiplier events, in September 2019 as well as
scientific conferences in these areas.
1.1 Blended Learning
Blended learning has become a mainstream approach
to learning in higher education. Teachers are
commonly drawing upon a mix of digital
technologies and face to face approaches to enhance
the learning outcomes of their students. The term
itself blended learning has many definitions which
are varied in the explanations. On behalf of ICDE
Ossiannilsson (2017) wrote an insight paper on
blended learning, its terminology, definitions, history
etymology, implementation, and quality
enhancement. She emphasized from the research
study that blended learning designs have headed the
list of trends in higher education the most recent five
editions of the NMC Horizon Report (Adams et.al.,
2017), partly because of their role in increasing the
flexibility and convenience of students
(Ossiannilsson, 2017).
Briefly, blended learning is the fusion of online
and facetoface contact between teachers and
students. Blended learning environments include not
only the physical presence of teachers and students
but also the students’ ownership and control of time,
place, setting, path, and pace at which their learning
takes place (Banditvilai, 2016). Blended learning
concerns mindset and pedagogy more than it does
technology. In educational programs, both formal and
informal, the use of the blended learning model is
accepted as the mainstream approach to learning in
schools, colleges, and universities across the globe
inline with technological development and increased
digitization.Thus, the ecosystem of blended learning
must be embraced to ensure the quality of a culture of
blended learning (Ossiannilsson, 2017).
The two most often cited definitions are provided
by the Christiansen Institute and Wikipedia.The
former defined blended learning as:
Blended learning is a formal education
program in which a student learns; at least in part
through online delivery of content and instruction,
with some element of student control over time,
place, path, and/or pace; at least in part in a
supervised brick-and-mortar location away from
home, and the modalities along each student’s
learning path within a course orsubject are
connected to providean integrated learning
experience
(Christiansen, Horn&Staker, 2013 p.8).
The latter definition is as follows:
Blended learning is a formal education
program in which a student learns at least in part
through the delivery of content and instruction via
digital and online media with some element of
student control over time, place, path, or pace.
(Wikipedia, 2017).
From the research study by Ossiannilsson (2017)
it becomes also clear that the concept is culture and
time dependent, and thus vary.
1.2 Innovation in the Project
There are three innovative columns carrying the
project. The first addresses expectation gaps between
trainees and the companies. Geetika (2017)
mentiones different expectations of these two groups
which leads to unsatisfaction in both.
The second pillar is a partly missing support of
small and media enterprises (SMEs) in the fields of
trainer education and an appropriate training aproach.
The third column reprsents the tools. In Higher
Education (HE) or School Education (SE) there exist
numerous tools for blended learning, most of them
well researched and published. Obviously the transfer
to C-VET (or VET in general) is not working
properly. This is the reason of the structure of the
consortium to build a kind of knowledge alliance and
to enable the transfer ef the experiences from the
various institutions to the others.
Technical Innovation in Blended Learning Concepts for the Creation of High Quality Continuous Vocational Education Courses using
Multiple Devices
549
1.2.1 Closing Gaps between Trainees and
Companies
There exists an information and expectation gap
between the trainees and the supplying companies.
This phenomenon is well-known and can be found in
literature (Geetika, 2017). This problem targets both
trainees and enterprises and is discussed within the
last ten years in Higher ducation (Beetham, 2014).
One of the problems is that modern training using
multiple devices needs digital competences and a
pedagogical model but this is missing (in most
cases). As an innovation the development and
implementation of a trainee-focused pedagogical
framework (including the strengthening of digital
competences) is developed in the project as well as
the delivering of the training by blended learning (this
enables the easy clearing of problems and obstacles
in the face-to-face sections).
1.2.2 Supplement of Small and Media
Enterprises in the Training
This addresses the main target group of trainees and
enterprises. The project addresses the problem that
modern training of employees is often to complicated
for little artcrafts or the smallest (tiny) enterprises.
As an innovation the training organisations get a
proven training environment based on blended
learning using multiple devices and can offer special
courses (on a well-priced and time-saving base) for
the various art crafts and “tiny enterprises”.
1.2.3 Development of Tools
The development and implementation of an easy-to-
use toolbox for trainers is a major outcome of the
project. This web-based toolbox will support trainers
in the course creation using a varity of multiple
devices. It assists them to use the developed
frameworks of pedagogy and quality enhancement,
but also the form of microlearning. This all will allow
just in time and personal learning. The main target
group for this toolbox are trainers and training
organisations.
The identified problem are trainers (and the
training departments of bigger companies) fixed on
traditional methods. An example of this traditional
approach can be mentioned the replaccement of a
printed book by an eBook. The toolbox is a strong
support for trainers building a sustainable investment
in quality and efficiency of training systems (ET
2020). It will be developed and implemented by using
the EQAVET Quality Assurance reference
framework.
The toolbox is a completely new developed and
coded web-based tool and developed to assist trainers
in course creation. The toolbox is based on the
developed pilot courses but offers the necessary
flexibility to create aids and basic material to assist
the trainers (with a special focus on the pedagogical
approach).
At the date of the submission of this paper, such a
tool open for public use did not exist.
2 AIMS OF THE PROJECT
The project aims to develop C-VET training courses
for training performed in formal and in non-formal C-
VET education. C-VET in this context means
continuous (or further) education of people working
in a specific profession. These courses use blended
learning as a technology enhanced method and focus
on the use of multiple devices, provide two
frameworks (for the pedagogical training approach
and the necessary quality enhancement) and supply
trainers and training organisations in course creation
by a special web-based tool.
Three main aims will be addressed in the TIBL
project: the access to training and the qualification of
both trainees and trainers, open praxis in a digital
area, and the equity for trainers and trainees. These
principles are defined in the call of the European
Commission 2017 (European Commission, 2016)
2.1 Enhancing Access to Training and
Qualifications for All
The TIBL project addresses the chances for trainees
to get better training supplying them with relevant
and high-quality competencies (skills, knowledge)
for their professional life, especially to keep the
employability, and to keep track with innovations in
their fields. The project develops modern technology
enhanced training which can be work-place based as
well as traditional self-paced training as described by
Nq, Lam et. Alt. (2017).
The project implements courses using the
potential of innovative and active pedagogies such as
collaborative methods with a heutagogical approach
(Blaschke, 2016; Ossiannilsson, 2017) where the
learner is in the center of the learning. This will
enable synergies between education, research and
innovation activities, like the cooperation of a VET
school with a VET training organization supported by
two European Universities and the involvement of the
partner with its association specialized in distance
BLQE 2018 - Special Session on Blended Learning and Quality Enhancement
550
learning and quality assurance and quality
enhancement.
2.2 Open and Innovative Practices in a
Digital Era
Blended learning and open, online, and distance
education are typical for learning in the digital era,
and the 21 centuries (Ossiannilsson, 2015;
Ossiannilsson, 2017). The use of the complete variety
of available devices as described above mirror the
current digital oriented society, and how people live,
work, and learn, and promotes a promising approach
to modern digital based training. The project will
promote the use of Information and Communication
Technology (ICT) with a view to increasing the
quality and relevance of education at all levels is
always in the background of all project’s activities.
The project is a response to the digital revolution
(Schwab, K., 2016) by increasing (and using) digital
competences at all levels of learning, including non-
formal and informal VET education. This also gives
the project an enormous transfer potential to other
educational fields. The providing of the project’s
outputs as open educational resources (OER) is a
contribution to Open Education movement
UNESCO. (2015a 2015b)
2.3 Equality for Trainers and Trainees
Equality for trainers and trainees is a requirement
from the European Commission and means
introducing systematic approaches to, and
opportunities for, the initial and continuous
professional development of VET teachers, trainers
and mentors in both school and work-based settings.
The project develops innovative and technology-
based training methods which are also an innovation
for trainers (and all kinds of organizations involved in
education and training).
The project addresses mainly the continuous
professional development of VET teachers and
trainers (as mentioned in school as well as in work-
based settings in SMEs). The developed software
(Trainer’s Toolbox) and the Massive Open Online
Course (MOOC) enable trainers easily to use the tools
and practices developed through the TIBL project in
their training and to supply best the trainees.
Multiple devices are a fact in our daily use
(Kabali, 2014). To use them for successful training,
the user must be educated, must get motivated in the
learning, and the appropriate environment must be
available. An heutagogical approach enables the
learner to control the learning and to adapt it to the
personal needs. The training developed in this project
takes the viewpoint of the learner to
Supply the trainees best
Ensure optimized training results
Taking in account the necessary user
education and a well-defined developed
training environment
The pilot courses in the field of further vocational
education and training will be performed with
trainees not so well educated in ICT and will be
evaluated with a special focus on the trainees’
development in ICT.
3 MATERIALS AND METHODS
The literature review showed clearly the mentioned
problems in various context. In the project the
consortium creates the necessary quality and
pedagogical frameworks and uses them to implement
pilot courses both in formal C-VET (in the Vocational
schools of SAFA, Spain) and in non-formal C-VET
(in the continuous courses of the Sakralenergetiker in
Austria) environments.
The method to create the pedagogical training
framework follows tree steps. As a first step, areas are
defined that influence the framework itself, the
second step defines the training approaches with a
special focus on heutagogy and multimedia based
individual training and finally targets the quality
assessment techniques. Additionally, trainer trainings
are foreseen in the frame of the project and will enable
successful online trainings of the trainees.
The quality enhancement framework will be
developed in an analogous way by identifying the
quality fields occurring in the training and developing
the necessary guidelines, tools, and measurements.
3.1 Addressed Target Groups
The project addresses several defined direct and
indirect target groups, which are
Trainees involved in continuous vocational
education (C-VET) both in formal education
and non-formal)
Trainers responsible for courses in C-VET
Training organizations developing courses
for C-VET
Small and media enterprises (SMEs)
interested in innovating their internal further
education
Decision makers, involved in training, and
companies, which care for continuous
Technical Innovation in Blended Learning Concepts for the Creation of High Quality Continuous Vocational Education Courses using
Multiple Devices
551
professional development (CPD) for their
staff.
3.2 Trainers’ Education
Gundar (2011) mentions that in the today’s teaching
skilled teachers are lacking digital skills. He
addresses especially the skills of the use of mobile
devices to be incorporated in the learning
environments and activities. In VET training the
situation is the same. Trainers must be well educated
and supported to use not only mobile devices in the
training but also all the other devices which are
common for the typical VET trainee - often at the
workplace.
The consortium is using the new developed digital
competence frame of the European Commission
(DigiComp, 2017) and will focus on the described
key competences from tree different areas, which are
Communication and collaboration, Digital content
creation, and problem solving.
To address the trainees in the best ways, trainers
must learn not just the properly use of the technical
tools but must be able to use these within a framework
of pedagogical methods. The project develops a
pedagogical framework which can easily be used by
the trainers. The toolbox is an appropriate web-based
tool to support trainers with the tools, which are one
results of the findings of this project. The use of the
toolbox (and the related background of the toolbox)
is available through a MOOC developed within the
project and by the project team, which will be
launched during the project period.
3.3 Multiple Devices
The use of multiple devices is a fact in VET training
(Peters, 2007).
The innovation of the project is closely connected
with the results of international studies claiming
problems in currently used training and the feedback
of companies (SME as well as bigger companies)
concerning the difference between the expected
outcomes of training and the real and final results.
4 FINDINGS
The first findings of the project are in context with the
technical issues, the development of a pedagogical
framework best fitting to employed C-VET learners,
and the creation of the quality enhancement
framework.
The pedagogical framework includes as a new
pedagogical approach the trainees view. The project
team focuses on the real needs, based from the current
state of the art of literature, and proved by the
feedback of the trainees of the pilot courses.
The framework will combine active learning,
micro learning, especially in the distance learning,
and the use of multimedia, especially interactive
videos. This approach is even described by Bergmann
(2017).
Sung (2016) mentioned that qualitative analyses
of the use of multiple devices are still missing. Within
the project currently used devices were analysed, and
a list of features, mainly technic-based, were
identified. This study is the bases of the development
of multimedia-based material which will be able to be
used on all multiple devices during the training. The
study impacts as well into the implemented features
of the Moodle (Moodle, 2018) platform which is used
for the distance learning. The pre-decision has been
made to use HTML5 as a page description language
which is delivered by Moodle as a standard (Moodle,
2016)
The project is expected to gain feedback of real
VET learners involved in blended learning courses
using multiple devices. This feedback is used as an
outcome to the development of the trainers’ toolbox.
This toolbox will hopefully merge practical use and
inhomogeneous technical devises (Sung, 2016) as
well as the expectation gap (mentioned in the
beginning). The specific proposal for training
methods like the use of multimedia content,
interactive videos based on microlearning will bring
a better training environment and motivate the
trainees in their working life and conditions.
5 DISCUSSION
The first results point out that the use of technical
devices is standard in VET learning and humans
expect to use it for their learning. For the course as
such, it is difficult to estimate in an inhomogeneous
group which devices to be used. The course creator
must care for an overlapping average of the provided
material covering all used multiple devices.
The research pointed out that the technical
features are due to both the devices, as such but also
to the used operating system. The used learning
platform Moodle basically delivers content in a
HTML 5 format which is displayed at all devices
offering standard tools to display the content. Further
research and tests are thus necessary to define
precisely which material can be delivered and used by
BLQE 2018 - Special Session on Blended Learning and Quality Enhancement
552
all devices. Other findings are the time factor in the
learning process.
Time must be used efficiently by VET learners.
The use of multimedia in combination of workplace
based microlearning seems to be a promising
approach. Following the approach of flipped learning
for vocational and professional education and training
(VPET) some considerations of Bergman (2017) will
impact to the project, for example the use of
multimedia based microlearning or interactive
videos.
ACKNOWLEDGEMENTS
The authors would like to express acknowledgements
and thanks to the European Commission, who is
funding the TILBL project (2017-1-ES01-KA202-
038256), under the ERASMUS + KA2-Cooperation
for Innovation and the exchange of good practice, and
KA202 Strategic Partnership for vocational education
and training
The authors would like to express
acknowledgements and thanks to all partners in the
project
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