Final Frontier Game: A Case Study on Learner Experience

Nour El Mawas, Irina Tal, Arghir-Nicolae Moldovan, Diana Bogusevschi, Josephine Andrews, Gabriel-Miro Muntean, Cristina Hava Muntean

2018

Abstract

Teachers are facing many difficulties when trying to improve the motivation, engagement, and learning outcomes of students in Science, Technology, Engineering, and Mathematics (STEM) subjects. Game-based learning helps the students learn in an immersive and engaging environment, attracting them more towards STEM education. This paper introduces a new interactive educational 3D video game called Final Frontier, designed for primary school children. The proposed game design methodology is described and an analysis of a research study conducted in Ireland that investigated learner experience through a survey is presented. Results show that: (1) 92.5% of students have confirmed that the video game helped them to understand better the characteristics of the planets from the Solar system, and (2) 92.6% of students enjoyed the game and appreciated different game features, including the combination between fun and learning aspects which exists in the game.

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Paper Citation


in Harvard Style

El Mawas N., Tal I., Moldovan A., Bogusevschi D., Andrews J., Muntean G. and Muntean C. (2018). Final Frontier Game: A Case Study on Learner Experience.In Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-291-2, pages 122-129


in Bibtex Style

@conference{csedu18,
author={Nour El Mawas and Irina Tal and Arghir Nicolae Moldovan and Diana Bogusevschi and Josephine Andrews and Gabriel-Miro Muntean and Cristina Hava Muntean},
title={Final Frontier Game: A Case Study on Learner Experience},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2018},
pages={122-129},
publisher={SciTePress},
organization={INSTICC},
doi={},
isbn={978-989-758-291-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Final Frontier Game: A Case Study on Learner Experience
SN - 978-989-758-291-2
AU - El Mawas N.
AU - Tal I.
AU - Moldovan A.
AU - Bogusevschi D.
AU - Andrews J.
AU - Muntean G.
AU - Muntean C.
PY - 2018
SP - 122
EP - 129
DO -