
 
to  another  misunderstanding  of  the  subsequent 
materials,  and  it  may  also  become  fossilized  in  a 
student’s mind.  
Studies conducted in various countries asserts the 
importance  of  developing  decimal  teaching  that 
imparts an understanding of the essence of decimal 
and  fractional  numbers  (Brousseau,  1997;  Hiebert, 
1992;  Irwin,  2001;  Stacey,  Helme,  Archer  and 
Condon, 2001 in Stacey, and Steinle, 2008). In line 
with this, Graeber and Johnson (in Wijaya, Stacey, & 
Steinle, 2008) put that without any understanding of 
decimal and fractional numbers, students may be able 
to  work  on  decimal  or  fractional  operations  but 
cannot tell if the result of the operation is correct or 
not.   
Studies  revealed  that  teachers  have  potential 
misconceptions about decimals and fractions. Fixing 
these misconceptions and imparting an understanding 
of  the  basic  concepts  of  decimal  and  fractional 
numbers  become  necessary  to  prevent  them  from 
being  transmitted  to  their  students  (Menon,  2004; 
Putt,  1995;  Stacey,  Helme,  Steinle  et  al,  2001; 
Thipkong  and  Davis,  1991;  Tsao,  2005  in  Wijaya, 
Stacey and Steinle; 2008). 
The misconception of elementary school students 
in  the  lower  grades  in  comparing  decimal  and 
fractional  numbers  is  largely  because  of  the 
generalization  of  the  property  of  integers;  i.e.,  the 
more  the  decimal  numbers  or  the  greater  the 
numerator,  the  greater  the  integers.  This  property 
applies  only  to  the  set  of  integers  but  is  not 
appropriately  applied  to  the  set  of  decimal  or 
fractional numbers (Steinle, 2004 in Wijaya Stacey & 
Steinle, 2008). 
In the perspective of developmental psychology, 
children at early childhood school  level  show their 
high natural tendency to play, especially when fed up 
with school activities. Most teachers and parents are 
not aware of this. What is worrying is that children 
are  exploring  and  channelling  their  curiosity  and 
passion  through  a  variety  of  non-educational 
computer-based  entertainment  facilities.  Parental 
response by providing entertainment devices at home 
is not equipped with the awareness that a new source 
of inspiration will have a major impact on children's 
emotional and intellectual development. 
3  MULTIMEDIA 
Sadiman  (2008:6)  state  that  the  word  media 
literally means instruments. According to Gagne (in 
Arsyad,  2009),  media  are  the  various  types  of 
components  in  the  student  environment  that  can 
stimulate them to learn. Thus, multimedia is the use 
of  various  media  (text,  audiovisual,  and  so  on). 
Meanwhile, Munir (2008) states that multimedia refer 
to a computer system consisting of  hardware  and  
software  which  makes  it  easy  to  combine  such 
various  components  as  pictures,  videos,  graphics, 
animations,  voices,  texts,  and  data  controlled  by  a 
computer  program.  Furthermore,  Thompson  (in 
Munir 2008:190) defines multimedia as a system that 
combines  images,  videos,  animations,  and  sounds 
interactively. Some multimedia elements, according 
to  Karyadinata  (2006),  include:  texts,  pictures, 
graphics, sounds, videos, and animations.  
While learning is an active process of scientific 
inquiry or the process of science formulation, not just 
the process of knowledge disclosure (Munir, 2008). 
Furthermore,  Sadiman  (in  Warsita,  2008)  explains 
that  teaching  is  a  planned  effort  to  manipulate 
learning resources in order to engage the learners in 
the learning process. In the teaching process, there is 
an  interaction  between  learners  and  educators  and 
resources  available  in  the  learning  environment. 
Teaching is a process provided by a teacher to help 
the  learners  gain  knowledge  and  build  their 
characters. Put it another way, teaching is a process 
to help students learn well. 
4  RESULT AND DISCUSSION 
To  determine  the  feasibility  of  the  developed 
interactive multimedia, a validity test, namely expert 
judgement,  was  carried  out.  Aspects  considered  in 
this  expert  validation  included  content  quality, 
learning  goal  alignment,  feedback  and  adaptation, 
motivation, presentation design, interaction usability, 
accessibility,  reusability,  and  standard  compliance 
(Leacock and Nesbit, 2007), based on learning object 
review instrument (LORI).  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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