context.  In  all  cases  it  was  possible  to  work  with 
either standard curricula topics or key competencies. 
Finally  and  hypothesis  related,  through  the 
description and analysis of the different experiences 
we  have  find  out    that  it  is  possible  to  do  the 
educational  robotics  we  propose  at  earlier  ages 
(starting 6-7 years old) and in different contexts (in 
school,  out  of  the  school,  summer  courses  or  tech 
camps, competitions, etc…). Every scenario has his 
own  features  and  outcomes  and  all  of  them  seem 
necessary and complementary. 
REFERENCES 
Alimisis,  Arlegui,  Fava,  Frangou,  Ionita,  Menegatti, 
Monfalcon,  Moro,  Papanikolaou,  Pina  (2010). 
Introducing  robotics  to  teachers  and  schools: 
experiences from the TERECoP project. Proceedings of 
Constructionism 2010 (Aug. 2010). 
Demo, G. B., Moro, M., Pina, A., &Arlegui, J. (2012). In 
and  out  of  the  School  Activities  Implementing  IBSE 
and Constructionist Learning Methodologies by Means 
of Robotics. In B. S. Barker, G. Nugent, n.  
Grandgennet,  &  V.  I.  Adamchuk  (Eds.),  Robots  in  K-12 
Education:  A  New  Technology for  Learning  (pp.  66-
92). IGI Global. 
J.Maloney,  M.  Resnick,  N.  Rusk,  B.  Silverman,  and  E. 
Eastmond (2010). The Scratch Programming Language 
and  EnvironmentACM  Transactions  on  Computing 
Education, Vol. 10, No. 4, Article 16. 
J. Arlegui, M. Moro and A.Pina (2012). How to enhance the 
robotic  experience  with  Scratch.  Proceedings  of 
Constructionism 2012 (Aug. 2012). 
B.  Harvey,  J.  Mönig  (2010).  Bringing  “No  Ceiling”  to 
Scratch: Can One Language Serve Kids and Computer 
Scientists?.Proceedings of Constructionism 2010 (Aug. 
2010). 
J.  Arlegui,  M.  Moro  and  A.Pina  (2012).  Simulation  of 
Robotic Sensors in BYOB. Proceedings of Robotics In 
Education 2012 (Sept. 2012). 
J. Arlegui, M. Moro and A.Pina (2013). A PBL approach 
using virtual and real robots (with BYOB  and LEGO 
NXT)  to  teaching  learning  key  competences  and 
standard  curricula  in  primary  level.  TEEM  '13 
Technological  Ecosystems  for  Enhancing 
Multiculturality (2013), pp 323-328. 
Benitti, F.B.V. (2012). Exploring the educational potential 
of robotics in schools: a systematic review. Computers 
& Education, 58 (3), pp. 978-988. 
Bers M. U, Flannery L., Kazakoff E.R., Sullivan A. (2014). 
Computational  thinking  and  tinkering:  exploration  of 
an early childhood robotics curriculum.  Computers  & 
Education, 72 , pp. 145-157. 
Fridin  M.  (2014).  Storytelling  by  a  kindergarten  social 
assistive  robot:  a  tool  for  constructive  learning  in 
preschool education. Computers & Education, 70 , pp. 
53-64. 
Johnson J. (2003). Children, robotics, and education. Artif 
Life Robotics (2003) 7:16-21. 
Hussain H. et al. (2006). The effect of LEGO Training on 
Pupils’ School Performance  in Mathematics, Problem 
Solving  Ability  and  Attitude:  Swedish  Data. 
Educational Technology & Society, 9 (3), 182-194. 
Kathia  Pittí  Patiño  et  al.  (2014).  Using  Robotics  as  a 
Learning  Tool  in  Latin  America  and  Spain.  IEEE 
Revista  Iberoamericana  de  Tecnologias  del 
Aprendizaje, VOL. 9, NO. 4, NOVEMBER 2014. 
Bredenfeld et al. (2010). Robotics in Education Initiatives 
in Europe - Status, Shortcomings and Open Questions. 
Proceedings of SIMPAR 2010 Workshops, Intl. Conf. 
on  Simulation,  Modeling  and  Programming  for 
Autonomous Robots, Darmstadt (Germany) November 
15-16, 2010, ISBN 978-3-00-032863-3, pp. 568-574. 
Kai-Yi Chin et al. (2014). Impact of Using an Educational 
Robot-Based Learning System on Students’ Motivation 
in  Elementary  Education.  IEEE  Transactions  on 
Learning  Technologies,  VOL.  7,  NO.  4,  October-
December 2014, pp. 333-345. 
Seul  Jung  (2013).  Experiences  in  Developing  an 
Experimental  Robotics  Course  Program  for 
Undergraduate  Education.  IEEE  Transactions  on 
Education, VOL. 56, NO. 1, February  2013,  pp.  129-
136. 
Laurel D. Riek (2013). Embodied Computation: An Active-
Learning  Approach  to  Mobile  Robotics  Education. 
IEEE  Transactions  on  Education,  Vol.  56,  NO.  1, 
February 2013, pp.67- 72. 
Ainhoa  Alvarez  &  Mikel  Larrañaga  (2016),  Experiences 
Incorporating  Lego  Mindstorms  Robots  in  the  Basic 
Programming Syllabus: Lessons Learned. J Intell Robot 
Syst, DOI 10.1007/s10846-015-0202-6. 
Petre et al. (2004). Using Robotics to Motivate ‘Back Door’ 
Learning, Education and Information Technologies 9:2, 
147–158, 2004. 
He  et  al.  (2014).  Teaching  K-12  Students  Robotics 
Programming in Collaboration with the Robotics Club. 
4th IEEE Integrated STEM Education Conference. 
AlHumoud  et  al.  (2014). Using App  Inventor  and LEGO 
mindstorm  NXT  in  a  Summer  Camp  to  attract  High 
School Girls  to Computing Fields.  2014 IEEE Global 
Engineering  Education  Conference  (EDUCON),  pp. 
173-177. 
Riedo  et  al.  (2012).  Analysis  of  Impact  of  an  Annual 
Robotics  Festival,  Proceedings  of  the  2012  IEEE 
International Workshop on Advanced Robotics and its 
Social  Impacts,  Technische  Universität  München, 
Munich, Germany, May 21 - 23, 2012. 
Chan et al. (2014). Integrated STEAM Education through 
Global  Robotics  Art  Festival  (GRAF),  4th  IEEE 
Integrated STEM Education Conference. 
Riedo  et  al.  (2012).  Involving  and  training  public  school 
teachers in using robotics for education. Workshop on 
Advanced Robotics and its Social Impacts, Technische 
Universität München, Munich, Germany, May 21 - 23, 
2012, pp. 19-23. 
Cuellar  et  al.  (2013).  Robotics  Education  Initiative  for 
Parent-Children Interaction. 2013 IEEE RO-MAN: The