Preliminary Evaluation of a System for Helping Children Observe the
Anatomies and Behaviors of Animals in a Zoo
Yui Tanaka
1
, Ryohei Egusa
1, 2
, Yuuki Dobashi
3
, Fusako Kusunoki
3
,
Etsuji Yamaguchi
1
, Shigenori Inagaki
1
and Tomoyuki Nogami
1
1
Kobe University, Hyogo, Japan
2
Research Fellow of Japan Society for the Promotion of Science, Tokyo, Japan
3
Tama Art University, Tokyo, Japan
Keywords: Mobile Systems, Zoo, Science Learning.
Abstract: In order to support children’s scientific observation in zoos, we developed a system for helping children to
observe the anatomies and behaviors of animals. This system provides viewpoints for observation via
animations. Observing the anatomies and behaviors of animals is related to scientific observation. As a case
study, we developed a system for learning about penguins and held a workshop at Kobe Municipal Oji Zoo.
At the workshop, 19 elementary students used the system and observed how penguins swim and walk along
with the skeletons of their legs and flippers. We examined the evaluations of children’s enjoyment of this
system. They responded to five items on their feelings about using this system on five-point scales. The
number of affirmative responses was found to be more in number than neutral or negative responses.
Children were able to enjoy using this system for observing the anatomies and behaviors of animals in a
zoo.
1 INTRODUCTION
One of the informal science learning places is the
zoo (National Research Council, 2009). Zoo
provides chances to observe animals and emulates
their natural habitats, thus strengthening students’
connection to nature (Falk, 2014). Patrick and
Tunnicliffe (2013) state that one of the roles of zoos
is education that aims to aid visitors in learning the
scientific interpretation of organisms. Wagoner and
Jensen (2010) noted that children could acquire
knowledge about animals by observing them with
educational support. However, many zoos cannot
appropriately support the observation of animals
(Mallapur et al., 2008). Additionally, despite the
educational aspirations, the zoology garden has
become a place for leisure visit (Patrick and
Tunnicliffe, 2013). For visitors, entertainment and
recreation may be more important than the
educational functions of the zoo (Webber et al.,
2017).
Recently, a number of studies have explored
technologies for zoo visitor education. It is said that
technology-based education for visitors offers the
potential for effective delivery of information
(Perdue et al., 2012). Additionally, technology-based
education has a greater impact than static signage
and is attractive to young people (Webber et al.,
2016). Guide systems are an example. They provide
information about animals through pictures, videos,
and explanations on tablets, and they are effective
for education in zoos. (Suzuki et al., 2009; Ohashi et
al., 2008). However, to the extent of our knowledge,
only few studies so far have discussed observation in
zoos by using animation.
Tanaka et al. (2016) developed and evaluated a
system for supporting the observation of seals in a
zoo by using animation. The contents of this system
cover the features and behaviors of seals. Scientific
observation of features and behaviors of animals are
important activities in zoos. Patrick and Tunnicliffe
(2013) have stated that zoos should support children
to note simple morphological and taxonomic terms
and the taxonomy of animals based on
morphological attributes and similarities. In
addition, Eberbach and Crowley (2009) explained
that scientific observation involves the following:
Tanaka, Y., Egusa, R., Dobashi, Y., Kusunoki, F., Yamaguchi, E., Inagaki, S. and Nogami, T.
Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo.
DOI: 10.5220/0006351703050310
In Proceedings of the 9th International Conference on Computer Supported Education (CSEDU 2017) - Volume 2, pages 305-310
ISBN: 978-989-758-240-0
Copyright © 2017 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
305
notice and describe relevant features and ignore
irrelevant features using disciplinary structure (e.g.,
taxonomy).
This system uses animations because of three
reasons. First, animation promotes better
understanding due to its visualization (Betrancourt
and Chassot, 2008). Second, animation makes it
easy for children to understand movement because
the advantage of animatronics is that they move in a
planned sequence repeating their narrative (Patrick
and Tunnicliffe, 2013). The third reason is that
animation can help to motivate learning and to draw
students’ attention on particular subjects, which
eventually facilitate better learning (Shreesha and
Tyagi, 2016).
However, this system is not enough to support
scientific observation because of lack of viewpoints
about anatomies of animals. Patrick and Tunnicliffe
(2013) said that taxonomic judgments could not be
made without an understanding of the anatomy and
behavior of organisms, but, in reality, children tend
to lack knowledge about organisms of animals
(Prokop et al., 2007; Tunnicliffe and Reiss, 2010).
This is why we developed a new system helping
children to observe the anatomies and behaviors of
penguins in this study. We expect that because of the
developed system using animations, children will be
able to observe animals thinking not only about
surface features, but also about invisible internal
structure. They will also have a better opportunity to
observe animals scientifically. Supporting
observations of anatomy and behavior by animation
thus aids children’s scientific observation in zoo.
We ascertained whether the developed system
using the content on penguins was effective in
encouraging scientific observation of providing
viewpoints on anatomy and behavior. In this study,
we first examined whether children enjoyed using
this system and whether it aroused their interests.
2 SYSTEM OVERVIEW
2.1 Development Environment
HTML and PHP5.3 were used to create the
development environment of the server. The
animations were played using GIF. The guide is
Internet-based.
2.2 Details of This System
This system allowed children to predict and observe
the anatomies and behaviors of penguins by
referring to animations. Figure 1 provides a system
overview and Figure 2 outlines the system flow. The
system is made of four items that present the
anatomies and behaviors of the penguins: walking,
swimming, leg skeleton, and flipper skeleton. There
are two stages in each item: Prediction stage and
Result stage. Each stage includes a Question page,
Animation page, and Selection page. Based on a
request from the user, an appropriate question and
three options of the question are displayed on the
Question page. On the Question page, the bottom
part of each option includes the “Watch animation”
button and “My prediction” button. The user can
Figure 1: The system overview.
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watch an animation on the Animation page by
clicking the “Watch animation” button. The number
of times they play the animations depends on each
child. Children can choose only one option as a
prediction by clicking the “My prediction” button.
They can also indicate their level of confidence in
their prediction on the Selection page. When the
children indicates their level of confidence on a five-
point scale, the option and the level of confidence of
each child are sent to the server as a URL parameter
and saved as a PHP file, which is used later to
display the prediction stamp that has been described
below.
The next stage is the Result stage. The same
question and options are displayed as on the
Question page on the Result stage. The Question
page on the Result stage is almost the same as on the
Prediction stage without a prediction stamp
appearing on the top of the option that has been
selected by the children as their predictions. While
observing actual penguins or a skeleton of penguin,
they can again watch the animations by clicking
“Watch animation.” After observations, the children
need to select one option to represent their
observation and click “Result” to indicate their
choice. They also indicate the level of the
confidence in the result by observation. When the
children indicate their level of confidence, the
choices and the level of the confidence of each child
are sent as a URL parameter and saved as PHP files.
The flow is repeated four times.
Figure 2 shows the choices for the skeleton of
flippers: 1. Five finger-bone, 2. Flat bones, 3. Many
thin bones. Figure 3 shows the choices for ways to
swim: 1. Swims using legs, 2. Swims using flippers,
3. Swims using legs and flippers. Figure 4 shows the
choices for walking: 1. Walks slowly 2. Jumps and
walks, 3. Walks on tiptoes. Figure 5 shows the
choices for the skeleton of legs: 1. Short legs, 2.
Long legs, 3. Bent leg.
Figure 2: System flow.
Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo
307
3 RESEARCH METHOD AND
DESIGN
3.1 Workshop
In order to assess the effectiveness of this system,
we held a workshop using this system in Kobe
Municipal Oji Zoo on December 1, 2016. The
workshop was held as follows. At first, the staff
asked a question and provided options for the
Figure 3: Question about swimming.
Figure 4: Question about walking.
Figure 5: Question about leg skeletons.
question from the system. Next, children watched
the animations for each choice and predicted the
answer at least one time (Figure 6). Third, children
observed penguins or skeletons of penguins referring
to animations (Figure 7, 8). After observation,
children again made selections. The staff members
told them the correct answers after children made
their choices, and explained some more details about
the item. This flow, which takes about 10 minutes,
was repeated four times for swimming, walking, leg
skeleton, and flipper skeleton.
Figure 6: Children making a choice as a prediction.
Figure 7: Children observing a live penguin.
Figure 8: Children observing a penguin skeleton.
CSEDU 2017 - 9th International Conference on Computer Supported Education
308
Table 1: Evaluation results for the system.
Item
5
4
3
2
1
I enjoyed using this system very much.
**
15
4
0
0
0
This system was fun to use.
**
11
7
1
0
0
I would describe this system as very interesting.
**
13
3
1
2
0
I thought this system was quite enjoyable.
**
12
4
3
0
0
While I was using this system, I was thinking about how much I enjoyed it.
**
16
3
0
0
0
N =19
5: Strongly agree, 4: Agree, 3: Neutral, 2: Disagree, 1: Strongly disagree
**
p < 0.01
3.2 Participation
The participants were 19 second- and third-graders
from elementary school (13 boys and 6 girls). One
or two adults accompanied each child during the
observation of the penguins, and each child received
a tablet to use for this exercise.
3.3 Data Source and Analysis
After the workshop, participants were interviewed.
At the interview, they evaluated the system using
five items on a five-point scale ranging from
“strongly agree” to “strongly disagree.
First, we classified the responses: “strongly
agree” and “agree,” were classified as affirmative
responses while “neutral,” “disagree,” and “strongly
disagree” were classified as neutral or negative
responses. Subsequently, the affirmative responses
and neutral or negative responses were analyzed
using a 1 x 2 uneven distribution binomial test.
4 RESULTS
Table 1 presents a summary of the evaluation results
for the system. For all the five items, the number of
affirmative answers exceeded the neutral and
negative answers (as the students indicated, I
enjoyed using this system very much,” “This system
was fun to use,” “I would describe this system as
very interesting, “I thought this system was quite
enjoyable,” “While I was using this system, I was
thinking about how much I enjoyed it”). A
significant bias was found in the number of
responses for all items (p < .01).
Some details of their answers are given below: “I
enjoyed the quizzes and observed penguins,
“Animations about penguins were useful, using the
system was enjoyable for me, “It was first time I
observed animals using a tablet, so during
observation, I really enjoyed the activity with this
system”.
5 CONCLUSIONS
This paper described the development and
evaluation of children’s enjoyment of the support
provided for their observations in a zoo by using
animations. In the evaluation, the number of
affirmative responses exceeded the number of
neutral and negates responses for all five items.
Moreover, there were significant differences in the
number of responses. These results suggest that the
system was enjoyable and that it spurred children’
interest in observing animals’ anatomies and
behaviors in zoo.
Future tasks include the more specific analysis of
the effectiveness of this system regarding whether
this systems supports the scientific observation of
anatomies and behaviors of penguins by using
animation. In addition, future tasks can include the
development and implementation of the system for
other animals.
ACKNOWLEDGEMENTS
This research was supported by JSPS KAKENHI
Grant Number 24240100. We are grateful Kobe
Municipal Oji Zoo which made this study possible.
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