Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System

Jan Simon, Georg J. Schneider

2017

Abstract

The papers describes the implementation of an interactive math learning system using the game engine Unity3D. We will focus on the implementation aspects of interactive learning systems using this game engine, since the game development approach as well as the use of this specific game engine bring along several benefits, like device independence and reactivity.

References

  1. Blanke, D., Schneider, G., 2011, TOM A multi-touch System for learning math, in Proceedings CSEDU 2011, 6. - 9. 5. 2011, Noordwijkerhout, The Netherlands.
  2. Escuder, A., Furner, J. M., 2011, The Impact of Geogebra in Math Teacher's Professional Development, in International Conference on Technologies in Collegiate Mathematics, edited by P. Bogacki et al. (Department of Mathematics and Statistics Old Dominion University, Norfolk, USA, 2011), pp. 76- 84.
  3. French, A. M., Guo C., Shim, J.P. 2014, Current Status, Issues, and Future of Bring Your Own Device (BYOD), Communications of the Association for Information Systems: Vol. 35, Article 10.
  4. Ng, W., 2015, Mobile Learning: BYOD and Personalised Learning, in: New Digital Technology in Education, Springer International Publishing, 2015, pp. 171-189.
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  6. Schneider,G., Ubl, I., 2016, Suremath, User study and related (re-)implementation of a multitouch application for learning math, in Proceedings: CSEDU 2016 - 8th International Conference on Computer Supported Education, Rome, Italy, 21. - 23. 4. 2016.
  7. Song, Y., 2014, Bring Your Own Device (BYOD) for seamless science inquiry in a primary school, Computers & Education, Elsevier, Volume 74, May 2014, Pages 50-60, ISSN 0360-1315.
  8. Unity, 2016, https://unity3d.com download 19.12.2016.
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Paper Citation


in Harvard Style

Simon J. and Schneider G. (2017). Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System . In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-239-4, pages 411-417. DOI: 10.5220/0006332204110417


in Bibtex Style

@conference{csedu17,
author={Jan Simon and Georg J. Schneider},
title={Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2017},
pages={411-417},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006332204110417},
isbn={978-989-758-239-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System
SN - 978-989-758-239-4
AU - Simon J.
AU - Schneider G.
PY - 2017
SP - 411
EP - 417
DO - 10.5220/0006332204110417