REFERENCES 
Agência Nacional de Águas. 
http://www2.ana.gov.br/Paginas/default.aspx. 
Accessed at November, 2016. 
BARROS,  Marcelo A. de., Moura Antão., Borgman  
Laurent., Terton Uwe. Blended Learning in Multi-
disciplinary Classrooms - Experiments in a Lecture 
about Numerical Analysis. DOI: 
10.5220/0005409001960204. In: Proceedings of the 
7th International Conference on Computer Supported 
Education (CSEDU-2015), pages 196-204 - ISBN: 
978-989-758-108-3. 
Bordalo, C. A. L. A gestão dos recursos hídricos a luz da 
ecologia política: um debate sobre o controle público 
versus o controle privado da água no Brasil. 
Cuadernos de Geografía: Revista Colombiana de 
Geografía, n. 17, p. 117-125, 2008. 
Campbell, J. The Hero With a Thousand Faces. Pantheon 
Books, 1949. 
Castellani, et al. Game Mechanics in Support of 
Production Environments. CHI’13, ACM Press, 2013. 
Castro, José Esteban.  Água e Democracia na América 
Latina (Water and Democracy in Latin America), 
Campina Grande, Paraiba, Brazil: State University of 
Paraíba Press (EDUEPB), and WATERLAT-
GOBACIT Network. 2016. DOI: 
10.5281/zenodo.162107. 
Delwiche, A. Massively multiplayer online games 
(MMOs) in the new media classroom. Educational 
Technology & Society, 9 (3), 2006, pp.160-172. 
Fundo Nacional de Desenvolvimento da  Educação. 
Manual de Orientação Básica do Programa de 
Educação Tutorial. Available in  
http://www.fnde.gov.br/. Accessed Dec, 14, 2016. 
Gavin, Williams. "Socrates in Stellenbosch and Tutorials 
in Oxford." Proceedings of the Tutorial Education: 
History, Pedagogy, and Evolution Conference, 
Lawrence University, Appleton, WI, 31 March – 1 
April 2007. 
Gomes, André Luiz. “Lei(a)tores” em processo coletivo e 
colaborativo no Quartas Dramáticas. Pitágoras, 500 – 
Vol. 2, abr. 2012. Available in: 
http://www.publionline.iar.unicamp.br/index.php/pit50
0/article/viewFile/21/44. Acesso: 25 jun. 2014. 
Global Water Forum. Available in: 
www.globalwaterforum.org/resources. Accessed Dec, 
12 2016. 
HUIZINGA, Johan. Homo Ludens: o jogo como elemento 
da cultura. São Paulo: Perspectiva, 2014. 
Kankaanranta, M. H., Neittaanmki, Pekka (edit.). Design 
and Use of Serious Games. Springer, 2008. 
koch, Ingedore. Inter-ação pela linguagem. São Paulo: 
Contexto, 1992. 
LITWIN, M. How to Measure Survey Reliability and 
Validity. Los Angeles: Sage, 1995. 
McGonigal, Jane. Reality Is Broken. Why GamesMake Us 
Better and How They Can Change the World. Penguin 
Press HC, 2011. 
McKinsey&Company. Charting our water future, a report 
of the 2030 Water Resources Group,  
http://www.mckinsey.com/client_service/sustainability/lat
est_thinking/charting_our_water_future. Accessed at 
November, 2016. 
More, Thomas. (1985). Utopia. Dent, Everyman [1516]. 
Moura, J. Antão B.; Barros, Marcelo A. de; Oliveira, Ruan 
P. Marketplace-driven, game-changing IT games to 
address complex, costly community problems. In: 
Digital Marketplaces Unleashed, Springer-Verlag, 
Germany, 2016. [In Press] 
Nonaka, Ikujiro; Takeuchi, Hirotaka. Criação de 
conhecimento na empresa: como as empresas 
japonesas geram a dinâmica da inovação. Rio de 
Janeiro: Campus, 1997. 
OECD. PISA 2015 Results in Focus, Available in 
http://www.oecd.org/pisa/pisa-2015-results-in-
focus.pdf. Accessed in Dec, 19, 2016. 
Oliveira, Eliana K. Leitura, voz e performance no ensino 
de literatura. Signótica, v. 22, n. 2, 2010. Available in: 
http://www.revistas.ufg.br/sig/article/view/13609/8736
. Accessed: 10 out. 2016. 
Organización Mundial de la Salud. Agua y cultura decenio 
internacional del agua 2005-2015. 2006. Available in: 
http://www.who.int/water_sanitation_health/watercult
uresp.pdf. Accessed feb, 15  2016. 
Pahl-Wostl, C.; Craps, M.; Dewulf, A.; Mostert, E.; 
Tabara, D.; Tallieu, T. Social learning and water 
resource management. Ecology and Society, 12(2): 5 
[online], 2007. URL: 
http://www.ecologyandsociety.org/vol12/iss2/art5/. 
Salen, Katie; Zimmerman, Eric. Roles of Play: Game 
Design Fundamentals. The MIT Press, 2003. 
Santos, Adriano Araujo; Moura, José Antão Beltrão; 
Araújo, Joseana Macêdo Fechine Regis de; Barros, 
Marcelo Alves de. A Conceptual Framework for 
Blended Active Learning in Healthcare. Proceedings 
of the 8th International Conference on Computer 
Supported Education (CSEDU-2016), pages 316-325, 
2016. 
Universidade Federal de Campina Grande. CompCult - 
Atelier de Computação e Cultura da UFCG. Availeble 
at: www.compcult.net. Accessed: 22 out. 2016. 2016. 
Campina Grande. 
Vieira, Fátima. Utopia and Utopianism: Utopian Studies 
Journal, N. 3 (review). Utopian Studies, 22 (1):188-
190, 2011.